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Go-Getter Right

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MHX-Icon-Vile-Arm-GoGetterRight
MHX-Icon-Vile-Arm-GoGetterRight
Go-Getter Right
MMMHX-GoGetterRight-SS1
Vile using Go-Getter Right.
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"A rocket punch sends your fist flying to teach enemies a lesson."
―In-game text, Mega Man Maverick Hunter X

Go-Getter Right (ゴーゲッターライト Gō Gettā Raito?) is an Arm-type rocket punch weapon that Vile obtains by defeating Spark Mandrill in Mega Man Maverick Hunter X. This weapon behaves like the Mega Arm from the Mega Man series, except the fist only inflicts damage when going out. Go-Getter Right has only about a half-screen range, however the damage it inflicts is fairly decent. The player can only have one fist on the screen at once, so it cannot be rapid-fired.

Go-Getter Right is Armored Armadillo's weakness, and in Free Play Mode, Mega Man X takes a considerable amount of damage from this weapon as well.

Defeating Spark Mandrill will grant Vile with both Go-Getter Right and Rumbling Bang.

Damage Data Chart

Damage values in units in Mega Man Maverick Hunter X.

MHX-Icon-Vile-Arm-GoGetterRight Go-Getter Right
Boss Damage
Mega Man X 8
Chill Penguin 3
Spark Mandrill 3
Armored Armadillo 8
Launch Octopus 3
Boomerang Kuwanger 3
Sting Chameleon 3
Storm Eagle 3
Flame Mammoth 3
Bosspider 3
Rangda Bangda 3
Mega Man X 2*
Zero 2
  • Any damage value marked with a "*" means that the weapon will cause a weakness reaction for that boss.
    • In Mega Man X's case, in his second encounter in Sigma Palace, any damage entries marked with a "*" will break through his Rolling Shield.


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