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Link Power

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Link Power (abbreviated as LP), known as Kizuna Ryoku (キズナリョク? lit. "Bonds Strength") in Japan, is a system from Mega Man Star Force 2 and 3, revamping the BrotherBand mechanic from the first game.

Overview

In the first game, a BrotherBand gives a HP boost and a fixed ability depending on which version that Brother is playing. With the Link Power mechanic, the player instead gains Link Power with each BrotherBand he forms. This Link Power grants the player the ability to equip Ability Waves, and it can unlock some areas and items.

In-game Brothers are now kept in a separate interface from the player's real-life Brothers, allowing the player to fill all 6 Brother slots with real-life players without risking BrotherBands with in-game characters. The amount of Link Power granted by a BrotherBand increases as the player, or that Brother, has completed more of the game (inclusive of post-game content). Link Power granted by an in-game Brother is increased by completing that NPC's sidequest after the main story is completed.

In Mega Man Star Force 2, NPC Brothers (including the player's Auto Brother) award a maximum of 100 Link Power, while real-life Brothers award up to 150. The maximum Link Power a player can have is 1300 (400 in-game and 900 from 6 real Brothers)

In Mega Man Star Force 3, the player can form BrotherBands with more NPCs than simply Geo's friends, resulting in a maximum of 900 in-game Link Power. Real Brothers award a maximum of 130 Link Power, and more if they are in the same Purpose team with the player, with 50 LP for the first Brother and 10 more for every additional one. Furthermore, engaging in Wi-Fi battles with Brothers grants the player 1 more LP, up to a maximum of 120. This totals a maximum of 1900 Link Power a player can have.

Ability Waves

Ability Wave (アビリティウェーブ?), Ability for short, is a system that is similar to the Navi Customizer from the Mega Man Battle Network series. Each Ability Wave contains a slash, followed by a number. This number depicts how much Link Power the Ability Wave requires to be equipped by Mega Man. Naturally, stronger Ability Waves consume more LP than weaker ones, and rarer versions of Ability Waves consume less LP than commonly found ones.

Ability Waves are commonly found in Mystery Waves located all across the EM Roads. In addition to this, the player may encounter a Hertz in-battle. The Hertz is deleted if the player even touches him with a single Buster shot, requiring the player to lure the viruses away from inflicting harm to the Hertz while staying off the row on the battlefield where it is located. Certain chip attacks (such as Radar Missile) will also target the Hertz as though it were an enemy. However, if the battle is finished with the Hertz intact, the player rescues him. In Mega Man Star Force 2, the Hertz immediately rewards the player with an Ability Wave, while in Mega Man Star Force 3, Hertzes are collected and can be returned at the Mr. Hertz Square in exchange for strong Ability Waves.

Noise Changes also award special Ability Waves after completing a certain number of battles, much like how Style Changes in Mega Man Battle Network 3 award NaviCust programs. These Ability Waves also take up much less LP than other commonly acquired versions.

List of Ability Waves

  • HP+50, HP+100, HP+200, HP+300, HP+400, and HP+500 - Increases HP by the displayed amount.
  • UnderShirt (アンダーシャツ) - Whenever Mega Man would be deleted while he has more than 1 HP, his HP instead falls to 1.
  • Float Shoes (フロートシューズ) - Mega Man is unaffected by the negative effects of panels.
  • Air Shoes (エアシューズ) - Mega Man Star Force 3 only. Mega Man can stand on holes.
  • First Barrier (ファーストバリア) - Mega Man begins the battle with a 10 HP Barrier.
  • First Aura (ファーストオーラ) - Mega Man begins the battle with an Aura that deflects attacks of under 100 damage.
  • Reflect (リフレクト) - Successfully blocking an attack inflicts 50 damage down Mega Man's column.
  • Super Armor (スーパーアーマー) - Mega Man cannot flinch.
  • Flash Body (フラッシュボディ) - Mega Man Star Force 3 only. Immunity against Blinding and Confusion.
  • Gravity Body (グラビティボディ) - Mega Man Star Force 3 only. Immunity against Gravity.
  • Paralyze Body (パラライズボディ) - Mega Man Star Force 3 only. Immunity against Paralysis.
  • Freeze Body (フリーズボディ) - Mega Man Star Force 3 only. Immunity against Freezing.
  • Bubble Body (バブルボディ) - Mega Man Star Force 3 only. Immunity against Bubble.
  • Mega Class +1 (メガクラス+1) - Mega Man can place 1 more Mega Class card in his folder.
  • Giga Class +1 (ギガクラス+1) - Mega Man can place 1 more Giga Class card in his folder.
  • Charge V (チャージV) / +V-Shot (プラスV, Plus V) - Charge Shot spreads in a V pattern on contact.
  • Charge Cross (チャージクロス) / +X-Shot (プラスクロス, Plus Cross) - Charge Shot spreads in an X pattern on contact.
  • Charge S (チャージS) / +Spread-Shot (プラススプレッド, Plus Spread) - Charge Shot spreads to all surrounding panels on contact.
  • Charge Wood (チャージグリーン, Charge Green) / + Wood Panel (+グリーンパネル, + Green Panel) - Charge Shots have a 50% chance of creating Grass panels where they connect.
  • Charge Ice (チャージアイス) / + Ice Panel (+アイスパネル) - Charge Shots have a 50% chance of creating Ice panels where they connect.
  • Charge P (チャージP) / +ParaPanel (+Pパネル, + P Panel) - Charge Shots have a 50% chance of creating Paralyze panels where they connect.
  • Charge Sever (チャージゼツエン, Charge Zetsuen) / + GNull Panel (+ゼツエンパネル, + Zetsuen Panel) - Charge Shots have a 50% chance of creating guard-nulling panels where they connect.
  • Charge Poison (チャージポイズン) / + Poison Panel (+ポイズンパネル) - Charge Shots have a 50% chance of creating Poison panels where they connect.
  • Quick Gauge (クイックゲージ) - Doubles the rate at which the Custom Gauge fills.
  • Side Select (サイドセレクト) - Mega Man Star Force 2 only. Mega Man automatically gains the ability to select cards within a row.
  • Auto Lock-On (オートロックオン) - Mega Man's lock-on now has infinite range and is permanent.
  • DiagLock (サークルサーチ, Circle Search) - Mega Man Star Force 3 only. Mega Man can automatically lock-on to surrounding panels.
  • SideLock (サイドサーチ, Side Search) - Mega Man Star Force 3 only. Mega Man can automatically lock-on the left and right columns.
  • Lightning Sword (イナズマケン Inazuma Ken) - Mega Man Star Force 2 (Zerker) only. Mega Man begins the battle with the Thunder Zerker form.
  • Wind Star (フウマシュリケン Fuuma Shuriken) - Mega Man Star Force 2 (Ninja) only. Mega Man begins the battle with the Wood Ninja form.
  • Dinosaur Rock (キョウリュウセキ Kyouryuu Seki) - Mega Man Star Force 2 (Saurian) only. Mega Man begins the battle with the Fire Saurian form.
  • Anti Damage (カワリミ, Kawarimi) - Mega Man Star Force 3 only. Timely press Up and Y Button for feint and attack.
  • Ace Program (エースPGM) / Joker Program (ジョーカーPGM) - Mega Man Star Force 3 only. Program to harness and cotrol Noise power.
  • Area Eater S (Sエリアイーター, S Area Eater) - Mega Man Star Force 3 only. All support cards are changed to Area Eater.
  • Double Stone S (Sダブルストーン, S Double Stone) - Mega Man Star Force 3 only. All support cards are changed to Double Stone.
  • Panel Format S (SパネルF, S Panel Format) - Mega Man Star Force 3 only. All support cards are changed to PanelFormat.
  • Humor Word (ユーモアワード) - Conversations with Omega-Xis becomes humorous.
  • Humor Buster (ユーモアバスター) - Changes the sounds of the Mega Buster to dog barks.
  • Humor Buster 2 (ユーモアB2) - Mega Man Star Force 3 only. Changes the sounds of the Mega Buster to cat meows.
  • Cold Body (ヒエヒエボディ, ColdBody) - A bone-chilling Ability that cools the wearer's body. It cannot be equipped by the player, being used by one Hertz in Mega Man Star Force 2.
  • In one of the Humor Word conversations from Mega Man Star Force 3, Omega-Xis finds an unknown Ability that changes him into Leo Kingdom.

Mega Man Star Force 2

AbilityLinkPwrDescriptionLocations
HP+5080 Increases HP capacity to 50 Green Mystery Waves in Foodtopia ER
Green Mystery Waves in Bunny Slopes ER
70Rescue Bonus
60Rescue Bonus
50Rescue Bonus
HP+100150 Increases HP capacity to 100Green Mystery Waves in Obsrvatn Deck ER
135Rescue Bonus
115
100
HP+200240 Increases HP capacity to 200Blue Mystery Wave in Obsrvatn Deck ER
Green Mystery Waves in Whzzap Ruins2 ER
225Help Amy Gelande
Rescue Bonus
205
190
HP+300360 Increases HP capacity to 300 Help Ruina Recker
Green Mystery Waves in Alt. Echo Ridge ER
330Green Mystery Waves in Alt. IFL Twr2 ER
300Rescue Bonus
270Blue Mystery Wave in Alt. MessCove ER
Rescue Bonus
HP+400420 Increases HP capacity to 400 Green Mystery Waves in Room of Genesis
Green Mystery Waves in Alt. LochMss ER
400Rescue Bonus
380
360
HP+500500 Increases HP capacity to 500Help Bud Bison
460
430Rescue Bonus
300
UndrShrt60 Maintain 1HP despite a fatal hit. Blue Mystery Wave in Peak Hotel ER
50Rescue Bonus
20Rescue Bonus
5Cipher Mail
FstBarr45 Begin battle with barrier up.Blue Mystery Wave in Bureau ES
40Rescue Bonus
30
20
FlotShoe240 Hover over panels and avoid effect
225
210Rescue Bonus
190
Reflect280 Use shield & bounce back enemy atks.
250
210
160
SprArmr600Stand tough against emy attacksBlue Mystery Wave in Trans Dimension2
MegCls+1340 Up folder M. Class Card capacity by 1 Green Mystery Waves in Trans Dimension1
300
260Blue Mystery Wave in Alt. WhzpRns2 ER
Rescue Bonus (Sky Staircase)
170
GigCls+1500 Up folder G. Class Card capacity by 1 Purple Mystery Wave in Crest ES
Help Zack Temple
460
440
250
ChargeV90 Charge Shot spreads dmg in V ptrn.
80
70Rescue Bonus
50
ChrgCrss150 Charge Shot spreads dmg in X ptrn.
130
110
90
ChargeS200 Charge Shot spreads dmg to adj pnls.
180Rescue Bonus
160
140Rescue Bonus
ChrgWood170 Charge Shot turns panels into grass
150Rescue Bonus
120
100
ChrgIce170 Charge Shot turns panels into 1/2 ice
160
130Rescue Bonus
110Blue Mystery Wave in Alt. BlkDmdRun ER
Rescue Bonus
ChargeP150 Charge Shot turn pnls to 1/2 paralyze
140
110
50Cipher Mail
ChrgSver150 Charge Shot makes pnl to null emy grdHelp D'nwan Draun
140Rescue Bonus
120
90
ChrgPsn220 Charge Shot turn pnls to poisn panels
200Rescue Bonus
180
70Cipher Mail
LghtSwrd30Begin Battle in Thunder-Zerker formZerker version only. Obtained after defeating Queen Ophiuca.
WindStar30Begin Battle in Wood-Ninja formNinja version only. Obtained after defeating Queen Ophiuca.
DinoRock30Begin Battle in Fire-Saurian formSaurian version only. Obtained after defeating Queen Ophiuca.
FstAura250Begin battle with aura up
AutoLock600Sets constant lock-onTrans Dimension2, behind the door that only opens if all SP bosses are defeated under 10 seconds.
SideSlct600Enable custm screen side select
QuckGage500Speeds up Custom GaugePurple Mystery Wave hidden in Trans Dimension1
HumorWrd1Press the L Button and Mega will... Given by a vendor in Mess Village if Link Power is 500 or higher (Japanese version only)
HumrBstr1Equip & the Buster will...Buy in Doghouse ES

Mega Man Star Force 3

AbilityLinkPwrDescriptionLocations
HP+50120 Increases HP capacity by 50 Mr. Hertz Square
110Mr. Hertz Square
Cipher Code Epsilon07292
100Mr. Hertz Square
90
HP+100220 Increases HP capacity by 100Mr. Hertz Square
205Mr. Hertz Square
190Mr. Hertz Square
170
HP+200310 Increases HP capacity by 200Mr. Hertz Square
290Mr. Hertz Square
270Mr. Hertz Square
250
HP+300420 Increases HP capacity by 300 Mr. Hertz Square
390
370
340
HP+400490 Increases HP capacity by 400
470
450
430
HP+500610 Increases HP capacity by 500
570
540
450Cipher Code Rho65958
350Libra Noise
UndrShrt60 Maintain 1HP despite a fatal hit.
50
30
5
AirShoes450 Enable mov't even over Holey pnls
400
350
260Cipher Code Sigma08312
200Corvus Noise
FlotShoe300 Hover over panels and avoid effectMr. Hertz Square
270
240
210
150Cygnus Noise
Reflect260 Use shield & bounce back enemy atks.Mr. Hertz Square
230
200
150
50Rogue Noise
SprArmr900 Stand tough against emy attacks
700Taurus Noise
NoFlash300 Null effects of blindness & confusionMr. Hertz Square
200Ophiuca Noise
NoGravty500 Null effects of blowing sucking etc.Mr. Hertz Square
300Corvus Noise
NoParlyz800 Null effects of paralyzationMr. Hertz Square
600Gemini Noise
NoFreeze800 Null effects of freezingMr. Hertz Square
600Virgo Noise
NoBubble800 Null effects of bubblingMr. Hertz Square
600Cancer Noise
FstBarr60 Begin battle with barrier up
50
40
30
FstAura600 Begin battle with aura up
400Rogue Noise
MegCls+1440 Up folder M. Class Card capacity by 1Mr. Hertz Square
400Mr. Hertz Square
360
270Cipher Code Tau90338
200Crown Noise
GigCls+1750 Up folder G. Class Card capacity by 1
700
650
400Cipher Code Upsilon28454
+V-Shot90 Charge Shot spreads dmg in V ptrn.
80
70
50
+X-Shot150 Charge Shot spreads dmg in X ptrn.
130
110
90
45Cancer Noise
+SprdSht200 Charge Shot spreads dmg to adj pnls.
180
160
140
100Libra Noise
+WoodPnl220 Charge Shot turns panels into grass
200
170
150
50Ophiuca Noise
+IcePnl220 Charge Shot turns panels into 1/2 ice
210
180
160
50Virgo Noise
+ParaPnl250 Charge Shot turn pnls to 1/2 paralyze
230
210
180
70Gemini Noise
+GNulPnl200 Charged Shot makes pnl null emy grd
190
170
140
50Cygnus Noise
+PoisPnl270 Charged Shot turn pnls to poisn panels
250
230
120
AutoLock950Sets constant lock-on
QuckGage500 Speeds up Custom Gauge to MAXBlack Hole Server 2 (Gather 6 Omega Pieces)
300Wolf Noise
AntiDmg370 Timely Up & Y Button = Feint & atk
350
330
250
DiagLock5Surround fwd & around you w/lock-onCosmo Wave 2
SideLock5Can lock-on your left & right cols
AcePrgm0Prgm to harness & ctrl Noise pwrEvent (Black Ace only)
JokrPrgm0Prgm to harness & ctrl Noise pwrEvent (Red Joker only)
AreaEtrS5Equip & chng all cards to AreaEtr
DblStonS5Equip & chng all cards to DblStone
PnlFrmtS5Equip & chng all cards to PanlFormat
HumorWrd1Equip & Omega-Xis will...
HumrBstr1Equip & the Buster will...
HumrBst21Equip & the Buster will...Planet FM Astro Wave 3 (Beat Rogue Z)


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