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BattleMemory

Battle Memory screen.

Battle Memory (バトルメモリー Batoru Memorī) is a feature from OVER-1 in the game Rockman ×over. OVER-1 can increase his health, attack and defense by equipping Battle Memory chips, but he is limited to five of them (the total varies depending of his armor). Also, each chip has a cost to be equipped, and the total can't pass the limit. The cost limit can be increased when OVER-1's level increases. Battle Memory can be obtained by defeating enemies, bought in the shop, or in special events.

Details[]

  • Color - Each card has one of five colors that represent its element: White for Battle Memory with no element, red for Fire, blue for Water and Ice, green for Wind and Wood, and yellow for Elec.
  • Rarity - The Battle Memory's rarity to obtain. There are seven types of rarity: Normal (1 star, the easiest to obtain), Normal+ (2 stars), Rare (3 stars), Rare+ (4 stars), SuperRare (5 stars), SuperRare+ (6 stars) and Special (event only, with "SPECIAL" written on them).
  • Cost - The Battle Memory's cost to be equipped.
  • Level - All Battle Memory cards start out at Level 1, and the player can level them up to increase their HP, ATK and DEF stats.
  • HP - The amount of HP the Battle Memory increases.
  • ATK - The amount of Attack increased.
  • DEF - The amount of Defense increased.
  • Skill - Some Battle Memory cards have addition effects that can be triggered during the game. Below is a list of the Skills.
ATK↑α Increases Attack power.
ATK↑β Increases Attack power of all allies.
ATK↑Σ Increases Attack power when HP is high.
ATK↑Ω Increases Attack power when HP is half.
ATK↑μ Increases Attack power when HP is low.
ATK↓ Reduces the Attack power of enemies.
DEF↑α Increases Defense.
DEF↑β Increases Defense of all allies.
DEF↑Σ Increases Defense when HP is high.
DEF↑Ω Increases Defense when HP is half.
DEF↑μ Increases Defense when HP is low.
DEF↓ Reduces the Defense of enemies.
C Increases the power of the Charge Shot.
C Increases the power of the Charge Shot from all allies.
C Increases the power of the Charge Shot when HP is high.
C Increases the power of the Charge Shot when HP is half.
C Increases the power of the Charge Shot when HP is low.
C Charge becomes easier to build up.
C Charge of all allies becomes easier to build up.
HEALα A small amount of HP is recovered every turn.
HEALβ Recover all allies?
HEAT A small amount of enemy HP is reduced every turn.
WET Enemy skill will not work for a few turns.
SHOCK Enemy attack will be disabled, but only one time.
SLOW Enemy attack becomes slow.

List of Battle Memory[]

X8NavigatorAlertIconEdit This section requires expansion.
NOTE: This list is incomplete, missing more than half of the Battle Memory.

This is a list of Battle Memory cards that appear in the game, with their initial stats upon obtaining them (Level 1) displayed.

Rockman series[]

Name Translation Color Rarity Cost HP ATK DEF Skill
ブンビーヘリ Bunby Heli Green Normal 2 121 21 31 None
エレキン Elec'n Yellow Normal 2 81 36 39 None
チャンキー Changkey Red Normal 2 79 55 31
メットール Metall White Normal 2
くっつきスージー Adhering Suzy Yellow Normal 2 76 46 42
ペペ Pepe Blue Normal 2 119 27 37
スナイパージョー Sniper Joe White Normal+ 4
ファイヤーマン Fire Man Red Rare
ガッツマン Guts Man Green Rare 3 132 36 33 ATK↓
アイススラッシャー Ice Slasher Blue Rare 6 115 39 58 WET
ローリングカッター Rolling Cutter Rare 4 104 40 50
ギャラクシーマン Galaxy Man White Rare 5 118 52 48 C.Boost
ロックマン Rockman White Special 5 108 70 70 C.BOOSTα
8bit ロックマン 8bit Rockman White Special
(We are ROCK-MEN! 2)[1]
(Valid until April 1, 2013)
ライト博士
(Right Hakase)
Dr. Right White Special
(AppBank Store)
(Valid until February 28, 2013)

Rockman X series[]

Name Translation Color Rarity Cost HP ATK DEF Skill
アメンホッパー Amenhopper Blue Normal 1 102 23 43
ディグレイバー Dig Labour Red Normal 1 87 53 24
ホタリオン Hotarion Yellow Normal 4
メタルウィング Metal Wing Yellow Normal 1 62 50 45
オールドロボット Old Robot Yellow Normal 2
プランティーアイアーム Planty Iworm Green Normal 1 135 25 29 None
レイビット Ray Bit White Normal 1 105 35 35 None
トンボット Tombot Yellow Normal 2 100 43 21
ダイナモ Dynamo Green Normal+ 3 79 49 44
ダークネイド・カマキール Darkneid Kamakil Green Rare 4 124 53 55 DEF↑α
スティング・カメリーオ Sting Chameleon Red Rare 3
ブーメル・クワンガー Boomer Kuwanger Green Rare+
アイシー・ペンギーゴ Icy Penguigo Blue Rare+ 6 115 34 57 SHOCK
エックス X
(Mega Man X4 art)
White SuperRare
エックス&ゼロ X & Zero White Special 5 147 49 33 SLOW
VAVAライドアーマー VAVA Ride Armor White Special
(Dengeki Game Appli)[2]
(Valid until December 2012)
ゼロ Zero White Special
(Rockman Holic)[1]
(Valid until April 1, 2013)
ソードエックス Sword X White Special
(Famitsu App No. 005)
(Valid until February 18, 2013)
エックス X (Mega Man X: Command Mission) White Special 7 181 70 69 C.ATKα

Rockman Zero series[]

Rockman ZX series[]

Name Translation Color Rarity Cost HP ATK DEF Skill
ガーディアン達 Guardians White Normal 2
プロテクタス・ザ・ゴアロイド Protectos the Goreroid Yellow Normal 2 89 24 52 None
フィストレオ・ザ・プレデトロイド Fistleo the Predatoroid Red Normal+ 3 114 39 43 C.ATK↑Σ
モデルFX(ヴァン) Model FX (Vent) Red Special
(Appli Style Vol. 12)
(Valid until February 9, 2013)

Rockman DASH series[]

Name Translation Color Rarity Cost HP ATK DEF Skill
双子 Twins Yellow Normal 3 72 53 43 ATK↑α
マチルダ Matilda White Rare+ 5 120 57 36 DEF↑Σ
ロール Roll White Rare+ 4 98 66 46 ATK↑Σ
トロン Tron White Rare+ 4 102 57 49 C.BOOSTα
ロール Roll
(With Data)
White SuperRare

Rockman.EXE series[]

Japanese name English name Color Rarity Cost HP ATK DEF Skill
ドリクロール
(Dorikurōru)
Drixol White Normal 2 97 37 33
ハットマン HatMan Normal 2 99 30 35
パララ&リモコゴロー
(Parara & Rimokogorō)
Twisty & Remobit Yellow Normal 3
ボルケルギア
(Borukerugia)
VolGear Normal 3
ビート Beat Normal+ 2 106 44 26 DEF
フレイボー
(Fureibō)
Flamey Red Normal+ 3 96 36 38 ATK
パラボール
(Paraball)
Eleball Normal+ 3 96 30 47 ATK
エビロン
(Epiron)
Shrimpy Blue Normal+ 3 62 54 52 ATK
ウドノート
(Udonōto)
WuNote Green Normal+ 1 74 65 27
エレキ伯爵
(Ereki Hakushaku)
Count Zap Yellow Rare 3 36 67 67 ATK
大山デカオ
(Ōyama Dekao)
Dex Oyama White Rare 4 87 53 41 C.ATK↑α
ヒートブラザー Heat Brother Red Rare
火野ケンイチ
(Hino Ken'ichi)
Mr. Match Red Rare 4 90 59 32 ATK↑Σ
サロマ
(Saroma)
Sal Green Rare 4 141 31 26 DEF
ウッドブラザー Wood Brother Green Rare 4 95 30 60 C.ATK↑Ω
アクアクロス Aqua Cross Blue Rare+ 5 138 50 35 DEF↑α
アクアガッツ Aqua Guts Blue Rare+ 4 122 45 37 DEF↑Ω
アクアソウル Aqua Soul Blue Rare+ 4 142 43 36 C.ATK↑μ
エレキクロス Elec Cross Yellow Rare+ 5 115 61 43 C.BOOSTα
エレキガッツ Elec Guts Yellow Rare+ 4 135 45 35 C.ATK↑Ω
ファイヤソウル Fire Soul Red Rare+ 4 89 77 49 Def↑Σ
ヒートガッツ Heat Guts Red Rare+
桜井メイル
(Sakurai Meiru)
Mayl Sakurai White Rare+ 6 86 55 57 DEF↓
テングクロス Tengu Cross Green Rare+ 5 76 47 90 DEF↑α
トードソウル Toad Soul Blue Rare+ 5 140 57 27 C.ATK↑α
トマホーククロス Tomahawk Cross Green Rare+ 5 113 56 47 C.ATK↑α
ウインドソウル Wind Soul Green Rare+ 4 109 46 66 DEF↑Σ
ウッドガッツ Wood Guts Green Rare+ 4 124 50 39 DEF↑Ω
エレキビースト Elec Beast Yellow SuperRare
ヒートビースト Heat Beast Red SuperRare
光博士
(Hikari Hakase)
Dr. Hikari White SuperRare+
金のプログラムくん
(Kin no Puroguramu-kun)
Golden Mr. Prog White Special 7 111 67 71 C.BOOSTα
スパークマン SparkMan Yellow Special
(スマホGameR Vol. 1)
(Valid until March 17, 2013)

Shooting Star Rockman series[]

Japanese name English name Color Rarity Cost HP ATK DEF Skill
牛島ゴン太
(Ushijima Gonta)
Bud Bison Red Normal+ 3 59 58 59
アイスペガサス Ice Pegasus Blue SuperRare
ブラックエース Black Ace White SuperRare+
ロックマン Mega Man White SuperRare+
ロックマン Mega Man
(With Pegasus Magic)
Blue SuperRare+

Rockman ×over and collaborations[]

Name Translation Color Rarity Cost HP ATK DEF Skill
OVER-1 OVER-1 White Special
(Famitsu App No. 004)[3]
(Valid until January 28, 2013)
カリンカ Kalinka White Special
(Capbon Vol. 5)
(Valid until December 19, 2013)
6

See also[]

References[]


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