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Guide
Health Points: The amount of health an enemy or boss has.
Attacks: The attacks a boss can perform.
Weakness: The weapon that will cause the most damage against a boss and/or cause a weakness reaction (stun).
Special Weapon: The weapon(s) that the player will receive after defeating a Maverick boss.
DNA: A-Trans ability Axl will gain from copying the enemies DNA.
Stages: The stage(s) where an enemy or boss can be encountered.

A list of enemies and bosses appearing in Mega Man X7. Clicking on a characters name will take you to its individual page.

Stage enemies[]

Antenna Shield
Antenna Shield
A small defense system created to prevent intruders from entering the radio tower in which Tornado Tonion occupied. Their antennas are immune to frontal attacks.
Health Points
4
DNA
None
Stages
Radio Tower
Aperoid
Aperoid
Gorilla-like enemy Mechaniloids that attack with an axe.
Health Points
48
DNA
None
Stages
Air Forces
Ape Stone
Ape Stone
Simple ape head-shaped, stone covered Mechaniloids. Mostly acting as harmless obstacles, some can attack by spitting large stones from their mouths; these are the only ones that can be destroyed.
Health Points
16 (spitting-type only)
DNA
None
Stages
Deep Forest, Crimson Palace
Ape Sting
Ape Sting
A variety of indestructible Ape Stone with two spikes on their back. They do not attack, but are damaging to the touch.
Health Points
N/A
DNA
None
Stages
Crimson Palace
Ball De Voux Normal Type
Ball De Voux Normal Type
A simple all terrain Mechaniloid. Their only means of attack is to trample their enemies.
Health Points
9
DNA
None
Stages
Opening Stage, Cyber Field, Palace Road
Ball De Voux Shot Type
Ball De Voux Shot Type
Ball De Voux equipped with a cannon. They attack by standing and firing slow long-range energy shots.
Health Points
9
DNA
None
Stages
Opening Stage, Cyber Field
Batton Bone (Skelebat)
Batton Bone
Small Mechaniolds that act as aerial obstacles. They attack by colliding with their target.
Health Points
8
DNA
Summon Skelebat to attack enemies.
Stages
Radio Tower, Crimson Palace
Bee Blader
Bee Blader
Large bee-type helicopter Mechaniloids suited for guerrilla warfare. They attack by firing their machine gun, launching guided missiles, and dropping Ball De Voux to assist them.
Health Points
128
DNA
None
Stages
Opening Stage
Big Ray
Big Ray
Large cannons that act as sub-bosses of Wind Crowrang's Air Forces stage. They attack by firing lasers and sweeping the area from side to side.
Health Points
N/A
DNA
None
Stages
Air Forces
Birdy
Birdy
A bird-like Mechaniloid that is a sub-boss of Wind Crowrang's Air Forces stage. It appears immediately after destroying the two Big Rays.
Health Points
N/A
DNA
None
Stages
Air Forces
Blockape
Blockape
Monkey-like enemy Mechaniloids that appear in groups to act as blockades.
Health Points
8
DNA
Replenish some health.
Stages
Deep Forest
Bounding
Bounding
Enemy Reploids that can create an electric barrier around themselves and fire electricity.
Health Points
16
DNA
Bounding form and abilities. Invincible while still.
Stages
Radio Tower
Cone Metall
Cone Metall
Mets wearing pylon-shaped helmets.
Health Points
2
DNA
None
Stages
Central Circuit
Crash Roader
Crash Roader
Boar-like enemy Mechaniloids that dash at enemies who approach them.
Health Points
8
DNA
Increased movement speed.
Stages
Palace Road
Cyber Stone
Cyber Stone
A digital variety of Ape Stone. They attack by rising up from the sides of platforms and spitting a volley of "stones" at the player. However, unlike the similar variety of Ape Stone, Cyber Stones are indestructible.
Health Points
N/A
DNA
None
Stages
Cyber Field
Dragon Blaster
Dragon Blaster
Fire breathing, sea dragon-like enemy Mechaniloids that are encountered as stage enemies in the Lava Factory stage and the second sub-boss of the Battleships stage. They have the same attack behavior and health regardless of the situation.
Health Points
40
DNA
None
Stages
Lava Factory, Battleships
Explosive Container
Explosive Container
A container that explodes when the player approaches it.
Health Points
N/A
DNA
None
Stages
Central Circuit, Battleships
Fighter Aircraft
Fighter Aircraft
The first sub-boss of Splash Warfly's Battleships stage, an immobile bird-like aircraft that is ferried about the ships deck on a spinning platform. It attacks with two machine guns and spits fireballs from its afterburner.
Health Points
N/A
DNA
None
Stages
Battleships
Flyer
Flyer
A flying Reploid enemy that attacks by firing shots from its arm cannon.
Health Points
8
DNA
Flyer form and ablities. Ability to glide for long periods.
Stages
Air Forces, Lava Factory
Guard Door
Guard Door
A security door acting as the first sub-boss of Mega Man X7, encountered in the warehouse section of the opening stage.
Health Points
N/A
DNA
None
Stages
Opening Stage
Guard Fan
Guard Fan
A defense system that fires ring-shaped lasers continuously while rotating. They cannot be destroyed nor interrupted.
Health Points
N/A
DNA
None
Stages
Opening Stage, Lava Factory, Crimson Palace
Guardian (Red)
Guardian Red
Big hulking Mechaniloids equipped with a claw, which they use to punch the ground and create shockwaves.
Health Points
64
DNA
None
Stages
Lava Factory, Crimson Palace
Guardian (Yellow)
Guardian Yellow
Big hulking Mechaniloids equipped with an arm cannon, which they use to spray toxic gas.
Health Points
32
DNA
None
Stages
Lava Factory, Crimson Palace
Guillotine
Guillotine
An indestructible obstacle that rotates near pits, making jumps hazardous.
Health Points
N/A
DNA
None
Stages
Radio Tower
Gun Volt
Gun Volt
A durable combat Mechaniloid that first appeared in the series in Mega Man X. Gun Volts attack by sending electric sparks across the ground that travel over terrain and by launching two missiles. In Mega Man X7, they can also protect themselves momentarily with rotating energy panels.
Health Points
48
DNA
None
Stages
Battleships
Hellguarder (Blue)
Hellguarder Blue
Large wolf Mechaniloids that will actively pursue the player in order to perform a lunge attack or spit large balls of ice at close-range.
Health Points
96
DNA
None
Stages
Crimson Palace
Hellguarder (Red)
Hellguarder Red
Large wolf Mechaniloids that block necessary paths and breath long streams of fire when the player comes within range.
Health Points
48
DNA
None
Stages
Crimson Palace
Humanoid Bridge
Humanoid Bridge
The last sub-boss of Splash Warfly's Battleships stage; a robotic command center acting as the final battleship's defense system.
Health Points
N/A
DNA
None
Stages
Battleships
Kyuun B
Kyuun B
Small bee-like Mechaniloids that can appear in groups of two to four, and attack by diving at the player.
Health Points
4
DNA
Increased movement speed.
Stages
Opening Stage, Deep Forest, Battleships, Cyber Field, Air Forces
Large Mine
Large Mine
An obstacle that causes damage when touched.
Health Points
N/A
DNA
None
Stages
Tunnel Base, Palace Road
Mega Tortoise
Mega Tortoise
A large tortoise-type enemy Mechaniloid that attacks by launching two guided missiles. They are indestructible while retreated into their shells.
Health Points
32
DNA
None
Stages
Tunnel Base, Battleships, Crimson Palace
Metal Stone
Metal Stone
An improved version of the Rolling Stone that is immune to attacks, but like the Rolling Stone, breaks down after hitting a wall.
Health Points
N/A
DNA
None
Stages
Crimson Palace
Metall S
Metall S
The standard Met in Mega Man X7. They fire three shots and hide under their helmets to avoid damage.
Health Points
2
DNA
Gains a shield from frontal attacks.
Stages
Battleships, Lava Factory, Air Forces, Crimson Palace
Mushadroyd
Mushadroyd
A samurai-like enemy that attacks by creating energy waves with their swords.
Health Points
12
DNA
Mushadroyd form. Can cut through electric walls with rapid attack.
Stages
Cyber Field
Pastegunner
Pastegunner
A small autonomous cannon that locks on to their targets.
Health Points
4
DNA
Shot speed increase.
Stages
Tunnel Base, Air Forces
Proto Ride
Proto Ride
A type of Ride Armor piloted by Runnerbombs. They attack with laser beams, missiles, and tackles.
Health Points
32 (Tunnel Base), 48 (Crimson Palace)
DNA
None
Stages
Tunnel Base, Crimson Palace
Radarroid
Radarroid
A monitoring Mechaniloid that attacks by ramming into intruders. They also have a weak shield that can withstand one attack.
Health Points
9
DNA
One-hit shield from frontal attacks.
Stages
Opening Stage
Rolling Stone
Rolling Stone
A simple defense system that rolls down hill to repel intruders.
Health Points
96
DNA
None
Stages
Deep Forest
Ruinsman
Ruinsman
An ancient looking enemy Reploid that only attacks when provoked.
Health Points
64
DNA
Ruinsman form. Invicibility from spikes and stones.
Stages
Deep Forest
Runnerbomb
Runnerbomb
An enemy Reploid that was originally created for bombing missions. They move about on rollerblade like feet and attack by throwing bombs.
Health Points
8-12
DNA
Runnerbomb form. Protection from bombs.
Stages
Opening Stage, Tunnel Base, Battleships, Central Circuit, Air Forces, Crimson Palace
Scrap Metall
Scrap Metall
A Met that wears a helmet made of scrap metal. They can shoot scrap from their mouth and rotate the scrap on their head around themselves.
Health Points
4
DNA
None
Stages
Battleships
Surveillance Radar
Surveillance Radar
A security system that appear attached to walls and ceilings. They fire lasers continuously and can't be destroyed, but can be interrupted momentarily by an attack.
Health Points
N/A
DNA
None
Stages
Opening Stage, Crimson Palace
Wall Blaster
Wall Blaster
A protection system that fires from its eight cores, alternating between normal shots that are aimed at enemies or lasers that are fired straight forward.
Health Points
8 (per core)
DNA
None
Stages
Tunnel Base, Battleships
Yadokari
Yadokari
The sub-boss of the Radio Tower stage that attacks with homing missiles, fireballs and by launchings its claws.
Health Points
N/A
DNA
None
Stages
Radio Tower

Eight bosses[]

Flame Hyenard
Flame Hyenard
A hyena-based Reploid and member of the Red Alert syndicate.
Health Points
96
Attacks
Fireball, Fire Break, Super Missile, Tri-Strike
Weakness
Splash Laser, Suiretsusen
Special Weapon
Circle Blaze, Bakuenjin
Stage
Lava Factory
Ride Boarski
Ride Boarski
A wild boar-based Reploid and member of the Red Alert syndicate. He has a fierce, rebellious attitude, coupled with a hair-trigger temper.
Health Points
96
Attacks
Search Wheel, Lightning Fang, Laser Rope
Weakness
Circle Blaze, Bakuenjin
Special Weapon
Moving Wheel, Zankourin
Stage
Central Circuit
Snipe Anteator
Snipe Anteator
An anteater-based Reploid and member of the Red Alert syndicate.
Health Points
96
Attacks
Spiral Claw, Soldier Ant, Homing Missile, Laser Pod, Dead End Kiss
Weakness
Moving Wheel, Zankourin
Special Weapon
Sniper Missile, Hieijin
Stage
Cyber Field
Soldier Stonekong
Soldier Stonekong
A gorilla-based Reploid and member of the Red Alert syndicate.
Health Points
96
Attacks
Gaea Shield, Shield Throw, Gaea Sword
Weakness
Explosion, Hadangeki
Special Weapon
Gaea Shield, Gokumonken
Stage
Deep Forest
Splash Warfly
Splash Warfly
A flying fish-based Reploid and member of the Red Alert syndicate.
Health Points
96
Attacks
Naginata Swipe, Splash Laser, Tobiwao Missile, Geyser
Weakness
Volt Tornado, Raijinshou
Special Weapon
Splash Laser, Suiretsusen (+ D Glaive)
Stage
Battleship
Tornado Tonion
Tornado Tonion
A clownish Reploid modeled after an onion and member of the Red Alert syndicate.
Health Points
96
Attacks
Tornado Dance, Circle, Wall, Wiper
Weakness
Gaea Shield, Gokumonken
Special Weapon
Volt Tornado, Ray Gun, Raijinshou
Stage
Radio Tower
Vanishing Gungaroo
Vanishing Gungaroo
A childish kangaroo-based Reploid and member of the Red Alert syndicate.
Health Points
96
Attacks
Triangle Kick, One-Two-Three, Vanishing Upper, Back Kick, Sonic Shield
Weakness
Wind Cutter, Souenbu
Special Weapon
Explosion, G-Launcher, Hadangeki
Stage
Tunnel Base
Wind Crowrang
Wind Crowrang
A crow-based Reploid and member of the Red Alert syndicate.
Health Points
96
Attacks
Tanken, Tanken Boomerang, Taiatari Kougeki, Feather Missile, Cyclone
Weakness
Sniper Missile, Hieijin
Special Weapon
Wind Cutter, Souenbu (+ V Hanger)
Stage
Air Forces

Other bosses[]

Mega Scorpio
Mega Scorpio
The first boss of Mega Man X7, a giant scorpion-like robot Red Alert used to track down Axl.
Health Points
32
Attacks
Tail Shot, Ground Circle, Scissors Attack
Weakness
None
Stage
Opening Stage
Mole Bore
Mole Bore
A large Mechaniloid that pursues the player throughout the Palace Road stage attempting crush them. At the end of the stage it is confronted as a boss.
Health Points
96
Attacks
Rush Attack, Roller Cutter, Laser Attack
Weakness
Volt Tornado, Raijinshou
Stage
Palace Road
Red
Red
The leader of the vigilante Maverick hunting organization, Red Alert.
Health Points
130
Attacks
Scythe, Bunshin, Tornado, Wide Shot
Weakness
Explosion, Hadangeki
Stage
Crimson Palace
Sigma
Sigma
Under the alias of "The Professor", manipulates Red Alert in an attempt to use Axl to copy the DNA signatures of X and Zero.
Health Points
160 (Form 1), 240 (Form 2)
Attacks
Form 1: Bound Shot, Double Shot, Cannon Laser
Form 2: Laser Bolt, Seeker Spark, Giga Fist, Flame Barrage, Tornado Fire
Weakness
Form 1: Wind Cutter, Souenbu
Form 2: Explosion, Hadangeki
Stage
Crimson Palace

References[]

  • Sepelak, Greg (2003). Mega Man X7 Official Strategy Guide. pgs.16-105 & 108-9. BradyGAMES Publishing. (For HP and attack names.)


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