This article is about the video game version of the NetNavi JapanMan.EXE. You may be looking for his anime Asteroid or Zoanoroid counterparts. For his Robot Master counterpart, see Yamato Man. |
JapanMan.EXE, known as YamatoMan (ヤマトマン.EXE Yamatoman Eguze) in Japan, is a solo NetNavi from the Mega Man Battle Network series. He is a former captain of the SciLab Elite Corps who challenged Serenade and lost. He left the Elite Corps and now follows Serenade as their right-hand man, defending the Secret Area.[2]
Concept and Creation[]
According to the Early Draft section in the Mega Man Battle Network Official Complete Works book, there are couple of early designs for JapanMan, including two fully colored ones on the bottom-left corner of the section. There is one fully-colored design of JapanMan with his entire armor being mainly orange and his body being light purple, and another fully-colored design of JapanMan with his armor being mainly red and his body being light grayish green.
Appearance[]
While JapanMan is based on a samurai like his Robot Master counterpart, his design is visually different from his said counterpart. He has a blue helmet with a yellow decorative on the top front, a blue cuirass with a yellow line and collar, blue shoulder armor with yellow linings on each of the spherical parts, blue faulds, light blue legs and footwear consist of blue and yellow.
[]
JapanMan's Navi mark shows a black linear circle with three lines connected each others and a black solid circle surrounded by three linear curves.
Personality[]
YamatoMan boasts himself to be the cyberworld's greatest spear fighter, modeled after warlords in Japan's Sengoku period[3]. He seems to value strength as he pledges allegiance to Serenade after being defeated by them.
History[]
Mega Man Battle Network 3[]
MegaMan encounters JapanMan in the second section of the Secret Area. JapanMan battles MegaMan, underestimating him based on his appearance, and loses. He pleads for forgiveness from Serenade upon defeat.
Locations[]
- JapanMan, known as YamatoMan (ヤマトマン Yamatoman) in Japan, 1600 HP:
Located in Secret Area 2, on the way to Secret Area 3. The door only opens if the player has at least one Giga Chip. - JapanMan Alpha (JapanManα), known as YamatoMan V2 (ヤマトマンV2) in Japan, 1800 HP:
Ghost Navi Set Encounter behind the trader in Secret Area 2, after defeating the original. - JapanMan Beta (JapanManβ), known as YamatoMan V3 (ヤマトマンV3) in Japan, 2000 HP:
Ghost Navi Random Encounter in the Armor Computer of Ura Inn, after defeating his Alpha version. - JapanMan Omega (JapanManΩ), known as YamatoMan SP (ヤマトマンSP) in Japan, 2200 HP:
Set Encounter in Secret Area 2, in the small area with an invisible floor to the right of where the original was. Appears after obtaining 5 stars and unlocking the Omega Navis.
Other media[]
Anime[]
YamatoMan has two different counterparts. The first is an Asteroid given by Slur to Iriya in Rockman EXE Stream. The second is a Zoanoroid of Glaga in Rockman EXE Beast.
Abilities[]
JapanMan is a careful battler. He primarily attacks with his spear, which he can either thrust straight forward or repeatedly jab with it. He also summons innumerable foot soldiers can attack and steal area. Finally he is able to spin his spear and defect any attacks back.
- Spinning Reflect (スピニングリフレクト[4][5] Supiningu Rifurekuto):
Damage: 150 / 200 / 250 / 300
JapanMan spins his spear, reflecting Shot-type attacks. He often uses this while he is not attacking.
- Straight Spear (ストレートスピア[4][5] Sutorēto Supia):
Damage: 150 / 200 / 250 / 300
JapanMan thrusts his spear down the row, extending three panels.
- Thousand Spear (サウザンドスピア[4][5] Sauzando Supia):
Damage: 100 / 150 / 200 / 200
JapanMan strikes the column two spaces ahead of him several times.
- Backup, known in Japan as
Ashigaru Reinforcement/Ashigaru (アシガルゾウエン[6]/アシガル[4][5] Ashigaru Zōen/Ashigaru):
Damage: 100 / 150 / 200 / 200
JapanMan calls in several Ashigaru foot soldiers who will rush down different rows. If they reach the front panel of MegaMan's area, they will stab at it, stealing the panel if there is nothing there. This attack cannot area-lock MegaMan, but will leave him row-locked if left unchecked.
Drops[]
Mega Man Battle Network 3[]
Enemy | HP | Image | Reward | Busting LV. |
Chance [7][8] | ||
---|---|---|---|---|---|---|---|
JapanMan (ヤマトマン YamatoMan) |
>=37.5% |
5000z | 1 - S** | 100% | |||
<37.5% |
5000z | 1 - S** | 100% | ||||
JapanManα (ヤマトマンV2 YamatoMan V2) |
>=37.5% |
JapanMan (ヤマトマン YamatoMan) |
(Y) | 1 - S** | 100% | ||
<37.5% |
JapanMan (ヤマトマン YamatoMan) |
(Y) | 1 - S** | 100% | |||
JapanManβ (ヤマトマンV3 YamatoMan V3) |
>=37.5% |
100z | 1 - 3 | 100% | |||
4 | 50% | ||||||
200z | 4 - 5 | 50% | |||||
500z | 5 | 25% | |||||
6 | 50% | ||||||
7 | 25% | ||||||
JapanMan (ヤマトマン YamatoMan) |
(Y) | 5 | 25% | ||||
6 | 50% | ||||||
7 | 25% | ||||||
1000z | 7 | 25% | |||||
8 | 50% | ||||||
9 | 46.875% | ||||||
10 | 25% | ||||||
JapanMnV 2 (ヤマトマンV 2 YamatoManV 2) |
(Y) | 7 | 25% | ||||
8 | 50% | ||||||
9 | 46.875% | ||||||
10 | 25% | ||||||
2000z | 9 | 3.125% | |||||
10 | 25% | ||||||
S | 50% | ||||||
JapanMnV 3 (ヤマトマンV 3 YamatoManV 3) |
(Y) | 9 | 3.125% | ||||
10 | 25% | ||||||
S | 50% | ||||||
JapanMnV 4 (ヤマトマンV 4 YamatoManV 4) |
(Y) | S* - S** | 100% | ||||
<37.5% |
100z | 1 - 3 | 100% | ||||
4 | 50% | ||||||
200z | 4 - 5 | 50% | |||||
500z | 5 | 25% | |||||
6 | 50% | ||||||
7 | 25% | ||||||
JapanMan (ヤマトマン YamatoMan) |
(Y) | 5 | 25% | ||||
6 | 50% | ||||||
7 | 25% | ||||||
1000z | 7 | 25% | |||||
8 | 50% | ||||||
9 | 46.875% | ||||||
10 | 25% | ||||||
JapanMnV 2 (ヤマトマンV 2 YamatoManV 2) |
(Y) | 7 | 25% | ||||
8 | 50% | ||||||
9 | 46.875% | ||||||
10 | 25% | ||||||
2000z | 9 | 3.125% | |||||
10 | 25% | ||||||
S | 50% | ||||||
JapanMnV 3 (ヤマトマンV 3 YamatoManV 3) |
(Y) | 9 | 3.125% | ||||
10 | 25% | ||||||
S | 50% | ||||||
JapanMnV 4 (ヤマトマンV 4 YamatoManV 4) |
(Y) | S* - S** | 100% | ||||
JapanManΩ (ヤマトマンSP YamatoMan SP) |
>=37.5% |
JapanMnV 5 (ヤマトマンV 5 YamatoManV 5) |
(Y) | 1 - S** | 100% | ||
<37.5% |
JapanMnV 5 (ヤマトマンV 5 YamatoManV 5) |
(Y) | 1 - S** | 100% |
Battle Chips[]
Mega Man Battle Network 3[]
ID | Image | Battle Chip | Description | Attack | Code(s) | MB | Rarity | |
---|---|---|---|---|---|---|---|---|
MegaChip 82 |
JapanMan (ヤマトマン YamatoMan) |
Multiple attacks w/ spear |
40 | Y | 82 | ⋆⋆⋆•• | ||
MegaChip 83 |
JapanMnV 2 (ヤマトマンV 2 YamatoManV 2) |
Multiple attacks w/ spear |
45 | Y | 85 | ⋆⋆⋆⋆• | ||
MegaChip 84 |
JapanMnV 3 (ヤマトマンV 3 YamatoManV 3) |
Multiple attacks w/ spear |
50 | Y | 88 | ⋆⋆⋆⋆⋆ | ||
MegaChip 85 |
JapanMnV 4 (ヤマトマンV 4 YamatoManV 4) |
Multiple attacks w/ spear |
55 | Y | 91 | ⋆⋆⋆⋆⋆ | ||
GigaChip 20 |
JapanMnV 5 (ヤマトマンV 5 YamatoManV 5) |
Multiple attacks w/ spear |
60 | Y | 94 | ⋆⋆⋆⋆⋆ |
Gallery[]
Trivia[]
- As Yamato is an ancient name for Japan, the English localization simplified Yamato Man into JapanMan. Ironically, the in-universe equivalent for Japan (Nihon) had its name changed to Electopia, creating more in-universe confusion.
References[]
- ↑ Mega Man Battle Network Legacy Collection (Battle Network 6 Gravestone)
- ↑ Rockman EXE no Subete, page 118
- ↑ EXE AdColle Chara Intro
- ↑ 4.0 4.1 4.2 4.3 Battle Network Rockman EXE3 Official Guidebook, page 245
- ↑ 5.0 5.1 5.2 5.3 Battle Network Rockman EXE3 Ultimate Navigation SP, page 16
- ↑ Battle Network Rockman EXE3 in-game
- ↑ Mega Man Battle Network 3: White Drop Rates
- ↑ Mega Man Battle Network 3: Blue Drop Rates