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List of Mega Man 1 Enemies

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A list of enemies and bosses that appear in the first Mega Man video game and its remake, Mega Man Powered Up.

Unless stated otherwise, data on this page is from the Nintendo/Famicom version of Mega Man. Values from Mega Man: The Wily Wars and Mega Man: Powered Up may vary.

Enemy Table Guide

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Points: The amount of points the player can receive from destroying an enemy or boss.
Health Points: Lists the amount of HP an enemy has based on the amount of hits it takes from default Mega Buster shots. Projectiles fired from enemies or bosses that can be destroyed and other parts of a boss are also listed. Bosses with a health meter will always have an HP value of 28.
Attack Damage: Amount of damage Mega Man takes in bars of health.
Special Weapon: The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units (may also cause a weakness reaction, such as becoming stunned). For enemies, it will be the Weapon that takes the least amount of shots to destroy.

Enemies

Mm1beaksprite
Beak
A wall-mounted gun with a beak-like armored shell that opens and closes.
Points: 200
Health Points: 1
Attack Damage: 1
Mm1bigeyesprite
Big Eye
A large one-eyed jumping robot that tries to crush its enemies.
Points: 9000
Health Points: 20
Attack Damage: 10
Mm1bladersprite
Blader
A helicopter robot that will follow and fly into its target repeatedly.
Points: 500
Health Points: 1
Attack Damage: 3 (contact)
Mm1bombombsprite
Bombomb
An invincible bomb that launches from pits and explodes, scattering shrapnel around.
Health Points: --
Attack Damage: 1 (contact); 1 (shrapnel)
Mm1crazyrazysprite
Crazy Razy
A security guard robot that fires a single shot at its target.
Points: 500
Health Points: 3 (body), 1 (head)
Attack Damage: 3
Mm1fleasprite
Flea
A small jumping cricket robot.
Points: 300
Health Points: 1
Attack Damage: 2 (contact)
Mm1flyingshellsprite
Flying Shell
A flying reconnaissance robot that can only be shot when their eyes are exposed.
Points: 800
Health Points: 1
Attack Damage: 2 (shots); 1 (contact)
Mm1footholdersprite
Foot Holder
An elevator robot that is invincible in the original Mega Man, but can be destroyed in Powered Up.
Points: 400 (Powered Up)
Health Points: 1 (Powered Up)
Attack Damage: 3
Mm1killerbulletsprite
Killer Bullet
An industrial bomb robot that blows when it is destroyed and the explosion can damage the player.
Points: 800
Health Points: 1
Attack Damage: 3 (contact); 3 (explosion)
Mm1metsprite
Met
A common robot enemy that has an indestructible hard hat.
Points: 500
Health Points: 1
Attack Damage: 2 (shots); 1 (contact)
Mm1octopusbatterysprite
Octopus Battery
A one-eyed adhering barricade robot that travels back and forth along a set path.
Points: 300
Health Points: 5
Attack Damage: 4 (contact)
Mm1pengsprite
Peng
A flying robotic penguin that mostly appears in Ice Man's stage and in the third Wily stage.
Points: 500
Health Points: 1
Attack Damage: 4
Mm1picketmansprite
Picket Man
A type of Met that throws pickaxes and uses a shield.
Points: 1500
Health Points: 10
Attack Damage: 2 (pickaxe); 3 (contact)
Weakness: Hyper Bomb / Fire Storm
Mm1screwbombersprite
Screw Bomber
A robot enemy that is installed in floors and ceilings, and when someone gets close to it, spins and shoots in five different directions twice.
Points: 500
Health Points: 3
Attack Damage: 2 (shots); 1 (contact)
Mm1sniperjoesprite
Sniper Joe
Mass-produced versions of Proto Man's Break Man disguise.
Points: 5000
Health Points: 10
Attack Damage: 2 (shots); 4 (contact)
Mm1spinesprite
Spine
A low-lying, spinning enemy that travels back and forth on a surface to collide with enemies.
Points: 300
Health Points: 1
Attack Damage: 3 (contact)
Supercuttersprite
Super Cutter
A cutter-based enemy that is mostly seen in Cut Man's stage.
Points: 500
Attack Damage: 4
Mm1tacklefiresprite
Tackle Fire
A fire enemy found in Fire Man's stage.
Points: 200
Health Points: 1
Attack Damage: 2
Mm1watchersprite
Watcher
A reconnaissance robot that passes by the screen and shoots two electric beams from its eyes when an enemy is in front of it.
Points: 400
Health Points: 1
Attack Damage: 4
{{{descrip25}}}

Hazards

ElectricArcMM1
"Electric Arc"
A bolt of electricity that appears periodically. Located in Elec Man's Stage.
[Image needed]
"Fireball"
A large fireball that goes through chutes in Fire Man's stage.
[Image needed]
"Fire Bolt"
A bolt of fire that appears periodically. Located in Fire Man's stage.
[Image needed]
"Fire Pillar"
A pillar of fire that rises up and down. Can be turned into a harmless platform by freezing it with Ice Slasher. Located in Fire Man's stage and Wily Castle 1.
[Image needed]
Lava
Molten lava that kills Mega Man instantly. Unusually behaves like a bottomless pit.
[Image needed]
Spikes
Spikes that kill Mega Man instantly. Have strange hit boxes and can kill if the player touches the side of them.
{{{descrip25}}}

Robot Masters

Cutsprite
Cut Man
DLN-003
Originally created by Dr. Light to be a timber-felling robot for the lumber industry.
Health Points: 28
Attack Damage: 4 (contact); 4 (Rolling Cutter)
Special Weapon: Rolling Cutter
Weakness: Super Arm
Gutssprite
Guts Man
DLN-004
Originally a civil engineering robot created by Dr. Light for land reclamation and construction.
Health Points: 28
Attack Damage: 4 (contact); 4 (Super Arm)
Special Weapon: Super Arm
Weakness: Hyper Bomb; Time Slow (Powered Up only)
Icesprite
Ice Man
DLN-005
Built by Dr. Light to be impervious to sub-zero temperatures, he was originally used for Antarctic exploration and later worked in a cold storage warehouse.
Health Points: 28
Attack Damage: 4 (contact); 10 (Ice Slasher)
Special Weapon: Ice Slasher
Weakness: Thunder Beam; Hyper Bomb (Powered Up only)
Bombsprite
Bomb Man
(Bomber Man)
DLN-006
Created by Dr. Light for mining and construction purposes, as well as to blast away debris so that land could be cleared for construction projects.
Health Points: 28
Attack Damage: 4 (contact); 4 (Hyper Bomb); 4 (Hyper Bomb explosion)
Special Weapon: Hyper Bomb
Weakness: Fire Storm; Rolling Cutter (Powered Up only)
Firesprite
Fire Man
DLN-007
Previously worked at a waste management facility, he is able to wield flames that can reach 7000-8000 degrees.[1]
Special Weapon: Fire Storm
Weakness: Ice Slasher
Elecsprite
Elec Man
DLN-008
Built by Dr. Light to control electrical operations, Elec Man previously managed a power plant facility.
Health Points: 28
Attack Damage: 4 (contact); 10 (Thunder Beam)
Special Weapon: Thunder Beam
Weakness: Rolling Cutter; Oil Slider (Powered Up only)
{{{descrip25}}}

Bosses

Mm1yellowdevilsprite
Yellow Devil
A large robot consisting of a large yellow blob, that can dismantle himself and cross an area to attack his enemies. His only weak point is his eye.
Health Points: 28
Weakness: Thunder Beam; Fire Storm (Powered Up only)
MegamanSprite
Copy Robot
A robot that can copy everything from the opponent it fights against.
Health Points: 28
Weakness: Fire Storm; In Powered Up, random (depends on color).
Mm1cwu01psprite
CWU-01P
In the original Mega Man, CWU-01P's are seven aquatic robots encased in protective bubbles. In Mega Man Powered Up, there is only one CWU-01P with the ability to reform its bubble multiple times.
Health Points: 28: 10 per CWU-01P
Attack Damage: 4
Weakness: Super Arm; Thunder Beam (stuns CWU-01P (Powered Up only))
Mm1wilymachinesprite
Wily Machine 1
1st Phase
Dr. Wily's attack vehicle that serves as the final boss of the game.
Health Points: 28
Attack Damage: 4
Weakness: Fire Storm; In Powered Up, weakness depends on color.
MM1WilyMachineB
Wily Machine 1
2nd Phase
Dr. Wily's attack vehicle that serves as the final boss of the game.
Health Points: 28
Weakness: Thunder Beam; In Powered Up, weakness depends on color.
{{{descrip25}}}

Mega Man Powered Up

New enemies and bosses that appear in Mega Man Powered Up.

Enemies

MMPUTelly
Telly*
Spinning security robots that first appeared in Mega Man 2.
MMPUBubbleBat
Bubble Bat
Robotic bats that were originally created to patrol forests. They make their first appearance in Wood Man's stage in Mega Man 2 and appear in Guts Man's stage in Mega Man Powered Up.
MMPUCactuspy
Cactuspy
Mets wearing a cactus that were designed for desert regions.
MMPUCountBomb
Count Bomb
Time bombs originally created to be used at construction sites.
MMPUCrazyCannon
Crazy Cannon
Mobile, robotic cannons that first appear in Mega Man 2.
MMPUHothead
Hothead
Large robots that resemble fire pits; they generate and throw Tackle Fires from their heads.
MMPUCannon
Shield Cannon*
Large, stationary cannons that first appeared in Mega Man 3.
MMPUShieldAttacker
Shield Attacker
Armored flying robots shielded from frontal assaults. Their shields can be knocked away by powerful attacks.
Weakness: Hyper Bomb
{{{descrip25}}}

*Challenge and Construction Mode only.

Bosses

Protoeye1
Proto Eye
A slower, larger unpainted version of the Big Eye robots that appears as the boss of Mega Man Powered Up's introductory stage.
MegaMan?
Mega Man?
One of Dr. Wily's robot's trying to pose as the real Mega Man. He only appears when playing as a Robot Master in their own stage, and tries to convince them to join Wily.
Health Points: 28
TimeMancharsel
Time Man
DLN-00A*
An experimental robot created by Dr. Light to enable time travel. However, he is only able to slow down time, briefly.[1]
Health Points: 28
Special Weapon: Time Slow
Weakness: Thunder Beam
OilMancharsel
Oil Man
DLN-00B*
The latest high-tech maintenance robot, able to create oil that works on any kind of machinery.[1]
Health Points: 28
Special Weapon: Oil Slider
Weakness: Fire Storm

*Archie Comics serial numbers only

Gallery

References

  1. 1.0 1.1 1.2 Mega Man Powered Up US game manual. 2006. pg.26-29. Retrieved on September 23, 2011.


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