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List of items available in Dr. Light's Laboratory in its appearances as a shop.

Mega Man 8[]

The Power Shield through Step Booster parts are available right away, while the Energy Saver through Exchanger power ups which are located on the second screen of the shop are only available after completing the Middle Stage of fighting Duo.

Due to the limited number of Bolts, item purchases are limited and no more than eight power ups can be purchased. Additionally, excluding the Exit part, all parts can be considered as general power-ups for Mega Man which can improve his abilities. For the Shot parts, they can replace Mega Man's original second-level Charge Shot if chosen in the menu during gameplay.

Item Description Bolts
Power Shield You won't be pushed back when you receive a hit. 6
Spare Extra Four extra lives will be available when you start the game. 6
Shooting Part You can shoot up to 5 Mega Busters together. 6
Energy Balancer The weapon with the least amount of energy remaining will automatically be filled when you get an energy icon. 5
Exit Once you defeat the boss of that stage, you can exit from that stage at anytime. 4
Laser Shot Charge shot will be changed to the piercing laser shot. 5
Arrow Shot Charge shot will be changed to the powerful arrow shot. 5
Auto Shoot Mega Buster will be fired automatically while the energy is being charged. 5
Step Booster You will be able to climb a ladder faster. 5
Energy Saver It will save the exact amount of energy required for a special weapon. 6
Super Recover It increases the amount of energy or weapon energy you recover. 5
Spare Charger Spare bodies will be refilled automatically when you exit from a stage. 4
Hyper Slider Sliding will speed up.
Be careful!
5
H.Speed Charge It shortens the charge time for the charge shot. 7
Rapid Part Three Mega Busters will be fired each time you press the shot button. 6
Boost Part The Mega Buster will speed up. 5
Exchanger If you obtain life energy while your life bar is full, it will be converted to weapon energy. 4

Mega Man 9[]

MM9 Shop

The shop is exclusive to Mega Man, being unavailable for Proto Man.

Item Roll's description Screws
1 UP This is a 1 UP. It will give you an extra life. 20
Energy Tank This is an Energy Tank. It will completely restore your energy. 30
Mystery Tank This is a Mystery Tank. It will completely restore your energy level and your weapons' energy levels. It also has some other effects I don't know about. 50
Eddie Call This is the Eddie Call. Use this to call Eddie, and he'll bring you an item. It can only be used once. 50
Beat Call This is the Beat Call. If you have this item, Beat will come and save you when you fall into a hole. It can only be used once. I repeat, it can only be used one time! 50
Energy Balancer This is an Energy Balancer. When you pick up a weapon capsule, this item will restore energy to the weapon with the lowest energy level. This is quite a handy item to have. 100
Guard Power Up This is a Guard Power Up. When you use it, you'll take half the usual damage for that stage. 100
Shock Guard This is a Shock Guard. This item will protect you if you make contact with any spikes. It can only be used once. I repeat, it can only be used one time! 50
Costume This is a costume. Would you like to see my favorite styles? 200
Book of Hairstyles This is a Book of Hairstyles. Even guys should try to look their best once in a while. 20 (Both swap)
Mega Man's Helmet This is Mega Man's Helmet. You can go back to your old-school style anytime.

Mega Man 10[]

Despite being listed here, the shops accessed by Proto Man and Bass aren't in Dr. Light's laboratory, but unknown locations run by ????? and Reggae, respectively. Items available and prices vary per character.


Icon Item Description Screws
(Mega Man)
Screws
(Proto Man)
Screws
(Bass)
Mega Man Proto Man Bass 1 UP Grants the player an extra life. 20 30 30
ETank2
Energy Tank Restores the player's energy completely. Can be used on the item screen. 30 40 40
WTank10
Weapon Tank Restores the energy of special weapons you have selected. Can be used on the item screen. 30 40 40
MTank2
Mystery Tank Restores the player's energy completely as well as the energy to all special weapons. It might have some other unknown effects. Can be used on the item screen. 50 -
Guard Power Up Reduces the damage you take by half for one stage. Can be used on the item screen. 50
Eddie Call Brings you special items when used. Can be used on the item screen. 10
Treble Item - 20
Mega Man/Proto Man
Beat Call Automatically saves you when you fall into a hole. It can only be used once. 20 30 -
Treble Rescue - 30
Shock Guard Automatically protects your body if you make contact with spikes. It can only be used once. 20 30 30
EnergyBalancer
Energy Balancer Restores energy to the weapon with the lowest energy level when you pick up a weapon capsule. 100 150 150
Book of Hairstyles Even guys should try to look their best once in a while! But looking your best will double the damage you take. 20
(Both swap)
-
Mega Man Helmet When you tire of showing off, you can go back to your old-school style.

Mega Man 11[]

Not all the items are available at the beginning of the game and require different methods to unlock. Each time a new item is unlocked, Dr. Light states that he made a new breakthrough.

In Newcomer Mode, the amount of Beat Calls, Pierce Protectors, and Super Guards are unlimited, and the Energy Balancer is also part of Mega Man's standard equipment. As such, this negates the need to purchase any of these items along with the 1-UPs in the Shop during this Mode.

Name Description Bolts Availability
Items/Support
1-UP (1UP) Gives you another chance to beat a stage. 50 / 40 Default.
Energy Tank (E缶) Refills your energy gauge. 100 / 80
Weapon Tank (W缶) Refills all your weapon gauges. 100 / 80
Mystery Tank
(M缶)
Refills your energy and all weapon gauges. Using this when your gauges are all full will change all weak on-screen enemies into 1-UPs. 300/240
Super Guard
(ガードアップ)
Halves all damage taken during the stage where you used this item. The effect ends when you die or complete the stage. 100
Eddie Call
(エディーコール)
Summons Eddie to lend a hand by dispensing a random item. One summon uses one Eddie Call. 20 / 16
Beat Call
(ビートコール)
Beat will rescue you if you fall into a pit. While he flies you out, you can drift left or right, and jump to send him away. Each summon uses one Beat Call. 50 / 40
Pierce Protector
(ショックガード)
Spikes will not deal damage or kill you instantly. Hitting spikes once uses up one Pierce Protector, saving you from a potential death. 50 Die on spikes five times.
Parts
Energy Balancer
(エネルギーバランサー)
Automatically recharges the weapon with the least energy if you pick up a weapon capsule while your current weapon is full. 100 Default.
Energy Balancer Neo
(エネルギーバランサーNEO)
Recharges all weapon gauges when you pick up a weapon capsule. 250 / 125 Obtain the Energy Balancer.
Auto-Charge Chip
(オートチャージチップ)
Auto-charges the Mega Buster. Shooting normally while charging will reset the charge progress. 300 Default.
Buster Plus Chip
(バスタープラスチップ)
Increases the Mega Buster's energy output. Makes shots a little bigger, so they're more likely to hit enemies. 300 Fire 500 shots with the Mega Buster (250 in Newcomer difficulty).
Power Shield
(パワーシールド)
Lessens the amount you are pushed back when you take damage. 300 Took a total of 200 points of damage (100 in Newcomer difficulty).
Spike Boots
(スパイクブーツ)
Adds grip-enhancing spikes to the soles of your boots, making you less likely to slip on icy surfaces. 300 Default.
Shock Absorber
(ショックアブソーバー)
Negates the recoil when firing a high-powered Mega Buster shot. 300
Speed Gear Booster
(スピードギアブースター)
Allows you to move at normal speed while using the Speed Gear. 300 Activate Speed Gear 50 times (25 in Newcomer difficulty).
Energy Dispenser
(エネルギーディスチャージャー)
An item for master players, this reduces your energy gauge but makes the ace-in-the-hole "Double Gear" technique available immediately. 1000 Default.
Awakener Chip
(覚醒チップ)
Unlocks some of Mega Man's hidden potential. All weapons can be used without expending weapon energy. 3000 Finish the game.
Bolt Catcher
(スクリューキャプチャー)
Makes bolts appear more frequently in stages. 500 Access the lab on a Saturday.
Energy Catcher
(リカバリーキャプチャー)
Makes energy pellets appear more frequently in stages. 500 Get a Game Over 10 times.
Capsule Catcher
(エネルギーキャプチャー)
Makes weapon capsules appear more frequently in stages. 500 Fully deplete the gauge from any Special Weapon or Rush 30 times.
Cooling System
(クールダウンシステム)
Provides more efficient heat removal, so the gear gauge recharges faster. 300 Activate the Power Gear or Speed Gear 100 times (50 in Newcomer difficulty).
Cooling System ∞
(クールダウンシステム∞)
Allows you to use the Speed Gear and Power Gear without filling your gear gauge. 3000 Finish the game.
Mystery Chip
(ミステリーチップ)
A mysterious device that provides a special bonus when you complete a stage in a short time. 500 Default.
Buddy Call Plus
(バディコール プラス)
Increases the maximum number of Eddie Calls and Beat Calls you can hold. 200
Tank Container
(缶袋)
Increases the maximum number of Energy Tanks and Weapon Tanks you can hold. 200

Mega Man & Bass[]

R&FShop

Auto runs a shop in Dr. Light's laboratory,[1] where he can create items in exchange for Screws that can be found throughout the stages. Only six items are available to purchase from the beginning, the six items in the second row will be added after defeating 3 Robot Masters, and the remaining items (6 with Bass and 8 with Mega Man) appear in the shop after defeating 6 Robot Masters.

Most of the items are available for both characters, but some are character-specific: respectively, seven for Mega Man and five for Bass. Mega Man's items focus on defense and on finding CDs, while Bass's items focus on dexterity.

While Rush, Eddie, Beat, or Treble are added to the first screen in the menu, the rest are added to the second area of the menu. While the items listed in the first row are items that are generally active, aside from the Item Presenter which must be re-purchased after use (along with the Shock Guard if it is used to protect against spikes), for the items in the second row, they are equip-based items to which only one may be equipped at a time.

Icon Name Screws Auto's description Availability
Mega Man Bass Spare Body 50 "It will add an extra life. Think of it like life insurance, the more you have, the better off you are." Default.
Both
E. Balance
(Energy Balancer)
120 "When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled."
Mega Man Bass Exit Unit
("Exit Parts" in Japan)
50 "It allows you to exit the stage. But it won't work unless you have defeated the boss of the stage."
Both
S. Guard
(Shock Guard)
10 "It absorbs the impact and makes the spikes less lethal. However, the item will be used up once that happens."
Mega Man Bass Com System
("Transceiver" in Japan)
100 "It allows you to talk with Roll. Just no marathon phone conversations, please..."
Both
I. Present
(Item Presenter)
60 "It makes a special ball that contains an Energy Capsule, appear in certain places in a stage. However it only takes effect in one stage."
Mega Man Bass E. Analyze
(Enemy Analyzer)
50 "It enhances the function of your COM SYSTEM. By analyzing the enemy data, it uncovers their weak points." Defeat 3 Robot Masters.
Mega Man Bass S. Recover
(Super Recover)
200 "It allows your energy to be recovered by a larger amount than usual."
Both
C. Attack
(Counter Attacker)
200 "It makes your offensive power increase in a tight situation. You can turn the tables and win!"
Mega Man Bass E. Saver
(Energy Saver)
200 "It allows you to use Special Weapons by consuming less energy. This item is so very environment-friendly..." Defeat 6 Robot Masters.
Mega Man Bass D. Absorb
(Damage Absorber)
300 "Your weapon energy will be slightly refilled every time you receive damage. All is grist that comes to his net."
Mega Man Bass S. Armor
(Super Armor)
300 "It reduces the amount of damage inflicted. However, please do not put too much confidence in it..."
Mega Man Bass CD Counter 100 "It enhances the function of your COM SYSTEM. It allows you to know how many CDs remain in a stage."
Mega Man only
Mega Man
A. Charger
(Auto Charger)
50 "It allows your Buster to be charged without holding the B Button down." Defeat 3 Robot Masters.
Mega Man
Eddie 150 "This is Eddie's delivery service. When you use this item in a stage, Eddie will deliver an item to you."
Mega Man
R. Search
(Rush Search)
100 "Rush will dig out a hidden item for you. Believe me, he is a good Digger!"
Mega Man
A. Recover
(Auto Recover)
450 "It makes your life energy recover slowly. Remember that slow but steady always wins the race." Defeat 6 Robot Masters.
Mega Man
H.S.C.
(Hi-Speed Charge)
150 "It allows you to charge your Mega Buster quicker."
Mega Man
Beat 300 "When you use this, Beat will deliver a barrier to you. Just be careful not to touch the spikes."
Mega Man
CD Finder 300 "It allows you to know where the CDs are buried. Ask Rush to dig them out."
Bass only
Bass
H.S.D.
(Hi-Speed Dash)
100 "It allows you to dash faster." Defeat 3 Robot Masters.
Bass
S. Booster
(Step Booster)
100 "It allows you to climb the ladder faster. Hmm... Now that I think about it, I don't think the name "Booster" is exactly correct..."
Bass
T. Boost
(Treble Boost)
200 "Treble transforms into a booster-adapter for you. It allows you to fly, but be aware of its remaining energy."
Bass
S. Buster
(Super Buster)
300 "It enhances the offense power of the Bass Buster. It's truly a mighty powerful item!" Defeat 6 Robot Masters.
Bass
H. Buster
(Hyper Buster)
300 "It makes the Bass Buster's bullets fly through terrain or walls. It's truly a hyper convenient item!"

Mega Man IV[]

Note: The Weapon Gauge Recovery ability will only be necessary once Mega Man reaches the last 4 Robot Masters, which are the four Robot Masters from Mega Man 5.

Icon Name Description P Chips
MiniETank
Mini Energy Tank Collect 4 of these and you can get an Energy Tank. 20
WTankGB
Weapon Tank You can fully recharge one of your weapons with this item. 30
ETankGB
Energy Tank You can fully recover your vitality with this item. 60
Weapon Gauge Full Recovery All of your weapons will be immediately recharged. 80
GB1UP
1-UP Extra life 50
Energy Balancer With this last item, the weapon with the lowest energy level will automatically be refilled when you pick up a weapon capsule. 150
STankGB
Super Tank You can fully recover your vitality and recharge all your weapons with this item. 120

Mega Man V[]

Note: The Power Generator becomes available for free by collecting the 4 crystals in the stages of Jupiter, Saturn, Pluto and Uranus.

Icon Name Description P Chips
MiniETank
Mini Energy Tank Collect 4 of these and you can get an Energy Tank. 20
WTankGB
Weapon Tank You can fully recharge one of your weapons with this item. 30
ETankGB
Energy Tank You can fully refill recover your vitality with this item. 60
Weapon Gauge Fully Recovery All of your weapons will be immediately recharged. 80
GB1UP
1-UP Extra life. 50
Energy Balancer With this item, the weapon with the least amount of energy will be refilled automatically when you pick up an weapon capsule. 140
STankGB
Super Tank You can fully recover your vitality and recharge all your weapons with this item. 120
MH
MH (Magic Hand) This is a power-up item for the "Mega Arm". Once installed, you can grab an item from far away. 90
CL
CL (Rock'n Claw) This is a power-up item for the "Mega Arm". Once installed, you can grab and attack the enemy over and over. 100
MMVPowerGenerator
Power Generator This Power Generator was made from the 4 crystals you brought back. The Power Generator will reduce the amount of energy your special weapons use by half. Free by collecting 4 crystals

Yamato Man's spear tip
PLEASE NOTE: THE FOLLOWING INFORMATION IS ABOUT MATERIAL THAT HAS NOT BEEN LOCALIZED OR DUBBED OUTSIDE OF JAPAN OR OTHER ASIAN COUNTRIES, AND USES THE ORIGINAL TERMS AND NAMES.
Yamato Man


Rockman Complete Works[]

RCW5LightLab

In the Rockman Complete Works version of Rockman 4 to Rockman 6, there are eight power-up parts that can be unlocked by obtaining battle data for the game's database. They can only be used in Navi Mode and Mission Mode, and Rockman can equip two at a time.

Part Description
Hyper Jump
(ハイパージャンプ)
Increases Rockman's jump height.
Auto Charge
(オートチャージ)
The Rock Buster charges automatically.
Energy Saver
(エナジーセイバー)
Halves the amount of energy used up from Special Weapons.
Hyper Shot
(ハイパーショット)
Normal shots become faster.
Hyper Charge Shot
(ハイパーチャージショット)
Charge shots become faster.
Power Shot
(パワーショット)
Increases Rockman's attack power.
Hyper Charge
(ハイパチャージ)
Increases the Rock Buster's charge speed.
Speed Up
(スピードアップ)
Increases Rockman's moving speed.

Rockman & Forte: Mirai Kara no Chōsensha[]

R&F2rolllight

Dr. Right and Roll run a shop and create items in exchange for Screws that can be found throughout the stages. All the items are available to purchase from the beginning. Dr. Right is the shopkeeper in Rockman's story, and Roll in Forte's story.

Except for the Super Buster, Hyper Buster, Energy Balancer, Energy Saver, Super Recover and Super Armor, all items can be used only once, which means they need to be purchased again after usage.

Item Screws Function
RockmanForte Spare Body 200 Gives one extra life.
R&f2item3 Exit Parts 50 Allows the player to exit a stage that was already completed.
R&f2item7 Energy Balancer 150 When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled.
R&f2item8 Weapon Charge 300 Refills the energy of all the Special Weapons.
Esrf2 Energy Saver 150 Special Weapons use less energy.
R&f2item9 Super Recover 200 It allows your energy to be recovered by a larger amount than usual.
R&f2item10 Item Presenter 50 When activated, a Party Ball appears in one area of the stage.
R&f2item13 Shock Guard 20 Protects from spikes once.
R&f2item14 Super Armor 300 Reduces the amount of damage inflicted.
Rockman only
R&f2item4 Rush Coil 100 Rush appears to allow Rockman reach high areas with the Rush Coil.
R&f2item5 Tango 200 Tango appears and rolls to attack enemies.
R&f2item6 Beat 300 Beat will appear and make Rockman invincible for a short period. While in effect, Beat will fly around Rockman damaging the enemies he touches.
R&f2item11 Eddie 150 Eddie appears and drops one item.
Forte only
R&F2TBicon Gospel Boost 200 Gospel transforms into a booster-adapter allowing Forte to fly for a limited time.
S.buster2 Super Buster 300 Doubles the power of the Forte Buster.
H.buster2 Hyper Buster 300 The Forte Buster shots can pass through walls.
R&f2item12 Reggae 150 Reggae appears and drops one item.



Yamato Man
END OF UNLOCALIZED MATERIAL.

See also[]

References[]

  1. Rockman & Forte manual, page 15.
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