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This article is about the NetNavi Punk.EXE. For his Robot Master counterpart, see Punk. For his anime counterpart, who is a Zoanoroid, see Zoano Punk.EXE.

Punk.EXE (パンク.EXE Panku Eguze) is the second NetNavi used by Mr. Famous. He only appears in the Blue version of Mega Man Battle Network 3, being absent in the White version. He is also the only Navi used by Mr. Famous that is based on a character from the Gameboy Mega Man series.

History[]

Mega Man Battle Network 3[]

Punk appears as an optional boss in the game. Mr. Famous appears in Yoka, where he gives a secret to Lan Hikari and asks if he wants to NetBattle, using Punk as his Navi. Defeating him will always give only Zenny. If MegaMan has the Navi Customizer program Collect and defeats Punk, no data will be received.

Anime[]


Yamato Man's spear tip
PLEASE NOTE: THE FOLLOWING INFORMATION IS ABOUT MATERIAL THAT HAS NOT BEEN LOCALIZED OR DUBBED OUTSIDE OF JAPAN OR OTHER ASIAN COUNTRIES, AND USES THE ORIGINAL TERMS AND NAMES.
Yamato Man

ZoanoPunk

Zoano Punk.

Rockman.EXE Beast[]

Main article: Zoano Punk.EXE

In the anime, Punk appears as a Zoanoroid that serves Falzer's army.


Yamato Man
END OF UNLOCALIZED MATERIAL.

Manga[]

MegaMan NT Warrior[]

When Mr. Famous decides to test MegaMan and ProtoMan in the cyberworld, he considers them lightweights. MegaMan doesn't accept it and goes after Mr. Famous, who says he will give him a better score if he defeats his NetNavi Punk. Punk easily defeats him by using strategy, and Mr. Famous says MegaMan has no chance to survive the approaching crisis. When NetNavis materialized in the real world, Punk captured Rei Saiko after FlashMan was deleted by MegaMan. During DesertMan's attack on the Officials' center, Punk and Mr. Famous used themselves as bait to lure MegaMan and defeat him, but they were severely injured. Punk was last seen being treated in a building.

Abilities[]

Punk

Punk's Navi Mark

Punk is very agile and can detach his shoulders to throw them like cutting boomerangs or use them as shields, and can enclose himself in his shoulders to become a cutting wheel. He can also stretch his left arm, using it like a flail to attack or restrain his opponents.

In the game, Punk has the following set of attacks:

  • Mad Roller (マッドローラー Maddo Rōrā):
    Punk spins on the top or bottom row, moves into the column MegaMan is currently located, and returns to his area in the opposite row he came from. He can't be harmed while using this attack.
  • Wave Mad Roller (ウェーブマッドローラー Wēbu Maddo Rōrā):
    Punk spins throughout the area in front of him. He can't be harmed while using this attack.
  • Shield & Chain (シールド&チェーン Shīrudo Ando Chēn):
    Punk uses his right shoulder as a shield and stretches his left arm to attack MegaMan from behind.
  • Punk Chain (パンクチェーン Panku Chēn):
    Punk appears in front of MegaMan to slam him with his arms. This attack is used during the Double Go Round.
  • Double Go Round (ダブルゴーラウンド Daburu Gō Raundo):
    His shoulders spin through the area and he uses Punk Chain.

Battle Chips[]

Punk has a Mega Chip in the game, but it could only be obtained from a promotion held by Capcom in Japan (Takara Boys Hobby Festival 2003). However, it can also be gotten via a cheat device, being the only way to obtain this chip in the U.S. version. In the Virtual Console release it can be obtained by accessing the "Comm." option in the menu. When used, Punk uses his Mad Roller attack, rolling in the lower row, moving up in the closest enemy, and returning by the upper row.

If the player obtains Mr. Famous's wristband (WrstBand) in NumberMan.EXE's Number Trader, the attack of Punk's chip is replaced by the Wave Mad Roller, the power of the Punk Chain increases, and he can use Double Go Round. The wristband can be obtained normally in any version of the game.

Punk can use different attacks if the player use the chip in certain conditions:

  • Wave Mad Roller: Used when MegaMan has 1/4 of his health. Causes 360 damage. Becomes the standard attack with the wristband, causing the same amount of damage.
  • Shield & Chain: Hold left+B when Punk appears. Causes 400 damage and confusion status. This attack isn't affected by the wristband.
  • Punk Chain: Use his chip in the middle panel in the corner of your area while the Mega Buster is fully charged. Causes 200 damage, 400 with the wristband.
  • Double Go Round: Like Punk Chain, use his chip in the middle panel in the corner of your area while the Mega Buster is fully charged. Press down, right, down, right when he appear. Each shoulder causes 100 damage, and his Punk Chain 400 damage. This attack can only be used with the wristband.

Gallery[]

Trivia[]

  • Keiji Inafune liked the original Punk very much, so much so that he used his influence as producer to include Punk in the Mega Man Battle Network series and even redesigned him personally.[1]
  • Although Punk made his debut in Rockman EXE 3 BLACK, his event chip was advertised and debuted for the no version Rockman EXE 3 first. They were distributed in January around the same time as the pre-release of BLACK, but before its mass retail release in March[2].
  • Punk is the only NetNavi based on one of the classic series' three Mega Man Killer series robots.
  • Punk is the only boss from Mega Man Battle Network 3 to not have an Omega version, but data for a PunkΩ battle is contained in the game.[3]
  • A peculiar quirk about Punk is that any obstacle-involved attacks thrown at him are destroyed on contact with him. This means that the YoYo series only hits him once. However, while under the effects of the Z-YoYo Program Advance, the player can attack as soon as the YoYo returns or is destroyed, and since the Program Advance does not induce flinching, it allows for the player to attack as fast as the player can mash the A button.

References[]

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