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Picket Man
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This section of MMKB is under construction.
Content is subject to change at any moment.

Mega Man 3 enemies | Mega Man 5 enemies →

A list of enemies and bosses that appear in Mega Man 4.

Table guide[]

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of health an enemy has based on the amount of hits it takes from uncharged Mega Buster shots. Bosses with a health meter will always have an HP value of 28.
Attack Damage: Attack damage Mega Man takes in bars of health from his life meter.
Special Weapon: The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units. For enemies, it will be the Weapon that takes the least amount of shots to destroy.
Stage(s): The stage(s) that the enemy or boss appears in.

Enemies[]

Mm4lightbulbsprite
100 Watton
A flying bug-like enemy that will drop bombs that explode into 5 sparks that go across the screen. They might also completely darken the room if killed.
Health Points: 1
Attack Damage: 6 (contact); 4 (pod); 2 (bullet spread)
Stage(s): Bright Man
Mm4robotgrasshoppersprite
Battan
A platform robot that guides Mega Man through spikes by letting him hop on its back.
Health Points: --
Attack Damage: --
Stage(s): Bright Man
MM4battonton
Battonton
An improved version of the Battons from Mega Man 2. They act the exact same as they originally did, flying towards Mega Man.
Health Points: 2
Attack Damage: 3 (contact)
Weakness: Pharaoh Shot
Stage(s): Drill Man, Pharaoh Man, Skull Man, Cossack Stage 2, Cossack Stage 3, Wily Stage 2
Mm4billysprite
Biree
A small electric enemy that rolls around the small platform it is usually on.
Health Points: --
Attack Damage: 2 (contact)
Stage(s): Cossack Stage 3, Cossack Stage 4
Mm4bouldersprite
"Boulder"
A boulder that falls from chutes in Drill Man's Stage. They break into smaller piece when they hit the ground.
Health Points: 1 (boulder); 1 (debris)
Attack Damage: 6 (contact); 4 (debris)
Weakness: Pharaoh Shot
Stage(s): Drill Man
MM4-Coswallown-Sprite
Coswallown
A small bird that swoops towards Mega Man when the mother Swallown passes by.
Health Points: 1
Attack Damage: 3 (contact)
Weakness: Rain Flush
Stage(s): Toad Man
Mm4skullersprite
Docron
A skull on wheels that drops down from a hatch and drives towards Mega Man.
Health Points: 4 (ceiling hatch); 1 (Docron)
Attack Damage: 4 (contact, Docron); 4 (contact, hatch)
Weakness: Wire (hatch)
Stage(s): Cossack Stage 3, Cossack Stage 4, Wily Stage 2
Mm4fireworkthrowersprite
Dompan
A small walking enemy that fires a couple of harmless fireworks to light the room when Mega Man kills it.
Health Points: 1
Attack Damage: 4 (contact)
Stage(s): Bright Man
Mm4dangerdispensersprite
Gachappon
A gumball machine-looking enemy that will either lob projectiles at Mega Man or fire straightforward.
Health Points: 12
Attack Damage: 2 (gashapon); 2 (straight shot); 6 (contact)
Weakness: Drill Bomb
Stage(s): Bright Man, Dust Man, Wily Stage 2
Mm4sparkspinesprite
Garyoby
A version of the Gabyoall that now has a large saw on the top.
Health Points: 3
Attack Damage: 2 (contact)
Weakness: Ring Boomerang
Stage(s): Ring Man, Dive Man, Cossack Stage 2, Cossack Stage 3, Wily Stage 1, Wily Stage 2,Wily Stage 3
Mm4robotfishsprite
Gyotot
A fish enemy that leaps out of the water in hopes of hitting Mega Man.
Health Points: 1
Attack Damage: 4 (contact)
Stage(s): Toad Man, Dive Man
Mm4desertflysprite
Haehaey
A small fly enemy that drops down bullets before retreating.
Health Points: 1
Attack Damage: 2 (shots); 4 (contact)
Stage(s): Pharaoh Man
Mm4helipawnsprite
Helipon
A small flying enemy that will try to land on Mega Man. Once landed, it will fire out from its sides.
Health Points: 1
Attack Damage: 4 (contact); 2 (shot)
Stage(s): Drill Man, Cossack Stage 4
Mm4hoversprite
Hover
An upgraded Foot Holder that waits for Mega Man and floats above spikes. It will be destroyed once it hits a wall and it will fire shots when Mega Man isn't on it.
Health Points: --
Attack Damage: 1 (shots)
Stage(s): Pharaoh Man
Mm4inormsprite
Imorm
A worm enemy that drops from the ceiling onto Mega Man. Form there it just inches forward.
Health Points: 2
Attack Damage: 4 (contact)
Weakness: Ring Boomerang
Stage(s): Skull Man, Wily Stage 4
Mm4jumbigsprite
Jumbig
An upgraded version of Big Eye. It acts the exact same, doing short and high hops, now easier thanks to Mega Man's slide.
Health Points: 14
Attack Damage: 7 (contact)
Weakness: Drill Bomb
Stage(s): Dust Man, Drill Man, Dive Man, Cossack Stage 2, Cossack Stage 3, Cossack Stage 4
Mm4ladderpresssprite
Ladder Press
A machine that scales along a ladder and occasionally presses its "teeth" together.
Health Points: --
Attack Damage: 4 (contact); 4 (crush)
Stage(s): Cossack Stage 1, Cossack Stage 2
Mm4m422asprite
M-422A
A jellyfish enemy that slams down onto the ground several times when Mega Man is near.
Health Points: --
Attack Damage: 4 (contact)
Stage(s): Dive Man
Mm4mantasprite
Mantan
A water enemy that changes its course to try and hit Mega Man.
Health Points: 2
Attack Damage: 6 (contact)
Weakness: Pharaoh Shot
Stage(s): Dive Man
Mm4balletmetsprite
Metall EX
An upgraded Metall that can either fire its normal pattern and jump, or it can twirl and fire 3 straight shots.
Health Points: 1 (running/jumping variant); 3 (dancing variant)
Attack Damage: 2 (shot); 3 (contact)
Weakness: Pharaoh Shot (dancing variant)
Stage(s): Drill Man, Dust Man, Wily Stage 1
Mm4snorkelmetsprite
Metall Swim
A Metall that can fire while swimming.
Health Points: 1
Attack Damage: 2 (shot); 3 (contact)
Stage(s): Dive Man, Wily Stage 1
Mm4fanbladesprite
Minoan
An enemy that hangs from the ceiling and drops down and spins toward Mega Man.
Health Points: 1 (mount); 2 (Minoan)
Attack Damage: 4 (contact)
Weakness: Rain Flush
Stage(s): Bright Man, Cossack Stage 2, Wily Stage 3
Mm4monoroadersprite
Mono Roader
An enemy on wheels that drives towards Mega Man. When it closes its eye hatch, it is invincible to buster shots and drives faster.
Health Points: 3
Attack Damage: 4 (contact)
Weakness: Rain Flush
Stage(s): Ring Man, Drill Man, Cossack Stage 1, Cossack Stage 2, Wily Stage 2
Mm4mummymaulersprite
Mummira
A mummy enemy that appears from a rotating wall to unravel his head tape to shoot his head towards Mega Man.
Health Points: 6
Attack Damage: 2 (head); 6 (contact)
Weakness: Pharaoh Shot / Dive Missile
Stage(s): Pharaoh Man, Wily Stage 2
Mm4domegunsprite
Pakatto 24
A small cannon enemy that fires a straight shot and shields itself when it's not firing.
Health Points: 1
Attack Damage: 2 (shot); 4 (contact)
Stage(s): Drill Man, Cossack Stage 3, Cossack Stage 4
Mm4amoebasprite
Puyoyon
An enemy encased in jelly that drops down from the ceiling and charges toward Mega Man.
Health Points: 2
Attack Damage: 4 (contact)
Weakness: Drill Bomb
Stage(s): Toad Man
Mm4umbrellaguardsprite
Rackaser
A small enemy that floats down with an umbrella and throws the umbrella at Mega Man once landed.
Health Points: 4 (Rackaser); 1 (umbrella)
Attack Damage: 4 (contact); 2 (umbrella)
Weakness: Drill Bomb / Pharaoh Shot / Ring Boomerang / Dust Crusher / Dive Missile / Skull Barrier
Stage(s): Toad Man
Mm4robotratsprite
Ratton
A rat enemy that makes small hops towards Mega Man in the sewers.
Health Points: 2
Attack Damage: 4 (contact)
Weakness: Drill Bomb / Pharaoh Shot / Ring Boomerang / Dust Crusher / Dive Missile / Skull Barrier
Stage(s): Toad Man
Mm4ringaringasprite
Ring Ring
An enemy that acts exactly like a Telly from Mega Man 2. It floats slowly towards Mega Man.
Health Points: 1
Attack Damage: 4 (contact)
Stage(s): Ring Man, Cossack Stage 3
Mm4sandscorpionsprite
Sasoreenu
A scorpion enemy that digs itself out of the quicksand and charges towards Mega Man.
Health Points: 4
Attack Damage: 4 (contact)
Weakness: Ring Boomerang / Dust Crusher
Stage(s): Pharaoh Man
Mm4shieldattackersprite
Shield Attacker
An enemy that charges back and forth in a certain area. It has a large shield on its front, but the back is vulnerable to attacks.
Health Points: 4
Attack Damage: 4 (contact)
Weakness: Drill Bomb
Stage(s): Dust Man, Skull Man, Cossack Stage 4, Wily Stage 3
Mm4skeletonjoesprite
Skeleton Joe
A skeleton-themed Sniper Joe that lobs bones at Mega Man. It will die from one hit of anything, but it will put itself back together unless certain weapons are used or its fired at enough times.
Health Points: 3
Attack Damage: 2 (bone); 4 (contact)
Weakness: Flash Stopper
Stage(s): Skull Man, Cossack Stage 1
Mm4skulmetsprite
Skullmet
A stationary cannon enemy that lobs shots at Mega Man. It is invulnerable to most attacks on its shielded back.
Health Points: 3
Attack Damage: 2 (projectile); 6 (contact)
Weakness: Dust Crusher / Ring Boomerang
Stage(s): Skull Man
Mm4superballcannonsprite
Super Ball Machine Jr.
A cannon that fires balls that bounce off walls and the ball gets faster every time it hits one.
Health Points: 4 (Super Ball Machine Jr.); 1 (ball)
Attack Damage: 1 (ball); 6 (contact)
Weakness: Drill Bomb
Stage(s): Skull Man
Mm4rocketbirdsprite
Swallown
A mother bird enemy that swoops down and directs her children, the Coswallowns, toward Mega Man
Health Points: 2
Attack Damage: 4 (contact)
Weakness: Rain Flush
Stage(s): Toad Man
Mm4bugcoptersprite
Taketento
A bug enemy that when near Mega Man, takes the propeller off and floats towards Mega Man.
Health Points: 2 (Taketento); 1 (propeller)
Attack Damage: 4 (contact)
Weakness: Pharaoh Shot
Stage(s): Dust Man, Drill Man, Pharaoh Man, Wily Stage 2
Mm4spikedpassersprite
Togehero
A small enemy that usually is in bunches of 4 or 5 that go in a zig zag pattern toward Mega Man.
Health Points: 1
Attack Damage: 4 (contact)
Stage(s): Skull Man, Cossack Stage 1, Cossack Stage 2, Cossack Stage 3
Mm4tomboysprite
Tom Boy
An enemy that looks like a red spring that slinks toward Mega Man.
Health Points: 6
Attack Damage: 6 (contact)
Weakness: Drill Bomb
Stage(s): Cossack Stage 1, Cossack Stage 4
Mm4totempolesprite
Totem Polen
A very tall totem enemy that fires from any one of its heads.
Health Points: 8
Attack Damage: 2 (projectile); 6 (contact)
Weakness: Rain Flush / Pharaoh Shot
Stage(s): Bright Man
Mm4upndownsprite
Up'n'Down
A small enemy that rises from pits to hit Mega Man.
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Dust Man, Cossack Stage 1, Cossack Stage 4
Mm4wallblastersprite
Wall Blaster
A cannon that sticks to walls and can fire straight shots at Mega Man from different angles.
Health Points: 5
Attack Damage: 4 (contact); 2 (projectile)
Weakness: Rain Flush
Stage(s): Ring Man

Hazards[]

MM4CoilPlatform
"Coil Platform"
A platform that coils in from the right when Mega Man is on the coil. If Mega Man is on the coil generators at each end, nothing will happen. The coils also regenerate shortly after disappearing.
Health Points: --
Attack Damage: --
Stage(s): Ring Man
MM4CossackPlatform
"Cossack Platform"
A platform that slowly falls when Mega Man is on it, but when he jumps off, it soars to the sky.
Health Points: --
Attack Damage: --
Stage(s): Cossack Stage 3
MM4DustBlock
"Dust Block"
A 1-tile large destructible block that can be broken with any weapon. They act as a normal block that can crush Mega Man as well.
Health Points: --
Attack Damage: Instant death (crush)
Weakness: Ring Boomerang
Stage(s): Dust Man
MM4SpikedSwapBlock
"Fork Block"
A 1-tile large platform that has spikes on either side, whether horizontally or vertically. They alternate every couple of seconds.
Health Points: --
Attack Damage: 4 (spike)
Stage(s): Cossack Stage 2
[Image needed]
Quicksand
A "fluid" that Mega Man can stand on, but the longer he stands on it, the more he will be sucked down.
Health Points: --
Attack Damage: Instant death (inside)
Stage(s): Pharaoh Man
MM4RainbowPlatform
"Rainbow Platform"
A platform similar to the Coil Platform, but instead of coiling in from the right, it coils in from the left.
Health Points: --
Attack Damage: --
Stage(s): Ring Man
Mm4craysprite
Sea Mine
A invulnerable spiked mine that floats in the water until Mega Man comes near it, where it then explodes.
Health Points: --
Attack Damage: 6 (contact); 2 (explosion)
Stage(s): Dive Man
MM4PharaohmanSpike
Spikes
Terrain that can kill Mega Man instantly if he touches them.
Health Points: --
Attack Damage: Instant death (contact)
Stage(s): Ring Man, Dive Man, Skull Man, Bright Man, Dust Man, Drill Man, Toad Man, Pharaoh Man, Cossack Stage 2, Cossack Stage 3, Wily Stage 1, Wily Stage 2
MM4AppearingBlock
Yoku Block
Disappearing and reappearing blocks that go in a certain order that Mega Man must traverse through.
Health Points: --
Attack Damage: --
Stage(s): Wily Stage 1

Sub-Bosses[]

Mm4giantescargotsprite
Escaroo
A large snail-like sub boss that either fires off its eyes at Mega Man, or lobs bombs from its "shell" to Mega Man. Its weak point is the eyes, and they don't take damage when they are closed.
Health Points: 16
Attack Damage: 4 (contact, eyes); 4 (contact, body); 2 (bombs)
Weakness: Pharaoh Shot
Stage(s): Toad Man
Mm4hippoplattersprite
Kabatoncue
A large hippo sub boss that sits on a large platform. The platform will constantly rise to its height limit, so Mega Man has to break down the platform to hit Kobatoncue while dodging the homing missiles it fires from its mouth.
Health Points: 16 (Kabatoncue); 2 (column piece); 1 (missile)
Attack Damage: 2 (missiles); 4 (contact)
Weakness: Pharaoh Shot
Stage(s): Ring Man
Mm4mobysprite
Moby
A large whale sub boss that fires missiles at Mega Man. It can also try to inhale Mega Man to make him hit the spikes below Moby. When it inhales, small spikes also rain down on Mega Man.
Health Points: 14
Attack Damage: 6 (contact); 4 (missile); 2 (mines)
Weakness: Flash Stopper / Drill Bomb
Stage(s): Dive Man
Mm4whappersprite
Whopper
An enemy comprised of rings and a pair of eyes. Every couple of seconds it fires out its rings in all directions in hopes of hitting Mega Man, and this is only time the eyes are vulnerable.
Health Points: 9
Attack Damage: 8 (contact); 4 (rings)
Weakness: Flash Stopper / Drill Bomb / Pharaoh Shot
Stage(s): Ring Man

Robot Masters[]

Brightsprite
Bright Man
DWN-025
A Robot Master built by Dr. Cossack to explore dark areas with his lightbulb head. He can fire regular shots at a certain angle towards Mega Man, mostly in groups of 3, or he can use his Flash Stopper to freeze Mega Man and either jump into him or fire at him.
Health Points: 28
Attack Damage: 8 (contact); 4 (shot)
Special Weapon: Flash Stopper
Weakness: Rain Flush
Stage(s): Bright Man, Wily Stage 3
Toadsprite
Toad Man
DWN-026
A Robot Master built by Dr. Cossack to irrigate crops during droughts. He can jump towards Mega Man or use his Rain Flush that clears the whole screen. If Mega Man fires at him when he winds up the Rain Flush, it will be cancelled.
Health Points: 28
Attack Damage: 8 (Rain Flush); 8 (contact)
Special Weapon: Rain Flush
Weakness: Drill Bomb
Stage(s): Toad Man, Wily Stage 3
Drillsprite
Drill Man
DWN-027
A Robot Master built by Dr. Cossack to dig in construction sites. He can drill down and resurface underneath Mega Man or charge towards Mega Man and fire Drill Bombs at him.
Health Points: 28
Attack Damage: 8 (contact); 3 (Drill Bomb); 2 (Drill Bomb explosion)
Special Weapon: Drill Bomb
Weakness: Dive Missile
Stage(s): Drill Man, Wily Stage 3
Pharaohsprite
Pharaoh Man
DWN-028
A Robot Master built by Dr. Cossack to explore pyramids and other ruins. He can jump and fire his Pharaoh Shots at Mega Man or he can charge up a Pharaoh Wave that will make a wave of fire go across the screen.
Health Points: 28
Attack Damage: 2 (Pharaoh Shot); 4 (contact); 6 (Pharaoh Wave)
Special Weapon: Pharaoh Shot
Weakness: Flash Stopper
Stage(s): Pharaoh Man, Wily Stage 3
Ringsprite
Ring Man
DWN-029
A Robot Master built by Dr. Cossack to specifically take down Mega Man. He can fire his Ring Boomerangs from a low ground stance or when he jumps up high, but the ring will always return to him.
Health Points: 28
Attack Damage: 4 (Ring Boomerang); 8 (contact)
Special Weapon: Ring Boomerang
Weakness: Pharaoh Shot
Stage(s): Ring Man, Wily Stage 3
Dustsprite
Dust Man
DWN-030
A Robot Master built by Dr. Cossack for sanitation. He can try to inhale Mega Man with his vacuum, or he can use the parts he collected from him inhaling and spit them back out as a Dust Crusher.
Health Points: 28
Attack Damage: 4 (Dust Crusher); 4 (Dust Crusher shrapnel); 8 (contact)
Special Weapon: Dust Crusher
Weakness: Ring Boomerang
Stage(s): Dust Man, Wily Stage 3
Divesprite
Dive Man
DWN-031
A Robot Master built by Dr. Cossack with the AI functions of a submarine. He can torpedo towards Mega Man, or he can fire 2 Dive Missiles which will home in on Mega Man.
Health Points: 28
Attack Damage: 8 (contact); 8 (torpedo spin); 4 (Dive Missile)
Special Weapon: Dive Missile
Weakness: Skull Barrier
Stage(s): Dive Man, Wily Stage 3
Skullsprite
Skull Man
DWN-032
A Robot Master built by Dr. Cossack to specifically hunt Mega Man. He can fire his buster at Mega Man or he can charge towards Mega Man and use his Skull Barrier.
Health Points: 28
Attack Damage: 8 (contact); 4 (shot); 0 (Skull Barrier)
Special Weapon: Skull Barrier
Weakness: Dust Crusher
Stage(s): Skull Man, Wily Stage 3

Bosses[]

Mm4robotmothsprite
Mothraya
A large moth boss that can fire 2 angled shots toward Mega Man, or break down the floor with its spear. Its only weak point is the orb on its chest.
Health Points: 28
Attack Damage: 4 (energy shot); 7 (contact, body); 7 (contact, spike)
Weakness: Ring Boomerang
Stage(s): Cossack Stage 1
Mm4squaremachinesprite
Square Machine
A large square shaped machine that splits into 3 parts and goes across screens before slowing down and locking together. From there Mega Man has to get on the 2 moving platforms to hit the red eye while it fires energy shots at Mega Man.
Health Points: 28
Attack Damage: 4 (bottom crush); 4 (projectile); 6 (jewel)
Weakness: Dust Crusher
Stage(s): Cossack Stage 2
Mm4metalcrawlerssprite Mm4metalcrawlerssprite
Cockroach Twins
2 large bug bosses that come out one at a time. The first one is slower and fires 2 angled shots or 1 straight shot. The second one is much faster and can climb any wall, as well as being able to fire 4 angled shots and 1 charged shot.
Health Points: 28: 14 each Cockroach Twin
Attack Damage: 8 (contact); 4 (straight shot); 4 (diagonal shot); 4 (shot spread); 6 (large shot)
Weakness: Drill Bomb / Ring Boomerang
Stage(s): Cossack Stage 3
Cossack catcher
Cossack Catcher
The final boss in the citadel, and Dr. Cossack is piloting it directly. He can fire 2 diagonal shots or he can try and grab Mega Man if he's underneath him.
Health Points: 28
Attack Damage: 8 (contact); 6 (catcher slam); 2 (shots)
Weakness: Dust Crusher
Stage(s): Cossack Stage 4
Mm4metkingsprite
Metall Daddy
A large Metall that either jumps towards Mega Man, or slams the ground so hard that it makes Mets fall from the ground.
Health Points: 28 (Metall Daddy); 1 (Metall)
Attack Damage: 7 (contact); 3 (contact, Metall)
Weakness: Ring Boomerang / Dust Crusher
Stage(s): Wily Stage 1
Mm4octopusfurnacesprite
Tako Trash
A large boss that was originally used for burning trash. It fires large ball bombs from its chute on its head, or it can shoot fireballs from its mouth. The weak point is the green orb on its head, and it can only be reached by getting on the moving platforms.
Health Points: 28
Attack Damage: 4 (ball); 6 (fireball); 8 (contact)
Weakness: Ring Boomerang
Stage(s): Wily Stage 2
Mm4wilymachinesprite
Wily Machine 4
1st Phase
The fourth iteration of the Wily Machine, and the first to use the "skull design". It fires several large energy balls forward while moving up and down.
Health Points: 28
Attack Damage: 4 (energy balls); 6 (contact)
Weakness: Ring Boomerang
Stage(s): Wily Stage 3
MM4-WilyMachine4Phase2-Sprite
Wily Machine 4
2nd Phase
A damaged version of the Wily Machine 4 with Wily now exposed. Instead of going up and down, it will go forward and back. The energy balls now also fire towards Mega Man. The weak point is the orb underneath the cockpit.
Health Points: 28
Attack Damage: 4 (energy balls); 6 (contact)
Weakness: Drill Bomb
Stage(s): Wily Stage 3
MM4-WilyCapsule-Sprite
Wily Capsule
The first Wily Capsule to ever be built. This Wily Capsule is shrouded in complete darkness and will only be shown for a split second before he uses the energy ball to fire it towards Mega Man.
Health Points: 28
Attack Damage: 8 (energy ball); 6 (contact)
Weakness: Pharaoh Shot
Stage(s): Wily Stage 4


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