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Mega Man Battle Network, known as Battle Network Rockman EXE (バトルネットワーク ロックマンエグゼ Batoru Nettowāku Rokkuman Eguze) or simply Rockman EXE [5][6] in Japan, is the first game in the Mega Man Battle Network series released for the Game Boy Advance. The game takes place in the 21st century in an alternate timeline from the original timeline, and follows Lan Hikari and his NetNavi MegaMan.EXE as they fight to stop the crime syndicate WWW.

Due to its popularity, it was followed by five mainline sequels as well as several side stories and a spin-off.

Story elements of the the first game as well as the second and third games were loosely adapted for the first season of the Japanese animated series MegaMan NT Warrior, which followed the year after.

The game received a Japanese-exclusive Nintendo DS enhanced port in 2009 as Rockman.EXE Operate Shooting Star, which includes a brief crossover with the Mega Man Star Force series.

Introduction[]

Direct from the instructional booklet

In 200X the rapid advance of Internet technology has created the "network age." Everyone now carries a portable exploration device called "PET". This personal terminal is an advanced personal digital assistant. Using it, you can make phone calls, send and receive emails, keep a calendar, store data, shop online and check news from around the world. PET is so convenient and helpful that it has become essential for everyday life!

Every PET uses a personality simulation program called NetNavi (Internet Navigator). By customizing the PET's NetNavi program, the user can give the NetNavi a unique personality - and even talk to it.

But as the network world expands, network crime is raging. Hacking and computer virus epidemics have become major issues. At the top of the criminal list is a mysterious organization called "WWW" (World Three), a group of incorrigible computer hooligans.

To protect their computers, people have begun installing Battle Chips - special chips encoded with battle programs. When a Battle Chip is inserted in the PET, the operator can arm the Navi to fight off viruses and the Navis from hackers. This is called "virus busting" and has become so important that is now taught in schools.

In the world of virus busting. Lan and MegaMan.EXE are about to meet their match...

Characters[]

  • Lan Hikari is the 11 year old, somewhat headstrong operator of MegaMan and the hero of the series. Lan lives in Den City along with his group of friends, Dex, Mayl and Yai. He is a 5th grader at DenTech Academy. He is a somewhat bright and popular kid but does not enjoy studying or placing much effort into any class other than Virus Busting. He is rather scatterbrained and has quite a temper. Lan, along with MegaMan, is challenged to save the world from the net mafia WWW.
    • MegaMan is the main character of the Mega Man Battle Network series, MegaMan is Lan's NetNavi. He is a non-elemental NetNavi with keen intellect and strong process abilities. He and Lan have a strong bond and make a powerful net battling team.
  • Dex Oyama is described as a bully in the opening of the story but quickly becomes friends with Lan. He isn't very intelligent but has a great heart, refusing to stay in someone's debt. His NetNavi is GutsMan.
    • GutsMan is Dex's strong NetNavi. His large size, strength, and lack of intelligence is a great reflection of his operator's personality. GutsMan favors brawn over brain and can be quick to attack. He and MegaMan become friendly rivals during the game.
  • Mayl Sakurai is Lan's neighbor and childhood friend. She is very neat and organized and is always looking after Lan, especially for his school work. Her crush on Lan is apparent, but Lan is too "dense" to see. Mayl's NetNavi is Roll.
    • Roll is Mayl's NetNavi and is one of the few female Navis in the series. She isn't the fighting type but is still a great fighter. The romantic relationship between her and MegaMan is much more apparent between them than it is between their operators.
  • Yai Ayanokoji is a new student during the beginning of the game and is top of the class. She is so smart that she is in the same grade as Lan and his friends, but she is about 2 years younger. She is the daughter of a very rich family and can act snobbish at times. Her NetNavi, Glyde, has a butler based personality.
    • Glyde is Yai's NetNavi and her loyal subject. His role in the game isn't very prominent but is nevertheless a friend of MegaMan.

Synopsis[]

In 200X, the human race is in the "network age". Everyone has a PET (PErsonal Terminal), an all-in-one device which has replaced cellular phones enabling email, phone calls, calendar, data storage, shopping and news access. It is essential to everyday life. Many everyday items are now networked together. Because of this, NetCrime has increased to exploit the vulnerabilities of the new highly networked societies either through hacking or using viruses. One such NetCrime group known as the WWW (World Three) is responsible for multiple serious NetCrime incidents.

Lan Hikari, and MegaMan are drawn into these ACDC incidents starting with oven malfunctioning incidents caused by WWW operator Mr. Match in his own home and an attack by Higsby at ACDC Elementary School. But primarily, an attack on the WaterWorks by Dr. Froid and the subsequent involvement of rival and official NetBattler Eugene Chaud, inevitably pit Lan and MegaMan against the World Three. These crimes however are the beginnings of a plot known as "EndGame", by NetCrime syndicate the WWW, led by Lord Wily to steal the four elemental super programs in order to generate the Life Virus to delete net society and plunge the world into chaos. Despite Lan and MegaMan's efforts, the World Three manage to obtain all the programs to generate the virus. The Virus itself is prepared to be launched in a hacking missile to infect vulnerable military satellites and their networks around the world.

It is revealed the this plot is revenge on the Hikari family, because of Lan's grandfather Tadashi Hikari. Thirty years prior, both Dr. Hikari and Dr. Wily were working on government projects in order to win an international competition. At Hikari's laboratory, Tadashi worked on networks and NetNavis whilst Lord Wily focused on developing Robotics. One day, the government cut funding to Robotics in favor of further developing network technology. Wily left Hikari's lab [7] and pursued NetCrime from a secret laboratory in the mountains. WWW agents were able to infiltrate ACDC Town through a hidden subway underneath ACDC Elementary School. During a final bout with MagicMan, MegaMan is severely injured. It is revealed that MegaMan contains the human DNA of Lan's twin brother, Hub, who passed away when he was very young. In order to revive him, Lan's father gives him the Hub.bat program to sync Lan's DNA with Hub's, his monozygotic identical twin. Hub.bat removed the 0.001% difference in DNA, making MegaMan's code 100% in sync with Lan's DNA, meaning that any damage to Hub would also damage Lan.[8] With the Hub.bat, MegaMan is able to fight and defeat the Life Virus.

Story[]

Chapter 1: On a typical school day in ACDC Town, 11 year old Lan was woken up by MegaMan who reads the latest news bulletin regarding the increase in NetCrime due to the actions WWW and an e-mail from Yuichiro with a Battle Chip attached. After grabbing breakfast and his PET, Lan met up with his neighbor and friend, Mayl Sakurai, who scolds him for making her wait. As they walked to school, Mayl talked about the recent oven accidents that have been occurring and suspected it was another WWW plot while Lan told her she's imagining things. Once at school Lan was issued a challenge to NetBattle by fellow classmate Dex Oyama, but was quickly halted by other fellow classmate Yai Ayanokoji as NetBattling is against school rules just as the class bell rings. After class Lan decided to take up Dex's challenge and take on his NetNavi GutsMan. Returning home Lan met a handyman working on his control panel with Haruka saying he was checking for viruses due to the oven incidents. After being promised a snack, Lan decided to play on the net for a while with MegaMan and helped Yai's Navi Glyde locate a missing program. Suddenly Haruka screamed from the kitchen and Lan rushed to find the oven ablaze just like the incidents Mayl mentioned earlier. He plugged in MegaMan to stop the oven from exploding and discovered that it was caused by a WWW virus. When the flames intensified, Lan lost contact with MegaMan and rushed to his room to grab a Water Gun which doused some of the flames to restore the connection. Eventually the duo learned that the handyman, Mr. Match, is actually a WWW agent who was after the fire program in Lan's oven and together delete his Navi FireMan stopping the oven from burning the house down.

Chapter 2: Some days later Lan rushed to school in a panic after waking up late and sleeping through MegaMan's attempts to get him up. Luckily for Lan, he gets an e-mail from Yai who called his name during Roll Call and gave him an IOU. Realizing that class had already started, Lan snuck in from the back of the classroom undetected just in time for his teacher, Ms. Mari, to introduce her new assistant teacher Higsby. Lan and the other students gossiped about Higsby until he returned alone and issued a math drill lesson which was actually a WWW propaganda video to reeducate the students. Dex and GutsMan attempted to unlock the classroom doors to no avail and resulting in GutsMan's deletion so Lan then stepped up to send MegaMan, but not before receiving Roll's Navi Chip from Mayl. As MegaMan traversed the school network, Lan assisted him by going around the school to find clues about the various locks on the doors. Eventually when MegaMan steps in a trap, Lan went to the school's A/V room and found a computer that has been sabotaged and restarted it, but bumped into Higsby leaving the A/V room beforehand. Soon MegaMan requested that Lan finds an ID card to open the path to the Teachers Lounge, which led to Lan finding Ms. Mari in the storage closet bound by rope. After freeing her, she tells Lan that Higsby is the cause of the incident and gave him her ID card. Together Lan and MegaMan defeated Higsby and his Navi NumberMan, who both promised to make amends, and restart the server for the schools network just in time for English class much to Lan's dismay.

Chapter 3: After class and the whole school incident Lan and MegaMan remembered that the Metroline grand opening was that day. Lan suggested that they go to the SciLab and pick up the program that Yuichiro planned to give him. At the station, they learn that the Metroline has been closed because of a landslide, but also that the main system was attacked by a virus. Lan then sends MegaMan on the net to try to investigate, but finds that he cannot access the Metroline's network as it has been blocked off by Dex. Lan then gets an e-mail from Dex who challenges him to another NetBattle with the new and improved GutsMan with the additional cost of a Battle Chip ante. Lan's superior operating skills leave Dex in shock who gives Lan access to his links with the use of /Dex. Lan also is given GutsMan's Navi Chip which solidifies his and Dex's friendship. Lan once more sends MegaMan on the net to find the culprit for the Metroline attack and come across StoneMan, a WWW Navi without an operator. After deleting him, Lan and MegaMan clear the blockage on the Metroline network and travel to the Government Complex to meet Yuichiro. To their disappointment, Lan finds his father's lab empty and decides to leave a message on his computer. Later Lan recieves an e-mail from Yuichiro with the program attached as it was compressed and decides to turn in for the day.

Chapter 4: One month later Lan is woken up by MegaMan for weekend classes and learns from his mother that the water is off. Mayl, who walks to school with Lan again, also comments on her water was turned off as well. Both of them then see that the fountain at the school has been completely drained and start to worry. Later on at school Lan learns that the entire town has no water and decides to check out the Waterworks. He also learns that a student from class 5-B went missing from Yai who later tells him it was a kidnapping. At the Waterworks, Lan meets Official NetBattler Eugene Chaud who brushes him aside for being in the way. After commenting on Chaud's rudeness, Lan then goes to his father's lab and borrows his ID Badge to go into the Waterworks control room. Lan then meets Dr. Froid who tells him that the problem lies somewhere in the pump program prompting Lan to hideout until all the staff leave. Once the coast is clear, Lan decides to send MegaMan into the Waterworks Comp, but is stopped by a female who tells him to go home. Once she leaves, Lan continues with his plan and sends MegaMan into the network. Later he and MegaMan encounter a mysterious Navi they mistake for a WWW Navi only to learn that he is operated by Chaud. The Navi introduces himself as ProtoMan and leaves with Chaud who tells Lan to watch out for WWW agents. Lan and MegaMan then find the pump program which has been frozen solid. After thawing the ice, Lan decides to return to ACDC and check the water only to find it is rather gross looking. After a civilian drinks the toxic water, Lan gets a phone call from Chaud blaming him for causing the polluted water to be released and tells him to stay out of his way. Realizing his mistake, Lan returns to the Waterworks to find the real problem with the network, but on his way gets an e-mail from Yai about how the missing student is named Froid. Lan then finds a locked car with a boy trapped inside and releases him. The boy turns out to be the kidnapped son of Dr. Froid who gives Lan a letter for his father and a Handle Program. Back at the Waterworks, Lan sends MegaMan back into the network and finds a Navi knocked out by ProtoMan. Quickly Lan tells Chaud and ProtoMan that they are not the real enemy and they realize that the whole operation was a distraction and the two leave. IceMan, Froid's NetNavi, then turns to fight MegaMan, but is defeated due to Lan's operating skills. Froid breaks down for a moment before Lan gives him and IceMan the message from his son. After IceMan repairs the filtering system, an alarm is raised and Lan finds out that the woman from before was actually the WWW agent. However he and Chaud are too late as the woman, Ms. Madd, and her Navi ColorMan have already stolen the Aqua program and retreat. Afterwards Lan and Dr. Froid go to see Froid's son to ensure that everything is well and Lan promises to stop WWW and prove himself to Chaud.

Chapter 5: Some time after the Waterworks incident, Lan receives an e-mail from Mayl that was delivered to MegaMan by Roll while he was doing maintenance on Lan's Homepage. The e-mail is an invitation to go shopping in DenTown for Yai's birthday present. Lan responds to the e-mail and has MegaMan deliver it back to Roll in Mayl's Homepage. Afterwards Lan heads to ACDC Station ahead of Mayl who arrives late. Suddenly Mayl decides to send Lan ahead to DenTown as she needs to deliver something to her grandmother. Lan also recieves an e-mail from Dr. Froid saying he subscribed Lan to the Official NetBattler Mailing List as a thanks for the Waterworks incident. In DenTown Lan and MegaMan meet Miyu, the owner of an antique store, while looking for a present and decide to peruse her shop at Mayl's suggestion who also sends him an upgraded version of Roll's Navi Chip. Lan also meets the teacher of the cram school Ms. Yuri, who is Ms. Mari's twin sister. After a while Lan decides to head to the meeting place to wait for Mayl, but MegaMan notices that all of the traffic lights have turned green. After witnessing several accidents Lan gets an e-mail from WWW who are selling fixes for automated cars at the price of 1,000,000 Zenny. Lan then sends MegaMan into the Traffic Light Comp and change the signals to red and prevent more accidents. When MegaMan fixes the lights, Lan heads to Central DenTown to tell everyone he will fix the traffic lights, and discovers that Ms. Madd is the one behind the viruses in the traffic lights. Infuriated, Ms. Madd storms off, but not before giving an ominous warning to Lan. Suddenly Lan gets a phone call from Mayl who is trapped on a runaway bus in DenTown. Lan decides to send MegaMan on to the traffic light networks around Dentown in hopes of stopping the bus. During this he recieves a call from Ms. Madd who warns him about a bomb on the bus that Mayl is riding and Mayl panics, sending an e-mail to Lan asking what to do. Eventually Lan and MegaMan are successful at stopping the bus, however Ms. Madd decides to detonate the bomb anyway. To Lan and Ms. Madd's surprise, the bomb doesn't go off because Roll decided to interfere with ColorMan, who was supposed to trigger it. Lan quickly sends MegaMan to Roll's aid and deletes ColorMan putting an end to Ms. Madd's plan. Mayl thanks Lan for saving her and the two share an emotional moment even though Lan is blind to her advances, even being called dense by both MegaMan and Roll.

Chapter 6: One afternoon several days after the the events in DenTown, Lan is out at the park with MegaMan starving as it is close to dinner time. He then gets an invitation from Yuichiro for a party at the SciLab and promptly heads home to tell his mother. Lan then heads to the SciLab alone while his mother gets ready and meets Chaud in the Lobby who tells him off. Lan also meets with Dr. Froid who gives him a special passcode for WWW locks on the internet. Finally he meets with Yuichiro and his mom arrives just in time for the party. During the party Lan learns that his PET and Navi MegaMan are specially made just before Yuichiro is called on the intercom to head to the lab. Suddenly the guest speaker for the party, Count Zap, makes the announcement that WWW has taken over the Power Plant and causes a blackout which will cause the oxygen to stop flowing in the building. As Lan's eyes adjust to the dark, he and MegaMan escape the party and slide down a dust chute to the Power Plant level. Lan meets a scientist that hastly gets the control room door open and quickly attempts to send MegaMan onto the network, but the scientist warns him that his PET battery will lose power while MegaMan is in the network. Acknowledging the scientist's warning, Lan sends MegaMan on to the Power Plant Comp anyway. Eventually MegaMan and Lan encounter Count Zap's Navi, ElecMan and decide to engage in a NetBattle, but realize that ElecMan is receiving electricity and nullifying the damage MegaMan is inflicting. Lan then heads to the generator room and notices the lights are on. Quickly and painfully Lan shuts down the generator and stops ElecMan from gaining power, allowing MegaMan to delete him. Just as ElecMan is deleted he remarks that the electricity program has already been sent to Count Zap, ProtoMan arrives too late and Chaud is upset that ElecMan was deleted just as he was going to find the WWW's Net address. Lan and MegaMan are then forced to fight ProtoMan and Chaud as they have caused Chaud more trouble than they needed. To Chaud's surprise, ProtoMan loses and Lan restores power to the Power Plant then returns to the party. After reassuring his mother and getting an e-mail from Yuichiro, Lan remembers that he hasn't eaten since lunch and returns home after stopping somewhere to eat with his mother.

Chapter 7: Some time later, Lan receives an e-mail from Yuichiro asking if he can see why Chaud is feeling upset lately. So Lan heads to the SciLab and learns from a scientist that Chaud went to do some investigation in DenTown as there is a WWW member there. When in DenTown, Lan finds Chaud interrogating a woman and questions his behavior. When he storms off, Lan and MegaMan decide to find the WWW address themselves leading them back to ACDC Town to talk with Higsby, who has been running a Battle Chip shop to reform. Higsby tells them about a path to the Undernet and gives them a memo to allow them access. Later on the network, Lan and MegaMan find the entrance to the Undernet and defeat a strong group of viruses to enter. Upon entry Lan gets an e-mail from Higsby telling him to seek out an ex-WWW partner of his at the SciLab. Lan then confronts this scientist and he gives Lan another memo and directs him back to DenTown to find another ex-WWW member. When in DenTown Lan finds that non other than Ms. Yuri was an ex-WWW member and she does a check of Lan's Chip Library. When she sees that Lan has quite a vast collection (60 unique Battle Chips), she hands him her memo and directs him to ACDC Town to find one last member. The ex-member is an old man Lan finds outside one of the houses who at one point was the right hand man to Dr. Wily, leader of the WWW. He gives Lan his memo once he determines that MegaMan is strong enough (Level 30 or higher) to take on WWW. Once all the memos are acquired, Lan sends MegaMan to search the Undernet where he finds the WWW server address along with BombMan, a WWW solo Navi. After deleting him, MegaMan takes the WWW Address just before BombMan explodes, severing the path to the WWW network. However not giving up hope, Lan takes the address to Yuichiro, who is shocked that Lan was able to get it. When Yuichiro plans to send the location to Chaud, Lan requests if he learned the location as well, but is denied. Lan then explains how he and MegaMan have countlessly fought the WWW and want to finish this. Yuichiro gives in and warns Lan of the possibility of war for his actions, to which he understands the consequences and is sent to practice his NetBattling while the location is being traced.

Chapter 8: Lan finally gets an e-mail from Yuichiro saying that the base of the WWW is somewhere in the mountains. Determined to find a way to the base, Lan leaves his home to search for how to get there. Before he leaves, Lan and Haruka watch on the TV Dr. Wily explaining his plan of hacking satellites using a rocket to control the network. Lan then goes to Higsby's to find that he isn't there, however a strange Metroline pass is on the counter. Lan takes this pass to the station and they say it cannot be used, but also learns another train has been heard by the staff on occasions somewhere nearby. In the ACDC School entrance, Lan notices the sound of a train and finds a secret passageway to a WWW exclusive Metroline. When the pass doesn't work, an alarm is sounded prompting Lan to take the pass to Yuichiro who changes the expiration date allowing Lan to travel to the WWW base. Once at the base he enters the building to find Higsby, Ms Yuri, and the old man tied up. After freeing them he rushes to the next door finding it's locked. He sends MegaMan to hack the door program, but is stopped by intense flames. Luckily, Yai and Glyde show up and extinguish the flames much to Lan's surprise. Yai then gives Lan a further upgraded version of Roll's Navi Chip at the request of Mayl. At the next locked door, Lan and MegaMan reach a password gate that is too complex for them to solve. Suddenly Higsby and NumberMan swiftly crack the code and allow them access. In the next locked door, Lan and MegaMan find that the lock program is blocked off by ice. Then Dr. Froid and IceMan shatter the block allowing them to destroy the lock. In the next lock, the program is blocked by a boulder. Suddenly Dex and GutsMan arrive and smash the boulder to bits. Lan then reaches the main office of Dr. Wily and notices footprints leading to a painting. When the painting swings open they try to open the final door lock. When they reach the program they see the path is turned off and no batteries are able to power the pathway. However Mayl and Roll finally show up and powers the path using Roll Flash. The two have a moment and Lan learns that Mayl saw him enter the secret path and wanted to help. Suddenly as Lan tries to jack out MegaMan, Yahoot and his Navi MagicMan interrupt and quickly attack them. Just as MagicMan is defeated, he suddenly gets a burst of power from Dr. Wily and the Life Virus and uses Life Magic to grievously wound MegaMan. Lan watches as MagicMan is then deleted by ProtoMan and attempts to call out to MegaMan. Chaud then hands Lan a program called Hub.bat and he gets a phone call from Yuichiro who then explains how and why he created MegaMan. Lan learns about how his twin brother Hub died at a young age and how Yuichiro was looking to create an ultimate Navi where the Navi and it's operator could share a emotional bond and thus act as one entity. Lan then learns that if he uses Hub.bat it will save MegaMan, but the DNA would become 100% identical to his resulting in a synchronization of the two. This meant that Lan would feel the pain that MegaMan does and vice versa. Knowing that the world is at stake, Lan uses Hub.bat and revives MegaMan and the two set out to stop the rocket. At the launch site, Dr. Wily explains to Lan the reason behind his plans, and how his robotics project was discontinued as his old partner which happened to be Lan's grandfather, Tadashi Hikari, got funding for his networking project which eventually lead to the Internet being created. Lan then sends MegaMan into the rocket and using their combined efforts successfully delete the Life Virus and cause the WWW base to self destruct.

Finally back in ACDC town, everyone congratulates Lan and MegaMan for their heroic efforts, leading to another dense moment involving Lan and Mayl. Suddenly the doghouse alarm goes off and Lan jacks in MegaMan to investigate a potential virus. Afterwards Lan is shown to have continued his everyday life with his friends and family.

Bosses[]

The game has 8 chapters[9][10] with bosses at the end, each of which is a NetNavi operated by a WWW member, and a final boss. There are also side bosses in certain chapters.

  1. FireMan (operated by Mr. Match)
  2. NumberMan (operated by Mr. Higsby)
  3. StoneMan (solo NetNavi)
  4. IceMan (operated by Dr. Froid)
  5. ColorMan (operated by Ms. Madd)
  6. ElecMan (operated by Count Zap)
  7. BombMan (solo NetNavi)
  8. MagicMan (operated by Yahoot)

Optional NetNavis:

Hidden/Secret NetNavis:

Development Notes[]

  • As stated in an Inside Games interview with the game developers, the dev team was initially tasked with creating a horror game. Due to difficulties, the team was instead tasked on a card game and eventually paired that up with the Mega Man brand.[11]
    • According to Director Masahiro Yasuma, the development team used some other works as reference. These include The Matrix (recommended by a producer), Digimon Adventure: Our War Game! (watched at the company together), Shaman King manga (for character designs and art), and Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories Game Boy Color game (for multiplayer).[12]
  • During development, the game was considered to be released in three versions. The first two versions would feature twins that had the temporary names Seimai Kazama and Roudou Kazama, having the same story but from the point of view from each. The main weapon from their MegaMan would be different, Seimai's being a buster and Roudou's a blade. The third version was planned to be released alongside an anime, allowing players to use the anime's main character, Netto Hikari. Other changes include WWW being originally named WWPO, and Roll being the Navi for a character with the temporary name Mike Kenen, a rival who would give Roll to Mayl and later use Bass as his Navi.[13]
EXE1Beta-WoodManBattle

Tug-of-war System

  • The game's battle system was initially designed to be a "tug-of-war" system, it worked by damaging the foe and filling the gauge, but if the player got damaged, the gauge decreased instead. If the gauge is filled to one side, that’s when that side will begin to take damage. So one would not be damaged immediately from making a mistake. The rule was to either force one’s way with the gauge or for the predominant one to win when time ran out. It was scrapped due to battle flow ended up being bad. As well as it not being easy to understand, as it’s strange to not take damage when a hit is dealt[14][15].

Gallery[]

See also: Mega Man Battle Network (video game)/Gallery

Boxart[]

Logos[]

Promotional Art[]

Screenshots[]

Videos[]

Trivia[]

MMBN1-EUManual

European manual MMBN1 artwork.

  • The European manual appears to have an alternate version of the Japanese cover art in the background of a page.
Mega Man Legends 2 Forbidden Island concept 1

Original Mega Man Legends 2 artwork

  • The poster in Lan's room is based off a Mega Man Legends 2 artwork. There are numerous references to Legends, likely due to some members of the development team now working on Battle Network.
  • The games box shows MegaMan.EXE with green eyes, but his mugshot in-game has blue eyes.
  • All of the original six Robot Masters (except for Cut Man) have NetNavi counterparts in this game.
  • There are several references to the Mega Man Legends series in the game, including a Servbot doll in Mayl's room, and Joe in a building.
  • This is the only game where MegaMan.EXE's Mega Buster can be charged to two different levels. This is also the only game where the Mega Buster can make an opponent NetNavi flinch by default without extra customizing.

See also[]

External links[]

References[]

  1. バトルネットワーク ロックマンエグセ3: 中古 | ゲームボーイアドバンス | ゲームの通販ならネットオフ (netoff.co.jp)
  2. バトルネットワーク ロックマンエグゼ (GBA)の関連情報 | ゲーム・エンタメ最新情報のファミ通.com (famitsu.com)
  3. Rockman Magazine
  4. ロックマン エグゼ | Wii U | 任天堂 (nintendo.co.jp)
  5. Rockman EXE no Subete
  6. Rockman EXE Collection (Chinese version)
  7. In the game he makes out that Dr. Hikari fired him from his lab: Wily: "Dr. Hikari may have kicked me out of his little lab...But now I get my revenge!!"
  8. Is this some bizarre form of twin concordance?
  9. Battle Network Rockman EXE Official Guidebook
  10. Rockman EXE no Subete
  11. Translated English Interview
  12. Tweet from Yasuma ロックマンエグゼ開発中、チームで参考作品として話題にしてたもの ●マトリックス Pから絶対見ろと言われ見た ●デジモン映画 チームみんなで会社で鑑賞した●シャーマンキング キャラデザと絵柄の良さとか ●GBCの遊戯王 研究と称して対戦したり 2000年頃の空気感が蘇る感じ…たまらんすね
  13. Mega Man Battle Network Official Complete Works, page 13
  14. Rockman EXE3 Ultimate Navigation SP interview
  15. TV Tokyo Interviews: The Past and The Future of the Rockman EXE Series


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