MMKB

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MMKB
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"Thanks for the upgrade Doctor, but I have a score to settle... and I'll do it my way..."
―Vile MK-II, Mega Man X3

Vile MK-II, known as VAVA MK-II in Japan, is Vile resurrected and upgraded by Dr. Doppler in Mega Man X3. While more powerful, the only thing Vile could think of was to get revenge on X, who had previously defeated him. Instead of assisting Doppler, he left to follow his own agenda.

Vile MK-II usually appears as the boss of Doppler Stage B, but he can be fought earlier as an optional secret boss in his own stage, which can be accessed from the stages of Blizzard Buffalo, Crush Crawfish, and Volt Catfish. In both appearances Vile starts with a Ride Armor. In Vile's stage he uses the Ride Armor type DRA-00 (Kangaroo), while in Doppler Stage B he uses the larger Ride Armor Goliath (Brown Bear in Japan).

Vile's stage is an abandoned factory he set up to self-destruct and tried to hinder X from escaping by fighting him. If he is defeated with any of his weaknesses (Spinning Blade and Ray Splasher), Vile will not appear in Doppler Stage B (replaced by Volt Kurageil), and X will be able to obtain Zero's saber in the battle against Mosquitus. If X didn't use Vile's weaknesses on him, he will flee the scene and reappear at Doppler Stage B as usual. Regardless of the result, X will need to escape from the factory before it explodes.

Strategy[]

Vile Stage[]

While piloting his Ride Armor DRA-00, Vile has a very simple pattern of dashing towards the player and throwing a single punch. He can be easily overcome by wall kicking and dash jumping over his head whenever he approaches for a punch, and shooting him in the back. It is weak to Parasitic Bomb and Tornado Fang.

Once his Ride Armor is destroyed, Vile emerges to fight on foot. His two main attacks are his flame pillar knee bomb and his aerial machine gun. Despite wearing a shield, Vile reportedly didn't see fit to utilize it in his fights with X and it serves no purpose.[2] He is weak to Ray Splasher and Spinning Blade, which outright destroy him if used as the finishing blow in the Vile Stage.

MMX3 VileRA Punch Dash Punch (ダッシュバンチ)[3]
Vile's Ride Armor dashes, stopping in front of the player to punch. Shakes the wall to interrupt wall kicks.
Damage: 4
MMX3 Vile FlameBomb Flame Round (炎弾)[3]
Vile jumps, releasing a knee bomb midair which erupts into a pillar of flame. The fire travels along the floor until it climbs a wall and hits the ceiling.
Damage: 4
MMX3 Vile MachineGun Machine Gun (マシンガン)[3]
Vile jumps, stopping midair to fire five bullets from his left shoulder. He can aim the shots behind himself as well.
Damage: 2

Doppler Stage B[]

Vile's Ride Armor Goliath is considerably more dangerous than the DRA-00. While piloting the Goliath, Vile uses a different punch that travels across the entire arena with a fist extended. He also has a ranged charge shot attack, and can deploy traps that form walls to obstruct the player's movement. It is again weak to Parasitic Bomb and Tornado Fang.

Similarly, when his Ride Armor is destroyed, Vile emerges to fight on foot. In addition to the original moves, he gains two new moves: one is a paralysis shot that splits into five projectiles, and the other is a grapple attack where he attacks the player with his bare hands. He is also weak to Ray Splasher and Spinning Blade.

MMX3 VileGoliath Punch Dash Punch (ダッシュバンチ)[4]
Vile's Ride Armor dashes with a spiked fist extended until it hits a wall. Shakes the wall to interrupt wall kicks.
Damage: 8
MMX3 VileGoliath LightShot Light Shot (光弾)[4]
Vile's Ride Armor charges up, becoming invincible, before firing a large shot flanked by two smaller shots.
Damage: 8 (main shot), 4 (side shots)
MMX3 VileGoliath Trap Trap (トラップ)[4]
Vile's Ride Armor releases three pods that use harpoons to create walls that trap the player. The harpoons deal heavy damage, but once a wall is made, the player can wall kick off them. Vile always follows up by destroying them with Dash Punch.
Damage: 16
MMX3 Vile FlameBomb Flame Round (炎弾)[3]
Vile jumps, releasing a knee bomb midair which erupts into a pillar of flame. The fire travels along the floor until it climbs a wall and hits the ceiling. The move will fire faster than in his own stage.
Damage: 4
MMX3 Vile MachineGun Machine Gun (マシンガン)[3]
Vile jumps, stopping midair to fire five bullets from his left shoulder. He can aim the shots behind himself as well.
Damage: 2
MMX3 Vile SpreadShot Spread Shot (拡散弾)[4]
Vile jumps and fires a sphere from his right shoulder, which splits into five smaller shots. They don't cause damage, but trap the player on the floor on contact.
Damage: 0
MMX3 Vile DashAttack Dash Attack (ダッシュ攻擊)[4]
Vile dashes towards the player to catch them. On a successful grab, Vile raises them off the floor and releases them, causing damage.
Damage: 4+8

Damage data chart[]

X-Buster Acid Burst Tornado Fang Triad Thunder Spinning Blade Ray Splasher Gravity Well Parasitic Bomb Frost Shield
Vile MK-II
(DRA-00)
1:1:2:3 1-1:1 0:0 0-0:1-0 2:5 2:5-2 0:0 1:1 1:1-1
Vile MK-II
(Vile Stage)
1:1:2:3 1-1:1 0:0 0-0:1-0 2:5 2:5-2 0:0 1:1 1:1-1
Vile MK-II
(Doppler Stage B)
1:1:2:3 1-1:1 0:0 0-0:1-1 2:5 2:5-2 0:0 1:1 1:1-1

Notes:

VAVAMkIIBrownBear

Vile Mk-II with the Ride Armor Goliath

  • For X-Buster, the four damage values are listed according to how long the weapon is charged. The first number is damage done with normal shots; the second number is when the weapon is charged slightly (cyan); third number is when the X-Buster is charged some more (yellow). Fourth number is damage done from the combined charge shots (pink).
  • For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.
  • For Acid Burst, the first set of values is damage done in its normal state: first number is damage from the original acid glob; second is damage from the smaller acid drops.
  • For Triad Thunder, the first set of values is damage done in its normal state; first number is damage done with the electrified pods, the second number is from the lightning bolts fired from them. For the second set of values, the first number is damage done with the initial shockwave, and the second number is damage done with the electric balls that follow it.
  • For Ray Splasher, the first value is damage done in its normal state; for the second set of values, the first number is damage done with the actual pod, and the second number is damage done from the light projectiles fired from the pod.
  • For Frost Shield, the first value is damage done in its normal state; for the second set of values, the first number is damage done with the spiked Frost Shield on X's buster, and the second number is damage done when it is dislodged.
  • As the player must defeat Vile to be able to obtain the Beam Saber, it can't be used against Vile.

Other appearances[]

Main article: Vile§Other appearances

Project X Zone 2[]

Vile MK-II in Project ✕ Zone 2

Vile returns as a villain, once again upgraded to Vile MK-2, in the sequel. Similar to the Rockman X3 manga, Vile often mentions he has a "demon" inside of him, and claims that X also has one.

Vile MK-2 first appears in Chapter 7 "Going Commando" where he taunts X and Zero about Sigma and the remnants of his army. X expresses shock at his return, saying he died in the last battle, and he is shaken about a "demon" inside him. He is defeated and leaves Cyberspace. He shows up in Chapter 14 "Renaissance of Fate" where he is a customer of Sylphie, having gotten his Ride Armor Goliath back and ready for action, much to the dismay of X, Zero, and their allies. After his Goliath is destroyed, he's unfazed, but when beaten again, he retreats.

Following his World R:2 exploits for the time being, he returns to the tower of Tarqaron with some Mavericks in tow with Sylphie's help in Chapter 22 "The Demons Within". He aids M. Bison in keeping Yuri and their allies busy, but Sylphie betrays Bison and Vile by revealing the Balrog has returned, despite having a hand in destroying it the last time Ouma caused trouble. When Estelle is freed from her Psycho Power brainwashing, Vile is ordered by Bison to come down and help due to some Mavericks and Aragami being killed, which Vile agrees to, but knows someone else is coming. Sure enough, Zagi has returned from beyond the grave and is excited to see Yuri again, much to his enemy's disgust. Vile is interested in seeing Zagi having a "demon", but the assassin says he doesn't know what he's talking about, because he kills cause he wants to. Vile points out that's exactly what he means, since it's tormenting the enemy until they're finally dead for good, which Zagi realizes all this time and agrees, to Yuri's annoyance. Despite X telling him to leave Yuri, Flynn, and Estelle alone, Vile tells him that Zagi has his own enemy to fight, since that's revenge justice. Despite some later help from the servants of the Adephagos which Zagi's blastia draws in, they are defeated and take their leave.

In Chapter 27, "A Summation of Malice", Vile separated from Zagi and shows up to get his Goliath, which was repaired by Sylphie again. After some Maverick minions, Kurohagane and Nakatomi ninjas are defeated fighting Shinra, Dokumezu and some Ouma grunts, and Ranmaru show up and do their fighting, Vile accumulates a large amount of AIDA, with a combination of the gold chains, and some energy from Sylphie's shop (Thus, taking advantage of her kindness) to revive Sigma. Despite the Maverick leader thanking Vile for reviving him, Vile thinks nothing of it and says that bringing misery and death to X and Zero will do just fine. Despite this, Vile is defeated in his Goliath again, but retreats again before the Ride Armor is destroyed. Following these events, he introduces Zagi to his boss, who, predictably, in Chapter 30 "Way Beyond Good and Evil", doesn't like working with him since he just wants to fight his enemy (Yuri) without the task at hand (the Golden Seed). Vile laters shows up in Ylisse, (And is mentioned to be mistaken for an armored knight, when in reality, he's a Reploid) to screw around with Tiki in Chapter 35 "Justice Enforced" with Zagi, Kamuz, and Juri. When the good guys show up to reclaim the Golden Seed and save Tiki, Vile brings in some of Sigma's Mavericks along with Kurohagane and some Nakatomi ninjas to stop them. He is beaten with and without his Goliath once again, and retreats.

In Chapter 41 "The 101 Embryo Project" he shows up in his Goliath with Zagi and Adephagos minions one last time on the Centipex to watch the worlds change through Ouma's plans while killing X. Despite a threat warning from Shtrom, Vile tells the Scumocide follower and leader of his kin it doesn't matter since he's only after X. After a grueling fight on Ouma's turf, Vile is killed again, and reminds X that his "demon" will destroy him, with or without his help, but X will stop this demon if it's really there.

Unlike the other villains who reappeared in the first game and returned for the sequel, he has entirely different specials. They are Shoulder Cannon and Flames of Revenge.

Mega Man X DiVE[]

Vile MK-II is a Hunter Program in Mega Man X DiVE. His Active Skills are Goliath and Flame Round.

  • Goliath (棕熊號/ブラウンベア, Brown Bear) summons the Ride Armor for some time for Vile MK-II. While using it, the equipped weapon is replaced by the Ride Armor's punch, and Vile's skills are replaced by Goliath's skills:
    • Light S (光彈), known as "Energy Projectile" (エネルギー弾) in Japan, fires a projectile from Goliath's cannon.
    • Lunging Punch (拳擊, "Boxing"), known as Rush Punch (突進パンチ) in Japan, misnamed as "Lunching Punch" in Goliath's Mobility chip, is a dash punch.
  • Flame Round (炎彈), known as Flare to Hell (フレアトゥヘル) in Japan, fires a projectile from Vile's knee that creates a pillar of fire on impact. The pillar will move forward for a while, damaging all enemies on its path (causing more damage to the first target) and bouncing back on walls.

Merchandise[]

MegaArmorVAVAMKII

Vile Mk-II in Mega Armor

Bandai has released several miniatures of Vile MK-II in different toylines, including:

  • Rockman Factory candy toy
    • Part 1 - Vile MK-II (packed with his shield and Blizzard Buffalo)
    • Part 3 - Vile MK-II & Goliath (packed with Bit)
  • Super Max Rockman - Vile MK-II
  • Mega Buster Pencil - Vile MK-II (packed with Zero)

The modle kit series Mega Armor features Vile Mk-II, which was originally released as a conversion kit


Gallery[]

Videos[]

Vile stage and battle from Mega Man X3 (PC)
Megaman_X3_Pc_Vile_Stage

References[]

  1. Rockman X3 game manual. pg. 3
  2. Mega Man X: Maverick Hunter's Field Guide, p. 132
  3. 3.0 3.1 3.2 3.3 3.4 Boss File: VAVA MK-II (DRA-00), Compendium of Rockman X. p. 54.
  4. 4.0 4.1 4.2 4.3 4.4 Boss File: VAVA MK-II (Goliath), Compendium of Rockman X. p. 56.


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