|Mega Man using Gravity Hold.|
Gravity Hold (グラビティーホールド Gurabitī Hōrudo?) is Gravity Man's Special Weapon in Mega Man 5. When used by Mega Man, he increases the gravity of all enemies on the screen to 20G, damaging them, then reverses the gravity, sending enemies that were defeated flying upward. The amount of times Gravity Hold can be used to fling an enemy in the air is equal to the amount of health points it has; for this reason, Gravity Hold can be useful for clearing weak enemies on the screen if there are many at once. Gravity Hold uses four weapon energy units, and can still be used if less than this amount is available. Mega Man can use Gravity Hold seven times with a full weapon energy gauge.
Gravity Hold is Gyro Man's weakness, inflicting four units of damage (the Navi Mode of Rockman Complete Works and Mega Man: Anniversary Collection state it knocks him off balance). Besides Gyro Man, this weapon also works on Crystal Man, Stone Man and Circring Q9, but they take only one unit of damage from it.
Damage Data ChartEdit
Damage values in units in Mega Man 5.
|Dark Man 1||0|
|Dark Man 2||0|
|Dark Man 3||0|
|Dark Man 4||0|
|Wily Machine 5||0|
- Mega Man's color palette for Gravity Hold in the official art is red, but in the game he appears purple. This is done so that the player can distinguish Gravity Hold from Mega Man's Rush abilities.
- When used in Gravity Man's (when gravity is reversed) and Star Man's stages, enemies still fly upward.
|Time and Space Weapons|
|Mega Man Classic series|| Astro Crush • Black Hole • Black Hole Bomb • Centaur Flash • Flash Stopper • Gravity Hold |
Star Crash • Time Bomb • Time Slow • Time Stopper • Time Switch
|Mega Man X series||Dark Hold • Gravity Well • Squeeze Bomb|