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A list of enemies and bosses appearing in Mega Man X8. Clicking on a characters name will take you to its individual page.

Enemies[]

Batton Bone S
Batton Bone S
Small bat-like Mechaniloids that act as aerial obstacles.
Health Points
3
Attacks
Contact (2 DMG)
Stages
Noah's Park, Inferno, Primrose, Pitch Black
Bindholder
Bindholder
Slow-moving hovering Mechaniloids surrounded by an energy field that can capture and restrain the player on contact. Tag Assist is necessary to break free.
Health Points
2
Attacks
Capture Field (4 DMG, plus an additional 1 DMG for every 1/2 second held)
MAME-Q Upgrade
Speed x2
Stages
Booster Forest, Pitch Black, Jakob
Bombee
Bombee
Small bee-like Mechaniloids that wait until their target comes close, then quickly dive in to sting.
Health Points
2
Attacks
Contact (2 DMG)
Stages
Noah's Park, Jakob
Bustard
Bustard
Bipedal missile launcher Mechaniloids that attack by firing three missiles at the player when they've come moderately close.
Health Points
12
Attacks
Contact (4 DMG), Triple Missile (4 DMG)
MAME-Q Upgrade
Homing Missles, Speed x1.5
Stages
Noah's Park, Primrose
Crab-K
Crab-K
Crab-like patrol Mechaniloids. There small size allows them to easily slip under normal shots.
Health Points
3
Attacks
Contact (2 DMG)
Stages
Noah's Park
Dragon-Q
Dragon-Q Hard diffculty
The eight and final VR test. A MAME-Q piloting a large, slowly-rotating dragon-like machine that must be destroyed piece by piece.
Health Points
32 (core), 32 (head), 32 (rear), 12 (weapons), 6 body segments
Attacks
Contact (4 DMG), Core Blast Shot (6 DMG), Gear Pulse (6 DMG), Flame Thrower (4 DMG), Vulcan Shot (2 DMG), Laser (4 DMG), Bazooka Shell (4 DMG)
Stages
Troia Base
Fla-Q
Fla-Q
A security MAME-Q that mainly floats about and lights up when the player comes close.
Health Points
4
Attacks
Contact (4 DMG)
Stages
Pitch Black
Flight-Q
Flight-Q
The second Troia Base VR test. Its attacks change depending on the test difficulty level.
Health Points
32
Attacks
Contact (2 DMG), 5-Way Shot (2 DMG, middle test only), Missile (4 DMG, hard test only)
Stages
Troia Base
Float Gunner
Float Gunner
A hovering cannon that can attack from any angle.
Health Points
6
Attacks
Contact (2 DMG), 2-Way Shot (2 DMG)
Hard Mode
Laser (4 DMG)
MAME-Q Upgrade
3-Way shot
Stages
Noah's Park, Booster Forest, Inferno, Pitch Black
Formation-Q
Formation-Q
The first Troia Base VR test. These MAME-Q's appear on screen in groups of five in a set repeating pattern in different formations.
Health Points
1
Attacks
Contact (2 DMG)
Stages
Troia Base
Ghost-Q
Ghost-Q
The third VR test. A single MAME-Q that warps around a room with moving platforms and a bottomless pit. Its attacks and room layout depend on the test current difficulty.
Health Points
32
Attacks
Contact (2 DMG), Shell (2 DMG, middle and hard test only), Shot (2 DMG, hard test only)
Stages
Troia Base
Golem
Golem
Mass-produced Ride Armors piloted by Guardroids. Can deliver powerful punches. The armor can be commandeered if the pilot is destroyed.
Health Points
32
Attacks
Contact (6 DMG), Mega-Blow (6 DMG), Meteo-Blow (6 DMG)
MAME-Q Upgrade
Reduces Meteo-Blow charge and will only use that attack.
Stages
Booster Forest
Guard Generator
Guard Generator
A stationary defensive machine that can teleport in enemy attack units or attack by launching purple spheres into the air.
Health Points
16
Attacks
Contact (2 DMG), Launch Shot (2 DMG)
Stages
Noah's Park, Metal Valley
Guardroid
Guardroid
Mass-produced, general-purpose Reploid soldiers encountered in many areas. May use a shield to deflect attacks.
Health Points
8
Attacks
Contact (4 DMG), Shot (2 DMG), Bomb (2 DMG, blast 4 DMG), Saber (4 DMG)
DNA
Can transform into a Guardroid.
Hard Mode
Shortened opening between attacks.
Stages
Inferno, Pitch Black, Jakob, Sigma Palace
Guardroid σ
Guardroid σ
A type of Guardroid appearing in Sigma Palace that copies Sigma, and attacks with sword slashes or by firing three projectiles. Some of them use a barrier for defense.
Health Points
24
Attacks
Contact (6 DMG), Blade (8 DMG), 3-Way Shot (4 DMG)
Hard Mode
Shortened opening between attacks.
Stages
Sigma Palace
Guardroid COM
Guardroid COM
Blaster-carrying Guardroids summoned when intruders are caught in the searchlights of the stage Pitch Black.
Health Points
8
Attacks
Contact (4 DMG), Shot (2 DMG)
DNA
Can transform into a Guardroid.
Hard Mode
Shortened opening between attacks.
Stages
Pitch Black
Guardroid FIG
Guardroid FIG
Saber-wielding Guardroids summoned when intruders are caught in the searchlights of the stage Pitch Black.
Health Points
12
Attacks
Contact (4 DMG), Saber (4 DMG)
DNA
Can transform into a Guardroid.
Hard Mode
Shortened opening between attacks.
Stages
Pitch Black
Guardroid FLY
Guardroid FLY
Guardroids equipped with jetpacks allowing them limited flight capabilities.
Health Points
8
Attacks
Contact (4 DMG), Bomb (2 DMG, blast 4 DMG)
DNA
Can transform into a Guardroid.
Hard Mode
Shortened opening between attacks.
Stages
Jakob
Guardroid HIG
Guardroid HIG
Guardroids equipped with heavy firepower. May use a shield to deflect attacks.
Health Points
12
Attacks
Contact (4 DMG), Bazooka (4 DMG), Missile (4 DMG), Flamethrower (4 DMG), Liquid Nitrogen (4 DMG)
DNA
Can transform into a Guardroid.
Hard Mode
Shortened opening between attacks.
Stages
Booster Forest, Inferno, Sigma Palace
Guardroid KNI
Guardroid KNI
High-ranking Guardroids assigned to protect the Jakob project. May use a shield to deflect attacks.
Health Points
12
Attacks
Contact (4 DMG), Bazooka (4 DMG), Missile (4 DMG)
DNA
Can transform into a Guardroid.
Hard Mode
Shortened opening between attacks.
Stages
Jakob
Guardroid LIG
Guardroid LIG
Guardroids given sentry duty. May use a shield to deflect attacks.
Health Points
10
Attacks
Contact (4 DMG), Bomb (2 DMG, blast 4 DMG), Saber (4 DMG), Laser (4 DMG)
DNA
Can transform into a Guardroid.
Hard Mode
Shortened opening between attacks.
Stages
Inferno, Pitch Black, Jakob, Sigma Palace
Guardroid VR
Guardroid VR
Virtual Guardroids equipped with jetpacks that appears in the seventh virtual reality test. A single hammer-wielding Guardroid VR appears for Easy level tests. It is joined by a Vulcan-carrying Guardroid VR during Middle and Hard tests.
Health Points
32
Attacks
Contact (6 DMG), Hammer (6 DMG), Vulcan (2 DMG)
Hard Mode
Shortened opening between attacks.
Stages
Troia Base
Jumping-Q
Jumping-Q
The fourth Troia Base VR test. A MAME-Q jumps out of bottomless pits in a room with three spinning gear platforms. In the medium and hard test, there will be a pair with the ability to shoot.
Health Points
32
Attacks
Contact (2 DMG), Shot (2 DMG)
Stages
Troia Base
Kelpie
Kelpie
High-speed hover bikes piloted by Guardroids. Attack by ramming into their targets from different angles.
Health Points
1 (front attack types), 2 (rear attack types)
Attacks
Contact (4 DMG)
Stages
Central White
Land Torpedo
Land Torpedo
Piranha-like Mechaniloids that attack by leaping from the water.
Health Points
2
Attacks
Contact (2 DMG)
Stages
Noah's Park
MAME-Q
MAME-Q
The base body for all Q-type Mechaniloids. Can power-up other Mechaniloids by attaching to them.
Health Points
4
Attacks
Contact (2 DMG)
Hard Mode
Actively attacks player.
Stages
Noah's Park, Metal Valley, Central White, Pitch Black, Booster Forest
Megabyoall
Megabyoall
Indestructible patrol Mechaniloids capable of traveling on walls and ceilings. Stunned by attacks.
Health Points
N/A
Attacks
Contact (4 DMG)
MAME-Q Upgrade
Speed x2
Stages
Booster Forest, Pitch Black, Inferno
Metall
Metall
Construction-worker Mechnaniloids existing since pre-Reploid days. Invincible while ducked under their helmet.
Health Points
3
Attacks
Contact (2 DMG), Shot (2 DMG)
Hard Mode
Faster recovery from Guard Break.
MAME-Q Upgrade
3-Way Shot
Stages
Noah's Park, Metal Valley
Metall Army
Metall Army
Metalls adapted for military use. Invincible while ducked under their helmets.
Health Points
3
Attacks
Contact (2 DMG), Shot (2 DMG)
Hard Mode
Faster recovery from Guard Break.
MAME-Q Upgrade
3-Way Shot
Stages
Booster Forest
Metall GM
Metall GM
Metalls equipped with noctovision equipment. Invincible while ducked under their helmets.
Health Points
3
Attacks
Contact (2 DMG), Shot (2 DMG)
Hard Mode
Faster recovery from Guard Break.
MAME-Q Upgrade
3-Way Shot
Stages
Pitch Black
Metall Ride
Metall Ride
Mets piloting a special mining Ride Armor designed specifically for Metalls. The Metall may drop unharmed if the armor is destroyed.
Health Points
12
Attacks
Contact (4 DMG), Bolt Shot (2~4 DMG)
Stages
Metal Valley
Moledig
Moledig
Public service construction Mechaniloids. They charge up and use their shovels to hurls rocks at enemies.
Health Points
16
Attacks
Contact (6 DMG), Sandsplash (4 DMG)
Hard Mode
Double Sandsplash, and faster recovery from Guard Break.
MAME-Q Upgrade
Charge time halved.
Stages
Booster Forest, Metal Valley
Protectoral
Protectoral
Floating cannons protected by a large indestructible shield. Must lift the shield to attack. Vunerable from behind.
Health Points
4
Attacks
Contact (4 DMG), Shot (2 DMG)
Hard Mode
Faster recovery from Guard Break.
Stages
Noah's Park, Primrose
Queen Bombee
Queen Bombee
Giant Bombees designed to guard installations. Can release smaller bees to attack when playing on Hard difficulty.
Health Points
16
Attacks
Contact (4 DMG), 5-Way Stinger Shot (2 DMG)
Hard Mode
Princess Bee (4 DMG)
Stages
Noah's Park
Ravemanta
Ravemanta
A large aircraft Mechaniloid, shaped like a manta ray. Encountered twice as a sub-boss in the stage Central White.
Health Points
64 (1st encounter), 96 (2nd encounter)
Attacks
Contact (8 DMG), Shot (4 DMG)
Stages
Central White
Rolleroid
Rolleroid
Reploids equipped with tread-feet that allows them to travel safely over deadly spikes.
Health Points
8
Attacks
Contact (4 DMG), 3-Way Reflect Shot (2 DMG)
DNA
Can transform into a Rolleroid.
Stages
Primrose
Scale-Q
MAME-Q
The fifth Troia Base VR test. A massive MAME-Q that gets smaller and faster as it receives damage.
Health Points
32
Attacks
Contact (2 DMG), Relect Shot (2 DMG, middle and hard tests), Earthbreak Shot (2 DMG, hard test only)
Stages
Troia Base
Scorpy-Q
Scorpy-Q
The sixth VR test. A MAME-Q controlling a scopion-like contraption that tries to force the player agaisnt a spiked wall.
Health Points
32
Attacks
Contact (2 DMG), Relect Shot (2 DMG, middle and hard tests), Laser (4 DMG, hard test only)
Stages
Troia Base
Shou-Q
Shou-Q
MAME-Qs that appear in pairs with an arc of electricity between them. Destroying one cancels the electric beam.
Health Points
1 (Central White), 4 (Jakob)
Attacks
Contact (2 DMG, 4 in Jakob)
Electric Shock (2 DMG, 4 in Jakob)
Stages
Central White, Jakob
Siren-Q Attacker
Siren-Q Attacker
Security attack units summoned by Siren-Q Watchers if an intruder wanders into their search beam.
Health Points
4
Attacks
Contact (2 DMG)
Stages
Pitch Black
Siren-Q Watcher
Siren-Q Watcher
MAME-Qs equipped with infra-red search beams. Sounds an alarm and calls in Siren-Q Attacker units if it detects an intruder.
Health Points
9
Attacks
Contact (2 DMG)
Stages
Pitch Black

Bosses[]

References[]

  • Sepelak, Greg (2004). Mega Man X8 Official Strategy Guide. pgs.20-95 (bosses) & 102-110 (enemies). BradyGAMES Publishing. (For HP, attack names and damage values.)



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