MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
Register
Advertisement

List of enemies from Mega Man X6

Enemy table guide[]

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of HP an enemy has.

X (All Forms):
LVL 1 shots: 3 Damage
LVL 2 shots: 7 Damage

Unarmored X
LVL 3 Shots: 15 Damage
Saber Slash: 4 Damage every 6 frames (8-12 total)

Falcon Armor:
LVL 3 shots: 15 Damage.
Saber Slash: 4 Damage every 6 frames (8-12 total)
Flight: 1 Damage every 5 frames
Giga Attack: 4 Damage per bolt.

Blade Armor:
LVL 3 Shots: 5 Damage, then +1 Damage every 9 frames (15 total)
Uncharged Slash: 4 Damage every 6 frames (8-12 total)
Charged Slash: 3-4 Damage (range based) every few frames (6-13 total)
Mach Dash: 3 Damage
Giga Attack: 8 Damage every 6 frames (56 total—less if too close)

Shadow Armor:
Shadow Buster: 4 Damage
Shadow Saber (Uncharged): 4 Damage
Shadow Saber (Charged): 15 Damage every 6 frames (285 total—kills all)
Giga Attack: 8 Damage every few frames (192 total—kills all)

Ultimate Armor:
LVL 3 shots (Ultimate Buster): 16 Damage, then +1 Damage a hit (26 total)
Nova Strike: 32 Damage every 5 frames (160 total—kills all)

Zero (all his attacks can strike multiple times, if positioned right):
1st Slash: 4 Damage (doesn't trigger invincibility frames)
2nd Slash: 6 Damage (doesn't trigger invincibility frames)
3rd Slash: 4 Damage every 6 frames
Other Slashes: 4 Damage every 6 frames
Z-Buster: 4 Damage a frame (4 total if far away, 28 total if close)

Special weapon damage is listed in the tables below for both characters

Note: These numbers only apply to regular enemies. Bosses take less.
Attack Damage: Attack damage that the two characters take.
Damage is cut in half by Shock Buffer, Black Zero, and all of X's Armors
They start with 32 HP, and get +2 from every Heart tank & "Weapon + Life" option (up to a max of 64).
Weakness: --


X's Special Weapons ("Frames" are 1/60th of a second)[]

Graphic Weapon Boss Normal Version Charged Attack
X6-YammarOption-AllArmors X6-Icon-X-YammarOption1 Yammar Option Commander Yammark 4 Damage via pellets,
5 Damage via contact.
6 Damage via pellets,
5 Damage via contact.
X6-GroundDash-AllArmors X6-Icon-X-GroundDash1 Ground Dash Ground Scaravich 6 Damage 8 Damage
X6-MagmaBlade-AllArmors X6-Icon-X-MagmaBlade1 Magma Blade Blaze Heatnix 4 Damage every 6 frames from up close

6 Damage from afar

6 Damage per fireball
X6-IceBurst-AllArmors X6-Icon-X-IceBurst1 Ice Burst Blizzard Wolfang 4x2 Damage from block,
3 Damage per shard
(3-20 total)
6 Damage per icicle
X6-MeteorRain-AllArmors X6-Icon-X-MeteorRain1 Meteor Rain Rainy Turtloid 5 Damage a bubble 6 Damage a bubble
X6-MetalAnchor-AllArmors X6-Icon-X-MetalAnchor1 Metal Anchor Metal Shark Player 6 Damage every 10 frames 6 Damage every 4 frames
X6-GuardShell-AllArmors X6-Icon-X-GuardShell1 Guard Shell Shield Sheldon 6 Damage (deflection) 8 Damage per pellet
X6-RayArrow-AllArmors X6-Icon-X-RayArrow1 Ray Arrow Infinity Mijinion 4 Damage 8 Damage

Zero's Techniques ("Frames" are 1/60th of a second)[]

Image Technique Boss Description
Y
X6-Icon-Zero-YammarOption Yammar Option Commander Yammark 4 Damage via pellets,
5 Damage via contact.

↑ + Special to summon,
then just Special to shoot.
H
X6-Icon-Zero-Hyourouga Hyoroga
"Arctic Wolf Fang"
Blizzard Wolfang 6 Damage per icicle

↑ + Jump (giant leap)
Cling ceiling + Attack (drop icicles)
S
X6-Icon-Zero-Shouenzan Shoenzan
"Rising Flame Pyre"
Blaze Heatnix 6 Damage every 6 frames (24 total)

↑ + Attack
R
X6-Icon-Zero-Rakukoujin Rakukojin
"Falling Steel Blade"
Metal Shark Player 8 damage every 9 frames via sword,

6 Damage every 4 frames via anchor.

Air ↓ + Attack

S
X6-Icon-Zero-Sentsuizan Sentsuizan
"Cyclone Guillotine"
Ground Scaravich 8 Damage every 4 frames (48 total)

Air ↑ + Attack
E
X6-Icon-Zero-Ensuizan Ensuizan
"Spinning Water Saw"
Rainy Turtloid 4x2 Damage
↓ + Special
G
X6-Icon-Zero-GuardShell Guard Shell Shield Sheldon Infinite Damage if it's inside the enemy (slash)
6 Damage (deflection)

Select from the menu
(switch back to Z-Saber first if needed)
R
X6-Icon-Zero-Rekkouha Rekkoha
"Supreme Lightning"
Infinity Mijinion 8 Damage every few frames (64 total)

R2


Enemies[]

BattonBoneB81
Batton Bone B81
Health Points: 3
Attack Damage: Easy: 2 (contact), 3 (Bomb)
Normal: 3 (contact), 5 (Bomb)
Xtreme: 3 (contact), 6 (Bomb)
Mmx4octopusbatterysprite
Blast Raster
Health Points: 4
Attack Damage: Easy: 2 (all attacks)
Normal: 3 (all attacks)
Xtreme: 3 (all attacks)
X6Catapiride
Caterpiride
Can ride on it when it's crawling
Any attack will make it temporarily hide in its shell.
Health Points: 12
Attack Damage: Easy: 3 (contact), 4 (crush)
Normal: 4 (contact), 4 (crush)
Xtreme: 5 (contact), 4 (crush)
X6 Guardian
Guardian
Outer shield stops all attacks.
Health Points: 6
Attack Damage: Easy: 2 (pellets), 4 (contact)
Normal: 3 (pellets), 6 (contact)
Xtreme: 3 (pellets), 7 (contact)
X4 Death Guardian
Death Guardian
Outer shield stops all attacks.
Health Points: 6
Attack Damage: Easy: 2 (pellets), 5 (contact)
Normal: 3 (pellets), 7 (contact)
Xtreme: 3 (pellets), 8 (contact
X5 Giga Death B
Giga Death B
Health Points: 30
Attack Damage: Easy: 3 (contact), 3 (missiles), 4 (cannon)
Normal: 4 (contact), 5 (missiles), 6 (cannon)
Xtreme: 5 (contact), 6 (missiles), 7 (cannon
Mmx6 ground sniper
Ground Sniper
Health Points: 8
Attack Damage: Easy: 3 (all attacks)
Normal: 4 (all attacks)
Xtreme: 5 (all attacks
Mmx6-group jet
Group Jet
Health Points: 4
Attack Damage: Easy: 3 (all attacks)
Normal: 4 (all attacks)
Xtreme: 5 (all attacks)
X5 Hover Gunner
Hover Gunner
Health Points: 5
Attack Damage: Easy: 2 (all attacks)
Normal: 3 (all attacks)
Xtreme: 3 (all attacks)
Junkroid
Junkroid
Health Points: 12
Attack Damage: Easy: 1 (fireball), 3 (contact)
Normal: 1 (fireball), 4 (contact)
Xtreme: 1 (fireball), 5 (contact)
X6 Killer Moth
Killer Moth
Health Points: 8
Attack Damage: Easy: 3 (all attacks)
Normal: 4 (all attacks)
Xtreme: 5 (all attacks)
Mmx6-drill
Meta Dridler
Immune to all attacks
Health Points: N/A
Attack Damage: Easy: 6 (contact)
Normal: 8 (contact)
Xtreme: 10 (contact
Mmx6-enemy2
Meta Wheel F
Immune to all but Beam Saber attacks, the Rekkoha, and the Blade Armor's Mach Dash.
Health Points: 32
Attack Damage: Easy: 3 (contact)
Normal: 4 (contact)
Xtreme: 5 (contact)
X6 Metall T
Mettaur D2
Becomes immune to damage during the time it hides in its shell.
Health Points: 3
Attack Damage: Easy: 1 (contact), 1 (pellets)
Normal: 1 (contact), 2 (pellets)
Xtreme: 1 (contact), 2 (pellets)
X6 Mondo Bando
Monbando
Will not use punches on X, nor missiles on Zero.
Health Points: 32
Attack Damage: Easy: 3 (ground pound), 3 (missile), 6 (punch), 4 (contact)
Normal: 4 (ground pound), 4 (missile), 8 (punch), 6 (contact)
Xtreme: 5 (ground pound), 5 (missile), 10 (punch), 7 (contact)
Nightmare sprite
Nightmare Virus
Will permanently infect injured reploids if allowed.
Will drop Nightmare Orbs upon being slain.
The large orbs give 8 Nightmare Souls—the small ones give 4.
Health Points: Easy: 2
Normal: 10
Xtreme: 18
Attack Damage: Easy: 3 (all attacks)
Normal: 4 (all attacks)
Xtreme: 5 (all attacks)
Nightmare but sprite
Nightmare Bug
Yammar Option is the only way to destroy these.
Otherwise, you can make them leave after a certain number of hits.
Health Points: 8
Attack Damage: Easy: 1 (contact)
Normal: 2 (contact)
Xtreme: 2 (contact)
Weakness: Yammar Option
Nightmare Insect2
Nightmare Insect
Will revive shortly after being slain, unless killed via Yammar Option.
Health Points: 32
Attack Damage: Easy: 2 (larvae), 4 (blades), 6 (contact)
Normal: 3 (larvae), 6 (blades), 8 (contact)
Xtreme: 3 (larvae), 7 (blades), 10 (contact)
Weakness: Yammar Option (No added damage, but it will slay the insect for good)
Shoenzan (8 Damage every 6 frames, but the insect will revive)
NightmareCubesMMX6
Nightmare Cube
Immune to most attacks.
Red & Brown blocks can be destroyed—Purple and Black can only be moved.
Health Points: 8
Attack Damage: Easy: 16 (crush)
Normal: 16 (crush)
Xtreme: 16 (crush)
Weakness: Uncharged Ground Dash & Sentsuizan
Nightmare fire sprite
Nightmare Fire
Will phase through most attacks
Health Points: 8
Attack Damage: Easy: 3 (contact)
Normal: 4 (contact)
Xtreme: 5 (contact)
Weakness: Magma Blade & Shouenzan
Nightmare iron sprite
Nightmare Iron
Immune to most attacks.
Health Points: 16
Attack Damage: Easy: 8 (crush)
Normal: 8 (crush)
Xtreme: 8 (crush)
Weakness: Metal Anchor & Rakukojin
Nightmare laser sprite1
Nightmare Laser
Health Points: N/A
Attack Damage: 1 (on all difficulties)
Nightmare Mirror
Nightmare Mirror
Immune to everything except contact with Guard Shell.
Health Points: 4
Attack Damage: Easy: 4 (contact)
Normal: 6 (contact)
Xtreme: 7 (contact)
Weakness: Guard Shell
Nightmare Rain
Nightmare Rain
Generated by Weather Analyzes.
Cannot be directly destroyed.
Health Points: N/A
Attack Damage: 1 (every three seconds)
Nightmare random sprite
Nightmare Random
Health Points: 8
Attack Damage: Easy: 1 (contact)
Normal: 2 (contact)
Xtreme: 2 (contact)
X6RR1 X6RR2a X6RR3 X6RR4 X6RR5 X6RR6 X6RR7 X6RR8
Reploids
If they are infected, they will despawn when you leave the screen.
Health Points: 13
Attack Damage: Easy: 3 (pellets), 2 (wolf's pellets), 4 (contact)
Normal: 4 (pellets) 3 (wolf's pellets), 6 (contact)
Xtreme: 5 (pellets) 3 (wolf's pellets), 7 (contact)
Sea attacker ST sprite
Sea Attacker ST
Health Points: 6
Attack Damage: Easy: 3 (all attacks)
Normal: 4 (all attacks)
Xtreme: 5 (all attacks)
Totem gate sprite
Totem Gate
Health Points: 16 (each head)
Attack Damage: Easy: 3 (all attacks)
Normal: 4 (all attacks)
Xtreme: 5 (all attacks)
Totem exit sprite
Totem Exit
Health Points: 32
Attack Damage: Easy: 3 (contact)
Normal: 4 (contact)
Xtreme: 5 (contact)
Weather analyze sprite
Weather Analyze
Generates Nightmare Rain.
Invincible until you destroy the nearby Weather Analyze Cores.
Health Points: 32
Attack Damage: 0 (even if you run into it while its barrier is up)
Mmx6 weather analyze core
Weather Analyze Core
There are always 4 of these near each Weather Analyze.
Health Points: 16
Attack Damage: Easy: 3 (contact)
Normal: 4 (contact)
Xtreme: 5 (contact)
X6RR2
Wolfloid
Health Points: 12
Attack Damage: Easy: 3 (contact) 3 (pellets) 2 (breath)
Normal: 4 (contact) 4 (pellets) 3 (breath)
Xtreme: 5 (contact) 5 (pellets) 3 (breath)
Mmm-mmx6worm
Worm Sniper
Health Points: 16
Attack Damage: Easy: 3 (all attacks)
Normal: 4 (all attacks)
Xtreme: 5 (all attacks)

Sub-Bosses[]

X6Illumina
Big G Illumina
Immune to Ray Arrow, Rekkoha, & Falcon Armor Giga Attack.
Only uses Wall Lasers, Sensor Lasers, & Cables the 2nd time.
Health Points: 64
Attack Damage: Easy: 3 (Energy Blasts), 3 (Wall Lasers), 4 (Sensor Lasers), 3 (Cables)
Normal: 4 (Energy Blasts), 4 (Wall Lasers), 6 (Sensor Lasers), 4 (Cables)
Xtreme: 5 (Energy Blasts), 5 (Wall Lasers), 7 (Sensor Lasers), 5 (Cables)
Weakness: Meteor Rain (3-6 Damage with stun)
Charged Ground Dash (8 Damage—no stun)
Charged Metal Anchor (Instant Death)

Ensuizan (4 Damage with stun)
Nightmare Pressure
Nightmare Pressure
Cannot be hurt, except through three purple nodes.
Left attacks do nothing to the right node, and vice versa.
Mines tend to drop closer to the right.
Takes the same damage as a regular enemy from every attack.
Half a second's worth of invincibility frames per hit.
Health Points: 16 apiece (divided across the purple nodes on the drop-down rectangle)
Attack Damage: Easy: 1 (Mines), 3 (Missiles), 4 (Blue Lasers), 8 (Drop-Down Rectangle), 6 (Spikes), ∞ (Press)
Normal: 2 (Mines), 4 (Missiles), 6 (Blue Lasers), 8 (Drop-Down Rectangle), 8 (Spikes), ∞ (Press)
Xtreme: 2 (Mines), 5 (Missiles), 7 (Blue Lasers), 8 (Drop-Down Rectangle), 10 (Spikes), ∞ (Press)
Weakness: Charged Ray Arrow (hits all nodes from both sides)

Rekkoha (hits all nodes from both sides)
Nightmare snake sprite
Nightmare Snake
Immune to Magma Blade & Shoenzan.
Health Points: 32 apiece (divided across all four green lights)
Attack Damage: Easy: 3 (Pellets), 6 (contact)
Normal: 4 (Pellets), 8 (contact)
Xtreme: 5 (Pellets), 10 (contact)
Weakness: Metal Anchor, Ice Burst, Ground Dash,
Charged Meteor Rain & Charged Ray Arrow

Rekkoha

Eight Mavericks[]

BlazeheatnixMMX6
Blaze Heatnix
Immune to Magma Blade shots, Shoenzan, & Rekkoha
Suffers stun even from non-weakness attacks.
Health Points: 48, 48, 52, 56 (depending on level)
Attack Damage: Easy: 3 (contact), 3 (Magma Orb), 3 (Lava Drops), 4 (Heat Wave), 6 (Flame Charge), 12 (Lava)
Normal: 4 (contact), 4 (Magma Orb), 4 (Lava Drops), 6 (Heat Wave), 8 (Flame Charge), 16 (Lava)
Xtreme: 5 (contact), 5 (Magma Orb), 5 (Lava Drops), 7 (Heat Wave), 10 (Flame Charge), 20 (Lava)
Special Weapon: Magma Blade & Shoenzan
Weakness: Ground Dash shots (5-8 Damage with stun)
Charged Ray Arrow (8 Damage—no stun).

Sentsuizan
Wolfang
Blizzard Wolfang
Immune to Ice Burst & Rekkoha.
2 seconds of invincibility when hit by weaknesses other than Charged Ray Arrow.
Health Points: 48, 50, 52, 54 (depending on level)
Attack Damage: Easy: 1 (Small Ice), 3 (contact), 3 (Large Ice), 4 (Icicles), 4 (Phantom Rush)
Normal: 2 (Small Ice), 4 (contact), 4 (Large Ice), 6 (Icicles), 6 (Phantom Rush)
Xtreme: 2 (Small Ice), 5 (contact), 5 (Large Ice), 7 (Icicles), 7 (Phantom Rush)
Special Weapon: Ice Burst & Hyoroga
Weakness: Magma Blade shots (5-8 Damage with stun)
Charged Ray Arrow (8 Damage—no stun).

Shoenzan
CommanderYammarkMMX6
Commander Yammark
Immune to Yammar Option.
2 seconds of invincibility when hit by weaknesses other than Charged Ray Arrow.
Health Points: 32, 38, 44, 48 (depending on level)
Attack Damage: Easy: 1 (all projectiles), 3 (contact)
Normal: 2 (all projectiles), 4 (contact)
Xtreme: 2 (all projectiles), 5 (contact)
Special Weapon: Yammar Option
Weakness: Ray Arrow & Rekkoha
GroundScaravichMMX6
Ground Scaravich
Immune to Ground Dash, Sentsuizan, & Rekkoha
2 seconds of invincibility when hit by Yammar Option.
Health Points: 40
Attack Damage: Easy: 3 (contact), 3 (Small Boulder), 3 ("Hooya!"), 4 (Medium Boulder), 6 (Large Boulder), 12 (Colossal Boulder)
Normal: 4 (contact), 4 (Small Boulder), 4 ("Hooya!"), 6 (Medium Boulder), 8 (Large Boulder), 16 (Colossal Boulder)
Xtreme: 5 (contact), 5 (Small Boulder), 5 ("Hooya!"), 7 (Medium Boulder), 10 (Large Boulder), 20 (Colossal Boulder)
Special Weapon: Ground Dash & Sentsuizan
Weakness: Yammar Option (5-8 Damage with stun)
Charged Ray Arrow (8 Damage—no stun).
Mmx6 infinitymijinion
Infinity Mijinion
Immune to Ray Arrow, Rekkoha, & Falcon Armor Giga Attack.
~2 seconds of invincibility when hit by his weakness.
Each clone has 16 HP.
Any attack that drops him below 100%, 75%, 50%, or 25% HP will spawn clones.
Otherwise, buster shots will not spawn clones—but saber slashes will.
Clones will not attack if they are far enough off-screen.
Bubbles can be scrolled off-screen
Health Points: 48, 52, 54, 56 (depending on level)
Attack Damage: Easy: 3 (Bubbles), 3 (Violet Arrows), 3 (Ground Pound Orbs), 4 (WHOO-HOO!!), 4 (contact), 6 (Sky Arrows)
Normal: 4 (Bubbles), 4 (Violet Arrows), 4 (Ground Pound Orbs), 6 (WHOO-HOO!!), 6 (contact), 8 (Sky Arrows)
Xtreme: 5 (Bubbles), 5 (Violet Arrows), 5 (Ground Pound Orbs), 7 (WHOO-HOO!!), 7 (contact), 10 (Sky Arrows)
Special Weapon: Ray Arrow & Rekkoha
Weakness: Guard Shell deflections
Metalsharkplayer
Metal Shark Player
Immune to Metal Anchor & Rekkoha.
3 seconds of invincibility when hit by weaknesses other than Charged Ray Arrow.
Summons phantoms at half HP or less.
Each phantom has 24 HP.
Health Points: 48, 48, 52, 56 (depending on level)
Attack Damage: Easy: 3 (contact), 3 (Metal Anchor), 3 (Dumpster Swimming), 3 (Ghosts), 6 (Ground Pound)
Normal: 4 (contact), 4 (Metal Anchor), 4 (Dumpster Swimming), 4 (Ghosts), 8 (Ground Pound)
Xtreme: 5 (contact), 5 (Metal Anchor), 5 (Dumpster Swimming), 5 (Ghosts), 10 (Ground Pound)
Special Weapon: Metal Anchor & Rakukojin
Weakness: Meteor Rain (5-8 Damage with stun)
Charged Ray Arrow (8 Damage—no stun)

Ensuizan
Mmx6rainyturtloid
Rainy Turtloid
Immune to Meteor Rain, Ensuizan, & Rekkoha.
2 seconds of invincibility when hit by weaknesses other than Charged Ray Arrow.
Cannot be damaged from the side the shield is facing until the green orbs on his back are destroyed.
Green orbs will respawn shortly after being destroyed.
Health Points: 56, 56, 60, 64 (depending on level)
Attack Damage: Easy: 3 (Bubbles), 3 (Missiles), 4 (contact)
Normal: 4 (Bubbles), 4 (Missiles), 6 (contact)
Xtreme: 5 (Bubbles), 5 (Missiles), 7 (contact)
Special Weapon: Meteor Rain & Ensuizan
Weakness: Ice Burst (5-8 Damage with stun)
Charged Ray Arrow (8 Damage—no stun)

Hyoroga icicles
ShieldSheldonMMX6
Shield Sheldon
Immune to Guard Shell & Rekkoha
Will always teleport when hit by weaknesses other than Charged Ray Arrow.
Will surround himself in energy barriers and collide with you once at 50% HP or below.
Health Points: 32, 36, 40, or 48 (depending on level)
Attack Damage: Easy: 3 (Pellets), 6 (Shell Toss), 7 (contact)
Normal: 4 (Pellets), 8 (Shell Toss), 10 (contact)
Xtreme: 5 (Pellets), 10 (Shell Toss), 12 (contact)
Special Weapon: Guard Shell
Weakness: Metal Anchor (5-8 Damage with stun)
Charged Ray Arrow (8 Damage—no stun)

Rakukojin

Bosses[]

1D-1000
D-1000
The main body and orb are immune to LVL 1 & 2 Buster shots.
8 Damage is dealt when the orb is struck with a LVL 3 shot or saber slash.
The orb does no contact damage.
Will do Blue Pillars at 16 HP or less
The orb is immune to Giga Crush, Flight, & Nova Strike, despite the animations.
Health Points: 32
Falcon Armor:
LVL 3 Shots: 1 DMG, Beam Saber: 1 DMG, Flight: 1 DMG, Giga Attack: 1 DMG
Ultimate Armor:
LVL 3 Shots: 4 DMG, Beam Saber: 1 DMG, Nova Strike: 8 DMG
Attack Damage: Easy: 3 (Orange Orbs), 4 (Blue Pillars), 4 (contact)
Normal: 4 (Orange Orbs), 6 (Blue Pillars), 6 (contact)
Xtreme: 5 (Orange Orbs), 7 (Blue Pillars), 7 (contact)
ZeroNightmare
Zero Nightmare
Standing Slashes & Uncharged Magma Blade (not Air Slashes) will stun him sometimes.
Health Points: 48, 50, 52, or 56 (depending on his Level)
Attack Damage: Easy: 3 (Z-Buster), 7 (contact), 7 (Saber Slash), 7 (Large Saber Wave), 12 (Small Saber Wave)
Normal: 4 (Z-Buster), 10 (contact), 10 (Saber Slash), 10 (Large Saber Wave), 16 (Small Saber Wave)
Xtreme: 5 (Z-Buster), 12 (contact), 12 (Saber Slash), 12 (Large Saber Wave), 20 (Small Saber Wave)
Weakness: Beam Saber (5 Damage—sometimes stun), Charged Ray Arrow (8 Damage)
Rekkoha (8 Damage)
HighMaxMMX6
High Max
(Hidden)
Immune to almost all attacks.
Spams mini "Death Balls" when at 33% HP or less.
Everything except "Sheed" and the mini Death Balls can be avoided by ducking in a corner.
Invincible till stunned by Charge Shots, Zero techniques, or Blade/Shadow Saber edges.
Stunned High Max takes damage from everything except Buster shots, most X-Sabers,
Giga Attacks, Yammar Option pellets, Ice Burst block, Shoenzan, & Rekkoha.
Health Points: 48, 52, 56, or 64 (depending on his Level)
Attack Damage: Easy: 4 ("Sheed"), 6 (contact), 9 ("Death Ball"—All variations)
Normal: 6 ("Sheed"), 8 (contact), 12 ("Death Ball"—All variations)
Xtreme: 7 ("Sheed"), 10 (contact), 15 ("Death Ball"—All variations)
Weakness: Charged Shadow Saber (4 Damage—damages immediately after stun).

Rakukojin (4 Damage—damages immediately after stun).
Z-Buster (8 Damage, but only possible if High Max is as low as can be).
Mmx5dynamosprite
Dynamo
--
Health Points: 50, 58, 62, 66 (depending on his level)
Attack Damage: Easy: 3 (contact), 4 (Beam Saber), 6 (Giga Attack)
Normal: 4 (contact), 6 (Beam Saber), 8 (Giga Attack)
Xtreme: 5 (contact), 7 (Beam Saber), 10 (Giga Attack)
Weakness: Meteor Rain & Ensuizan
NightmareMother
Nightmare Mother
If a box has its eye destroyed, it will keep moving even when the other stops.
The boxes move faster on Xtreme difficulty.
Immune to Magma Blade shots, Meteor Rain, Ray Arrow, Shoenzan, Ensuizan, & Rekkoha.
Health Points: 60, 61, 62, or 63 apiece (depending on its level)
Attack Damage: Easy: 3 (eye contact), 3 (Magma Orbs), 4 (cube contact), 4 (Blue Bullets), 4 (Blue Trails), 6 (Lightning)
Normal: 4 (eye contact), 4 (Magma Orbs), 6 (cube contact), 6 (Blue Bullets), 6 (Blue Trails), 8 (Lightning)
Xtreme: 5 (eye contact), 5 (Magma Orbs), 7 (cube contact), 7 (Blue Bullets), 7 (Blue Trails), 10 (Lightning)
Weakness: Metal Anchor & Rakukojin
HighMaxMMX6
High Max
(Final)
Will spam non-stop Death Balls if too many Heiroglyphic Walls are destroyed.
Invincible till stunned by Charge Shots, Zero techniques, or Blade/Shadow Saber edges.
Stunned High Max takes damage from everything except Buster shots, most X-Sabers,
Giga Attacks, Yammar Option pellets, Ice Burst block, Shoenzan, & Rekkoha.
Health Points: 48, 52, 56, or 64 (depending on his Level)
Attack Damage: Easy: 4 (Cube Pellets), 6 (contact), 8 (Hieroglyphic Walls), 9 ("Death Ball")
Normal: 6 (Cube Pellets), 8 (contact), 12 (Hieroglyphic Walls), 12 ("Death Ball")
Xtreme: 7 (Cube Pellets), 10 (contact), 15 (Hieroglyphic Walls), 15 ("Death Ball")
Weakness: Charged Shadow Saber (4 Damage—damages immediately after stun).

Rakukojin (4 Damage—damages immediately after stun).
Z-Buster (8 Damage, but only possible if High Max is as low as can be).
Gate armor sprite
Gate
Gate himself is immune to all but the explosion from his orbs (when they are destroyed).
Said Orb Explosions each do 4 Damage to him.
All damage values listed below assume you are attacking these orbs.
These orbs have no invincibility—attacks that hit more than once are very effective.
However, their scattered pieces can also be destroyed—so attacks like Rekkoha are useless.
Health Points: Gate: 52, 54, 56, 58 (depending on his level) / Orbs: 8 apiece

X: LVL 1-2 Shots: 1 DMG, LVL 3 Shots: 4 DMG, Saber: 2 DMG
Falcon Armor: Giga Attack: 1 DMG
Ultimate Armor: Nova Strike: 8 DMG
Blade Armor: Charged Saber (tip): 3 DMG, Giga Attack: 8 DMG
Shadow Armor: Buster: 1 DMG, Charged Saber: 4 DMG (tip), Giga Attack: 8 DMG
Special Weapons: Uncharged Yammar Option Pellets: 1 DMG,
Charged Ray Arrow: 8 DMG, All Else: 2 DMG

Zero: 3rd Slash: 5 DMG, Z-Buster: 4 DMG, Rekkoha: 8 DMG, All Else: 2 DMG
Attack Damage: Easy: 3 (Orbs), 4 (contact), 6 (Violet Scar)
Normal: 4 (Orbs), 6 (contact), 8 (Violet Scar)
Xtreme: 5 (Orbs), 7 (contact), 10 (Violet Scar)
Weakness: Anything that can destroy his orbs from a 45 degree angle, without nullifying the resulting explosion.
Zomb sigma
Sigma
(1st Form)
Immune to the Rekkoha.
3 seconds of invincibility when hit by weaknesses other than Charged Ray Arrow.
Gets knocked down by weaknesses other than Charged Ray Arrow.
Getting knocked down generates Green Orbs that are instantly destroyed by said weaknesses.
The Green Waves can be pushed back.
Health Points: 48, 50, 52, 54 (depending on his level)
Attack Damage: Easy: 4 (Green Orbs), 4 (Purple Waves), 6 (Green Waves), 8 (Mouth Shot), 8 (contact)
Normal: 6 (Green Orbs), 6 (Purple Waves), 8 (Green Waves), 10 (Mouth Shot), 10 (contact)
Xtreme: 7 (Green Orbs), 7 (Purple Waves), 10 (Green Waves), 12 (Mouth Shot), 12 (contact)
Weakness: Metal Anchor, Rakukojin, & Charged Ray Arrow.
Mmx6HellSigma
Hell Sigma
Deflects all X's long-range attacks, except for Ground Dash & his LVL 3 shots
Immune to Hyoroga, Shoenzan, Rakukojin, & Rekkoha.
His attacks are immediately interrupted by his weaknesses.
Only takes damage from other attacks if his mouth is open.
Only shoots Giant Orbs at 50% HP or less.
Health Points: 127
Attack Damage: Easy: 1 (Slime Pellets), 4 (Slime contact), 8 (Eruption), 8 (Mouth Blast), 9 (Giant Orbs), 12 (Sigma contact)
Normal: 2 (Slime Pellets), 6 (Slime contact), 10 (Eruption), 10 (Mouth Blast), 12 (Giant Orbs), 16 (Sigma contact)
Xtreme: 2 (Slime Pellets), 7 (Slime contact), 12 (Eruption), 12 (Mouth Blast), 15 (Giant Orbs), 20 (Sigma contact)
Weakness: Ground Dash & Sentsuizan
Advertisement