Guardroids are mass-produced, general-purpose Reploid soldiers that appear in many locations throughout Mega Man X8. They come in several varieties equipped with different weaponry, such as energy sabers, blasters, lasers, bazookas, flamethrowers, missile launchers, liquid nitrogen, and grenades. Some may also use a light shield to deflect attacks.
- Guardroid COM: Blaster-carrying Guardroids summoned when intruders are caught in the searchlights in the stage Pitch Black.
- Guardroid FIG: Saber-wielding Guardroids summoned when intruders are caught in the searchlights in the stage Pitch Black.
- Guardroid FLY: Guardroids equipped with jetpacks to grant them limited flight capabilities. They only appear in the stage, Jakob.
- Guardroid HIG: Guardroids equipped with heavy firepower, that may use a light shield to deflect attacks. They appear in the stages Booster Forest, Inferno, and Sigma Palace.
- Guardroid KNI: High-ranking Guardroids assigned to protect the Jakob Project, that may use a light shield to deflect attacks. They only appear in the stage, Jakob.
- Guardroid LIG: Guardroids given sentry duty. May use a light shield to deflect attacks. They appear in the stages Pitch Black, Inferno, Jakob, and Sigma Palace.
Guardroid VR is a virtual Guardroid equipped with a jetpack that appears in the seventh virtual reality test of Optic Sunflower's stage, Troia Base.
Depending on the results from the previous tests, there are three variations of this Guardroid. In the lowest difficulty, only one Guardroid equipped with a giant hammer will appear, and in the intermediate difficulty, the Guardroid is able to switch between a hammer and a machine gun. In the highest difficulty, two Guardroids will appear, one equipped with a hammer and the other with a machine gun.
Guardroid α is a special type of Guardroid.
Guardroid αs first appear briefly in the beginning of the game emerging from the wreckage of an orbital elevator transport container, taking the form of Sigma. This shocks X, making him believe he's facing an army of his nemesis' clones, until Lumine, the director of the Jakob Project, emerged from the group and explained that they needed to copy a sturdy body to protect themselves during the accident. The Guardroids then reverted to their original forms without incident.
On the Gateway Space Station, after fighting Guardroids taking the form of the eight Mavericks, the Hunters face off against Sigma. Once he was defeated, however, he reverts to his original form, as a Guardroid α.
Guardroid α are the main enemies present in the final level, Sigma Palace, all of them morphing into Sigma. They have three attacks: erecting a barrier, shoot three projectiles, or lunge with a saber slash.
- Sepelak, Greg (2004). Mega Man X8 Official Strategy Guide. pg.104-5. BradyGAMES Publishing. (For HP, attack damage, and some descriptions.)
|Mega Man X8|
|List of Mavericks|
| Bamboo Pandamonium • Optic Sunflower • Dark Mantis • Gravity Antonion • Earthrock Trilobyte |
Gigabolt Man-O-War • Avalanche Yeti • Burn Rooster
|Crabs-Y • Vile V • Copy Sigma • Sigma • Lumine|
|Mega Man X and Alia's Special Weapons|
|Green Spinner • Shining Ray • Shadow Runner • Squeeze Bomb • Crystal Wall • Thunder Dancer • Drift Diamond • Melt Creeper|
|Zero and Layer's Special Techniques|
| Youdantotsu • Tenshouha • Rasetsusen • Juuhazan • Rekkyoudan • Raikousen • Hyouryuushou • Enkoujin |
Renyoudan • Zekkyoudan • Dairettsui • Ganzanha • Senpuukyaku • Raijinken • Enkoukyaku • Shouryuuken
|Axl and Pallette's Special Weapons|
|Blast Launcher • Ray Gun • Black Arrow • Spiral Magnum • Bound Blaster • Plasma Gun • Ice Gattling • Flame Burner|
|D Glaive • Σ Blade • B Fan • T Breaker • K Knuckle • Copy Shot|