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For his anime counterpart, see WackoMan.EXE (anime).
"Heheee!"
―ColorMan, Mega Man Network Transmission

ColorMan.EXE, known as ColoredMan.EXE (カラードマン.EXE[4] Karādoman Eguze) in Japan, is the NetNavi of Ms. Madd in the Mega Man Battle Network series.

Appearance[]

ColorMan has a yellow head, red-yellow eyes with blue lines surrounding them, blue spikey hair on both sides of his head, a red torso with a white lining on top and blue lining on the bottom, long yellow arms with blue stripes, red hands with four yellow fingers on each of them, thin black legs, and yellow feet with two "!" marks on the bottom (the left one is red and the right one is blue). ColorMan sits on a white ball with blue polka dots on it. When sitting on the ball, his feet phase through the bottom of his torso.

His Navi mark has a yellow surrounding.

Personality[]

ColorMan has a very wacky personality and puts his own enjoyment above all other things, even if it hurts other people. He gets bored easily; he even disobeys Ms. Madd if she doesn't give him enough to do. ColorMan is more of a cautious fighter, tending to stay back. He summons Mini ColorMen to do his fighting for him. ColorMan doesn't always play fair and sometimes cheats on the field. He also tends to act childish, a bit unlike his operator.

History[]

Mega Man Battle Network[]

ColorMan first appeared in the Waterworks, appearing completely harmless and blocking off a path for some reason. His link to the WWW is later revealed after IceMan is defeated. He later makes all traffic lights green in one of the crossroads from DenTown to cause accidents and sell fix programs for one million zenny each. When Lan Hikari solved the problem and prevented people from buying the program, Madd uses ColorMan to make all the lights green again and cause the bus that Mayl Sakurai and Roll were inside to go out of control. She also sent a virus to make the bus explode, but ColorMan was defeated before it could happen.

Mega Man Network Transmission[]

ColorManEXE Intro

ColorMan, before battle.

While MegaMan and Lan are looking for more information, they receive a note about trouble going on at the Arcade. They find out that ColorMan is behind the trouble there. They pursue ColorMan and defeat him. However, ColorMan confesses after the battle that he has no idea what the Zero Virus is.

ColorMan only takes damage on his upper-body. When defeated, the player receives either a Color Ball Battle Chip or ColorMan Battle Chip.

Mega Man Battle Chip Challenge[]

ColorMan is a participant of the Battle Chip GP. If the player character is Mayl, then he will be the final opponent of the Healing Class, where his Navi Chip can be earned. If not, his first appearance will be in the Fireworks class, and his Navi Chip can be earned from the 30th fight of the Hacker's Net Open Battle.

Anime[]

MegaMan NT Warrior[]

Main article: WackoMan.EXE (anime)

ColorMan is renamed WackoMan in the MegaMan NT Warrior dub. WackoMan's first appearance is when Maddy orders him to cause trouble with the traffic lights. He does so by unleashing Mettaurs inside the traffic lift network, making all of them red, leaving Yai Ayano trapped in her limo while needing to go to the bathroom. She jacks in Glide's to investigate. Glide finds viruses and deletes several before being ambushed by WackoMan. Lan sends in MegaMan to help Glide, but they are both overwhelmed by his Wacko Ball. MegaMan uses Cyber Sword while WackoMan makes clones of himself. MegaMan destroys them all and WackoMan logs out.

Maddy later captures Dr. Froid and uses his son Tory and IceMan to control the Waterworks. When MegaMan defeats IceMan initially, WackoMan holds the frozen Glide hostage, allowing IceMan to overwhelm MegaMan. When Tory has a change of mind, Ms. Madd orders WackoMan to delete IceMan. IceMan is defeated but releases MegaMan from frozen captivity. WackoMan attacks relentlessly with fire and ice dummies but MegaMan destroys them with Blaster and uses Electro Sword to injure WackoMan, forcing him to log out.

He later fights against Roll in the N1 Grand Prix, but loses. WackoMan fights again in the N1 (because, Mr. Match and Maddy cheated during the lotto) teamed up with TorchMan to fight against MegaMan and Roll. The fight becomes unfair when Roll is mind controlled by the Twisted Chip and turns on MegaMan. During the final minute of the battle. WackoMan and TorchMan try and delete MegaMan, however, due to a missed shot by TorchMan, causes them to instead fight each. MegaMan, uses this to his advantage, then quickly uses his Cyber Sword to chop WackoMan in half deleting him. Soon after TorchMan was defeated by Roll when the mind-control chip was destroyed. So after the tournament WackoMan was revived.

WackoMan, compared to the other WWW Navis, appears the most friendly to MegaMan and his friends, despite being enemies, as he is the most willing to help when they share a common foe, such as Grave. Though that doesn't stop him from trying to delete MegaMan under normal situations, he is still usually the first one to state he wants to help.

Later on, he and the other WWW Navis and their operators retire and open a curry shop, #1 Curry.

Abilities[]

Mega Man Battle Network [2][]

ColorMan

ColorMan's Navi Mark

  • ColorMan has two Mini ColorMan (ミニカラードマン Mini Karādoman, Mini ColoredMan),[5] [6] one red and one blue. If one of the Mini ColorMan comes in the same row as MegaMan for too long, it will launch an attack.
  • Ball (ボール Bōru),
    100 BC Element Null None damage:
    ColorMan releases the ball he's floating on and it bounces towards MegaMan. It explodes when hit but disappears if ColorMan is stunned.
  • Fire Tower (フレイムタワー Fureimu Tawā, Flame Tower),
    100 BC Element Heat None damage:
    The red Mini ColorMan will blast a homing Fire Tower.
  • Aqua Tower (アクアタワー Akua Tawā),
    100 BC Element Aqua None damage:
    The blue Mini ColorMan will blast a homing Aqua Tower.

Mega Man Network Transmission [7][]

  • Color Ball (カラードボール Karādo Bōru, Colored Ball),
    60 BC Element Null None damage:
    ColorMan either rolls or bounces his polka-dot ball at MegaMan.
  • Fire Tower (フレイムタワー Fureimu Tawā, Flame Tower),
    80 BC Element Heat Fire damage:
    ColorMan shoots columns of fire in front of him, each one going further from him than the last.

Battle Chips[]

ID Battle Chip Description Attack Element Code Rarity
149 MMBNChip149 ColorMan
(カラードマン
ColoredMan)
Towers of [Aqua] & [Fire]! 90 (MMBN)
120 (OSS)
BC Element Null None C ***
150 MMBNChip150 ColorMn2
(カラードマンV2
ColoredMan V2)
Towers of [Aqua] & [Fire]! 110 (MMBN)
140 (OSS)
BC Element Null None C ****
151 MMBNChip151 ColorMn3
(カラードマンV3
ColoredMan V3)
Towers of [Aqua] & [Fire]! 130 (MMBN)
160 (OSS)
BC Element Null None C *****

ID Battle Chip Description Attack Element Codes Max.
Num.
54 NTChip054 ClrBall
(カラードボール
Colored Ball)
Throws small bouncing balls 80 BC Element Null None Can use while running.Can use while jumping.
Can use while climbing an electro-ladder.Can use while holding onto an electro-bar.
5
129 NTChip129 ColorMan
(カラードマン
ColoredMan)
Generates large balls to throw at enemy 100 BC Element Null None Can use while running.Can't use while jumping.
Can't use while climbing an electro-ladder.Can't use while holding onto an electro-bar.
5

ID Image Name HP AP MB Element Acc Dodge Priority Attack Description Rarity
221 BCCChip221 ColorMan
(カラードマン
ColoredMan)
450 80 170
(basic)
330
(max)*
BCCElement None None A A 0 Norm80
(FA-Twr)
Navichip Attack *****
*170 initially, 330 is the max memory achieved by clearing Class Z (Chaos).

Gallery[]

Trivia[]

References[]

  1. Mega Man Battle Network Drop Rates
  2. 2.0 2.1 Battle Network Rockman EXE Official Guidebook, page 176
  3. Rockman.EXE Operate Shooting Star Drop Rates
  4. Rockman X DiVE
  5. Rockman EXE Encyclopedia Book
  6. Rockman EXE no Subete pg.080
  7. Rockman EXE Transmission Official Guidebook, page 134
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