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Picket Man
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Content is subject to change at any moment.

Mega Man 5 enemies | Mega Man 7 enemies →

A list of enemies and bosses that appear in Mega Man 6.

Table guide[]

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of health an enemy has based on the amount of hits it takes from uncharged Mega Buster shots. Bosses with a health meter will always have an HP value of 28.
Attack Damage: Attack damage Mega Man takes in bars of health from his life meter.
Special Weapon: The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units. For enemies, it will be the Weapon that takes the least amount of shots to destroy.

Enemies[]

Mm6aurkaurksprite
Au-Au
A fur seal-like guard robot enemy that appears in Blizzard Man's stage. Attacks by charging up a sphere of energy on his nose and firing it at Mega Man.
Health Points: 5
Attack Damage: 3 (contact); 2 (projectile)
Weakness: Flame Blast / Beat
Mm6battlegrasshoppersprite
Batabattan
A grasshopper-like robot made to monitor forests that appears in Plant Man's stage. It attacks by hopping in an arc towards Mega Man.
Health Points: 1
Attack Damage: 3 (contact)
Mm6benksprite
Ben K
Health Points: 12
Attack Damage: 2 (spear); 4 (contact)
Mm6brainbreaksprite
Brain Break
An intellectual robot that paces back and forth until shot, which causes its glasses and cap to fly off and the little robot to go berserk and chase Mega Man, exploding if left rampaging too long.
Health Points: 1 + 1
Attack Damage: 4 (contact)
Weakness: Blizzard Attack
Mm6brownsprite
Brown
A pirate-like robot that lobs shots at Mega Man, popping up from its barrel when shot, leaving it vulnerable.
Health Points: 2
Attack Damage: 3 (shot); 4 (contact)
Mm6joecannonsprite
Cannon Joe
A Sniper Joe piloting a turret. It shoots bullets in a straight line, turning to face Mega Man.
Health Points: 6
Attack Damage: 2 (shot); 4 (contact)
Weakness: Beat
Mm6cannoparasprite
Cannopeller
A flying cannon that fires bombs in a descending arc.
Health Points: 3 (Cannopeller); 1 (ball)
Attack Damage: 2 (ball); 4 (contact)
Mm6chokerosprite
Choker Oh
Fires a bullet at Mega Man before hopping towards him.
Health Points: 5
Attack Damage: 2 (shot); 4 (contact)
Weakness: Beat
Mm6coltonsprite
Colton
A cowboy-like robot made as an extra in western movies. Fires a single bullet at a time in a straight line.
Health Points: 6
Attack Damage: 4 (contact); 3 (bullet)
Mm6countdownbombsprite
Count Bomb
A bomb platform that counts down before detonating.
Health Points: --
Attack Damage: 4 (explosion)
Mm6curlingersprite
Curlinger
A robot based on a curling stone that slides on the ground and gains speed while sliding. Hitting it with a charged shot from the Power Adapter sends it flying in the opposite direction it was going in.
Health Points: 3
Attack Damage: 3 (contact)
Mm6cyberspinesprite
Cyber Gabyoall
A larger and more heavy-duty Gabyoall that can boost itself with jet propulsion and can cling to ceilings.
Health Points: 1
Attack Damage: 3 (contact)
Weakness: Blizzard Attack
ScoutWalkerMM6
Dachone Ltd. Ed.
Health Points: 5
Attack Damage: 3 (contact); 2 (shot)
Weakness: Beat
Mm6fireboysprite
Fire Boy
A fireball tossing robot. A Fire Boy can pose as a major threat to Mega Man if its fireballs ignite any pits of oil below him, incinerating him if he falls into the inferno below.
Health Points: 4
Attack Damage: 2 (fireball); 3 (contact)
Weakness: Blizzard Attack
Mm6firetellysprite
Fire Telly
A Telly that can shoot fireballs from above. A Fire Telly can pose as a major threat to Mega Man if it shoots a fireball into pits of oil below him, instantly killing him if he falls into the raging inferno below.
Health Points: 2
Attack Damage: 3 (contact); 2 (flame)
Weakness: Blizzard Attack
Mm6gobblefishsprite
Gabgyo
A piranha-like robot that jumps from pools in Plant Man's stage. Some can also be found swimming back and forth within water in other stages.
Health Points: 1
Attack Damage: 3 (contact)
Mm6helibeetlesprite
Heli Buton
Health Points: 2
Attack Damage: 3 (contact)
Mm6staplercoptersprite
Hotchkiss'n
A robot created by Dr. Wily based on a time he accidentally stapled his finger. Flies above Mega Man and drops large staples on him.
Health Points: 1
Attack Damage: 3 (projectile); 3 (contact)
Mm6jetbeetlesprite
Jet Buton
Health Points: 2
Attack Damage: 3 (contact)
Katonbyon
Katonbyon
Health Points: 2 (Katonbyon); 1 (bomb)
Attack Damage: 4 (bomb); 3 (contact)
MM3MetallDXGround
Met
A Met. Hides under its hard hat and shoots a spreadshot of 3 bullets when approached. Some stand still, some walk, and some jump.
Health Points: 1
Attack Damage: 2 (shot); 3 (contact)
Mm6molersprite
Molier
Health Points: 5
Attack Damage: 5 (contact)
Mm6panditasprite
Pandeeta
Health Points: 6
Attack Damage: 4 (contact); 3 (arch shot); 2 (straight shot)
Weakness: Beat
Mm6peatsprite
Peat
Health Points: 2
Attack Damage: 3 (contact)
Mm6pelicaansprite
Pelicanu
Health Points: 2 (Pelicanu); 1 (fish)
Attack Damage: 3 (contact); 3 (fish)
Mm6pukarsprite
Pooker
A small oil pump enemy that lobs shots at Mega Man. Can only be defeated with a charge shot or hit from the Power Adapter, causing it to flip over. If it lands in an oil pool, it becomes a platform that can be used to ride the oil.
Health Points: 1
Attack Damage: 3 (contact); 3 (shot)
Mm6powerslamsprite
Power Slam
A heavy-duty robot that rises in the air and falls down in an attempt to crush Mega Man.
Health Points: 12
Attack Damage: 5 (contact)
Weakness: Beat
Mm6propellereyesprite
Propeller Eye
A surveillance robot that is well armored, but becomes vulnerable when it exposes the camera within it.
Health Points: 3
Attack Damage: 3 (contact)
Mm6shieldattackersprite
Shield Attacker GTR
An upgraded Shield Attacker that rushes back and forth, and can only be damaged from the front with a few special weapons.
Health Points: 4
Attack Damage: 4 (contact)
Weakness: Centaur Flash
Mm6shigarakisprite
Shigaraky
Health Points: 4 (Shigaraky); 1 (ball)
Attack Damage: 3 (ball); 4 (contact)
Mm6skullwalkersprite
Skull Walker
A spider-like robot that walks and jumps after Mega Man.
Health Points: 2
Attack Damage: 2 (contact)
Mm6springheadbombsprite
Spring Face Bomb
A robot that bounces towards Mega Man. Upon its body being destroyed, its face flies off and explodes on contact with Mega Man or the ground.
Health Points: 2 (body); 3 (head)
Attack Damage: 3 (contact); 3 (head)
Weakness: Flame Blast
Mm6giantsquidsprite
Squidon
A cepholapod-like robot that fires homing missiles and spits ice cubes at Mega Man.
Health Points: 16 (Squidon); 2 (ice cube); 2 (missile)
Attack Damage: 2 (ice Cube); 2 (missile); 4 (contact)
Weakness: Beat
Mm6sru21bsprite
SRU-21/P
Health Points: 1
Attack Damage: 4 (contact); 3 (fragments)
Mm6hiddensubmarinesprite
Submarine Flier
Health Points: 2 (cloud cover) + 3
Attack Damage: 2 (projectile); 3 (contact)
Mm6crabminesprite
SW-525
A spider-like robot that walks around for a bit before self-destructing.
Health Points: 1
Attack Damage: 3 (contact); 3 (explosion)
Mm6commoncannonsprite
Tadahou
A cannon that fires a single bullet forward at a time.
Health Points: 3
Attack Damage: 3 (shot); 3 (contact)
Mm6shieldcannonsprite
Tatebo
An upgraded Tatepakkan that fires lobbed shots when it shields itself, and fires forwards when it raises its shield.
Health Points: 3
Attack Damage: 3 (straight shot); 3 (arc shot); 4 (contact)
Weakness: Centaur Flash
Mm6tekusprite
Teck
Health Points: 4
Attack Damage: 2 (shot); 4 (contact)
Mm6twinroadersprite
Twin Roader
An upgraded Roader that drives back and forth.
Health Points: 3
Attack Damage: 3 (contact)
Mm6wallblaster2sprite
Wall Blaster II
An upgraded Wall Blaster that aims and fires bullets at Mega Man.
Health Points: 3
Attack Damage: 3 (contact); 2 (projectile)
Yaffu
Yaffu
A fan robot that switches between blowing Mega Man away and blowing him towards it.
Health Points: 5
Attack Damage: 4 (contact)
Weakness: Beat

Sub-Bosses[]

Mm6gamangamadayusprite
Gamarn and Gamadayu
Health Points: 15
Attack Damage: 5 (contact); 3 (laser); 2 (bombs)
Weakness: Flame Blast
Mm6gorillatanksprite
Gorilla Tank
Health Points: 24
Attack Damage: 6 (contact); 4 (punch); 2 (shot)
Weakness: Flame Blast
Mm6metmachinesprite
Metall Potton
A giant domed funnel that dispenses Mets that either walk or jump forward.
Health Points: 15
Attack Damage: 6 (contact)
Weakness: Flame Blast / Knight Crusher / Plant Barrier / Silver Tomahawk

Robot Masters[]

Blizzardsprite
Blizzard Man
DWN-041
Health Points: 28
Attack Damage: 3 (contact); 3 (roll); 3 (Blizzard Attack)
Special Weapon: Blizzard Attack
Weakness: Flame Blast
Centaursprite
Centaur Man
(Kentauros Man)
DWN-042
Health Points: 28
Attack Damage: 4 (contact); 3 (shot); 2 (spread shot)
Special Weapon: Centaur Flash
Weakness: Knight Crusher
MM10WA6
Flame Man
DWN-043
Health Points: 28
Attack Damage: 4 (contact); 4 (Flame Blast); 3 (fireball)
Special Weapon: Flame Blast
Weakness: Wind Storm
Knightsprite
Knight Man
DWN-044
Health Points: 28
Attack Damage: 4 (contact); 5 (Knight Crusher)
Special Weapon: Knight Crusher
Weakness: Yamato Spear
Plantsprite
Plant Man
DWN-045
Health Points: 28
Attack Damage: 4 (contact); 4 (Plant Barrier)
Special Weapon: Plant Barrier
Weakness: Blizzard Attack
Tomahawksprite
Tomahawk Man
DWN-046
Health Points: 28
Attack Damage: 4 (contact); 5 (Silver Tomahawk); 4 (feather blades)
Special Weapon: Silver Tomahawk
Weakness: Plant Barrier
Windsprite
Wind Man
DWN-047
Health Points: 28
Attack Damage: 5 (contact); 4 (propeller shots)
Special Weapon: Wind Storm
Weakness: Centaur Flash
MM6 Yamato Man sprite
Yamato Man
DWN-048
Health Points: 28
Attack Damage: 4 (contact); 4 (Yamato Spear spread); 4 (Yamato Spear shot); 4 (Yamato Spear head)
Special Weapon: Yamato Spear
Weakness: Silver Tomahawk

Bosses[]

Mm6rounder2sprite
Rounder II
Health Points: 28: 14 each Rounder II
Attack Damage: 4 (contact); 2 (bomb)
Weakness: Flame Blast / Plant Barrier
Mm6powerpistonsprite
Power Piston
Health Points: 28 (Power Piston); 1 (boulder)
Attack Damage: 8 (contact); 2 (bullets); 4 (boulders); 2 (boulder explosion)
Weakness: Silver Tomahawk
Mm6mettongerzsprite
Metonger Z
Health Points: 28
Attack Damage: 4 (bouncing shot); 4 (straight shot); 6 (contact)
Weakness: Blizzard Attack
X crusher
X Crusher
Health Points: 28
Attack Damage: 6 (contact); 2 (energy shot); 2 (split shot)
Weakness: Flame Blast
Mm6wilysaurussprite
Mechazaurus
Health Points: 28
Attack Damage: 3 (fireball); 6 (contact)
Weakness: Yamato Spear
Mm6tankcs2sprite
Tank CSII
Health Points: 28 (Tank CSII); 1 (bubble)
Attack Damage: 3 (arc shot); 3 (bubble); 6 (contact)
Weakness: Wind Storm
Mm6wilymachinesprite
Wily Machine 6
1st Phase
Health Points: 28
Attack Damage: 6 (contact); 3 (projectile)
Weakness: Silver Tomahawk
MM6-WilyMachine6Phase2-Sprite
Wily Machine 6
2nd Phase
Health Points: 28
Attack Damage: 6 (contact); 3 (projectile)
Weakness: Silver Tomahawk
MM6WilyCapsule
Wily Capsule
Health Points: 28
Attack Damage: 6 (contact); 3 (projectiles)
Weakness: Silver Tomahawk
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