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This article is about the video game version of the NetNavi FlashMan.EXE. You may be looking for his anime Darkloid or Asteroid counterparts. For other uses, see Flash Man (disambiguation).
"I'll control you with a hypnosis flash! Nya hah!"
―FlashMan, Mega Man Battle Chip Challenge

FlashMan.EXE (フラッシュマン.EXE Furasshuman Eguze) is a NetNavi operated by Rei Saiko.


Appearance[]

FlashMan.EXE resembles a more lean and mechanical version of his Robot Master counterpart. He has more white on his armor than yellow, including a mask that covers his entire face save for his eyes. The lamp on his head also forms a visor-like brim around his head. Rather than an arm cannon, his arms are both equipped with shield-like bracers, and he can detach the crystal balls from his shoulders to use his Hypno Flash ability.

History[]

Mega Man Battle Network 3[]

FlashMan steals a Tetra Code for Alpha in Lan's school, and hypnotizes Lan's friends with his Hypno Flash (a bright series of lights) when they interfere. Lan manages to escape and deflect the Hypno Rays with an umbrella he found in the school. MegaMan jacks into the Principal's PC and defeats him. However, FlashMan self-destructs with his Shining Browser Crasher and leaves MegaMan with a glitch. It doesn't surface at first, but later he is unable to jack-out, forcing him walk back to his jack in point.

He later reappears using Full Synchro with Rei in order to stop MegaMan in Castle Wily, but is defeated again. He then attempts to utilize his Shining Browser Crasher again on MegaMan, but ended up deleted by Tora and KingMan before completing it.

Mega Man Battle Chip Challenge[]

X8NavigatorAlertIconEdit This section requires expansion.

FlashMan is in the Battle Chip GP.

Locations[]

Mega Man Battle Network 3[]

Flashmanspawn

FlashMan Alpha appears on the lighter colored tile at the end of the path

  • FlashMan (フラッシュマン Furasshuman), 300 HP:
    Located in Principal's PC 2, and again in WWW Comp 1.
  • FlashMan Alpha (FlashManα), known as FlashMan V2 (フラッシュマンV2) in Japan, 500 HP:
    Ghost Navi set encounter in ACDC Area 3 after defeating FlashMan in Principal's PC 2.
  • FlashMan Beta (FlashManβ), known as FlashMan V3 (フラッシュマンV3) in Japan, 700 HP:
    Ghost Navi random encounter in ACDC Area 2 after defeating Alpha version.
  • FlashMan Omega (FlashManΩ), known as FlashMan SP (フラッシュマンSP) in Japan, 1500 HP:
    Set encounter in Principal's PC 2 after activating Omega Navis.

Anime[]

FlashMan has two different counterparts in the anime. The first is a Darkloid who serves under ShadeMan. The second is an Asteroid who is given to Rei Saiko by Slur.

Abilities [1][2][3][]

FlashMan

FlashMan's Navi mark

  • Neon Light (ネオンライト Neon Raito):
    Damage: Elec 10 / Elec 30 / Elec 60 / Elec 100
    FlashMan summons an orb of light that moves across the ground, randomly zigzagging as it travels forth. It does not travel past holes. This is called Neon Lite in the English Mega Man Battle Chip Challenge.
  • Spark Arm (スパークアーム[4] Supāku Āmu):
    Damage: Elec 15 / Elec 45 / Elec 90 / Elec 150
    FlashMan will move to the front of his area and hit in a WideSword-esque fashion, also extending an extra panel forward. He often uses this with Area Grab and Flash Light.
  • Flash Light (フラッシュライト[5] Furasshu Raito):
    Damage: Elec 0 / Elec 0 / Elec 0 / Elec 0
    FlashMan summons two bulbs on the player's field. After some time, the bulbs will flash and disappear, causing paralysis. This attack pierces Invis, negating it, but cannot pierce Barriers, as it does no damage. The bulbs can be destroyed.
  • Hypno Flash, known in Japan as
    Hypnosis Flash (ヒプノシスフラッシュ Hipunoshisu Furasshu):
    Story cutscenes only. A move FlashMan can send to human beings outside the cyberworld through a monitor. It's a powerful ray that will instantly hypnotize those who come in contact.
  • Shining Browser Crasher (シャイニング・ブラウザ・クラッシャー Shainingu Burauza Kurasshā):
    Story cutscenes only. A tactic that FlashMan only uses in desperation where he self destructs in a blinding white burst. Over time, his foe's PET will glitch up, making it unstable enough for Navis to be unable to talk to the operator and even unable to jack out.

Drops[]

Mega Man Battle Network 3[]

Enemy HP Image Reward Busting
LV.
Chance
[6][7]
FlashMan
(フラッシュマン)
FlashManEXE
>=37.5%
Zenny 1000z 1 - S** 100%

<37.5%
Zenny 1000z 1 - S** 100%
FlashManα
(フラッシュマンV2
FlashMan V2)
FlashManEXE
>=37.5%
MMBN3MChip34 FlashMan
(フラッシュマン)
(F) 1 - S** 100%

<37.5%
MMBN3MChip34 FlashMan
(フラッシュマン)
(F) 1 - S** 100%
FlashManβ
(フラッシュマンV3
FlashMan V3)
FlashManEXE
>=37.5%
Zenny 100z 1 - 3 100%
4 50%
Zenny 200z 4 - 5 50%
Zenny 500z 5 25%
6 50%
7 25%
MMBN3MChip34 FlashMan
(フラッシュマン)
(F) 5 25%
6 50%
7 25%
Zenny 1000z 7 25%
8 50%
9 46.875%
10 25%
MMBN3MChip35 FlashMnV
2

(フラッシュマン
)
(F) 7 25%
8 50%
9 46.875%
10 25%
Zenny 2000z 9 3.125%
10 25%
S 50%
MMBN3MChip36 FlashMnV
3

(フラッシュマン
)
(F) 9 3.125%
10 25%
S 50%
MMBN3MChip37 FlashMnV
4

(フラッシュマン
)
(F) S* - S** 100%

<37.5%
Zenny 100z 1 - 3 100%
4 50%
Zenny 200z 4 - 5 50%
Zenny 500z 5 25%
6 50%
7 25%
MMBN3MChip34 FlashMan
(フラッシュマン)
(F) 5 25%
6 50%
7 25%
Zenny 1000z 7 25%
8 50%
9 46.875%
10 25%
MMBN3MChip35 FlashMnV
2

(フラッシュマン
)
(F) 7 25%
8 50%
9 46.875%
10 25%
Zenny 2000z 9 3.125%
10 25%
S 50%
MMBN3MChip36 FlashMnV
3

(フラッシュマン
)
(F) 9 3.125%
10 25%
S 50%
MMBN3MChip37 FlashMnV
4

(フラッシュマン
)
(F) S* - S** 100%
FlashManΩ
(フラッシュマンSP
FlashMan SP)
FlashManEXE
>=37.5%
MMBN3GChip08 FlashMnV
5

(フラッシュマン
)
(F) 1 - S** 100%

<37.5%
MMBN3GChip08 FlashMnV
5

(フラッシュマン
)
(F) 1 - S** 100%

Battle Chips[]

The FlashMan series of Mega Chips summon FlashMan, who will deal Elec damage and paralyses all enemies on the field.

ID Image Battle Chip Description Attack Code(s) MB Rarity
MegaChip
34
MMBN3MChip34 Battle Chip icon Navi Chip FlashMan
(フラッシュマン)
Flash atk
paralyzes
enemy
Elec 50 F 39 ⋆⋆⋆••
MegaChip
35
MMBN3MChip35 Battle Chip icon Navi Chip FlashMnV
2

(フラッシュマン
)
Flash atk
paralyzes
enemy
Elec 70 F 59 ⋆⋆⋆⋆•
MegaChip
36
MMBN3MChip36 Battle Chip icon Navi Chip FlashMnV
3

(フラッシュマン
)
Flash atk
paralyzes
enemy
Elec 90 F 69 ⋆⋆⋆⋆⋆
MegaChip
37
MMBN3MChip37 Battle Chip icon Navi Chip FlashMnV
4

(フラッシュマン
)
Flash atk
paralyzes
enemy
Elec 120 F 79 ⋆⋆⋆⋆⋆
GigaChip
08
MMBN3GChip08 Battle Chip icon Navi Chip FlashMnV
5

(フラッシュマン
)
Flash atk
paralyzes
enemy
Elec 150 F 89 ⋆⋆⋆⋆⋆

ID Image Battle Chip Attack HP AP MB Acc Dodge Prior Description Rarity
225 BCCChip223 Battle Chip icon FlashMan FlashMan
(フラッシュマン)
Elec Stun30
(NeonLite)
550 30 110
(basic)
270
(max)*
A B 6 Stun Enemy ⋆⋆⋆⋆⋆
*110 initially, 270 is the max memory achieved by clearing Class Z (Chaos).

Gallery[]

References[]

  1. 1.0 1.1 Battle Network Rockman EXE3 Ultimate Navigation SP, page 12
  2. 2.0 2.1 Battle Network Rockman EXE3 Official Guidebook, page 228
  3. 3.0 3.1 Rockman EXE Encyclopedia Book, page 082
  4. 4.0 4.1 Rockman EXE no Subete, page 106
  5. 5.0 5.1 Rockman EXE Character Encyclopedia, page 56
  6. Mega Man Battle Network 3: White Drop Rates
  7. Mega Man Battle Network 3: Blue Drop Rates


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