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MMKB
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For his anime counterpart, see KingMan.EXE (anime)

KingMan.EXE (キングマン Kinguman) is the NetNavi of Tora from the Mega Man Battle Network series. Tora and KingMan are masters of NetChess, with KingMan being based on the chess piece of the same name, and uses other pieces to attack. His signature battle chips are the chess pieces. He was created from a boss character contest.

Design[]

KingMan is based on a black king chess piece. KingMan wears a golden crown with a Navi mark on the front, has a white mustache, a white-black checker pattern on his body and a red royal mantle with sleeves and white linings on it.

Navi mark[]

KingMan's Navi mark shows a white shape of a crown with three small circles on each point of it in a black background.

Personality[]

KingMan is said to have a calm demeanor and is rarely in a rush, in contrast to his operator's more go-to attitude.[1] That said, KingMan does not talk at all in the entirety of Mega Man Battle Network 3.

History[]

Mega Man Battle Network 3[]

KingMan and his operator Tora participate in the N1 Grand Prix and fight against MegaMan before the tournament starts; although he was holding back. KingMan and Tora pass all the other rounds, defeating Masa and SharkMan in the process. MegaMan and KingMan face each other in the semi-finals, this time at full strength but MegaMan ends up winning. He later appears in the WWW Comp 1, deleting FlashMan before he could delete MegaMan with an explosion.

Anime[]

MegaMan NT Warrior[]

Main article: KingMan.EXE (anime)

KingMan appears in one episode of the anime with Tora. In the beginning of the episode, Tora is playing cyber chess with a computer and is about to lose when KingMan destroys the computer by deleting its NetNavi (a copy of KingMan), by overloading the computer by the use of Battle Chips; Tora and KingMan quickly leave. He and Tora later play a game of cyber chess with Maylu and Lan where they bet their NetNavis. KingMan uses an army of chess pieces against MegaMan and Roll with their own set of chess pieces. Despite the fact that Tora and KingMan were prodigies, they lose. Although Tora loses, Lan and Maylu let him keep KingMan. KingMan later helps them to fight off ShadowMan when he interrupts their chess match. They work together to drive him away and afterwards, KingMan and Tora return to Swapopolis. Chess Mess!

Manga[]

MegaMan NT Warrior[]

Tora and KingMan

Tora and KingMan in the manga.

When MegaMan is in a pinch against FlameMan, KingMan appears and saves him, easily defeating FlameMan. Later, FlashMan hypnotizes KingMan, but he returns to normal after FlashMan's defeat.

Abilities[]

KingMan

KingMan's Navi mark

The chess pieces he uses are the Pawn, Knight and Rook, starting the battle with two Pawns and one Knight. All pieces used cannot be destroyed except by using Breaking attacks, and will regenerate over time.

  • Pawn (ポーン Pōn):
    Pawns are locked to KingMan's frontmost row, and they will move up and down to track MegaMan's position, attacking the two panels in front of them if they line up with him.
  • Knight (ナイト Naito):
    Knights jump between panels, tracking MegaMan's position. When they land, they also create a shockwave that travels down the row. Only one Knight moves at a time.
  • Plan-B, known in Japan as
    Change of Tactics (サクセンヘンコウ Sakusen Henkō""):
    This is used when KingMan's pieces are persistently destroyed, or if MegaMan fights exclusively in the back row out of the Pawns' reach. Plan-B changes the chess pieces and positions, like losing one pawn and gaining another knight, while using Area Grab to lock MegaMan down even more. Another variation summons a Rook to protect KingMan while spawning two Knights.
  • Checkmate (チェックメイト Chekkumeito):
    This move is only used if MegaMan's HP is low enough for it to finish him. It "locks" MegaMan into a position so that it is unavoidable, but it's possible to survive it with the Under Shirt program installed in the Navi Customizer.

Drops[]

Mega Man Battle Network 3[]

Enemy HP Image Reward Busting
LV.
Chance
[2][3]
KingMan
(キングマン)
KingManEXE
>=37.5%
Zenny 5000z 1 - S** 100%

<37.5%
Zenny 5000z 1 - S** 100%
KingManα
(キングマンV2
KingMan V2)
KingManEXE
>=37.5%
MMBN3MChip66 KingMan
(キングマン)
(K) 1 - S** 100%

<37.5%
MMBN3MChip66 KingMan
(キングマン)
(K) 1 - S** 100%
KingManβ
(キングマンV3
KingMan V3)
KingManEXE
>=37.5%
Zenny 100z 1 - 3 100%
4 50%
Zenny 200z 4 - 5 50%
Zenny 500z 5 25%
6 50%
7 25%
MMBN3MChip66 KingMan
(キングマン)
(K) 5 25%
6 50%
7 25%
Zenny 1000z 7 25%
8 50%
9 46.875%
10 25%
MMBN3MChip67 KingManV
2

(キングマン
)
(K) 7 25%
8 50%
9 46.875%
10 25%
Zenny 2000z 9 3.125%
10 25%
S 50%
MMBN3MChip68 KingManV
3

(キングマン
)
(K) 9 3.125%
10 25%
S 50%
MMBN3MChip69 KingManV
4

(キングマン
)
(K) S* - S** 100%

<37.5%
Zenny 100z 1 - 3 100%
4 50%
Zenny 200z 4 - 5 50%
Zenny 500z 5 25%
6 50%
7 25%
MMBN3MChip66 KingMan
(キングマン)
(K) 5 25%
6 50%
7 25%
Zenny 1000z 7 25%
8 50%
9 46.875%
10 25%
MMBN3MChip67 KingManV
2

(キングマン
)
(K) 7 25%
8 50%
9 46.875%
10 25%
Zenny 2000z 9 3.125%
10 25%
S 50%
MMBN3MChip68 KingManV
3

(キングマン
)
(K) 9 3.125%
10 25%
S 50%
MMBN3MChip69 KingManV
4

(キングマン
)
(K) S* - S** 100%
KingManΩ
(キングマンSP
KingMan SP)
KingManEXE
>=37.5%
MMBN3GChip16 KingManV
5

(キングマン
)
(K) 1 - S** 100%

<37.5%
MMBN3GChip16 KingManV
5

(キングマン
)
(K) 1 - S** 100%

Battle Chips[]

ID Image Battle Chip Description Attack Element Code(s) MB Rarity
MegaChip
66
MMBN3MChip66 Battle Chip icon Navi Chip KingMan
(キングマン)
Move up 3
square &
4-way hit
140 BC Element Null None K 36 ⋆⋆⋆••
MegaChip
67
MMBN3MChip67 Battle Chip icon Navi Chip KingManV
2

(キングマン
)
Move up 3
square &
4-way hit
170 BC Element Null None K 48 ⋆⋆⋆⋆•
MegaChip
68
MMBN3MChip68 Battle Chip icon Navi Chip KingManV
3

(キングマン
)
Move up 3
square &
4-way hit
200 BC Element Null None K 60 ⋆⋆⋆⋆⋆
MegaChip
69
MMBN3MChip69 Battle Chip icon Navi Chip KingManV
4

(キングマン
)
Move up 3
square &
4-way hit
240 BC Element Null None K 72 ⋆⋆⋆⋆⋆
GigaChip
16
MMBN3GChip16 Battle Chip icon Navi Chip KingManV
5

(キングマン
)
Move up 3
square &
4-way hit
280 BC Element Null None K 84 ⋆⋆⋆⋆⋆

ID Image Battle Chip HP AP MB Element Acc Dodge Priority Attack Description Rarity
228 BCCChip228 Battle Chip icon KingMan KingMan
(キングマン)
500 20 130
(basic)
290
(max)*
BCCElement None None A C 0 AllAdd20
(Chckmate)
All Bchip Add Atk ⋆⋆⋆⋆⋆
*130 initially, 290 is the max memory achieved by clearing Class Z (Chaos).

Gallery[]

Trivia[]

  • He was originally named CrossMan (クロスマン Kurosuman) by his designer.[4]

References[]

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