Flame Man (フレイムマン,Fureimuman?) is a Robot Master from Mega Man 6 originally created to generate a large amount of thermal power, which is also his energy source. Although it's an outdated power source, it gives him more stability than robots with solar energy. Flame Man is very punctual, as he has to refill his energy three times a day, which makes him very demanding for oil. He sports a turban and likes to take care of his beard. Flame Man was later modified so he can use his thermal energy for fire attacks, released in the form of a flamethrower on his arm.
In the First Annual Robot Competition, he was reprogrammed by Mr. X to help him conquer the world, but was defeated by Mega Man. He attacks by creating fire pillars with his Flame Blast and shooting fireballs. His weakness is the Wind Storm.
Flame Man attacks by shooting three slow fireballs. They can be avoided by jumping over them one by one. He also jumps high, and can land over Mega Man if he is not careful enough. The player can avoid it by moving to the side Mega Man has more room when Flame Man lands. He also attacks by putting his flamethrower on the floor and sending Flame Blasts, consisting of several pillars of fire rising from the floor that block any attack. It is avoided by jumping over them when they are about to rise and towards Flame Man so Mega Man lands on a safe spot where the rest of the fire doesn't reaches him - however the location of the Flame Blast pillars can be a bit unpredictable and sometimes jumping will result in getting hit. His weakness is Wind Storm, which not only greatly damages Flame Man, but also ignores the Flame Blast and still makes it to hit Flame Man. It defeats him in seven hits.
Due to his appearance in the Weapons Archive and the order of the release of Mega Man 10's special stages, Flame Man and Strike Man are the first two robot masters to be weak against a Mega Man Killer'sweapon.
The jewel on Flame Man's head is green, but due to color limitation of the NES, it is orange in his Mega Man 6 mugshot.