Wikia

MMKB

Handy

Talk0
3,698pages on
this wiki
Handy
Megamanbattlenetwork handy
{{{sprite}}}

Handy (ハンディース Handīsu?) is a virus in the Mega Man Battle Network series that is a floating, mechanical arm appearing rather frequently throughout the game installments.

Handys do not physically attack, but rather wait motionless for a few seconds, after which, use wormholes to move onto the player's field (closes panel to the enemy side only) and plant a TimeBomb. When the TimeBomb detonates in three seconds, it sends an area-wide explosion onto the side of the field it was located. However, it can be destroyed before it explodes with a strong attack. In the first Mega Man Battle Network game, the explosion hits columns one at a time, but in the following games, the explosion ended up instantly hitting all the panels upon detonation. In Mega Man Battle Network 5, Handies occasionally plant a TimeBomb with an X in place of a number, which only explodes if the player hits it, and goes away on its own after a short period of time. Also, in Mega Man Battle Network 5, Handys quickly retreat back after the TimeBomb is set, being prone to close range attacks, by shifting randomly across their own panels to the column in the back.

Appearances

Handys appear in the first two Mega Man Battle Network games as normal enemies. In the third and fourth games, Handys have been temporarily wiped out and don't appear, but the TimeBomb chip itself appears as a collectible (only one chip in the series). Just like other viruses that do not appear in subsequent games, the picture of Handy is blacked out and monochromatic on the TimeBomb chip. Handys resurface in Mega Man Battle Network 5, but once again vanish in Mega Man Battle Network 6, with a different art appearing on the TimeBomb chips images (three chips in the series).

Handy Family

Handy

BN5 Handy Handy are pale colored hand-like viruses with black accents, black palms, and yellow fingertips.

HandyEX

BN5 HandyEX HandyEX are yellow colored hand-like viruses with dark-blue accents and palms, and green fingertips.

Handy2

BN5 Handy2 Handy2 are light-blue colored hand-like viruses with black accents, black palms, and light-pink fingertips.

Handy2EX

BN5 Handy2EX Handy2EX are green colored hand-like viruses with black accents, black palms, and greyis-blue fingertips.

Handy3

BN5 Handy3 Handy3 are pink colored hand-like viruses with purple accents and palms, and yellow fingertips.

Handy3EX

BN5 Handy3EX Handy3EX are grey colored hand-like viruses with dark-purple accents and palms, and orange fingertips.

Virus Stats by Game

Mega Man Battle Network

Handy
BN1 Handy1
HP:
80
Element:
BC Element Null
Damage:
30
Dropped: TimeBom1 (J, L)
Location: School 4/5, WWW 2
Handy2
BN1 Handy2
HP:
200
Element:
BC Element Null
Damage:
100
Dropped: TimeBom2 (C, J)
Location: Jack-In Testing Machine, Internet 14
Handy3
BN1 Handy3
HP:
300
Element:
BC Element Null
Damage:
200
Dropped: TimeBom3 (B, G, O)
Location: WWW 1/2/4

Mega Man Battle Network 2

Handy
BN2 Handy1
HP:
80
Element:
BC Element Null
Damage:
50
Dropped: TimeBom1
Location:
Handy2
BN2 Handy2
HP:
120
Element:
BC Element Null
Damage:
80
Dropped: TimeBom2
Location:
Handy3
BN2 Handy3
HP:
200
Element:
BC Element Null
Damage:
200
Dropped: TimeBom3
Location:


Mega Man Battle Network 5

Handy
BN5 Handy
HP:
80
Element:
BC Element Null
Damage:
50
Dropped: Countbomb1
Location: SciLab 2/4
HandyEX
BN5 HandyEX
HP:
100
Element:
BC Element Null
Damage:
70
Dropped: Countbomb1
Location: Oran Isle (past)
Handy2
BN5 Handy2
HP:
120
Element:
BC Element Null
Damage:
???
Dropped: Countbomb2
Location:
Handy2EX
BN5 Handy2EX
HP:
150
Element:
BC Element Null
Damage:
???
Dropped: Countbomb2
Location:
Handy3
BN5 Handy3
HP:
180
Element:
BC Element Null
Damage:
160
Dropped: Countbomb3
Location:
Handy3EX
BN5 Handy3EX
HP:
210
Element:
BC Element Null
Damage:
200
Dropped: Countbomb3
Location: Liberation Mission 9

Battle Chips

TimeBomb

TimeBomb, known as Count Bomb (カウントボム Kaunto Bomu?) in Japan, is a series of Battle Chips that can be obtained with Handies. In Mega Man Battle Network 2, 5 and 6, TimeBomb chips are capable of triggering a Program Advance, TimeBomb+.

Mega Man Battle Network

The TimeBomb Battle Chips are set in the enemy area. After 3 seconds, the bomb explodes in the enemy area row by row.

MMBNChip083

TimeBom1

  • ID Number: 83
  • Description: Sets time bomb in enemy area
  • Element: BC Element Null None
  • Damage: 80
  • Rarity: **
  • Code(s):
MMBNChip084

TimeBom2

  • ID Number: 84
  • Description: Sets time bomb in enemy area
  • Element: BC Element Null None
  • Attack Damage: 120
  • Rarity: ***
  • Code(s):
MMBNChip085

TimeBom3

  • ID Number: 85
  • Description: Sets time bomb in enemy area
  • Element: BC Element Null None
  • Attack Damage: 160
  • Rarity: ****
  • Code(s):

Mega Man Battle Network 2

MMBN2Chip095

TimeBom1

  • ID Number: 95
  • Description: An area-wide time bomb!
  • Element: BC Element Null None
  • Attack Damage: 70
  • Rarity: *
  • Code(s): C, G, K, M, Z
  • Memory: 32 MB
MMBN2Chip096

TimeBom2

  • ID Number: 96
  • Description: An area-wide time bomb!
  • Element: BC Element Null None
  • Attack Damage: 120
  • Rarity: **
  • Code(s): F, G, K, Z
  • Memory: 48 MB
MMBN2Chip097

TimeBom3

  • ID Number: 97
  • Description: An area-wide time bomb!
  • Element: BC Element Null None
  • Attack Damage: 200
  • Rarity: ***
  • Code(s): E, G, K, Z
  • Memory: 64 MB

Mega Man Battle Network 3

Summons a bomb that counts down and explodes after 3 seconds damaging all enemies at once. Can be destroyed.

MMBN3SChip129

TimeBomb

  • ID Number: 129
  • Description: An area-wide time bomb
  • Element: BC Element Null None
  • Attack Damage: 150
  • Rarity: ***
  • Code(s): L, M, N, O, *
  • Memory: 32 MB

Mega Man Battle Network 4

MMBN4SChip093

TimeBomb

  • ID Number: 97
  • Description: An area-wide time bomb
  • Element: TypeObstacle Obstacle
  • Attack Damage: 150
  • Rarity: ***
  • Code(s): J, K, L
  • Memory: 55 MB

Mega Man Battle Network 5

MMBN5SChip113

TimeBom1

  • ID Number: 113
  • Description: Explodes 3 seconds later
  • Element: TypeObstacle Obstacle
  • Attack Damage: 100
  • Rarity: *
  • Code(s):
  • Memory:
MMBN5SChip114

TimeBom2

  • ID Number: 114
  • Description: Explodes 3 seconds later
  • Element: TypeObstacle Obstacle
  • Attack Damage: 140
  • Rarity: **
  • Code(s):
  • Memory:
MMBN5SChip115

TimeBom3

  • ID Number: 115
  • Description: Explodes 3 seconds later
  • Element: TypeObstacle Obstacle
  • Attack Damage: 200
  • Rarity: ***
  • Code(s):
  • Memory:

Mega Man Battle Network 6

MMBN6SChip145

TimeBom1

  • ID Number: 145
  • Description: Explodes 3 seconds later
  • Element: TypeObstacle Obstacle
  • Attack Damage: 150
  • Rarity: **
  • Code(s):
  • Memory: 20 MB
MMBN6SChip146

TimeBom2

  • ID Number: 146
  • Description: Explodes 3 seconds later
  • Element: TypeObstacle Obstacle
  • Attack Damage: 190
  • Rarity: ***
  • Code(s):
  • Memory: 30 MB
MMBN6SChip147

TimeBom3

  • ID Number: 147
  • Description: Explodes 3 seconds later
  • Element: TypeObstacle Obstacle
  • Attack Damage: 230
  • Rarity: ****
  • Code(s):
  • Memory: 37 MB

Trivia

  • Handy and Piranha viruses are the only viruses to ever reappear after their blacked-out chip image status, unlike viruses such as Minelayer, Mollusk, and Tornado, that appear only in the first game, and never show up again, resulting in a permanently blacked-out chips in the subsequent games.

Sources

Images from Sprites INC


Around Wikia's network

Random Wiki