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Unless stated otherwise, data on this page is from the Nintendo/Famicom version of Mega Man. Values from Mega Man: The Wily Wars and Mega Man Powered Up may vary.
Description/background information of an enemy or boss.
Points:
The amount of points the player can receive from destroying an enemy or boss.
Health Points:
Lists the amount of HP an enemy has based on the amount of hits it takes from default Mega Buster shots. Projectiles fired from enemies or bosses that can be destroyed and other parts of a boss are also listed. Bosses with a health meter will always have an HP value of 28.
Attack Damage:
Amount of damage Mega Man takes in bars of health.
Special Weapon:
The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness:
The Weapon that will cause the most damage against a boss in units (may also cause a weakness reaction, such as becoming stunned). For enemies, it will be the Weapon that takes the least amount of shots to destroy.
A security guard enemy that fires a single shot at Mega Man. It will detach from its body and follow Mega Man if he tries to get around him or if he only shoots the torso. It will immediately take its torso off in Powered Up.
An industrial bomb enemy that flies towards Mega Man and blows up when its destroyed and the explosion can damage Mega Man. The original flies in a wave-like form while the Powered Up version flies straightforward.
A low-lying, spinning enemy that travels back and forth on a surface to collide with Mega Man. They speed up when Mega Man is on the same elevation and don't die from a Mega Buster shot.
A cutter-based enemy that is only in Cut Man's Stage and leap from the Super Cutter generators toward Mega Man. They bounce on the floor for a while in Powered Up as well.
A pillar of fire that rises up and down. Can be turned into a harmless platform by freezing it with Ice Slasher. Located in Fire Man's Stage and Wily Castle 1.
Spikes that kill Mega Man instantly. Have strange hit boxes and can kill if the player touches the side of them. They kill Mega Man even if he has invincibility frames in the original Mega Man.
A mallet only in Powered Up! that cannot hurt Mega Man, but it does act as a platform that Mega Man can use for gaining items. It can crush Mega Man though if he's in the wrong spot.
A platform on tracks that appears in Guts Man's Stage and Wily Stage 4. When there is a slimmer piece of track that it goes over, the platform will retract itself and Mega Man can fall off.
Originally created by Dr. Light to be a timber-felling robot for the lumber industry. He can fire his Rolling Cutter toward Mega Man and it will always go back to him.
Originally a civil engineering robot created by Dr. Light for land reclamation and construction. He will either jump and cause an earthquake or a block will drop to him and he will use his Super Arm to throw it at Mega Man.
Built by Dr. Light to be impervious to sub-zero temperatures, he was originally used for Antarctic exploration and later worked in a cold storage warehouse. He can jump and fire 3 Ice Slashers upwards and downwards.
Created by Dr. Light for mining and construction purposes, as well as to blast away debris so that land could be cleared for construction projects. He can jump and throw his Hyper Bomb in hopes of hitting Mega Man.
Previously worked at a waste management facility, he is able to wield flames that can reach 7000-8000 degrees.[1] He runs across the screen occasionally shooting waves of fire at Mega Man that leave a flame on the ground.
Built by Dr. Light to control electrical operations, Elec Man previously managed a power plant facility. He runs and jumps quickly around the room, occasionally stopping to fire a Thunder Beam.
A large robot consisting of a large yellow blob, that can dismantle himself and cross an area to attack Mega Man, as well as being able to fire a couple shots directly at Mega Man from its eye, which is its only weak point.
In the original Mega Man, CWU-01P's are seven aquatic robots encased in protective bubbles. In Powered Up!, there is only one CWU-01P with the ability to reform its bubble multiple times. They fire tiny projectiles towards Mega Man while scaling around the room in varying speeds.
Dr. Wily's first attack vehicle that is actually supposedly unfinished. It fires a lobbing shot at Mega Man while going back and forth. The only weak point is the large cannon in the front that fires the shots.
A damaged version of the Wily Machine 1. Dr. Wily is now revealed and the cannon has been destroyed, but a new one is in its place that fires spiraling shots at Mega Man.
A bat enemy originally appearing in Mega Man 2. They hang from a ceiling invulnerable to all damage before revealing itself and flying towards Mega Man.
A shooting enemy that originates from Mega Man 2. It fires a lobbing shot in a high arc or a low arc, and it changes if it fired 5 shots from a certain arc.
One of Dr. Wily's robot's trying to pose as the real Mega Man. He only appears when playing as a Robot Master in their own stage, and tries to convince them to join Wily.