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List of Mega Man 8 Enemies

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A list of enemies and bosses that appear in Mega Man 8.

Enemy Table Guide

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of health an enemy has based on the amount of hits it takes from the Mega Buster. Bosses with a health meter will always have an HP value of 40.
Attack Damage: Attack damage Mega Man takes in pixels from his life meter.
Special Weapon: The Special Weapon that the character can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units (may also cause a weakness reaction, such as becoming stunned). For enemies, it will be the Weapon that takes the least amount of shots to destroy.

Enemies

MM8-AlohaDodonpa-Sprite
Aloha Dodonpa
A cannon enemy found in the introductory stage that hides underneath fake palm trees and tries to ambush Mega Man should he get close.
Health Points: 3 (Aloha Dodonpa); 6 (palm tree)
Attack Damage: 3 (projectile); 4 (contact)
Mm8nautirollsprite
Ammoner
An ammonite-like enemy, found in water stages. Will attack Mega Man with its tentacles if he gets close. When attacked, it rolls over terrain until it falls to the ground and explodes.
Health Points:  ?
Attack Damage: 4 (tentacles); 4 (contact)
Mm8bubblebatsprite
Batton M64
A revised version of a Bubble Bat, a bat-like robot that pursues the player when approached. Will occasionally turn into a drill that drops straight to the ground.
Health Points: 1
Attack Damage: 2 (contact); 4 (drill dive); 3 (contact, drill)
Mm8bubblebatsprite
Batton Mommy
A Batton that is accompanied by its three smaller versions of itself, the Petit Battons. Attacks by turning into a drill and dashing forward.
Health Points: 1
Attack Damage: 3 (contact); 3 (drill attack)
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Big Telly
A giant Telly that drops a barrage of exploding bombs.
Health Points: 4
Attack Damage: 5 (contact); 3 (bombs)
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Bunby Tank DX
A Blader with a robotic body with tank treads. There are two targets to attack: the head and the body. Attacks with missiles.
Health Points: 4 (Bunby Tank); 1 (missile)
Attack Damage: 3 (missile); 4 (contact)
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Bunby Top DX
A Blader that has separated from its Bunby Tank body.
Health Points: 3
Attack Damage: 4 (contact)
Mm8segdragosprite
Cline
A Chinese dragon-like enemy, found in Tengu Man's stage. Consists of several tail segments and its head; attacking the tail segments will make the Cline move faster and pursue Mega Man, and attacking the head will destroy it outright. Comes in two colors: blue-and-pink and green-and-orange. Green Clines self-destruct after being damaged enough; Blue Clines do not.
Health Points: 9 (head); 2 (segment)
Attack Damage: 6 (contact, body segment); 6 (contact, head)
MM8-CountBombCD-Sprite
Count Bomb CD
A red Count Bomb, a bomb that serves as a platform but will countdown and detonate when the button on the top is pressed. This Count Bomb, when activated, will sprout feet and walk in a direction before exploding.
Health Points: --
Attack Damage:  ?
Mm8countdownbombsprite
Count Bomb GEO
A revised Count Bomb, a bomb that serves as a platform but will countdown and detonate when the button on the top is pressed.
Health Points: --
Attack Damage: 6 (explosion)
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Crunchran
A trap robot created to catch intruders. Hides in mobile holes to attack players from below.
Health Points: 1
Attack Damage: 6 (bite)
Mm8grenadamagnumsprite
Dodonpa Cannon
A cannon enemy that can turn and change its angle to shoot bombs that go in an arc.
Health Points: 3 (Dodonpa Cannon) ; 1 (bomb)
Attack Damage: 3 (projectile); 4 (contact)
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Fire Metall
A Met with a flame atop its head with the appearance of Fire Man.
Health Points: 3
Attack Damage: 4 (contact)
Chibi Guts Man
Goriblue
A blue gorilla-like robot that throws bombs at the player.
Health Points: 6 (Goriblue); 1 (bomb)
Attack Damage: 6 (contact); 4 (bomb)
MM8-Gorigree-Sprite
Gorigree
A green gorilla-like robot that throws spiked balls at the player.
Health Points: 6 (Gorigree); 2 (spiked ball)
Attack Damage: 6 (contact); 4 (spiked ball)
MM8-Gorigro-Sprite
Gorigro
A black gorilla-like robot that throws boulders at the player which can be used as platforms. If a boulder is already on the screen, then the Gorigro will toss bombs instead.
Health Points: 6 (Gorigro); 6 (boulder); 1 (bomb)
Attack Damage: 6 (contact); 6 (boulder); 4 (bomb)
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Hannya Attacker
A Shield Attacker with a face of an Oni.
Health Points: 3
Attack Damage: 5 (contact)
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Hogale
A large flying whale-shaped airship that drops things. Drops Metalls in Tengu Man's stage and ice blocks in Frost Man's stage.
Health Points: 10
Attack Damage: 6 (contact); 8 (ice block drop)
Mm8sniperjoesprite
Joe Classic
A Sniper Joe that behaves in the same manner in Mega Man. Occasionally throws a grenade at the player.
Health Points: 5 (Sniper Joe); 1 (grenade)
Attack Damage: 3 (shot); 5 (grenade); 6 (contact)
Mm8boucanierobotsprite
Kaizock
A walking wind-up pirate robot that appears in Clown Man's stage. Attacks by colliding into Mega Man. Occasionally swings on trapezes-like cords to throw bombs at him.
Health Points: 2 (Kaizock); 1 (mini Kaizock)
Attack Damage: 4 (contact); 2 (mini Kaizock)
Mm8gautikasprite
Kao de Kahna
A statue on wheels that appears in Sword Man's stage.
Health Points: 2
Attack Damage: 3 (contact)
Mm8hammidosprite
Kao ga Mehda
A giant hammer robot that appears in the background in Sword Man's stage. Attacks by slamming pillars into lava, which if Mega Man is on, could result in instant death if he falls in.
Health Points: N/A
Attack Damage:  ? (hammer)
Mm8pyrogautikasprite
Kao na Gahna
A statue that shoots fireballs at Mega Man.
Health Points: 6
Attack Damage: 4 (fire ball); 6 (fire top)
Mm8smokefliersprite
Kemumakin
A small flaying robot that produces a smoke screen to obscure the player's vision. Touching these enemies will not hurt Mega Man.
Health Points: 2
Attack Damage: 0 (contact)
MM8-Kikyoon-Sprite
Kikyoon
A hot-air balloon that Rompers use as transportation in Clown Man's stage. The balloons and the basket can both be attacked individually.
Health Points: 5 (basket); 5 (balloons)
Attack Damage: 3 (contact)
Mm8metsprite
Metall SV
A revised version of a Metall, a robot with an indestructible helmet that negates any shots fired at it. Only vulnerable when it lifts up its helmet.
Health Points: 1
Attack Damage: 3 (contact); 3 (shot)
MM8-Metrenger-Sprite
Metrenger
A machine that dispenses an infinite amount of slow crawling, worm-like robots from the ceiling. Only the worms can be destroyed.
Health Points: 1
Attack Damage: 3 (contact)
Peri Kai
Monopellan
A flying robot with a propeller on its head that fires a shot from various angles from its single cannon.
Health Points: 2
Attack Damage: 3 (projectile); 4 (contact)
Mm8falcomissilesprite
Muragattori
A bird-like robot that appears in endless swarms.
Health Points: 1
Attack Damage: 3 (contact)
Mm8batllegrasshopperpairsprite
Onbuubattan
A grasshopper robot with a smaller one on its back. Either on can be destroyed individually.
Health Points: 2 (Large); 1 (Small)
Attack Damage: 3 (contact, large); 3 (contact, small)
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Penpen EV
A penguin-like enemy that spins around and will sometimes launch itself at Mega Man.
Health Points: 4
Attack Damage: 3 (contact); 3 (slide)
MM8Petitbatton
Petit Batton
A small Bubble Bat that appears in three that follows Batton Mommy. Each Petit Batton will attack Mega Man one at a time before Batton Mommy does. Located in Sword Man's stage.
Health Points: 1
Attack Damage: 3 (contact); 3 (drill attack)
Slimespire
Potom No. 1 & No. 2
A ceiling robot capable of producing puddles of sticky slime that can immobilize Mega Man. Potom No. 1 is stationary, while Potom No. 2 can move along the ceiling.
Health Points: 3
Attack Damage: 1 (contact); 0, immobilize (puddle)
Mm8yukirobittosprite
Rabbiton
An ice-skating, rabbit-like enemy.
Health Points: 3
Attack Damage: 3 (contact)
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Rompers
Small, red soldier robots that can latch on to Mega Man and drain his health.
Health Points: 1
Attack Damage: 1 per hit
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Shell'n
An oyster-like enemy found in stages with water. Attacks by opening its shell and releasing bubbles. Only vulnerable when its shell is open.
Health Points: 4 (Shell'n); 1 (bubble)
Attack Damage: 3 (contact); 3 (bubbles)
Mm8railgrinderspriteShupponpon A large train-like enemy found in Clown Man's stage. Can be ridden on by standing on it. Flame Sword is the only Special Weapon capable of destroying it.
Health Points:  ?
Attack Damage: 5 (contact)
Weakness: Flame Sword
Mm8upndownsprite
Shururun
A small robot that pops in and out of bottomless pits.
Health Points: 1
Attack Damage: 3 (contact)
Mm8spinesprite
Spinning Gabyoall
An upgraded Spine, a low-lying, spinning enemy that travels back and forth on a surface to damage and obstruct the player. Can only be damaged with Ice Wave.
Health Points: 1
Attack Damage: 5 (contact)
Weakness: Ice Wave
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Surumaker
A large, cuttlefish-like enemy found in water stages. Swims smoothly, but will move erratically if it sees the player.
Health Points: 3
Attack Damage: 3 (contact)
Mm8vampirebubblebatsprite
Succubatton
A vampire-like Bubble Bat that latches onto Mega Man and drains health from him.
Health Points: 1
Attack Damage: 4 (contact); 2-12 (energy drain)
Mm8rhinodrillersprite
Sydecka
A large and strong rhinoceros-like robot that attacks with missiles or its horn-drill from its forehead.
Health Points: 12
Attack Damage: 6 (drill); 4 (missile); 6 (contact)
Mm8tellysprite
Telly R
A revised Telly, a small security robot that slowly pursues Mega Man.
Health Points: 1
Attack Damage: 3 (contact)
Mm8flockbirdkaisprite
Tencrow
A black bird-like robot that appears in Tengu Man's stage. Attacks by throwing small green fans at Mega Man.
Health Points: 1
Attack Damage: 3 (contact); 2 (fan)
Mm8thornvinesprite
"Thorn Vine"
A thorny bush that can only be destroyed with Flame Sword.
Health Points: 1
Attack Damage: 3 (contact)
Weakness: Flame Sword
Mm8tekusprite
Wall Teck
A robot that walks on ceilings and occasionally shoots green projectiles at Mega Man.
Health Points: 3
Attack Damage: 3 (projectile); 3 (contact)

Sub-Bosses

Mm8gautikapharaohsprite
Gearna Eye
The sub-boss of Sword Man's stage. A mechanical robot that shoots fireballs. Its weakness is a red jewel that is only vulnerable when the boss opens itself.
Health Points: 40
Attack Damage: 4 (contact); 4 (fireballs)
Weakness: Flash Bomb / Water Balloon
Mm8waterfallerfishsprite
Gorone
The sub-boss of Aqua Man's stage. A fish-like enemy that Mega Man must fight while falling down a waterfall.
Health Points: 20
Attack Damage: 5 (contact); 4 (ball drop); 5 (fist punch)
Weakness: Flash Bomb / Astro Crush
Mm8grandcannonsprite
Shiriko da Gama
The sub-boss of Tengu Man's stage. A large cannon that fires energy shots and a powerful laser beam.
Health Points: 33
Attack Damage: 4 (contact); 4 (energy shots); 16 (laser beam)
Weakness: Mega Ball / Astro Crush
Mm8loincoinsprite
Sisi Roll
The sub-boss of Clown Man's stage. A giant bouncing disk with a grinning lion's face that occasionally releases smaller versions of itself.
Health Points: 32 (Sis Roll); 3 (mini Sisi Roll)
Attack Damage: 4 (contact); 3 (mini Sisi Roll)
Weakness: Astro Crush
Mm8beholdersprite
Ururuun
The sub-boss of Grenade Man's stage. A giant one-eyed enemy that uses pieces and piles of scrap to attack Mega Man.
Health Points: 32 (Ururuun); 3 (scrap piece); 6 (scrap heap)
Attack Damage: 3 (contact); 3 (scrap piece); 4 (falling scrap); 3 (scrap heap); 4 (scrap heap crush)
Weakness: Astro Crush
{{{descrip25}}}

Robot Masters

Tengusprite
Tengu Man
DWN-057
A Tengu-like robot that flies in the air and attacks with tornados and other air-elemental moves.
Health Points: 40
Attack Damage: 5 (contact); 4-6 (Kamaitachi); 0 (Tornado Hold); 3+3 (Tornado Hold strike); 5 (Tengu Dive)
Special Weapon: Tornado Hold
Weakness: Ice Wave
Astrosprite
Astro Man
DWN-058
A space-themed robot originally built to work on a planetarium, but Dr. Wily modified him for combat. One of the four Robot Masters built to protect the barrier to the "Wily Tower".
Health Points: 40
Attack Damage: 6 (contact); 4 (contact, orb); 6 (star projectile); 6 (Astro Crush)
Special Weapon: Astro Crush
Weakness: Homing Sniper
Swordsprite
Sword Man
DWN-059
A fire-elemental combat robot built by Dr. Wily to use an ancient sword stolen from a museum. One of the four Robot Masters built to protect the barrier to the "Wily Tower".
Health Points: 40
Attack Damage: 7 (contact); 7 (contact, upper half); 1 (contact, lower half); 8 (Fire Slash); 4 (Flame Sword); 10 (Fire Column); 6 (Stone Drop)
Special Weapon: Flame Sword
Weakness: Water Balloon
Clownsprite
Clown Man
DWN-060
An electric-elemental, clown-like robot originally used at an amusement park, but was stolen and remodeled for combat by Dr. Wily.
Health Points: 40
Attack Damage: 4 (contact); 4 (trapeze kick); 5 (Thunder Carnival); 2-4 (Thunder Claw); 3 (wall strike)
Special Weapon: Thunder Claw
Weakness: Tornado Hold
Searchsprite
Search Man
DWN-061
A robot with two heads, created and designed by Dr. Wily, to look like a soldier. One of the four Robot Masters built to protect the barrier to the "Wily Tower".
Health Points: 40 (Search Man); 1 (projectile); 1 (missile)
Attack Damage: 5 (contact); 3 (missile); 5 (projectile); 5 (decoy explode); 4 (Homing Sniper); 3 (Deadly Storm)
Special Weapon: Homing Sniper
Weakness: Flame Sword.
Frostsprite
Frost Man
DWN-062
A giant, ice-themed combat robot created by Dr. Wily using the several leftover parts used to create Clown Man.
Health Points: 40
Attack Damage: 5 (contact); 2, immobilize (Ice Wave); 4 (Ice Wave crush); 5 (Ice Punch); 2 (ice block push); 3 (ice block drop)
Special Weapon: Ice Wave
Weakness: Flash Bomb
Grenadesprite
Grenade Man
DWN-063
A bomb-themed robot created by Dr. Wily that is visually designed after a hand grenade.
Health Points: 40
Attack Damage: 4 (contact); 5 (Flash Bomb); 5 (dash); 3 (mini-bomb); 4 (girders)
Special Weapon: Flash Bomb
Weakness: Thunder Claw
Aquasprite
Aqua Man
DWN-064
A water-themed robot created by Dr. Wily. One of the four Robot Masters built to protect the barrier to the "Wily Tower".
Health Points: 40
Attack Damage: 6 (contact); 6 (Water Balloon); 7 (Water Cannon); 8 (Water Column); 6 (Water Column splash)
Weakness: Astro Crush
{{{descrip25}}}

Bosses

Mm8ClawCrabsprite
Yadokargo
A giant crab-like boss fought in the introductory stage. Is protected with a large shell-top and attacks with its claws and bombs. Mega Man must use Mega Ball to lift the shell in order for Yadokargo to be damaged. Astro Crush will destroy it instantly.
Health Points: 40
Attack Damage: 3 (contact); 2 (crab punch); 2x2 (crab squeeze); 3 (crab bombs)
Weakness: Mega Ball / Tornado Hold / Astro Crush
Duo MM8
Duo
A large, mysterious robot that serves as a mini-boss of the mid-stage. Fights Mega Man, believing him to be an enemy.
Health Points: 15
Attack Damage: 4 (contact); 6 (energy fist); 4 (Comet Attack)
Ateteminomm8
Atetemino
A large bag-worm like boss suspended in the air that must be fought in the first Wily stage. Mega Ball is required for reaching and damaging it.
Health Points: 40 (Atetemino); 3 (mini Atetemino); 4 (box); 1 (green missile); 2 (purple bomb); 1 (fake Atetemino)
Attack Damage: 3 (contact); 6 (green box contact); 4 (missile); 6 (yellow box contact); 6 (purple box contact); 4 (purple bomb); 5 (mini Atetemino); 6 (fake Atetemino); 6 (shockwave)
Weakness: Mega Ball
MM8 Bliking
Bliking
A large aircraft-like boss that must be fought in the second Wily stage.
Health Points: 40 (20 per wing); 2 (pink mine); 1 (missile); 14? (tail piece)
Attack Damage: 6 (contact, body); 3 (contact, wings); 3 (contact, tail); 6 (pink mine); 4 (missile); 4 (laser beam)
Weakness: Astro Crush
Trebleboostsp2
Bass and Treble
Mega Man's rival, and the mini-boss of the third Wily stage. Fuses with Treble and a sample of Evil Energy to become even more powerful.
Health Points: 40
Attack Damage: 2 (contact); 5 (Dark Cannon); 6 (Dark Laser); 4 (Dark Comet); 4 (Dark Comet Blast)
Weakness: None
Greendevil
Green Devil
A large, translucent green Devil that serves as the main boss in the third Wily stage. Attacks by dismantling itself and changing into various forms to hurt Mega Man. Its eye is its weakness, but the boss's face must be damaged enough in order to attack it.
Health Points: 40
Attack Damage: 4 (contact, body); 3 (contact, eye); 5 (goo spike); 6 (goo wave); 4 (goo glob)
Weakness: Thunder Claw
Wily-MM8-WilyMachine
Wily Machine No. 8
Dr Wily's attack machine. Attacks with a spinning blade, projectiles and dark energy.
Health Points: 40 (Wily Machine); 5 (mouth cannon)
Attack Damage: 3 (contact); 4 (spinning blade, zoom); 4 (spinning blade, bounce); 6 (laser beam); 3 (small projectile); 5 (dark projectile)
Weakness: Water Balloon
Wily-MM8-WilyCapsule
Wily Capsule
Dr. Wily's hovercraft. Uses dark energy to attack.
Health Points: 40
Attack Damage: 3 (contact); 3 (homing dark energy); 3 (4-energy swirl); 5 (falling dark energy); 6 (8-energy swirl)
Weakness: Flash Bomb / Flame Sword
{{{descrip25}}}

Sega Saturn Bosses

Cutsprite MM8
Cut Man
A robot created by Dr. Light to be a timber-felling robot. Seeks personal revenge on Mega Man for defeating him in the past. Found in a secret area in Duo's mini-stage. Drops a bolt upon defeat.
Health Points: 40
Attack Damage: 7 (contact); 5 (Rolling Cutter)
Weakness: Mega Ball / Flame Sword / Thunder Claw / Ice Wave / Water Balloon
Woodsprite MM8
Wood Man
A combat robot created by Dr. Wily made almost entirely out of wood. Seeks to battle Mega Man in Wily's honor. Serves as a one-time mid-boss in Search Man's stage, and drops a bolt upon defeat.
Health Points: 40
Attack Damage: 6 (contact); 5 (Leaf Shield); 4 (leaf)
Weakness: Flame Sword


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