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Megaman Xtreme - 1st Armor 3rd Charge?!
December 29, 2011
Megaman, Xtreme, Nintendo, Game, Boy, Color, Hax, Hack, Code, Gameshark, Buster, secret, ROM Hacking, Code (video Game), Rockman, Megaman X, Mega Man (character), (character)
Apparently, Capcom was hiding something? Look at how this glitched buster waves around.
(I don't know if it is the same for everyone. If it isn't, Instructions for finding it can be found below)
How to find this:
Charge your buster to the second charge (Yellow Fireball?).
STILL holding fire (or being lazy and letting the auto charge do the job), open the "cheat search"
Search for a Byte with the value 06
Release the charged shot and check the value (it should be 0 if auto charge is off, or lower than 6 if auto charge is on.)
Repeat the steps above until you have only one address left.
Go to Memory Viewer and look for that address
Check the sequence as you charge. At 2nd charge, the sequence is 06 00 ## 02 (where ## = constantly changing while charging)
Change that 00 to 03
If you want to constantly fire that buster, take the last four digits of the Address corresponding to 06 Should be, for example, XXYY. Add 1 to YY (from 9 goes to A, from F goes to 10 and so on. Basic Hex stuff!). Write the Gameshark like this: 9,103YYXX. There you go.
Had to redo this video with compression of frames. If it looks crappy, sue Youtube. ¬¬
EDIT: Sadly, turns out this is a glitched Third Charge only... But an odd one, to pull electric sprites.