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This article is about the NetNavi Meddy.EXE. You may be looking for her anime or Zoanoroid counterpart.

Meddy.EXE (メディ Medi) is a NetNavi in Mega Man Battle Network 5 operated by Jasmine. Self-proclaimed as a healer, she utilizes recovery techniques. While Jasmine specializes oriental medicine, Meddy specializes in western medicine. Although she may look reliable from her appearance, she's actually careless and easily panicked. Meddy and Jasmine might argue, but they get along very well[10].

Appearance[]

X8NavigatorAlertIconEdit This section requires expansion.

Meddy is a humanoid, nurse-themed NetNavi who seemingly has a purple body and has pink eyes. She has a dark purple helmet with a pink visor, a cream torso with pink lining on the front, cream hands, and cream boots.

Her Navi mark has a purple surrounding and represents two crossing bandages in a cream background.

History[]

Mega Man Battle Network 5: Team ProtoMan[]

After Liberation Mission #5, Jasmine meets Lan and explains she's looking for a special medical book in the Undernet that will help her sick grandfather. Jasmine tries to get some information from Lan, but he refuses to say anything. Later on, MegaMan catches Meddy trying to enter the Undernet. Before she enters, the newly revived CloudMan ambushes her. Just as he was about to attack, ProtoMan steps in and protects Meddy, but pays for it with his life (or so everyone thinks).

Jasmine feels it was her fault that ProtoMan was deleted and asks Lan if she could join the team, but he declines. She decides to get revenge for ProtoMan's demise and sends Meddy into the Undernet against Lan’s request. Eventually MegaMan confronts Meddy and defeats her. Afterwards, the other Team ProtoMan Navis persuade Lan to let Jasmine join. He does so and Meddy opens a nearby door to Liberation Mission #6, where the team discovers that ProtoMan wasn’t deleted after all, but turned into a Darkloid.

Later on, when MegaMan heads to Undernet 4 to shut down the transmitter, Dark ProtoMan appears and knocks out MegaMan. Before the final blow, Meddy shows up and uses her Healing Pulse to rid ProtoMan of his dark powers, and with some help from MegaMan and Colonel succeeds.

Eventually, MegaMan, Meddy, and ProtoMan infiltrate Factory Comp 4 at Nebula's hideout and the trio work their way through the Comp. But as MegaMan prepares to fight the revived CosmoMan, a vortex appears and both Meddy and ProtoMan are sucked into the Dark Galaxy. Angered by the loss, MegaMan fights and deletes CosmoMan a second time. When MegaMan proceeds to fight Nebula Gray, Meddy and the other Team ProtoMan Navis reappear from the Dark Galaxy and help MegaMan advance. At the end of the game, Jasmine returns to her home country.

Anime[]


Yamato Man's spear tip
PLEASE NOTE: THE FOLLOWING INFORMATION IS ABOUT MATERIAL THAT HAS NOT BEEN LOCALIZED OR DUBBED OUTSIDE OF JAPAN OR OTHER ASIAN COUNTRIES, AND USES THE ORIGINAL TERMS AND NAMES.
Yamato Man

Rockman.EXE Stream[]

Main article: Meddy.EXE (anime)
MeddyEXE23

Meddy in the anime.

Both Meddy and Jasmine first appeared in episode 13. Jasmine arrives from her home country to search for a certain medicinal herb at the request of her instructor. Unfortunately, the president of a medicine manufacturing company has come to follow Jasmine to try to obtain the nostrum (patent medicine). Jasmine is kidnapped and her captors threaten to delete Meddy without mercy if Jasmine doesn't cooperate. Netto must track her down and sneak into the medicine company's research lab to save Jasmine. In the end, Netto manages to save her, and Rockman rescues Meddy from deletion.

During a flashback in the episode, Meddy had a different appearance; the most noticeable is her symbol appeared on her chest.

Jasmine and Meddy have appeared in several other episodes. In episode 38, Meddy appears to have a crush on Rockman, which causes a bit of unrest in Roll. Likewise, Jasmine takes some liking to Netto, although Meiru is oblivious to the crush.

Jasmine receives the Crest of Duo in episode 34 and gains the ability to Cross Fuse with Meddy in episode 42.

Rockman.EXE Beast[]

Main article: Zoano Meddy.EXE

During the season, Meddy does not appear, although she is mentioned in episode 2 when Rockman suggests she could look after Trill, much to Roll's dismay. Meddy does however appear cross fused with Jasmine during episode 23. Zoano Meddy, that serves Falzer, has a brief appearance in the same episode.


Yamato Man
END OF UNLOCALIZED MATERIAL.

Manga[]

MegaMan NT Warrior[]

Jvol10ch6 dscf9812

Medi in the MegaMan NT Warrior manga.

In volume 10 of the MegaMan NT Warrior manga, Medi appears as a NetNavi at the National Medical Center. She attempts to cure MegaMan of the dark power within him, however the treatment is interrupted by the Netopian Army's losing battle against Nebula. As MegaMan leaves, Medi asks him to return alive so he can receive her treatment, to which he agrees.

Abilities[]

Medi

Meddy's Navi Mark

Meddy's biggest strength in battle are the effects of her Capsules, which yields different status ailments, however, she lacks close-range attacks. Because of this, many players consider Meddy to be one of the easier bosses in the game, as well as one of the harder characters to control, as they generally have to rely on Battle Chips to win liberation battles with her.

  • Charge Max (チャージMAXChāji makkusu): As a playable character, she can charge very fast to use her charge shot.
  • Meddy Capsule (メディカプセル Medi Kapuseru):
    Two pills are lobbed onto MegaMan's side of the field and explode seconds later. If it does not land directly on an enemy, the explosion will hit the adjacent panels vertically or horizontally on the pills' orientation. Each pill color has a different effect on MegaMan.
    • While the player controls her, this attack is both her Charge Shot and her Special Chip, which only lands in vertical orientation. However, in both instances, only one pill is lobbed 3 squares forward. The Charge Shot does not inflict status effects, but the Special Chip paralyzes the enemies it hits.
  • Chemical Flash (ケミカルフラッシュ Kemikaru Furasshu):
    Two sphere-shaped capsules (which design may come from molecule structure) appear on MegaMan's side and slowly move towards each other and explode if they connect.
  • Heal Ball, known in Japan as Healing Ball (ヒーリングボール Hīringu Bōru):
    A slow moving ball homes in on MegaMan, if caught, the screen dims and Meddy absorbs his HP.
  • Healing Pulse (ヒーリングパルス Hīringu Parusu):
    Story cutscenes only. Meddy can use this to clear barriers of darkness and exorcise the darkness from Navis overtaken by Dark Power.
  • Twin Liberation, known in Japan as Twin Liberate (ツインリベレート Tsuin Riberēto):
    Meddy attempts to liberate dark panels between herself and another Navi, provided the other Navi can reach the target panel. Liberation Missions only.

Double Soul[]

Meddy Soul[]

MeddySoul

Meddy Soul

MegaMan receives the Meddy Soul after Liberation Mission #6. This Double Soul, like the Roll Soul before it, requires the sacrifice of a Recovery-based chip, but is geared more towards inflicting status ailments on the enemy rather than healing.

Meddy Chaos[]

ChaosMeddy

Meddy Chaos

On the contrary, Meddy Chaos focuses completely on healing, changing MegaMan's Charge Shot so that it restores his lost HP. This Chaos Unison is activated by sacrificing a Dark Recovery Dark Chip.

Battle Chips[]

Mega Man Battle Network 5[]

Meddy chips can only be obtained in the Team ProtoMan version. They can be traded with the Team Colonel version, where they are Secret Chips.

Meddy Capsule (MeddyCap) (メディカプセル Medi Kapuseru) can only be obtained in-battle while operating Meddy.

Battle Chip ID Battle Chip Description Attack Element Code Memory Rarity
Mega Chip 37
(Team ProtoMan)
Secret Chip 16
(Team Colonel)
BN5TPMChip037 Meddy
(メディ)
Throw 2 bombs to enmy 80 BC Element Null None M 36 MB ***
Mega Chip 38
(Team ProtoMan)
Secret Chip 17
(Team Colonel)
BN5TPMChip038 MeddyS
P

(メディ
)
Throw 2 bombs to enmy 100-200* BC Element Null None M 63 MB ****
Mega Chip 39
(Team ProtoMan)
Secret Chip 18
(Team Colonel)
BN5TPMChip039 MeddyD
S

(メディ
)
Throw 2 bombs to enmy ??? BC Element Null None M 63 MB ****
Special Chip BN5SPChipMeddy MeddyCap
(メディカプセル)
Throw a paralyzer capsule 100 BC Element Null None M -

*100 initially, 200 is the max power achieved by S-ranking Meddy Omega in under 10 seconds.

Mega Man Battle Network 6[]

The game features Meddy's White Capsule (ホワイトカプセル Howaito Kapuseru) ability as a Battle Chip that adds the paralyze status effect to an attack chip selected before it. If the Battle Chip isn't an attack or there is no chip before it, it does nothing.

Battle Chip ID Battle Chip Description Attack Element Code Memory Rarity
Standard Chip 192 BN6Chip192 WhiCapsl
(ホワイトカプセル)
Add an effect: Paralyze - None * 30 MB **

Progress PET[]

Chip
Meddy (メディ)
ID 748 Class Mega
Found in Progress PET (Forte Cross Edition)
Chip
Meddy SP (メディSP)
ID 749 Class Mega
Found in ?
Chip
Meddy DS (メディDS)
ID 750 Class Mega
Found in ?
Chip
Meddy (メディ)
ID 862 Class Navi Data Chip
Found in ?


Gallery[]

Trivia[]

  • Meddy is actually the second nurse-themed NetNavi in the Battle Network series, after Silk.
  • Meddy is one of the few female NetNavis in the series, the others being Roll.EXE, Ring.EXE, and, in the anime, Silk.EXE. It should be noted that Serenade.EXE and Slur.EXE have at various times been referred to as female, though they are genderless beings.
  • Meddy is the only Navi besides ProtoMan that can save the game during a Liberation Mission.
  • Meddy is referenced in Mega Man Battle Network 6; she has a grave in Graveyard Area 1, along with every other NetNavi in the series. While the area, and thus the reference, was removed from the English version of the original release, it makes a reappearance in the Legacy Collection version.
  • Meddy’s name is misspelled “Medi” in North American manuals of Mega Man Battle Network 5 (and MMBN5DS). The European manuals mostly copies directly from the North American manual but has fixed Meddy’s name.

References[]

  1. Rockman EXE 5 Team of Blues in-game
  2. Various Rockman EXE 5 Guidebooks
  3. Rockman EXE Official Complete Works pg. 80
  4. Monthly CoroCoro Comic 2004
  5. Mega Man Battle Network 5 Team ProtoMan North American manual.
  6. Mega Man Battle Network 5 Double Team DS North American manual.
  7. MegaMan NT Warrior manga Vol.10 (Viz English)
  8. Rockman EXE 5 Postcard
  9. Rockman EXE no Subete pg.154
  10. EXE AdColle Chara Intro

Books[]

Brady Games' Mega Man Battle Network 5 Strategy Guide

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