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List of enemies from the game Mega Man X3.

Enemy Table Guide[]

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of HP an enemy has. Projectiles fired from enemies or bosses that can be destroyed and other parts of a boss are also listed. Bosses with a health meter will always have an HP value of 32.

LVL 1 Buster Shots = 3 Damage
LVL 2 Green shots & Dash Shots = 5 Damage
LVL 3 shots = 9 Damage
Cross Charge Shot (the middle) = 18 Damage
Uncharged Beam Sabre = 30 Damage a frame
Charged Beam Sabre = 98 total Damage (4 parts divided across a second).

Note: Dash Shots no longer do 2 Damage to bosses. These numbers only apply to regular enemies. Boss fights have their own custom damage tables.
Attack Damage: Attack damage Mega Man X takes in bars of health from his life meter.
Special Weapon: The Special Weapon that Mega Man X can receive after defeating a Maverick.
Weakness: The Weapon(s) that will cause the most damage. Note that the numbers listed below only apply to regular enemies.


List of Special Weapons ("Frames" are 1/60th of a second)[]

Graphic Weapon Boss Normal Version Charged Attack
X3AB X3-Icon-AcidBurst Acid Burst Toxic Seahorse 9 Damage.
Forces ammo drops from most enemies.
9 Damage.
Forces ammo drops from most enemies.
X3TF X3-Icon-TornadoFang Tornado Fang Tunnel Rhino 2 Damage every half second.
Destroys crack walls.
6 Damage every 1/4th of a second.
X3TT X3-Icon-TriadThunder Triad Thunder Volt Catfish 15 Damage. 15 Damage every 2 frames.

Destroys some barriers & rocks.

X3SB X3-Icon-SpinningBlade Spinning Blade Crush Crawfish 9 Damage per blade (18 Damage total). 30 Damage.

Can change directions.

X3RS X3-Icon-RaySplasher Ray Splasher Neon Tiger 5 Damage per shot. 5 Damage per shot.
X3GW X3-Icon-GravityWell Gravity Well Gravity Beetle OHKOs some enemies.

Does nothing to the rest.

OHKOs some enemies.

Does nothing to the rest.

X3PB X3-Icon-ParasiticBomb Parasitic Bomb Blast Hornet 2 Damage to the rest.

9 Damage or Death to those weak to it.

5 Damage per bomb.
X3FS X3-Icon-FrostShield Frost Shield Blizzard Buffalo 15 Damage.

Forces health drops from most enemies.

15 Damage.

Forces health drops from most enemies. Forms a rising platform underwater.

Enemies[]

Rmx3Atareeter
Atareeter
Health Points: 30
Attack Damage: 2 (spikes trails), 8 (contact)
Weakness: Parasitic Bomb (Death)
Mmx3bladeysprite
Blady
Health Points: 16
Attack Damage: 2 (contact)
Weakness: Parasitic Bomb & Gravity Well (Death)
Mmx3carryarmsprite
Carry Arm
Will never appear if Gravity Beetle was beaten before Blast Hornet.
Health Points: 18
Attack Damage: 2 (contact)
Mmx3caterkillersprite
Caterkiller
Health Points: 5
Attack Damage: 2 (contact), 3 (charged contact), 3 (electro balls), 8 (charged electro balls)
Weakness: Parasitic Bomb & Gravity Well (Death)
Crablaster
Crablaster
Health Points: 12
Attack Damage: 2 (contact), 3 (projectile), 3 (barrier)
MMX3 Drill Waying sprite
Drill Waying
Health Points: 15
Attack Damage: 3 (Contact)
DrimoleW
Drimole-W
Leaves behinds two drills to hit you, when destroyed.
Health Points: 18
Attack Damage: 1 (grenades), 2 (drills), 4 (contact)
Mmx3earthcommandersprite
Earth Commander
You only need to destroy one of its three parts to beat it.
Health Points: 3 (Body), 6 (Circle), 12 (Propeller)
Attack Damage: 2 (contact), 3 (roller)
Weakness: Parasitic Bomb & Gravity Well (Death)
Mmx3escanail
Escanail
This can be used as a platform once the shell is destroyed.
Health Points: 8 to destroy the shell.
Attack Damage: 2 (shell contact)
Mmx3GansekiCarrier-rock
Ganseki Carrier
Health Points: 12
Attack Damage: 2 (missiles), 4 (boulders or spiked balls), 4 (contact)
Weakness: Parasitic Bomb & Gravity Well (Death)
HammaHamma
Hamma Hamma
Health Points: 31
Attack Damage: 2 (mace), 3 (contact)
Mmx3hangertersprite
Hangerter
Health Points: 5
Mmx3headgunnercustomersprite
Head Gunner customer
Downgrades to "Masspro" version in Maverick stages, once you beat Blast Hornet.
Health Points: 18
Attack Damage: 1 (projectiles), 6 (Contact)
Weakness: Parasitic Bomb (Death)
Mmx3headgunnermassprosprite
Head Gunner masspro
Health Points: 12
Attack Damage: 1 (projectiles), 4 (contact)
Weakness: Parasitic Bomb (Death)
Mmx3helitsprite
Helit
Health Points: 5
Attack Damage: 2 (contact), 3 (missiles)
Weakness: Parasitic Bomb & Gravity Well (Death)
Mmx3icedevouxsprite
Ice De Voux
Regenerates ice shell after a time, if it's destroyed.
Health Points: 19 total (The ice shell has 9, the core has 10)
Attack Damage: 2 (ice debris), 2 (core contact), 6 (rock contact)
Mmx3iwandevouxsprite
Iwan De Voux
Regenerates rock shell after a time, if it's destroyed.
Health Points: 19 total (The rock shell has 9, the core has 10)
Attack Damage: 2 (rock debris), 2 (core contact), 6 (rock contact)
Meta capsule sprite
Meta Capsule
Invincible until it's shield is down.
Health Points: 5
Attack Damage: 2 (spark), 2 (contact)
Weakness: Parasitic Bomb (Death)
MineTortoiseMMX3sprite
Mine Tortoise
Health Points: 9
Attack Damage: 2 (shell), 2 (contact)
Weakness: Parasitic Bomb & Gravity Well (Death)
Mmx3notorbangersprite
Notor Banger
Health Points: 9
Attack Damage: 2 (grenades), 2 (contact)
Weakness: Parasitic Bomb & Gravity Well (Death)
SnowRider
Snow Rider
Health Points: 9
Attack Damage: 2 (laser), 3 (contact)
SnowSlider
Snow Slider
Will spawn a Snow Rider once destroyed.
Health Points: 9
Attack Damage: 0 (sticky ice), 3 (contact)
Tombort
Tombort
Can use as platforms.
Health Points: 18
Attack Damage: 0 (Contact), 2 (bombs)
Weakness: Spinning Blade & Gravity Well (Death), as well as Parasitic Bomb (9 Damage)
Trapper
Trapper
Invincible
Health Points: N/A (technically 5)
Mmx3victoroidsprite
Victoroid
Health Points: 30
Attack Damage: 4 (laser), 8 (contact)
Mmx3victoroidcustomersprite
Victoroid customer
Plays an animation once the shell is destroyed. It will be invincible until the animation ends.
Health Points: 40 total (10 for the outer shell, 30 for the main bot)
Attack Damage: 4 (laser), 6 (bombs), 8 (contact)
WalkBlaster
Walk Blaster
Health Points: 12
Attack Damage: 1 (laser), 3 (contact)
Wall cancer sprite
Wall Cancer
Health Points: 12
Attack Damage: 2 (contact), 4 (energy ball), 8 (charged energy ball)
Weakness: Parasitic Bomb & Gravity Well (Death)
WildTank
Wild Tank
Health Points: 18
Attack Damage: 2 (drills), 4 (charge), 4 (contact)
Weakness: Parasitic Bomb (Death)

Mid-bosses[]

Macsprite
Mac
Takes as much Damage in one hit as a regular enemy
~0.97 seconds worth of invincibility frames per hit.
Health Points: 32
Attack Damage: 2 (Parasitic Shot), 2 (Shot), 2 (contact)
Weakness: N/A
Mmx3genjibospriteMmx3shurikeinsprite
Genjibo and Shurikein
~0.97 seconds worth of invincibility frames per hit. (Charged Triad Thunder=2 DMG)
Health Points: 18 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 3 (contact)
Weakness: Acid Burst (Base = 3 DMG; Charged = 5 DMG)
HellCrusher
Hell Crusher
No invincibility frames (Charged Triad Thunder=Death)
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 2 (contact), 2 (Spikes), 3 (Claw)
Weakness: Triad Thunder & Spinning Blade
Hotareeca
Hotareeca
No invincibility frames
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 2 (contact), 2 (Homing Missiles), 3 (Mines)
Weakness: Spinning Blade & Frost Shield (3 DMG)
WormSeekerR
Worm Seeker-R
Takes as much Damage in one hit as a regular enemy
No invincibility frames
Health Points: 64 (the mines each have 10)
Attack Damage: 2 (Spiked Mines), 4 (Contact)
Weakness: --
REX2000
REX-2000
Takes as much Damage in one hit as a regular enemy
~0.97 seconds worth of invincibility frames per hit.
Health Points: 32
Attack Damage: 2 (Pellets), 4 (Missiles), 8 (contact)
Weakness: --
Mmx3mosquitus
Mosquitus
Can obtain Beam Sabre by beating it with Zero.
~0.97 seconds worth of invincibility frames per hit.
Health Points: 32 (LVL 1 Shots = 2 DMG, LVL 2 & Dash Shots = 3 DMG, 1st Neon = 9 DMG,
2nd Neon = 4 DMG, Cross-Charge = 18 DMG, Sabre = 30 DMG)
Attack Damage: 0 (slime), 2 (acid), 4 per hit (drain), 4 (purple steam & fire pillar), 8 (contact)
Weakness: Spinning Blade (Base = 15 DMG; Charged = 30 DMG)

Bosses[]

MaohTheGiant
Maoh the Giant
~0.97 seconds worth of invincibility frames per hit.
Health Points: 32 (LVL 1 = 2 DMG, LVL 2 & Dash = 3 DMG, LVL 3 = 4 DMG)
Attack Damage: 1 (Mace)
Bhornetsprite
Blast Hornet
Bomb Bees have 6 HP; Parasitic Bomb Bees have 3 HP
Only does Parasitic Bomb at 19 HP or less.
~0.97 seconds worth of invincibility frames per hit.
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 2 (Bomb Bees), 2 (Parasitic Bomb Bees), 3 (contact), 8 (Stinger)
Special Weapon: Parasitic Bomb
Weakness: Gravity Well (Base = 4 DMG; Charge = 6 DMG (Cancel animation by Pause Switch)
Spinning Blade also does 2 DMG.
Bbuffalosprite
Blizzard Buffalo
Can stun-lock by Air Dashing upward every time he looks at you.
Ice hazards have 6 HP
Only does Ice Beam at 15 HP or less.
~0.97 seconds worth of invincibility frames per hit.
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 0 (Ice Beam), 3 (Ice Bolts), 3 (Ice Hazards), 5 (Horn Attack), 5 (contact)
Special Weapon: Frost Shield
Weakness: Parasitic Bomb
Gbeetlesprite
Gravity Beetle
Only does Gravity Well at 15 HP or less.
~0.97 seconds worth of invincibility frames per hit.
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 2, 4, or 8 (Energy Balls, at all three sizes), 3 (contact), 6 (Dead Lift), 8 (Gravity Well)
Special Weapon: Gravity Well
Weakness: Ray Splasher (3 DMG).
Parasitic Bomb also does 2 DMG.
Tseahorsesprite
Toxic Seahorse
Bubble have 16 HP but take damage like normal enemies.
Only does Twin Bubbles at 15 HP or less.
~0.97 seconds worth of invincibility frames per hit.
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 2 (contact), 2 (Bubble Droplets), 4 (Bubbles), 4 (Twin Bubbles), 4 (Dissolve)
Special Weapon: Acid Burst
Weakness: Frost Shield (Base = 3 DMG; Charged = 5 DMG)
Vcatfishsprite
Volt Catfish
Only does the Barriers, & Dash, at 15 HP or less.
Barriers both have 32 HP and have the same damage table as Volt Catfish himself.
~0.97 seconds worth of invincibility frames per hit.
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 2 (contact), 2 (All Projectiles), 4 (Dash w/Barrier), 6 (Dash w/o Barrier)
Special Weapon: Triad Thunder
Weakness: Tornado Fang
Ccrawfishsprite
Crush Crawfish
Can quick kill by striking with Uncharged Triad Bolt, then executing Charge before white flashing runs out.
Scissor Damage depends on how quickly you mash buttons.
Only does Wall Slam at 15 HP or less.
~0.97 seconds worth of invincibility frames per hit.
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 0 (Stun Crawler), 4 (contact), 4 (Claw), 2-6 (Scissors), 4+6 (Wall slam)
Special Weapon: Spinning Blade
Weakness: Triad Thunder (3 DMG)
Trhinosprite
Tunnel Rhino
Only does the Invincible Dash at 11 HP or less.
~0.97 seconds worth of invincibility frames per hit.
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 3 (contact), 4 (Drills), 5 (Invincible Dash)
Special Weapon: Tornado Fang
Weakness: Acid Burst (Base = 3 DMG; Charged = 5 DMG)
Ntigersprite
Neon Tiger
Will block anything higher than LVL 1 Shots, though you can bypass it by firing during Ray Splasher.
Will only do Invincible Dash at 9 HP or less.
~0.97 seconds worth of invincibility frames per hit.
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 2 (Ray Splasher), 3 (contact), 8 (Lunge), 8 (Invincible Dash)
Special Weapon: Ray Splasher
Weakness: Spinning Blade (Base = 2 DMG; Charged = 4 DMG).
Bitsprite
Bit
He'll be killed if the last hit's with his weakness. Otherwise, he retreats.
~0.97 seconds worth of invincibility frames per hit
Health Points: 32
Attack Damage: 1 (contact), 3 (Beam Sabre), 4 (Fireballs)
Weakness: Ice Shield & Triad Thunder
Bytesprite
Byte
He'll be killed if the last hit's with his weaknesses. Otherwise, he retreats.
~0.97 seconds worth of invincibility frames per hit
Health Points: 32
Attack Damage: 6 (1 from 1st Fist → 2 from Ceiling Slam → 1 from 2nd Fist → 2 from Wall Slam)
Weakness: Tornado Fang (3 Damage) or Ray Shooter (2 Damage)
X3GodkarmachineOInary
Godkarmachine O Inary
Will only do Orbs if you are behind it.
~0.97 seconds worth of invincibility frames per hit
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 8 (contact), 8 (Sword Beams), 15 (Orbs), 18 (Grab, Ceiling Slam, & Punch)
Weakness: Ray Shooter
MMX3-Vile2
Ride Armor DRA-00
~0.97 seconds worth of invincibility frames per hit.
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 2 (contact), 4 (Punch)
Weakness: Spinning Blade & Neon Flash (Base = 2 DMG; Charge = 5)
MMX3-Vile3
Ride Armor Goliath
~0.97 seconds worth of invincibility frames per hit
Health Points: 32 (1st Neon = 2 DMG, 2nd Neon & Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 6 (contact), 8 (Dash Punch), 10 (Cross-Charge), 16 (Poles)
Weakness: Tornado Fang & Parasitic Bomb (Base = 2 DMG; Charged = 3 DMG)
MMX3-Vile
Vile MK-II
Will only do Stun Sparks & Grab Combo in Doppler 2.
~0.97 seconds worth of invincibility frames per hit.
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 0 (Stun Sparks), 2 (Scatter Shot), 4 (contact), 4 (Fire Tower), 12 (Grab Combo)
Weakness: Spinning Blade & Neon Flash (Base = 2 DMG; Charge = 5)
Mmx3crushdisposer
Press Disposer
It's nose will not do contact damage—you can Dash Jump through it.
It will fill the floor with acid if you destroy the nose. Avoid this.
~0.97 seconds worth of invincibility frames per hit.
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 2 (Nose Acid), 3 (Floor Acid), 4 (Small Robot Shot & contact)
6 (contact), 7 (Grab), Death (Spiked Grinder & Elephant Crush)
Weakness: Neon Flash & Tornado Fang (Base = 2 DMG; Charge = 5)
Volt kurageil sprite
Volt Kurageil
Shoulder cannon when above water, Sickle when in a corner, Missiles when right below
~0.97 seconds worth of invincibility frames per hit
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 4 (Missiles), 6 (contact), 6 (Sickle), 8 (Shoulder Cannon)
Weakness: Ice Shield & Triad Thunder (3 DMG)
Mmx3DrDoppler2
Dr. Doppler
Will regenerate double the Damage you would've normally done, if struck at the wrong time.
~0.97 seconds worth of invincibility frames per hit
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 6 (contact), 6 (Energy Bombs), 8 (Barrier contact)
Weakness: Acid Burst (Base = 3 DMG; Charged = 5 DMG)
KaiserSigma
Sigma
The direction he shoots when jumping depends on where you are. He won't shoot at all if right behind him.
He will toss his shield at 15 HP or less.
His shield toss lasts longer and goes higher at 7 HP or less.
~0.97 seconds worth of invincibility frames per hit
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 8 (All Attacks)
Weakness: Spinning Blade & Frost Shield (Base = 2 DMG; Charged = 4 DMG)
X3Sigmasprite
Kaiser Sigma
Immune to LVL 1 Shots, Dash Shots, & All Special Weapons.
~0.97 seconds worth of invincibility frames per hit
Health Points: 32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
Attack Damage: 0-27 (Blue Light), 8 (contact), 8 (Mines), 14 (Missiles)
Weakness: N/A
MMX2-SigmaVirusGreen
Sigma Virus
Invincible
Will push you into rising lava past the 3rd wall indentation if you're below him.
Health Points: N/A
Attack Damage: 1 (Rising Lava)
Weakness: N/A


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