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Mega Man 2 enemies →

A list of enemies and bosses that appear in the first Mega Man video game and its remake, Mega Man Powered Up.

Unless stated otherwise, data on this page is from the Nintendo/Famicom version of Mega Man. Values from Mega Man: The Wily Wars and Mega Man Powered Up may vary.

Table guide[]

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Points: The amount of points the player can receive from destroying an enemy or boss.
Health Points: Lists the amount of HP an enemy has based on the amount of hits it takes from default Mega Buster shots. Projectiles fired from enemies or bosses that can be destroyed and other parts of a boss are also listed. Bosses with a health meter will always have an HP value of 28.
Attack Damage: Amount of damage Mega Man takes in bars of health.
Special Weapon: The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units (may also cause a weakness reaction, such as becoming stunned). For enemies, it will be the Weapon that takes the least amount of shots to destroy.
Stage(s): The stage(s) that the enemy or boss appears in.


Enemies[]

Beak
Blaster
(Beak)
A wall-mounted gun with a beak-like armored shell that opens and closes.
Points: 200
Health Points: 1
Attack Damage: 1 (contact); 2 (shot); 2 (contact; MMPU); 2 (shot; MMPU)
Stage(s): Bomb Man, Cut Man, Wily Stage 2; Opening Stage (MMPU), Wily Stage 4 (MMPU)
Big Eye
Big Eye
A large one-eyed jumping enemy that tries to jump and crush Mega Man.
Points: 9000
Health Points: 20
Attack Damage: 10 (contact); 6 (contact; MMPU)
Weakness: Super Arm
Stage(s): Guts Man, Cut Man, Elec Man, Ice Man, Wily Stage 1
Blader
Bunby Heli
(Blader)
A helicopter enemy that will follow and swoop down into Mega Man repeatedly.
Points: 500
Health Points: 1
Attack Damage: 3 (contact); 2 (contact; MMPU)
Stage(s): Guts Man, Cut Man, Wily Stage 2
Bombomb
Bombombomb
(Bombomb)
An invincible bomb that launches from pits and explodes, scattering shrapnel around.
Health Points: --
Attack Damage: 1 (contact); 1 (shrapnel); 4 (contact; MMPU); 4 (shrapnel; MMPU)
Stage(s): Bomb Man, Wily Stage 2
Crazy Razy
Crazy Razy
A security guard enemy that fires a single shot at Mega Man. It will detach from its body and follow Mega Man if he tries to get around him or if he only shoots the torso. It will immediately take its torso off in Powered Up.
Points: 500
Health Points: 3 (body); 1 (head); 1 (body; MMPU); 2 (head; MMPU)
Attack Damage: 3 (contact); 2 (shot); 2 (contact; MMPU)
Weakness: Thunder Beam
Stage(s): Ice Man
Flea
Kamadoma
(Flea)
A small jumping cricket enemy that constantly hops towards Mega Man.
Points: 300
Health Points: 1
Attack Damage: 2 (contact); 2 (contact; MMPU)
Stage(s): Bomb Man, Cut Man, Elec Man, Wily Stage 1
Flying Shell
Mambu
(Flying Shell)
A flying reconnaissance enemy that fires in 8 directions all at the same time. They can only be shot when their eyes are exposed.
Points: 800
Health Points: 1
Attack Damage: 2 (shot); 1 (contact); 2 (contact; MMPU); 2 (shot; MMPU)
Stage(s): Bomb Man, Cut Man
Foot Holder
Foot Holder
An elevator enemy that is invincible in the original Mega Man, but can be destroyed in Powered Up. It also fires from its sides from time to time.
Points: 400 (MMPU)
Health Points: 1 (MMPU)
Attack Damage: 3
Stage(s): Ice Man, Wily Stage 1; Wily Stage 3 (MMPU)
Mm1killerbulletsprite
Killer Bomb
(Killer Bullet)
An industrial bomb enemy that flies towards Mega Man and blows up when its destroyed and the explosion can damage Mega Man. The original flies in a wave-like form while the Powered Up version flies straightforward.
Points: 800
Health Points: 1
Attack Damage: 3 (contact); 3 (explosion); 2 (contact; MMPU); 2 (explosion; MMPU)
Stage(s): Bomb Man, Fire Man, Wily Stage 1, Wily Stage 3
Mm1metsprite
Metall
(Met)
A small enemy that has an indestructible helmet and fires 3 shots occasionally toward Mega Man.
Points: 500
Health Points: 1
Attack Damage: 2 (shots); 1 (contact)
Stage(s): Guts Man; Elec Man (MMPU), Wily Stage 2 (MMPU)
Octo Battery
Adhering Suzy
(Octopus Battery)
A one-eyed adhering barricade enemy that travels back and forth along a set path.
Points: 300
Health Points: 5; 4 (MMPU)
Attack Damage: 4 (contact); 2 (contact; MMPU)
Weakness: Thunder Beam
Stage(s): Bomb Man, Cut Man, Ice Man, Wily Stage 2, Wily Stage 3; Wily Stage 4 (MMPU)
Mm1pengsprite
Pepe
(Peng)
A flying penguin enemy that flies in a wave-like motion towards Mega Man.
Points: 500
Health Points: 1
Attack Damage: 4 (contact); 2 (contact; MMPU); 2 (explosion; MMPU)
Stage(s): Ice Man, Wily Stage 3
Mm1picketmansprite
Pickelman
(Picket Man)
A type of Met that throws pickaxes at Mega Man and uses a shield. He is only vulnerable when he is throwing pickaxes.
Points: 1500
Health Points: 10; 5 (MMPU)
Attack Damage: 2 (pickaxe); 3 (contact); 3 (pickaxe; MMPU); 4 (contact; MMPU)
Weakness: Hyper Bomb / Fire Storm
Stage(s): Guts Man
Mm1screwbombersprite
Screw Driver
(Screw Bomber)
A small enemy that is installed in floors and ceilings, and when Mega Man gets close to it, spins and shoots in five different directions twice.
Points: 500
Health Points: 3
Attack Damage: 2 (shot); 1 (contact); 2 (shot; MMPU); 2 (contact; MMPU)
Weakness: Thunder Beam
Stage(s): Bomb Man, Cut Man, Fire Man, Wily Stage 2, Wily Stage 3, Wily Stage 4
Mm1sniperjoesprite
Sniper Joe
A security enemy that is based on Proto Man. They either fire a single shot or jump, and if Mega Man tries to get around them, they will follow him.
Points: 5000
Health Points: 10; 5 (MMPU)
Attack Damage: 2 (shot); 4 (contact); 2 (shot; MMPU); 4 (contact; MMPU)
Weakness: Hyper Bomb
Stage(s): Bomb Man, Wily Stage 1 (MMPU),
Mm1spinesprite
Gabyoall
(Spine)
A low-lying, spinning enemy that travels back and forth on a surface to collide with Mega Man. They speed up when Mega Man is on the same elevation and don't die from a Mega Buster shot.
Points: 300
Health Points: 1
Attack Damage: 3 (contact); 2 (contact; MMPU)
Weakness: Thunder Beam, Rolling Cutter
Stage(s): Bomb Man, Elec Man, Ice Man, Fire Man
Supercuttersprite
Super Cutter
A cutter-based enemy that is only in Cut Man's Stage and leap from the Super Cutter generators toward Mega Man. They bounce on the floor for a while in Powered Up as well.
Points: 500
Health Points: 5
Attack Damage: 4 (blade contact); 4 (blade contact; MMPU)
Weakness: Super Arm; Hyper Bomb
Stage(s): Cut Man
Mm1tacklefiresprite
Changkey
(Tackle Fire)
A small fire enemy the rises up from the lava in Fire Man's Stage in bunches of 4 to drop down slowly toward Mega Man.
Points: 200
Health Points: 1
Attack Damage: 2 (contact); 2 (contact; MMPU)
Stage(s): Fire Man
Mm1watchersprite
Watcher
A reconnaissance enemy that passes by the screen and shoots two electric beams from its eyes when Mega Man is in front of it.
Points: 400
Health Points: 1
Attack Damage: 4 (contact); 3 (electricity)
Stage(s): Elec Man, Wily Stage 4, Wily Stage 3 (MMPU)

Hazards[]

MMPUConveyorBelt
Conveyor Belt
Terrain only in Powered Up! that can motion Mega Man forward or back when he's on it.
Health Points: --
Attack Damage: --
Stage(s): Time Man
MM1ElecBlock
Elec Block
A bolt of electricity that appears periodically from a block. They usually go in a certain order.
Health Points: --
Attack Damage: 4 (electric beam)
Stage(s): Elec Man, Wily Stage 1 (MMPU),
MM1Fireball
"Fireball"
A large fireball that goes through chutes in Fire Man's stage.
Health Points: --
Attack Damage: 3 (Fireball); 2 (Fireball; MMPU)
Stage(s): Fire Man
MM1FireBolt
"Fire Bolt"
A bolt of fire that appears periodically from a flamethrower. It also has a small flame in the front at all times in the original Mega Man.
Health Points: --
Attack Damage: 3 (Fire Bolt); 2 (Fire Bolt; MMPU)
Stage(s): Fire Man
MM1FireBlock
Fire Block
A pillar of fire that rises up and down. Can be turned into a harmless platform by freezing it with Ice Slasher. Located in Fire Man's Stage and Wily Castle 1.
Health Points: --
Attack Damage: 2 (flame pillar); 4 (flame pillar; MMPU)
Stage(s): Fire Man, Wily Stage 1; Ice Man (MMPU)
MM1Lava
Lava
Terrain that instantly kills Mega Man if he touches it. It will act as a pit though as Mega Man will go through it.
Health Points: --
Attack Damage: Instant death (contact); Instant death (contact; MMPU)
Stage(s): Fire Man
MMPUOilTerrain
"Oil Terrain"
An oil puddle that is only in Powered Up. It causes Mega Man to slip if he moves, and it can be lit on fire by different enemies to hurt Mega Man.
Health Points: --
Attack Damage: 4 (fire)
Stage(s): Oil Man
MM1CutManSpikes
Spikes
Spikes that kill Mega Man instantly. Have strange hit boxes and can kill if the player touches the side of them. They kill Mega Man even if he has invincibility frames in the original Mega Man.
Health Points: --
Attack Damage: Instant death (contact)
Stage(s): Guts Man, Bomb Man, Cut Man, Wily Stage 1, Wily Stage 2, Wily Stage 4, Time Man, Oil Man
MMPUTimeMallet
"Time Mallet"
A mallet only in Powered Up! that cannot hurt Mega Man, but it does act as a platform that Mega Man can use for gaining items. It can crush Mega Man though if he's in the wrong spot.
Health Points: --
Attack Damage: --
Stage(s): Time Man
[Image needed]
"Time Pendulum"
A swinging electric pendulum only found in Powered Up! It swings quickly and Mega Man must jump over the ball.
Health Points: --
Attack Damage: 3 (contact)
Stage(s): Time Man, Wily Stage 1 (MMPU)
MM1TrackPlatform
"Track Platform"
A platform on tracks that appears in Guts Man's Stage and Wily Stage 4. When there is a slimmer piece of track that it goes over, the platform will retract itself and Mega Man can fall off.
Health Points: --
Attack Damage: --
Stage(s): Guts Man, Wily Stage 4
MM1AppearingBlockB
Yoku Block
Disappearing and reappearing blocks that go in a certain order that Mega Man must traverse through.
Health Points: --
Attack Damage: --
Stage(s): Ice Man, Elec Man, Wily Stage 3 (MMPU)

Robot Masters[]

Cut Man
Cut Man
DLN-003
Originally created by Dr. Light to be a timber-felling robot for the lumber industry. He can fire his Rolling Cutter toward Mega Man and it will always go back to him.
Health Points: 28
Attack Damage: 4 (contact); 4 (Rolling Cutter); 4 (contact; MMPU); 6 (Rolling Cutter; MMPU)
Special Weapon: Rolling Cutter
Weakness: Super Arm; Fire Storm (2nd encounter)
Stage(s): Cut Man, Wily Stage 2; Wily Stage 3 (MMPU)
Guts Man
Guts Man
DLN-004
Originally a civil engineering robot created by Dr. Light for land reclamation and construction. He will either jump and cause an earthquake or a block will drop to him and he will use his Super Arm to throw it at Mega Man.
Health Points: 28
Attack Damage: 4 (contact); 4 (Super Arm); 4 (contact; MMPU); 4 (Super Arm; MMPU)
Special Weapon: Super Arm
Weakness: Hyper Bomb; Time Slow (MMPU)
Stage(s): Guts Man, Wily Stage 4; Wily Stage 3 (MMPU)
Ice Man
Ice Man
DLN-005
Built by Dr. Light to be impervious to sub-zero temperatures, he was originally used for Antarctic exploration and later worked in a cold storage warehouse. He can jump and fire 3 Ice Slashers upwards and downwards.
Health Points: 28
Attack Damage: 4 (contact); 10 (Ice Slasher); 3 (Ice Slasher; MMPU); 4 (contact; MMPU)
Special Weapon: Ice Slasher
Weakness: Thunder Beam; Hyper Bomb (MMPU)
Stage(s): Ice Man, Wily Stage 4; Wily Stage 3 (MMPU)
Bomb Man
Bomb Man
(Bomber Man)
DLN-006
Created by Dr. Light for mining and construction purposes, as well as to blast away debris so that land could be cleared for construction projects. He can jump and throw his Hyper Bomb in hopes of hitting Mega Man.
Health Points: 28
Attack Damage: 4 (contact); 4 (Hyper Bomb); 3 (contact; MMPU); 3 (Hyper Bomb; MMPU); 6 (large Hyper Bomb; MMPU)
Special Weapon: Hyper Bomb
Weakness: Fire Storm; Rolling Cutter (MMPU only)
Stage(s): Bomb Man, Wily Stage 4; Wily Stage 3 (MMPU)
Fire Man
Fire Man
DLN-007
Previously worked at a waste management facility, he is able to wield flames that can reach 7000-8000 degrees.[1] He runs across the screen occasionally shooting waves of fire at Mega Man that leave a flame on the ground.
Health Points: 28
Attack Damage: 4 (contact); 4 (Fire Storm); 4 (flame); 3 (Fire Storm; MMPU); 4 (contact; MMPU); 6 (fire wave; MMPU)
Special Weapon: Fire Storm
Weakness: Ice Slasher
Stage(s): Fire Man, Wily Stage 4; Wily Stage 3 (MMPU)
Elec Man
Elec Man
DLN-008
Built by Dr. Light to control electrical operations, Elec Man previously managed a power plant facility. He runs and jumps quickly around the room, occasionally stopping to fire a Thunder Beam.
Health Points: 28
Attack Damage: 4 (contact); 10 (Thunder Beam); 3 (Thunder Beam; MMPU); 4 (contact; MMPU); 6 (lightning bolt; MMPU)
Special Weapon: Thunder Beam
Weakness: Rolling Cutter; Oil Slider (MMPU)
Stage(s): Elec Man, Wily Stage 2; Wily Stage 3 (MMPU)

Bosses[]

Yellow Devil
Yellow Devil
A large robot consisting of a large yellow blob, that can dismantle himself and cross an area to attack Mega Man, as well as being able to fire a couple shots directly at Mega Man from its eye, which is its only weak point.
Health Points: 28
Attack Damage: 4 (shots); 4 (contact)
Weakness: Thunder Beam; Fire Storm (MMPU)
Stage(s): Wily Stage 1
Copy Robot
Copy Robot
A robot that can copy every weapon that Mega Man uses on it. It has the same AI as Elec Man and shoots at the same rate as him.
Health Points: 28
Attack Damage: 4 (shots); 4 (contact)
Weakness: Hyper Bomb / Fire Storm / Thunder Beam; Varies by color (MMPU)
Stage(s): Wily Stage 2; Wily Stage 3 (MMPU)
CWU-01P
CWU-01P
In the original Mega Man, CWU-01P's are seven aquatic robots encased in protective bubbles. In Powered Up!, there is only one CWU-01P with the ability to reform its bubble multiple times. They fire tiny projectiles towards Mega Man while scaling around the room in varying speeds.
Health Points: 28: 10 per CWU-01P
Attack Damage: 4 (shot); 4 (contact); 4 (laser beam; MMPU)
Weakness: Super Arm; Thunder Beam (MMPU)
Stage(s): Wily Stage 3; Wily Stage 2 (MMPU)
Original Wily Machine Number 1
Wily Machine 1
1st Phase
Dr. Wily's first attack vehicle that is actually supposedly unfinished. It fires a lobbing shot at Mega Man while going back and forth. The only weak point is the large cannon in the front that fires the shots.
Health Points: 28
Attack Damage: 4 (shot); 6 (contact)
Weakness: Fire Storm; Varies on color (MMPU)
Stage(s): Wily Stage 4
Dr
Wily Machine 1
2nd Phase
A damaged version of the Wily Machine 1. Dr. Wily is now revealed and the cannon has been destroyed, but a new one is in its place that fires spiraling shots at Mega Man.
Health Points: 28
Attack Damage: 4 (deflected shots); 6 (contact)
Weakness: Thunder Beam, Rolling Cutter; Varies on color (MMPU)
Stage(s): Wily Stage 4

Mega Man Powered Up[]

New enemies and bosses that appear in Mega Man Powered Up.

Enemies[]

Telly
Bobble*
Spinning security robots that first appeared in Mega Man 2 that float towards Mega Man slowly.
Health Points: 1
Attack Damage: 2 (contact)
Bubble Bat
Bubble Bat
A bat enemy originally appearing in Mega Man 2. They hang from a ceiling invulnerable to all damage before revealing itself and flying towards Mega Man.
Health Points: 1
Attack Damage: 2 (contact)
Cactuspy
Cactuspy
Mets wearing a cactus that were designed for desert regions. They fire spikes from their cactus at Mega Man and walk around.
Health Points: 1
Attack Damage: 4 (contact) 4 (shot)
Stage(s): Oil Man
Count Bomb
Count Bomb
Time bombs originally created to be used at construction sites. They explode a certain time after Mega Man lands on them based on the timer.
Health Points: --
Attack Damage: 4 (explosion)
Stage(s): Bomb Man, Time Man, Wily Stage 3
Crazy Cannon
Crazy Cannon
A shooting enemy that originates from Mega Man 2. It fires a lobbing shot in a high arc or a low arc, and it changes if it fired 5 shots from a certain arc.
Health Points: 5
Attack Damage: 2 (contact); 2 (shot)
Weakness: Fire Storm / Thunder Beam / Rolling Cutter / Hyper Bomb
Stage(s): Time Man, Oil Man, Wily Stage 1
Hothead
Hothead
Large robots originating from Mega Man 2. It lobs Changkeys from its head towards Mega Man.
Health Points: 5 (Hothead) 1 (Changkey)
Attack Damage: 4 (contact); 2 (Changkey)
Weakness: Thunder Beam
Stage(s): Fire Man, Oil Man
Cannon
Shield Cannon*
Large, stationary cannons that first appeared in Mega Man 3. They fire lobbing shots at Mega Man unless shielded.
Health Points: 5
Attack Damage: 2 (ball); 2 (contact)
Weakness: Thunder Beam
Shield Attacker
Shield Guard
Armored flying robots shielded from frontal assaults originating from Mega Man 4. Their shields can be knocked away by powerful attacks.
Health Points: 6
Attack Damage: 2 (contact)
Weakness: Hyper Bomb
Stage(s): Ice Man, Time Man, Wily Stage 1

*Challenge and Construction Mode only.

Bosses[]

Proto Eye
Proto Eye
A slower, larger unpainted version of the Big Eye robots that appears as the boss of Mega Man Powered Up's introductory stage.
Health Points: 28
Attack Damage: 4 (contact)
Weakness: Mega Buster
Stage(s): Opening Stage
Mega Man?
Mega Man?
One of Dr. Wily's robot's trying to pose as the real Mega Man. He only appears when playing as a Robot Master in their own stage, and tries to convince them to join Wily.
Health Points: 28
Attack Damage: 4 (contact); 3 (shot); 6 (charge shot)
Weakness: Varies on the character
Stage(s): Varies on the character
Time Man
Time Man
An experimental robot created by Dr. Light to enable time travel. However, he is only able to slow down time, briefly.[1]
Health Points: 28
Attack Damage: 4 (contact); 5 (minute hand); 5 (hour hand)
Special Weapon: Time Slow
Weakness: Thunder Beam
Stage(s): Time Man, Wily Stage 3
Oil Man
Oil Man
The latest high-tech maintenance robot, able to create oil that works on any kind of machinery.[1]
Health Points: 28
Attack Damage: 4 (contact); 3 (oil drops); 6 (Oil Slider)
Special Weapon: Oil Slider
Weakness: Fire Storm
Stage(s): Oil Man, Wily Stage 3

Gallery[]

References[]

  1. 1.0 1.1 1.2 Mega Man Powered Up US game manual. 2006. pg.26-29. Retrieved on September 23, 2011.


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