Sigma Head
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Can only be damaged when the mouth is open. Half a second's worth of invincibility frames
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Health Points: |
48 + (LVL - 1) X: LVL 1-2 Shots: 1 DMG, Plasma Shots: 3 DMG Z: 1st-2nd Slash: 3 DMG, 3rd Slash: 2 DMG, Jump/Wall: 5 DMG
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Attack Damage: |
Easy: 3 (Orbs & Particles), 4 (contact), 6 (Cannon) Normal: 4 (Orbs & Particles), 6 (contact), 8 (Cannon) Xtreme: 5 (Orbs & Particles), 7 (contact), 10 (Cannon)
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Dynamo
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Takes weakness level Damage from C-Flasher, without the stun. Only uses Slash on X, and only uses Buster on Zero Only does Giga Attack during Round 2. ~3.33 seconds worth of invincibility frames when hit by a weakness. Half a second's worth of invincibility frames (not triggered by 1st & 2nd Slash).
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Health Points: |
58 + (LVL - 1) X: LVL 1-2 Shots: 1 DMG, LVL 3 Shots: 3 DMG, Giga Crush: 4 DMG Gaea Armor: Base: 2 DMG, Charged: 4 DMG, Giga Attack: 2x4 DMG Zero: 1st-2nd: 2 DMG, Jump/Wall: 4 DMG, 3rd & Crouch: 5 DMG, C-Sword: 6 DMG
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Attack Damage: |
Easy: 3 (contact), 3 (Buster), 3 (Slash), 4 (Boomerangs), 6 (Giga Attack) Normal: 4 (contact), 4 (Buster), 4 (Slash), 6 (Boomerangs), 8 (Giga Attack) Xtreme: 5 (contact), 5 (Buster), 5 (Slash), 7 (Boomerangs), 10 (Giga Attack)
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Weakness: |
Wing Spiral (Base: 5 DMG; Charged: 8 DMG) & W-Shredder (8 DMG) C-Flasher (8 DMG)
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Shadow Devil
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Can only be damaged when its eye is exposed. Its chunks can be avoided by staying in the upper-left or right corners. Otherwise, its chunks move in one of three fixed patterns Will only do Crush once it's at half HP or below. Takes more Damage from LVL 1 shots than LVL 2 shots. 2 seconds worth of invincibility frames when hit by its weakness weapon in human form. Half a second's worth of invincibility frames otherwise (not triggered by 1st & 2nd Slash).
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Health Points: |
64 + (LVL - 1) X: LVL 1: 2 DMG, LVL 2: 1 DMG, LVL 3: 5 DMG, Giga Crush: 4 DMG Gaea Armor: Base: 2 DMG, Charged: 5 DMG, Giga Attack: 5x4 DMG Zero: 1st-2nd: 2 DMG, 3rd/Jump: 4 DMG, C-Sword & Duck: 5 DMG
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Attack Damage: |
Easy: 4 (Chunks), 9 (Eye Beam), 18 (Crush), 24 (contact) Normal: 6 (Chunks), 12 (Eye Beam), 24 (Crush), 32 (contact) Xtreme: 7 (Chunks), 15 (Eye Beam), 30 (Crush), 40 (contact)
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Weakness: |
Tri-Thunder (Base: 6 DMG, Charged: 12 DMG) & E-Blade (8 DMG)
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Rangda Bangda W
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Has three eyes and one nose. Starts spawning spikes at half HP or below. Walls will stay closed when Nose is gone. ~3.33 seconds of invincibility frames when hit by a weakness Half a second otherwise (not triggered by 1st & 2nd Slash).
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Health Points: |
52 + (LVL - 1) [Divided across 4 parts] X: LVL 1-2: 1 DMG, LVL 3: 3 DMG, Giga Crush: 4 DMG Gaea Armor: Base: 2 DMG, Charged: 4 DMG, Giga Attack: 2x4 DMG Zero: 1st-2nd: 2 DMG, 3rd & Duck: 5 DMG, Jump/Wall: 4 DMG, C-Sword: 5-8 DMG
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Attack Damage: |
Easy: 4 (Red Stream), 4 (Green Stream), 6 (Blue Charge), 6 (contact), ∞ (Spikes) Normal: 7 (Red Stream), 6 (Green Stream), 8 (Blue Charge), 8 (contact), ∞ (Spikes) Xtreme: 7 (Red Stream), 7 (Green Stream), 10 (Blue Charge), 10 (contact), ∞ (Spikes)
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Weakness: |
Green Eye: C-Shot & C-Sword Red Eye: Tri-Thunder & E-Blade Blue Eye: Ground Fire & Quake Blazer Nose: Goo Shaver & F-Splasher
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X
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Only does Double Cyclone & Frost Tower at half HP or less. Can only be fought with Zero. Half a second's worth of invincibility frames (not triggered by 1st & 2nd Slash).
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Health Points: |
48 + (LVL - 1) 1st-2nd Slash: 2 DMG, Jump/Wall: 4 DMG, C-Sword & Others: 5 DMG
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Attack Damage: |
Easy: 6 (Soul Body), 7 (contact, LVL 3 Shot, & Double Cyclone), 9 (Frost Tower) Normal: 8 (Soul Body), 10 (contact, LVL 3 Shot, & Double Cyclone), 12 (Frost Tower) Xtreme: 10 (Soul Body), 12 (contact, LVL 3 Shot, & Double Cyclone), 15 (Frost Tower)
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Weakness: |
C-Flasher & Quake Blazer (8 DMG)
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Zero
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Has two different versions. His moves are done entirely in response to yours. Both forms are easily cheesed, for this reason. Only Awakened Zero uses Death Waves, and only after around 2 minutes into the fight. Death Waves render Awakened Zero invulnerable. The fight cannot be won if he starts using them. Can only be fought with X.
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Health Points: |
48 or 96 + (LVL - 1) X: LVL 1-2 Shots: 1 DMG, LVL 3 Shots: 6 DMG, Giga Crush 8 DMG Gaea Armor: Base: 2 DMG, Charged: 6 DMG, Giga Attack: 8x4 DMG
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Attack Damage: |
Easy: 6 (Z-Shot), 6 (C-Flasher), 7-9 (contact), 12 (Sabre), ∞ (Death Waves) Normal: 8 (Z-Shot), 8 (C-Flasher), 10-12 (contact), 16 (Sabre), ∞ (Death Waves) Xtreme: 10 (Z-Shot), 10 (C-Flasher), 12-15 (contact), 20 (Sabre), ∞ (Death Waves)
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Psycho Sigma (Sigma's 1st form)
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Will only spawn Viruses at half HP or below. 3 seconds of invincibility frames when hit by his weakness. Half a second's worth of invincibility frames (not triggered by 1st & 2nd Slash).
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Health Points: |
64 + (LVL - 1) X: LVL 1-2 Shots: 1 DMG, LVL 3 Shots: 3 DMG, Giga Crush: 4 DMG Gaea Armor: Base: 2 DMG, Charged: 4 DMG, Giga Attack: 2x4 DMG Zero: 1st-2nd: 2 DMG, Jump/Wall: 4 DMG, C-Sword & Others: 5 DMG
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Attack Damage: |
Easy: 6 (Viruses), 7 (Sparks), 9 (contact), 15 (Energy Waves) Normal: 8 (Viruses), 10 (Sparks), 12 (contact), 20 (Energy Waves) Xtreme: 10 (Viruses), 12 (Sparks), 15 (contact), 25 (Energy Waves)
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Weakness: |
Tri-Thunder (Base: 5 DMG; Charged: 8 DMG) & E-Blade (8 DMG)
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Final Sigma W (Sigma's 2nd form)
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Can only be hurt when out of hologram form. Immune to LVL 1-2 Buster Shots, except from the Gaea Armor. Only uses Bolts & Purple Cubes at half HP or less. Half a second's worth of invincibility frames, even when hit by weakness
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Health Points: |
96 + (LVL - 1) X: LVL 3 Shots: 5 DMG, Giga Crush: 4 DMG Gaea Armor: Base: 2 DMG, Charged: 5 DMG, Giga: 4x4 DMG Zero: Jump: 4 DMG, C-Sword: 6 DMG
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Attack Damage: |
Easy: 6 (Fist), 6 (Palm Shot), 6 (Sparks), 9 (Bolts), 6+8 (Hand Crush), 15 (Purple Cubes) Normal: 8 (Fist), 8 (Palm Shot), 8 (Sparks), 12 (Bolts), 8+8 (Hand Crush), 20 (Purple Cubes) Xtreme: 10 (Fist), 10 (Palm Shot), 10 (Sparks), 15 (Bolts), 10+8 (Hand Crush), 25 (Purple Cubes)
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Weakness: |
Spike Ball (5-8 DMG) & Twin Dream (8 DMG)
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