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Evil Chips (あんこくチップ Ankoku Chippu?, lit. "Darkness Chip"), and the similar Dark Chips (やみのチップ Yami no Chippu?, "Chip of Darkness", not to be confused with Dark Chips), are Battle Chips in the Mega Man Battle Network series that can only be used under dark conditions.
|Mega Man Battle Network 3|
|Standard 183||Hole||-||Temporarily opens a hole to a Dark World in the panel in front of the user. Hole itself is not a Dark Chip in this game, but is required for their usage.|
|Giga Chip 2|
|Bass||90||Bass explodes for 3 squares.|
|Giga Chip 2|
|Bass+||550||Bass appears and smashes panels.|
|Giga Chip 3|
|Serenade||100||Summons Serenade to attack with Holy Shock.|
|Giga Chip 3|
|DarkAura||-||Creates an Aura that repels attacks with damage lower than 300.|
Evil Chips can only be used by MegaMan.EXE when his spirit has been significantly put under control of his Dark Soul. To open the entrance to Black Earth, the player must have the following 5 Evil Chips: Muramasa, Anubis, ElemDark, BlakWing, and BugCharg/BugCurse.
All Evil Chips are present in Rockman.EXE 4.5 Real Operation, but they are no longer considered Evil Chips, the user being free to use them without these requirements.
List of non-DS Evil Chips
|Mega Man Battle Network 4|
|Standard 43||Static||20 per hit||Like the Tornado chips, this creates a purple tornado 2 panels ahead for 8 hits of 20 damage. If MegaMan is inflicted with bugs, more Tornadoes are created around the original tornado.|
|Standard 132||Hole||-||Creates a Dark Hole in front of MegaMan.|
|Mega Chip 7||BugChain||-||If MegaMan is inflicted with any bugs, the enemy suffers from these same bugs.|
|Mega Chip 14||Muramasa||-||Like its predecessors from previous games, this chip attacks with a Long Sword range which deals damage equal to the HP that user has lost. However, its damage is now capped at 500.|
|Mega Chip 15||Anubis||-||Drops an Anubis statue onto the panel in front of MegaMan which slowly drains all enemies' HP.|
|Mega Chip 16||ElemDark||240||Like the other Elem-chips, when standing on the right type of panel (in this case a poison/swamp panel), the chip will be powered up, dealing more damage.|
|Mega Chip 17||BlakWing||20 per hit||Freezes time, then opens a cave over each enemy column. Bats are then released down random columns, damaging anything in the way.|
|Mega Chip 18||DrkLine||-||On the user's current row, this chip turns the whole line of 6 panels into Dark Holes.|
|Giga Chip 4|
|BugCharg||80 per hit||MegaMan uses Gospel Cannon that fires for each time the player has been in the Custom Screen with the BugCharg chip present (but not selected). Up to 800 damage can be achieved this way.|
|Giga Chip 4|
|BugCurse||-||Inflicts a large number of bugs onto all enemies.|
When a DS Navi is defeated (or when achieving the specific busting level against an SP Navi), MegaMan will receive that Navi's DS Chip. DS chips, like Evil Chips, can only be used by dark soul NetNavis. The power of these DS Navi chips also depends on the total number of open Dark Holes on the field on either player's side. Depending on the Navi Chip, this is a bonus of either +5 or +10 ATK for each Dark Hole on the field, with the bonus capping at 10 Dark Holes.
- The BlackWing chip's attack animation is a direct copy of the attack animation of the DarkMan chips in Mega Man Battle Network 3.
- ↑ GameFAQs: Mega Man Battle Network 4 Giga Chips
- ↑ Section I3, Mega Man Battle Network 4 Red Sun / Blue Moon: Navi Boss Guide by Mastermind Chaud and The Dark Unknown
|Chaos Unison • Dark Soul|
|Darkloid • Nebula • Dark Soul Navi|
|Evil Chip • Dark Chip • Dark Synchro Chip|
|Mega Man Battle Network Battle Chips|
|Types of Battle Chips|
|Standard Chips • Mega Chips • Giga Chips • Dark Chips|
|List of Battle Chips|
| Mega Man Battle Network • 2 • 3 • 4 • 5 • 6|