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Mega Man 2 enemies →

A list of enemies and bosses that appear in the first Mega Man video game and its remake, Mega Man Powered Up.

Unless stated otherwise, data on this page is from the Nintendo/Famicom version of Mega Man. Values from Mega Man: The Wily Wars and Mega Man Powered Up may vary.

Table guide[]

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Points: The amount of points the player can receive from destroying an enemy or boss.
Health Points: Lists the amount of HP an enemy has based on the amount of hits it takes from default Mega Buster shots. Projectiles fired from enemies or bosses that can be destroyed and other parts of a boss are also listed. Bosses with a health meter will always have an HP value of 28.
Attack Damage: Amount of damage Mega Man takes in bars of health.
Special Weapon: The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units (may also cause a weakness reaction, such as becoming stunned). For enemies, it will be the Weapon that takes the least amount of shots to destroy.


Enemies[]

Beak
Blaster
(Beak)
A wall-mounted gun with a beak-like armored shell that opens and closes.
Points: 200
Health Points: 1
Attack Damage: 1 (contact); 2 (shot)
Weakness: Mega Buster
Stage(s): Bomb Man, Cut Man, Wily Stage 2
Big Eye
Big Eye
A large one-eyed jumping robot that tries to crush its enemies.
Points: 9000
Health Points: 20
Attack Damage: 10
Weakness: Super Arm
Stage(s): Guts Man, Cut Man, Elec Man, Ice Man, Wily Stage 1
Blader
Bunby Heli
(Blader)
A helicopter robot that will follow and fly into its target repeatedly.
Points: 500
Health Points: 1
Attack Damage: 3 (contact)
Weakness: Mega Buster
Stage(s): Guts Man, Cut Man, Wily Stage 2
Bombomb
Bombombomb
(Bombomb)
An invincible bomb that launches from pits and explodes, scattering shrapnel around.
Health Points: --
Attack Damage: 1 (contact); 1 (shrapnel)
Stage(s): Bomb Man, Wily Stage 2
Crazy Razy
Crazy Razy
A security guard robot that fires a single shot at its target.
Points: 500
Health Points: 3 (body), 1 (head)
Attack Damage: 3
Weakness: Thunder Beam
Stage(s): Ice Man
Flea
Kamadoma
(Flea)
A small jumping cricket robot.
Points: 300
Health Points: 1
Attack Damage: 2 (contact)
Weakness: Mega Buster
Stage(s): Bomb Man, Cut Man, Elec Man, Wily Stage 1
Flying Shell
Mambu
(Flying Shell)
A flying reconnaissance robot that can only be shot when their eyes are exposed.
Points: 800
Health Points: 1
Attack Damage: 2 (shots); 1 (contact)
Weakness: Mega Buster
Stage(s): Bomb Man, Cut Man
Foot Holder
Foot Holder
An elevator robot that is invincible in the original Mega Man, but can be destroyed in Powered Up.
Points: 400 (Powered Up)
Health Points: 1 (Powered Up)
Attack Damage: 3
Stage(s): Ice Man, Wily Stage 1
Mm1killerbulletsprite
Killer Bomb
(Killer Bullet)
An industrial bomb robot that blows when it is destroyed and the explosion can damage the player.
Points: 800
Health Points: 1
Attack Damage: 3 (contact); 3 (explosion)
Weakness: Mega Buster
Stage(s): Bomb Man, Fire Man, Wily Stage 1, Wily Stage 3
Mm1metsprite
Metall
(Met)
A common robot enemy that has an indestructible hard hat.
Points: 500
Health Points: 1
Attack Damage: 2 (shots); 1 (contact)
Weakness: Mega Buster
Stage(s): Guts Man
Octo Battery
Adhering Suzy
(Octopus Battery)
A one-eyed adhering barricade robot that travels back and forth along a set path.
Points: 300
Health Points: 5
Attack Damage: 4 (contact)
Weakness: Thunder Beam
Stage(s): Bomb Man, Cut Man, Ice Man, Wily Stage 2, Wily Stage 3
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Pepe
(Peng)
A flying robotic penguin that mostly appears in Ice Man's stage and in the third Wily stage.
Points: 500
Health Points: 1
Attack Damage: 4
Weakness: Mega Buster
Stage(s): Ice Man, Wily Stage 3
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Pickelman
(Picket Man)
A type of Met that throws pickaxes and uses a shield.
Points: 1500
Health Points: 10
Attack Damage: 2 (pickaxe); 3 (contact)
Weakness: Hyper Bomb / Fire Storm
Stage(s): Guts Man
Mm1screwbombersprite
Screw Driver
(Screw Bomber)
A robot enemy that is installed in floors and ceilings, and when someone gets close to it, spins and shoots in five different directions twice.
Points: 500
Health Points: 3
Attack Damage: 2 (shots); 1 (contact)
Weakness: Thunder Beam
Stage(s): Bomb Man, Cut Man, Fire Man, Wily Stage 2, Wily Stage 3, Wily Stage 4
Mm1sniperjoesprite
Sniper Joe
Mass-produced versions of Proto Man's Break Man disguise.
Points: 5000
Health Points: 10
Attack Damage: 2 (shots); 4 (contact)
Weakness: Hyper Bomb
Stage(s): Bomb Man
Mm1spinesprite
Gabyoall
(Spine)
A low-lying, spinning enemy that travels back and forth on a surface to collide with enemies.
Points: 300
Health Points: 1
Attack Damage: 3 (contact)
Weakness: Thunder Beam, Rolling Cutter
Stage(s): Bomb Man, Elec Man, Ice Man, Fire Man
Supercuttersprite
Super Cutter
A cutter-based enemy that is mostly seen in Cut Man's stage.
Points: 500
Health Points: 5
Attack Damage: 4
Weakness: Super Arm; Hyper Bomb
Stage(s): Cut Man
Mm1tacklefiresprite
Changkey
(Tackle Fire)
A fire enemy found in Fire Man's stage.
Points: 200
Health Points: 1
Attack Damage: 2
Weakness: Mega Buster
Stage(s): Fire Man
Mm1watchersprite
Watcher
A reconnaissance robot that passes by the screen and shoots two electric beams from its eyes when an enemy is in front of it.
Points: 400
Health Points: 1
Attack Damage: 4 (contact); 3 (electricity)
Weakness: Mega Buster
Stage(s): Elec Man, Wily Stage 4

Hazards[]

ElectricArcMM1
Elec Block
A bolt of electricity that appears periodically. Located in Elec Man's Stage.
Stage(s): Elec Man
[Image needed]
"Fireball"
A large fireball that goes through chutes in Fire Man's stage.
Stage(s): Fire Man
[Image needed]
"Fire Bolt"
A bolt of fire that appears periodically. Located in Fire Man's stage.
Stage(s): Fire Man
[Image needed]
Fire Block
A pillar of fire that rises up and down. Can be turned into a harmless platform by freezing it with Ice Slasher. Located in Fire Man's stage and Wily Castle 1.
Stage(s): Fire Man, Wily Stage 1
[Image needed]
Lava
Molten lava that kills Mega Man instantly. Unusually behaves like a bottomless pit.
Stage(s): Fire Man
[Image needed]
Spikes
Spikes that kill Mega Man instantly. Have strange hit boxes and can kill if the player touches the side of them.
Stage(s): Guts Man, Bomb Man, Cut Man, Wily Stage 1, Wily Stage 2, Wily Stage 4

Robot Masters[]

Cut Man
Cut Man
DLN-003
Originally created by Dr. Light to be a timber-felling robot for the lumber industry.
Health Points: 28
Attack Damage: 4 (contact); 4 (Rolling Cutter)
Special Weapon: Rolling Cutter
Weakness: Super Arm
Stage(s): Cut Man, Wily Stage 2
Guts Man
Guts Man
DLN-004
Originally a civil engineering robot created by Dr. Light for land reclamation and construction.
Health Points: 28
Attack Damage: 4 (contact); 4 (Super Arm)
Special Weapon: Super Arm
Weakness: Hyper Bomb; Time Slow (Powered Up only)
Stage(s): Guts Man, Wily Stage 4
Ice Man
Ice Man
DLN-005
Built by Dr. Light to be impervious to sub-zero temperatures, he was originally used for Antarctic exploration and later worked in a cold storage warehouse.
Health Points: 28
Attack Damage: 4 (contact); 10 (Ice Slasher)
Special Weapon: Ice Slasher
Weakness: Thunder Beam; Hyper Bomb (Powered Up only)
Stage(s): Ice Man, Wily Stage 4
Bomb Man
Bomb Man
(Bomber Man)
DLN-006
Created by Dr. Light for mining and construction purposes, as well as to blast away debris so that land could be cleared for construction projects.
Health Points: 28
Attack Damage: 4 (contact); 4 (Hyper Bomb); 4 (Hyper Bomb explosion)
Special Weapon: Hyper Bomb
Weakness: Fire Storm; Rolling Cutter (Powered Up only)
Stage(s): Bomb Man, Wily Stage 4
Fire Man
Fire Man
DLN-007
Previously worked at a waste management facility, he is able to wield flames that can reach 7000-8000 degrees.[1]
Health Points: 28
Attack Damage: 4 (contact); 4 (Fire Storm); 4 (flame)
Special Weapon: Fire Storm
Weakness: Ice Slasher
Stage(s): Fire Man, Wily Stage 4
Elec Man
Elec Man
DLN-008
Built by Dr. Light to control electrical operations, Elec Man previously managed a power plant facility.
Health Points: 28
Attack Damage: 4 (contact); 10 (Thunder Beam)
Special Weapon: Thunder Beam
Weakness: Rolling Cutter; Oil Slider (Powered Up only)
Stage(s): Elec Man, Wily Stage 2

Bosses[]

Yellow Devil
Yellow Devil
A large robot consisting of a large yellow blob, that can dismantle himself and cross an area to attack his enemies. His only weak point is his eye.
Health Points: 28
Attack Damage: 4 (shots); 4 (contact)
Weakness: Thunder Beam; Fire Storm (Powered Up only)
Stage(s): Wily Stage 1
Copy Robot
Copy Robot
A robot that can copy everything from the opponent it fights against.
Health Points: 28
Attack Damage: 4 (shots); 4 (contact)
Weakness: Hyper Bomb; Fire Storm; Thunder Beam; In Powered Up, random (depends on color)
Stage(s): Wily Stage 2
CWU-01P
CWU-01P
In the original Mega Man, CWU-01P's are seven aquatic robots encased in protective bubbles. In Mega Man Powered Up, there is only one CWU-01P with the ability to reform its bubble multiple times.
Health Points: 28: 10 per CWU-01P
Attack Damage: 4 (shots); 4 (contact)
Weakness: Super Arm; Thunder Beam (stuns CWU-01P (Powered Up only))
Stage(s): Wily Stage 3
Original Wily Machine Number 1
Wily Machine 1
1st Phase
Dr. Wily's attack vehicle that serves as the final boss of the game.
Health Points: 28
Attack Damage: 4(shots); 6 (contact)
Weakness: Fire Storm; In Powered Up, weakness depends on color.
Stage(s): Wily Stage 4
Dr
Wily Machine 1
2nd Phase
Dr. Wily's attack vehicle that serves as the final boss of the game.
Health Points: 28
Attack Damage: 4 (deflected shots); 6 (contact)
Weakness: Thunder Beam, Rolling Cutter; In Powered Up, weakness depends on color.
Stage(s): Wily Stage 4

Mega Man Powered Up[]

New enemies and bosses that appear in Mega Man Powered Up.

Enemies[]

Telly
Bobble*
Spinning security robots that first appeared in Mega Man 2.
Bubble Bat
Bubble Bat
Robotic bats that were originally created to patrol forests. They make their first appearance in Wood Man's stage in Mega Man 2 and appear in Guts Man's stage in Mega Man Powered Up.
Cactuspy
Cactuspy
Mets wearing a cactus that were designed for desert regions.
Count Bomb
Count Bomb
Time bombs originally created to be used at construction sites.
Crazy Cannon
Crazy Cannon
Mobile, robotic cannons that first appear in Mega Man 2.
Hothead
Hothead
Large robots that resemble fire pits; they generate and throw Tackle Fires from their heads.
Cannon
Shield Cannon*
Large, stationary cannons that first appeared in Mega Man 3.
Shield Attacker
Shield Guard
Armored flying robots shielded from frontal assaults. Their shields can be knocked away by powerful attacks.
Weakness: Hyper Bomb

*Challenge and Construction Mode only.

Bosses[]

Proto Eye
Proto Eye
A slower, larger unpainted version of the Big Eye robots that appears as the boss of Mega Man Powered Up's introductory stage.
Mega Man?
Mega Man?
One of Dr. Wily's robot's trying to pose as the real Mega Man. He only appears when playing as a Robot Master in their own stage, and tries to convince them to join Wily.
Health Points: 28
Time Man
Time Man
An experimental robot created by Dr. Light to enable time travel. However, he is only able to slow down time, briefly.[1]
Health Points: 28
Special Weapon: Time Slow
Weakness: Thunder Beam
Oil Man
Oil Man
The latest high-tech maintenance robot, able to create oil that works on any kind of machinery.[1]
Health Points: 28
Special Weapon: Oil Slider
Weakness: Fire Storm

Gallery[]

References[]

  1. 1.0 1.1 1.2 Mega Man Powered Up US game manual. 2006. pg.26-29. Retrieved on September 23, 2011.


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