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MegaMan X6: Zero [ No Damage / Charge ] [ Xtreme Mode ] (Part 3)
January 15, 2009
Since the quality is reduced, you may sometimes see Zero invisible or completely solid when he's actually suppose to be blinking/fading. Same applies to his crescent attack.
Since I'm only giving you guys the boss battle, I might as well make it challenging: No Damage & No Charge. Fairly easy to do; Zero's attacks can be seen from a mile away. The timing's very strict though.
====== WARNING: BOSS ======
Z-Buster, Z-Buster, Z-Saber Shot.
Zero does this combo twice. The Z-Saber Shot travels in your direction.
Zero will pause for a bit before performing his melee attack. This is the only time you will see Zero use his saber for close-range purposes.
[Crescent Slash (Xtreme)]:
This attack is now a standard in Zero's arsenal. He will occasionally teleport to one side of the room and create a giant wave that covers about 80% of the vertical space. This wave can either travel slowly or zoom across the room. The slower one is definitely more dangerous as shown in the video. On normal mode, he only does this attack if he's struck with X's saber.
[DESPERATION: Rakuhouha ]:
Zero will charge up his fist and pound the floor, causing Z-Buster Shots to stream upwards over the entire room. Can be difficult to avoid. He only does this if you're near him or if he just finished warping towards your position.
[DESPERATION: Z-Buster Barrage]:
After the Zero Combo, Zero will fire a spread of Z-Buster Shots instead of repeating the same combo. Perhaps the only time you will need to use the wall.
[DESPERATION: Z-Saber Slash Beta]:
Zero's melee slash now fires a Z-Saber Shot that travels across the ground.