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Mega Man Enemies | Mega Man 3 Enemies →

A list of enemies, hazards and bosses that appear in Mega Man 2. Note that the names of the enemies in this page go by the names as those shown in the book Mega Man Official Complete Works. Names from the US instruction manual are listed below such names, written in parenthesis. Unofficial names are written with quotation marks.

Enemy Table Guide

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of HP an enemy has based on the amount of hits it takes from default Mega Buster shots. If the HP value has two numbers, the first number represents the HP value in Normal Mode; the second number represents Difficult Mode (the standard Japanese version). Bosses with a health meter will always have an HP value of 28.
Attack Damage: Attack damage Mega Man takes in bars of health from his life meter.
Special Weapon: The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units. For enemies, it will be the Weapon that takes the least amount of shots to destroy.


Enemies

MM2-Acid-Sprite
"Acid"
Health Points: --
Attack Damage: 10 (contact)
Health Points: 5:10
Attack Damage: 12 (contact)
Weakness: Leaf Shield
Bubble Bat
Batton
(Bubble Bat)
Health Points: 1:2
Attack Damage: 4 (contact)
Big Fish
Big Fish
Health Points: 1
Attack Damage: 10 (contact)
Weakness: Quick Boomerang / Crash Bomber
Blocky
Blocky
Health Points: 1:2
Attack Damage: 8 (contact); 4 (contact, block - Difficult only); 8 (contact, head - Difficult only)
Weakness: Crash Bomber
MM2Changkey
Changkey
(Tackle Fire)
Health Points: --
Attack Damage: 3 (contact)
Mm2hotheadsprite
Changkey Maker
(Hothead)
Health Points: 5:10
Attack Damage: 8 (contact)
Weakness: Air Shooter
Copipi
Copipi
Health Points: 1
Attack Damage: 2 (contact)
Mm2snappersprite
Claw
(Snapper)
Health Points: 1
Attack Damage: 4 (contact)
Mm2proptopsprite
Fly Boy
(Prop-Top)
Health Points: 3:5
Attack Damage: 4 (contact)
Weakness: Metal Blade
Goblin
Goblin
(Air Tikki)
Health Points: --
Attack Damage: 2 (horns)
Mm2lighteninglordsprite
Kaminari Goro
(Lightning Lord)
Health Points: 2:3
Attack Damage: 2 (lightning bolt); 4 (contact)
Weakness: Bubble Lead / Leaf Shield
Kerog
Kerog
(Croaker)
Health Points: 5:10
Attack Damage: 4 (contact)
Weakness: Metal Blade / Quick Boomerang
Kukku
Kukku
(Atomic Chicken)
Health Points: 5:10
Attack Damage: 4 (contact)
Weakness: Crash Bomber
Mm2m445sprite
M-445
Health Points: 1
Attack Damage: 2 (contact)
Mm2fanfiendsprite
Matasaburo
(Fan Fiend)
Health Points: 3:5
Attack Damage: 6 (contact)
Weakness: Leaf Shield
Mm2molesprite
Mole
Health Points: 3:5
Attack Damage: 4 (contact)
Weakness: Leaf Shield
Mm2mechamonkeysprite
Monking
(Mecha Monkey)
Health Points: 2:3
Attack Damage: 4 (contact)
Weakness: Crash Bomber
Mm2neometsprite
Neo Metall
Health Points: 1
Attack Damage: 2 (shots); 4 (contact)
Mm2gremlinsprite
Petit Goblin
(Gremlin)
Health Points: 1
Attack Damage: 2 (contact)
MM2PetitKerog
"Petit Kerog"
Health Points: 1
Attack Damage: 1 (contact)
Mm2pierobotsprite
Pierrobot
(Pierobot)
Health Points: 1 (Pierrobot); 2:4 (gear)
Attack Damage: 4 (contact); 4 (contact, gear)
Weakness: Crash Bomber (gear)
Mm2pippisprite
Pipi
Health Points: 1 (Pipi); 1 (egg)
Attack Damage: 4 (contact); 4 (egg)
Weakness: Leaf Shield
Mm2presssprite
Press
Health Points: --
Attack Damage: 8 (contact)
Returningsniperjoe
Returning Sniper Joe
Health Points: 5:10
Attack Damage: 2 (shots); 4 (contact)
Weakness: Leaf Shield
Mm2roborabbitsprite
Robbit
(Robo-Rabbit)
Health Points: 5:10
Attack Damage: 2 (carrot missile); 4 (contact)
Weakness: Crash Bomber
Mm2boomerangblowersprite
Scworm
Health Points: 3:5 (Scworm); 3:5 (pipe)
Attack Damage: 2 (contact); 2 (pipe)
Weakness: Metal Blade / Air Shooter / Leaf Shield
Shotman
Shotman
(Crazy Cannon)
Health Points: 3:5
Attack Damage: 2 (low arc shot); 2 (high arc shot); 4 (contact)
Weakness: Leaf Shield
Mm2squirtsprite
Shrink
Health Points: 2:3
Attack Damage: 2 (contact)
Weakness: Metal Blade / Crash Bomber / Leaf Shield
Mm2robotwalkerjoesprite
Sniper Armor
Health Points: 10:20
Attack Damage: 8 (contact); 2 (shots)
Weakness: Air Shooter / Leaf Shield
Mm2springheadsprite
Springer
(Spring Head)
Health Points: 2:3
Attack Damage: 4 (contact)
Weakness: Leaf Shield/ Bubble Lead/ Quick Boomerang
Tanishi
Tanishi
(Crabbot)
Health Points: 1:2 (Tanishi); 1:2 (shell); 1 (shelless Tanishi)
Attack Damage: 4 (contact); 4 (shell)
Weakness: Crash Bomber / Leaf Shield
Mm2tellysprite
Telly
Health Points: 1
Attack Damage: 2 (contact)

Hazards

MM2-Acid-Sprite
"Acid"
Health Points: --
Attack Damage: 10 (contact)
[Image needed]
Force Beam
Health Points: --
Attack Damage: Instant Death (contact)
Mm2presssprite
Press
Health Points: --
Attack Damage: 8 (contact)
[Image needed]
Spikes
Health Points: --
Attack Damage: Instant Death

Sub-Bosses

Mm2hotdogsprite
Friender
(Hot Dog)
Health Points: 10:20
Attack Damage: 4 (fire breath); 8 (contact)
Weakness: Atomic Fire
Mm2lanternfishsprite
Anko
(Lantern Fish)
Health Points: 5:10
Attack Damage: 12 (contact)
Weakness: Leaf Shield

Robot Masters

Metalsprite
Metal Man
DWN-009
Health Points: 28
Attack Damage: 3 (Metal Blade); 6 (contact)
Special Weapon: Metal Blade
Weakness: Quick Boomerang; Metal Blade (2nd encounter)
Airsprite
Air Man
DWN-010
Health Points: 28
Attack Damage: 4 (Air Shooter); 8 (contact)
Special Weapon: Air Shooter
Weakness: Leaf Shield
Bubblesprite
Bubble Man
DWN-011
Health Points: 28
Attack Damage: 4 (contact); 2 (shots); 4 (Bubble Lead)
Special Weapon: Bubble Lead
Weakness: Metal Blade
Quicksprite
Quick Man
DWN-012
Health Points: 28
Attack Damage: 4 (contact); 4 (Quick Boomerang)
Special Weapon: Quick Boomerang
Weakness: Time Stopper / Crash Bomber
Crashsprite
Crash Man
(Clash Man)
DWN-013
Health Points: 28
Attack Damage: 4 (contact); 4 (Crash Bomber); 4 (Crash Bomber explosion)
Special Weapon: Crash Bomber
Weakness: Air Shooter
Flashsprite
Flash Man
DWN-014
Health Points: 28
Attack Damage: 4 (contact); 0 (Time Stopper); 2 (shots)
Special Weapon: Time Stopper
Weakness: Crash Bomber / Metal Blade
Heatsprite
Heat Man
DWN-015
Health Points: 28
Attack Damage: 4 (Atomic Fire); 8 (contact); 8 (Bodily Crash)
Special Weapon: Atomic Fire
Weakness: Bubble Lead and Air Shooter
Woodsprite
Wood Man
DWN-016
Health Points: 28
Attack Damage: 8 (Leaf Shield); 4 (leaves); 8 (contact)
Special Weapon: Leaf Shield
Weakness: Atomic Fire

Bosses

Mm2mechadragonsprite
Mecha Dragon
Health Points: 28
Attack Damage: 28 (contact); 6 (fireball)
Weakness: Quick Boomerang
Mm2picopicomastersprite
Picopico-kun
Health Points: 28: 2:3 (each Picopico-kun)
Attack Damage: 8 (contact)
Weakness: Bubble Lead
Mm2gutsdozersprite
Guts Tank
(Guts-Dozer)
Health Points: 28 (Guts Tank); 1 (Metall)
Attack Damage: 4 (contact, treads); 4 (contact, fist); 4 (contact, body); 4 (Metall); 2 (shot)
Weakness: Quick Boomerang
Mm2buebeamtrapsprite
Boobeam Trap
Health Points: 28: 6 (each Boobeam Trap)
Attack Damage: 4 (shots); 4 (contact)
Weakness: Crash Bomber
Mm2wilymachinesprite
Wily Machine 2
1st Phase
Health Points: 28
Attack Damage: 6 (arc shot); 10 (contact)
Weakness: Crash Bomber / Atomic Fire
MM2WilyMachineB
Wily Machine 2
2nd Phase
Health Points: 28
Attack Damage: 6 (bouncing shot); 10 (contact)
Weakness: Crash Bomber
Mm2aliensprite
Alien
Health Points: 28
Attack Damage: 6 (shot); 20 (contact)
Weakness: Bubble Lead

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