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NoiseChangePromo

Noise Change promo art.

Noise Change (ノイズチェンジ Noizu Chenji) is a transformation system introduced in Mega Man Star Force 3. Noise Change will occur when a Noise Control Program is equipped. With it on, instead of being corrupted by Noise, the program will install itself and have MegaMan resonate with Noise. This calls more of the same resonant Noise from Meteor G, making Mega Man stronger as he draws in more Noise.

The Noise Changes are based on FM-ians that Mega Man have fought in the past and present. This is due to Meteor G absorbing Noise data of FM-ians, which Omega-Xis happens to resonate with due to them being similar frequency [1]. Meanwhile Ultimate Transformation (究極の変身) Noise forms, are based on assorted EM Beings.

Earning a Noise Change[]

NoiseGet

Acquiring Taurus Noise

Noise Changes largely depend on the Noise Gauge, and undergo some changes as the Noise Gauge reaches different levels. The player gains their first Noise Change after a certain point in the plot. After which, when they finish a battle with Giant viruses, they stand a chance to get a different Noise Change. If it is a new Noise Change that they have not used before, they will be able to see some of the new Noise's abilities before confirming if they wish to switch to the new Noise Change. Afterwards, a mail is sent to the player detailing all the Noise Change's abilities.

Black Ace and Red Joker each have their exclusive Noise Changes, but in a rare occurrence the player may get a Noise Change from the opposing version, i.e. if there is a noise form that has a 15% chance of occurring in Red Joker, it will only have a 3% chance of occurring in Black Ace. However, Rogue has a 10% chance of occurring in both versions. Additionally, in National Astro Wave 1 there is a Noism that can revert the player to their previously equipped Noise Change. This does not apply to Rogue Noise, however.

Noise Level Gauge[]

See also: Noise Control Program

The Noise Level gauge appears on the top-right corner of the top screen by equipping a Noise Control Program, an Ability Wave that has no cost. Doing so will also allow them to begin their battles in their selected Noise Change instead of the standard-form MegaMan. Starting at 0% noise, the player increases their Noise level largely by doing damage.

While equipped with a certain Noise Change, after fighting through several battles, the player will receive a special Ability Wave alongside any rewards reaped from the last battle. These Ability Waves require less Link Power to equip compared to other Ability Waves obtained through other means, and the player can only obtain one copy of each special Ability Wave. About 100 battles are required for the first Ability Wave, and 250 for the second one. Noise Changes that award only one Ability Wave award it at around 200 battles or so.

Noise Form and Vibrant Noise[]

Between 0% to 50% noise, the Noise Change starts at its Noise Form (フォームアウト Form Out) stage, where the player has access only to some of its innate abilities. Once the gauge exceeds 50%, the equipped Noise Change will enter Vibrant Noise Form (カラーアウト Color Out), where the player has access to all of its abilities, including its element, Charge Shot, and NFB. Each Noise Change has a weakness to a certain type of attack, and when hit by its weakness, it will revert to the Form Out stage at 0% noise. The gauge will also decrease steadily down to 50%. If the player finishes a battle at over 100% noise, Mega Man starts his next battle at 50% noise, in the Vibrant Noise form of his selected Noise Change.

8.2% 35.5% 70.0% 100%
MegaMan NoiseChange-8percent MegaMan NoiseChange MegaMan NoiseChange-70percent MegaMan NoiseChange-100percent

Multi-Noise[]

NoiseChange100

The 100 Multi-Noising Variations

Brother Cards and Opponent Noise can be used to initiate Multi-Noising (マージアウト Merge Out) into a Multi-Noise Form (マージノイズ Merge Noise), which combines the abilities of both Noise Changes, and changes the player's element, Charge Shot and NFB to match the latter Noise Change. Using Multi-Noise force the meter to 50%, which also sets the Multi-Noise to its Vibrant Noise stage. Performing another Multi-Noise while already under the effects of one will override the previous one, without changing the player's base Noise. (e.g. Merging with Wolf Noise while using Virgo x Taurus will result in Virgo x Wolf) Getting hit by the Multi-Noise's new weakness will revert the player to his base Noise Form stage of his initial Noise, at 0%.

The player must not have any other real-life Brothers to get Rogue Noise, and so Rogue Noise cannot perform Multi-Noise. Rogue Noise also cannot be held by the Noism as a reserve Noise Change.

Finalization[]

See also: Finalization
MeteorServerAccess

The Finalize prompt in Black Ace.

At Noise Levels of 200% or higher, the player can perform Finalization through the Custom Screen. Initiating Finalization will transform Mega Man to either Black Ace or Red Joker, depending on the version that is being played. When the Meteor Server is accessed, the player switches to a Meteor Server folder which contains several powerful Battle Cards, inclusive of the NFBs from the other Noises and their exclusive NFB. Finalizations have no element or weakness, but expire after three turns, causing the player to revert to the Noise Form stage of his equipped Noise Change at 0% noise.

List of Noise Changes[]

While the first five Noise Changes appear more frequently in Black Ace, and the next five in Red Joker, it is possible (but rare) to acquire Noise Changes attributed to the opposing version of one's game. Rogue Noise has the same (albeit low) encounter rate in both versions.

Black Ace Noise Changes[]

Libra Noise Libra Noise: Based on Libra Scales, this form lends support to various forms of attacks, boosting both Fire and Aqua attacks while also providing a source of healing.
Corvus Noise Corvus Noise: Based on Jack Corvus, this form trades some of the sheer firepower that Fire-based forms are known for in order to inflict and protect from some debilitating status effects.
Cancer Noise Cancer Noise: Based on Cancer Bubble, this form boosts the power of Aqua attacks and grants them the ability to trap enemies in bubbles, rendering them immobile and vulnerable to Elec attacks.
Gemini Noise Gemini Noise: Based on Gemini Spark, this form not only augments Elec attacks, but is built around inflicting paralysis and chaining several attacks together.
Ophiuca Noise Ophiuca Noise: Based on Queen Ophiuca, this form is focused around boosting Wood attacks and inducing confusion to impair the opponent's senses, while being immune to similar sensory ailments.

Red Joker Noise Changes[]

Cygnus Noise Cygnus Noise: Based on Cygnus Wing, this form allows MegaMan to move and fight unhindered in any terrain while delivering multiple hits in quick succession.
Taurus Noise Taurus Noise: Based on Taurus Fire, this form sharply increases the potency of Fire attacks, inflicting massive damage in a single hit. This form also lets him executes his attacks without worry for interruption.
Virgo Virgo Noise: Based on Queen Virgo, this form augments Aqua attacks and is focused on freezing enemies with its hard-to-dodge waves, leaving them immobile and vulnerable to Breaking attacks.
Crown Noise Crown Noise: Based on Crown Thunder, this form amplifies the effectiveness of Elec attacks while also inflicting both paralysis and blindness to its enemies.
Wolf Noise Wolf Noise: Based on Wolf Woods, this form favors fierce, close-range combat by boosting Sword attacks and letting its user quickly replenish their offensive Battle Cards and maintain their momentum.

Ultimate Transformations[]

These are forms marked as "Ultimate Transformation" [2], they require specific conditions to transform into.

Black Ace Black Ace: Based on Acid Ace. The Meteor Server folders attributed to this form involve inflicting status effects and exploiting any elemental weakness the enemy may have.
Red Joker Red Joker: Based on Dread Joker. The Meteor Server folders attributed to this form involve dealing massive damage in a single hit, often piercing through guarded enemies in the process.
Rogue Noise Rogue Noise: Based on Rogue, this form trades the ability to draw strength from the player's Brothers and, in exchange, offers a variety of incredibly potent offensive and defensive capabilities.

Noise Change Combinations[]

Noise Form Libra Corvus Cancer Gemini Ophiuca Cygnus Taurus Virgo Crown Wolf
Libra SF3LibraNonVibrant SF3LibraNoise SF3LibraCorvus SF3LibraCancer SF3LibraGemini SF3LibraOphiuca SF3LibraCygnus SF3LibraTaurus SF3LibraVirgo SF3LibraCrown SF3LibraWolf
Corvus SF3CorvusNonVibrant SF3CorvusLibra SF3CorvusNoise SF3CorvusCancer SF3CorvusGemini SF3CorvusOphiuca SF3CorvusCygnus SF3CorvusTaurus SF3CorvusVirgo SF3CorvusCrown SF3CorvusWolf
Cancer SF3CancerNonVibrant SF3CancerLibra SF3CancerCorvus SF3CancerNoise SF3CancerGemini SF3CancerOphiuca SF3CancerCygnus SF3CancerTaurus SF3CancerVirgo SF3CancerCrown SF3CancerWolf
Gemini SF3GeminiNonVibrant SF3GeminiLibra SF3GeminiCorvus SF3GeminiCancer SF3GeminiNoise SF3GeminiOphiuca SF3GeminiCygnus SF3GeminiTaurus SF3GeminiVirgo SF3GeminiCrown SF3GeminiWolf
Ophiuca SF3OphiucaNonVibrant SF3OphiucaLibra SF3OphiucaCorvus SF3OphiucaCancer SF3OphiucaGemini SF3OphiucaNoise SF3OphiucaCygnus SF3OphiucaTaurus SF3OphiucaVirgo SF3OphiucaCrown SF3OphiucaWolf
Cygnus SF3CygnusNonVibrant SF3CygnusLibra SF3CygnusCorvus SF3CygnusCancer SF3CygnusGemini SF3CygnusOphiuca SF3CygnusNoise SF3CygnusTaurus SF3CygnusVirgo SF3CygnusCrown SF3CygnusWolf
Taurus SF3TaurusNonVibrant SF3TaurusLibra SF3TaurusCorvus SF3TaurusCancer SF3TaurusGemini SF3TaurusOphiuca SF3TaurusCygnus SF3TaurusNoise SF3TaurusVirgo SF3TaurusCrown SF3TaurusWolf
Virgo SF3VirgoNonVibrant SF3VirgoLibra SF3VirgoCorvus SF3VirgoCancer SF3VirgoGemini SF3VirgoOphiuca SF3VirgoCygnus SF3VirgoTaurus SF3VirgoNoise SF3VirgoCrown SF3VirgoWolf
Crown SF3CrownNonVibrant SF3CrownLibra SF3CrownCorvus SF3CrownCancer SF3CrownGemini SF3CrownOphiuca SF3CrownCygnus SF3CrownTaurus SF3CrownVirgo SF3CrownNoise SF3CrownWolf
Wolf SF3WolfNonVibrant SF3WolfLibra SF3WolfCorvus SF3WolfCancer SF3WolfGemini SF3WolfOphiuca SF3WolfCygnus SF3WolfTaurus SF3WolfVirgo SF3WolfCrown SF3WolfNoise

Gallery[]

Trivia[]

  • Counting all Noise Changes, including Multi Noise and Ultimate Transformations, there are a total of 103 forms in the game.
  • A Harp Noise was planned, but it was rejected.[3]
  • Noise Changes only transforms the upper body of Mega Man due to the dev team’s scheduling concerns, but wanted to attempt in maximizing the number of form variations. Because of this focus, an emphasis on the shoulders were made for the transformations to be noticeable.[4]
  • Early drafts of the Noise Change system, as indicated by teasers, were supposed to involve MegaMan's Noise Change slowly taking form as he accumulates Noise, before fully reaching its Vibrant Noise stage at 50%.

See also[]

References[]

  1. ノイズチェンジ-NOISE CHANGE-メテオGの生み出す凶暴なノイズと、ハンターVGIに搭載されたノイズコントロールプログラムが同調することで起こる突然変異である。メテオGが宇宙空間で吸収したデータの中に含まれるFM星人のノイズがウォーロックの周波数と共鳴したのか、その姿はかつてロックマンが激闘を繰り広げてきたFM星人たちの姿に似ているようだ。 https://web.archive.org/web/20150519235606/http://www.capcom.co.jp/ryusei3/hensin02.html
  2. https://web.archive.org/web/20150518232817/http://www.capcom.co.jp/ryusei3/hensin_top.html
  3. Mega Man Star Force Official Complete Works. Capcom. 2009. pg.023.
  4. Mega Man Star Force Official Complete Works. Capcom. 2009. pg.022.


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