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Jump

Jump (ジャンプ Janpu) is a standard action from many platforming video games, including the Mega Man games, that allows a character to elevate from the current position and land in other place, being mainly used to reach high and far areas and to avoid attacks and obstacles. Most playable characters and many bosses are able to jump.

Games usually have a button designated specially for jumping. Simply pressing the button causes the character to jump straight up in the air, while pressing the button while holding the left or right button causes it to jump in the pressed direction. In many games it is possible to control the character's horizontal movement while in the air.

The height and width of the jump varies depending on the game and character. In many games it is also affected by how long the button is pressed, quickly touching the button causing a small hop and holding it the highest jump possible. The height and width are also affected by the character's running speed and the terrain, like characters being able to jump higher underwater and strong winds disrupting the jump width.

Variations[]

ZeroDashJump

Dash Jump

Besides the standard jump, there are variations of this move that can only be performed in some games or by specific characters.

Dash Jump[]

Dash Jump (ダッシュジャンプ) makes a character jump farther by jumping while dashing. A side effect of this move is that it causes a slight after-image to appear behind the person performing the technique. Obviously, only characters that can dash can perform a dash jump.

Double Jump[]

MMX4-Z-Kuuenbu-SS

Zero doing a Double Jump with Kuuenbu

Double Jump (2段ジャンプ) is a move that allows some characters to perform a second jump in mid-air. Bass can double jump in Mega Man & Bass, even after performing a dash jump, but the speed is always reset to the walking speed if doing so. His double jump is named Bass Jump (フォルテジャンプ Forte Jump in Japan).[1] Super Mega Man is also capable of double jumping using the jets on his back.

Zero first learns to double jump with the Kuuenbu technique in Mega Man X4 and the C-Sword technique in Mega Man X5, becoming one of his standard abilities from Mega Man X6 to X8. In Mega Man Zero 3 and 4, Zero can equip Foot Chips to allow him to perform a second jump in mid-air. Unlike in the Mega Man X series, Zero can dash jump and even keep the speed from the dash while doing so. It effectively makes the need of a horizontal air dash redundant.

In Mega Man Network Transmission, Double Jump is a Battle Chip that allows MegaMan.EXE to jump twice.

In Mega Man X DiVE, all Hunter Programs are able to double jump, and a triple jump is available for Super Mega Man and Third Armor X.

Splash Jump[]

X3SplashJump

Splash Jump in Mega Man X3

In Mega Man X2 and X3, X can cross bodies of water by jumping off the surface just as his feet splash into it. This technique is not referenced in any game manuals or other material, nor is it necessary to retrieve any upgrades in either game; this is because it is more of an unintended feature than an actual game mechanic.[2] However, it can help reach power-ups in Bubble Crab's stage and Toxic Seahorse's stage.

In the Mega Man Zero and ZX series, an item called Splash Jump allows the player character to perform this same technique while it is equipped. This is where it got its official name.

Hovering[]

Hovering (ホバリング), or Hover, allows characters to stay airborne for a short time. Horizontal movement is possible, but it decreases the length of the hover time. Available for some of the Armor Parts, Axl and Model HX.

Enhancements[]

Jumper

Jumps can be improved with enhancements:

  • Jumper (ハイジャンプ, Hi-Jump) - The character can jump higher than normal. Available in Mega Man X5 and Mega Man X6.
  • Hyper Jump (ハイパージャンプ) - Same as Jumper, but only available for Mega Man in Rockman Complete Works.
  • Jump Parts (ジャンプパーツ) and Jump Shoes (ジャンプシューズ) - Same as Jumper, but those Foot Parts are only available for MegaMan Volnutt.

Gallery[]

See also[]

Trivia[]

  • The splash jump was originally an experiment for a potential Foot Part upgrade in Mega Man X2 that was supposed to be removed. However, it was left in the game by accident. Designer Yoshihisa Tsuda got in trouble with Keiji Inafune for the mistake, and yet the splash jump remained in Mega Man X3.[2]

References[]

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