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This article is about the NetNavi QuickMan.EXE. For his Earth anime counterpart, see QuickMan.EXE (anime). For his Zoanoroid counterpart, see Zoano QuickMan.EXE. For his Robot Master counterpart, see Quick Man.
"Think you can keep up with me?"
―QuickMan.EXE, Mega Man Network Transmission

QuickMan.EXE (クイックマン.EXE Kuikkuman Eguze) is an incredibly fast NetNavi in the Mega Man Battle Network series operated by Speedy Dave.

Appearance[]

QuickMan appears to be nearly identical to his Robot Master counterpart from the classic series. He has green eyes, a red helmet with a large golden boomerang on his forehead, red armor and red boots with golden decorative on the front.

Navi Mark[]

QuickMan's Navi Mark is a yellow boomerang pointing to the left on a black background.

History[]

Mega Man Network Transmission[]

QuickManEXE Meeting

MegaMan meets QuickMan for the first time in Mega Man Network Transmission.

During the events of Network Transmission, Lan gets a message from Mayl that the bank has been locked down and cannot be opened, and Roll is lost inside the system trying to open it. Lan and MegaMan must go inside the defense system. At the end of the area, they find QuickMan who has lost his mind due to the Zero Virus. After being defeated, QuickMan receives the instruction to jack out, and he does so.

Mega Man Battle Network 2[]

QuickMan is sent to Okuden Dam to destroy it with explosives to demonstrate the power of Gospel. He is located inside the fourth bomb in the dam. When MegaMan fights against and defeats him, he reveals that he is the trigger for the bomb and attempts to blow up. However, ProtoMan arrives in time and deletes him. He later reappears in the Gospel base and is once again defeated by MegaMan.

Locations[]

Mega Man Battle Network 2[]

  • QuickMan (クイックマン):
    Located in Bomb Comp 4, and later in Apartment Comp 4.
  • QuickManV
    2
    (クイックマンV2):
    Set encounter in Koto Area 1 after defeating QuickMan in Bomb Comp 4.
  • QuickManV
    3
    (クイックマンV3):
    Random encounter in Koto Area 1 after defeating QuickManV
    2
    .

Anime[]

QuickMan has two different counterparts in the anime. The first is the NetNavi of Dave that works as a member of Grave. The second is a Zoanoroid of Glaga.

Abilities[]

QuickMan

QuickMan's Navi Mark

Whilst QuickMan is not moving, he will quickly block every attack with his blades (save breaking attacks), and is vulnerable after he attacks or while he is zipping about in the battlefield.

  • Quick Boomerang (クイックブーメラン Kuikku Būmeran):
    QuickMan will fire a boomerang down the row, it is used in all three versions. He can also fire two boomerangs down two different rows. In his V3 version, QuickMan can fire it in a figure-8 formation.

Mega Man Network Transmission[]

In Network Transmission, QuickMan is invincible while moving, and can be stopped by shooting, where he will throw his boomerang at MegaMan either quickly or slowly. If MegaMan fails to shoot him in time, QuickMan will boost around the arena hitting MegaMan.

  • Quick Guard (クイックガード Kuikku Gādo):
    QuickMan brings up a shield whenever MegaMan tries to hit him. Immediately after putting up his shield, he launches a Quick Boomerang.

Mega Man Battle Network 2[]

  • V-Sword (Vソード Bui Sōdo):
    When QuickMan V2 and V3 has less than half of its HP MAX he can use this attack, he can move up to the player and slash in a Wide Sword-esque manner.

Battle Chips[]

  • Quick Boomerang: MegaMan throws a boomerang like QuickMan.
  • QuickMan: QuickMan appears, freezing the screen, and throwing his boomerang.
ID Battle Chip Description Attack Element Codes Max.
Num.
053 NTChip053 QuikBmrg
(クイックブーメラン)
A boomerang attack that arcs out and returns 60 BC Element Null None Can use while running.Can use while jumping.
Can use while climbing an electro-ladder.Can use while holding onto an electro-bar.
5
128 NTChip128 QuickMan
(クイックマン)
Throws a quick boomerang that pierces terrain! 60 BC Element Null None Can use while running.Can't use while jumping.
Can't use while climbing an electro-ladder.Can't use while holding onto an electro-bar.
1

ID Battle Chip Description Attack Element Code Memory Rarity
206 MMBN2Chip206 QuickMan
(クイックマン)
Boomerang attacks whole row 50 BC Element Null None Q, * 32 MB ***
207 MMBN2Chip207 QuickMnV
3

(クイックマン
)
Boomerang attacks whole row 70 BC Element Null None Q, * 56 MB ****
208 MMBN2Chip208 QuickMnV
3

(クイックマン
)
Boomerang attacks whole row 100 BC Element Null None Q, * 80 MB *****

ID Image Name HP AP MB Element Acc Dodge Priority Attack Description Rarity
210 BCCChip210 QuickMan
(クイックマン)
450 30 150
(basic)
310
(max)*
BCCElement None None A S 5 Add30
(QuikBmrg)
Left Bchip Atk x2 *****
*150 initially, 310 is the max memory achieved by clearing Class Z (Chaos).

ID Image Name Element Attack HP SP CS Acc Description Rarity
100 BCCChip210 QuickMan
(クイックマン)
BC Element Null None Add 30
(ツイカ30)
450 200 180 MB A Qブーメラン
後列バトルチップに ついか攻撃
(Q. Boomerang
Additional attack to back row Battle Chips)
*****

Gallery[]

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