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Zero's weaponry

From MMKB

(Redirected from E-Blade)

This article is about the weapons used by Zero in the games he appears in, as well as about the techniques and EX Skills he can acquire.

Contents

[edit] Main Weapons of Mega Man X Series

[edit] Z Buster

Similar to the X-Buster, the Z-Buster is a chargeable cannon embedded in Zero's arm(s). It can fire regular shots as well as Charge attacks. Similar to the Buster Upgrade of X's Giga Armor from Mega Man X2, Zero's Z-Busters can be linked to each other to fire two Charge Shots one after the other, however they do not combine. When Zero became a fully playable character in Mega Man X4, his Z-Buster was completely removed due to game balancing, but was re-introduced in Mega Man X5 if the game was started with Zero. However, it's usage was stripped down drastically. It could only be used on the ground and Zero was unable to move while firing it because he had to "charge" the attack. When Zero was resurrected in Mega Man X6, his Buster received new abilities again. The fire frequency of the Buster was vastly increased (yet still bound to the ground) and its power as well, making it rather useful against most enemies and bosses. After this game, the Z-Buster was never used again. The Z-Buster has undergone two design changes throughout the series. Furthermore, the Buster Shot gun was erroneously called "Z-Buster" in the first Mega Man Zero game.

[edit] Z Saber

Zero's favorite weapon and the one he is most skilled with, the Z-Saber is a lightsaber-like beam weapon which he first acquired in Mega Man X2 after being repaired by the X-Hunters. It allows Zero to execute his most powerful attacks and similar to X's Variable Weapons System, Zero uses his Learning System to learn new attack techniques for his Saber. Before Zero's destruction at the end of Mega Man X5, the Z-Saber had a rather fluid-formed blade, less like a saber in the actual sense. After his resurrection in Mega Man X6, it had a more solid blade. The fluid-shaped Saber is found by X after X5 and used in the following game but what became of it after Zero reappeared is unknown. Oddly, the same fluid blade was used by the Nightmare Zero, rather than the new one that Zero currently uses though it is more likely that the Nightmare Zero's data was based on Zero in X5.

The Z-Saber can be used on the ground and in mid-air and can perform combo attacks, however the normal slashes (and the combos) force Zero to stand still. The techniques obtained from defeated bosses usually are assigned to different elements such as fire, ice and lightning and those attacks are executed by fulfilling certain button combinations while being in a certain situation (for example being in mid-air). When not used, Zero stores the deactivated Z-Saber hilt in a special sheath-like element located on his back, although in X7 and X8, he keeps it out and activated as long as it is equipped.

In Command Mission, Zero is able to use several types of Sabers instead of his normal Z Saber.


Some of Zero's Sabers
  • Z-Saber(s): As the game progresses, Zero has access to better versions of his standard weapon, the Z-Saber. These better sabers are Z-Saber+,++ and +++. The Z-Saber is only capable of a double combo.
  • Flame, Thunder and Ice Sabers: These Sabers are pretty much level in terms of stats, but offer elemental strengths to the user, hopefully being able to cause additional damage to certain enemies.
  • Doubletooth: The Doubletooth saber is a double-bladed saber, which has a higher chance of a Critical strike. A higher version, Doubletooth+ is also available.
  • Red Lotus Saber: Zero's fastest weapon, this blade drains all of Zero's power and channels it into a giant flame blade, and unleashes it in a triple slash called the Bone Slicer. However, since the blade drains so much power, it almost completely annihilates Zero's defense stats, making him extremely vulnerable.
  • Soul Saber: Not an energy, but a metal blade, the Soul Saber lets Zero perform a spin-attack, Slash At Death. Its power increases the lower Zero's Life Energy is.
  • Z-Ichimonji: Another metal blade, the Z-Ichimonji glows dark blue. It is weak, but breaks armor. Its superior is the Rei Ichimonji.
  • Z-Rapier: This thin, red blade can perform a triple combo, compared to the Z-Saber's double combo. Its high speed compensates for it's low defense. A Z-Rapier+ is available.
Saber Power
(Strength)
Armor
(Melee Def.)
Shield
(Shot Def.)
Weight
(Speed Red.)
Obtained at Additional stats
Z-Saber 2 5 4 8 Start of game
Z-Saber+ 10 12 10 11 Chapter 5 (Normal Weapon)
Z-Saber++ 24 17 15 13 Chapter 8 (Weapon Shop)
Z-Saber+++ 50 30 25 25 Grave Ruins Base
Z-Ichimonji 60 20 25 9 Dropped by Shadow Armor Break (40%)
Rei Ichimonji 60 20 25 9 Stolen from Colonel Redips Armor Break (40%)
Flame Saber 34 18 16 10 Chapter 6 (Weapon Shop)
Flame Saber+ 82 22 20 18 Chapter 10 (Weapon Shop)
Thunder Saber 35 20 18 12 Chapter 6 (Weapon Shop)
Thunder Saber+ 83 23 21 20 Chapter 10 (Weapon Shop)
Ice Saber 36 18 16 12 Chapter 6 (Weapon Shop)
Ice Saber+ 85 22 20 18 Chapter 10 (Weapon Shop)
Z-Rapier 12 3 1 3 Chapter 8 (Weapon Shop)
5% evasion
Z-Rapier+ 40 8 4 5 Stolen from Red Stinger
5% evasion
Doubletooth 40 20 24 16 Chapter 9 (Weapon Shop) +3% Critical Strike
Doubletooth+ 63 20 18 20 Chapter 10 (Weapon Shop)
3% Critical Strike
Soul Saber 50 26 30 15 Cumin's Secret Shop
3% Critical Strike
Red Lotus Saber 80 0 0 0 Dropped by Fourtails Power = Armor + Shield + Weight

[edit] D Glaive

DG

Also known as the Durga Glaive, this is a lance that allows for longer glaive attacks and can be spun to deflect enemy fire. It appears in both MegaMan X7 and MegaMan X8.

[edit] V Hanger

V-Hanger is what Zero receives (along with Souenbu) when he beats Wind Crowrang. They are a set of twin daggers. Besides allowing him to use Souenbu, the V-Hanger allows him to do virtually unlimited slashes.

[edit] Σ Blade

The Σ Blade is the weapon Sigma uses in MegaMan X8, and can be obtained by completing the game and then buying it in the R&D Shop or entering a code on the title screen. It is a giant sword with legendary attack power, and can break enemies' barriers.

[edit] B Fan

BF

Also known as the Bashou Fan (『芭蕉ファン』? lit. "Banana Fan"), this is a pair of fans offering high attack and defense capabilities. They can deflect energy bullets when Zero is standing still. It appears in MegaMan X8.

[edit] T Breaker

Also known as the Titan Breaker, this is a super-powerful hammer that can break through enemies' barriers. It appears in MegaMan X8.

[edit] K Knuckle

Also known as the Kaiser Knuckle, this is a set of brass knuckles which are great for close-up attacks. Using them grants Zero access to the Ansatsuken fighting style used in the Street Fighter series. It appears in MegaMan X8.

[edit] Main Weapons of Mega Man Zero Series

[edit] Z-Saber

In the Mega Man Zero series, the Z-Saber has been redesigned and reconfigured along with Zero himself. The Z-Saber now no longer possesses a lightsaber-like appearance but a triangle-shaped blade. Furthermore, the Z-Saber received a few more upgrades. Other than in the X series, the Zero series Z-Saber can be used while running and dashing (however no combos can be performed) and is able to be even be charged due to Mega Buster Mk17 technology embedded into the saber and can be equipped with different chips for element based charge attacks. In the first two games of the Zero series, Zero has to "relearn" his skill with the Z-Saber, upgrading it's attack power and moveset by frequently using it, thus leveling it up. The weapon's most interesting characteristic is the sheer amount of force it can dole out to enemies; it is able to easily slice through 300 mm of reinforced steel in a single stroke. The Z-Saber is also unique in the fact that it apparently doesn't require an energy source to operate. In Mega Man Zero 2, Zero spends around a year far away from any energy source and the Z-Saber is still in full operating condition, though knowing that Zero has an internal reactor, it is entirely possible that the saber can be recharged by drawing energy from Zero himself.

It is indicated by various Zero series sources such as artworks and concept arts that the Zero of this series actually uses at least two Z-Sabers and can alter them to become the basis of the rest of his Zero series arsenal (excluding the Buster Shot [which is still combined with the Z-Saber to fight anyway] and Zero Knuckle). According to concept arts, the Z-Saber(s) is/are stored within the holsters located on Zero's hips.

[edit] Buster Shot Gun

The Buster Shot Gun (often only called "Buster Shot") is Zero's long-range weapon in the Mega Man Zero series. It was originally an old model of a handheld gun used by the late Milan. When Zero awoke, he grabbed Milan's weapon in order to defend Ciel and himself against the attacking Neo Arcadian troops. Once acquired, the Buster Shot Gun's bullets directly changed from regular ammunition to energy shots and once the Z-Saber is obtained, the Gun can be charged with its help (Concept art indicates that the Z-Saber can be loaded into the buster as a power cell, granting the weapon the ability to be charged this way). Like the Zero series version of the Z-Saber, the Buster Shot Gun can be equipped with element chips and had to be upgraded in the first two games of the series. According to concept art, the Buster Shot Gun is mounted onto Zero's back when not used.

[edit] Shield Boomerang

The Shield Boomerang is a weapon used by Zero in the first three games of the Zero series and is constructed by Cerveau from gathered data about Zero. It is the only weapon beside the Z-Saber and the Buster Shot Gun to appear in more than one game. It is an energy shield created by spinning the Z-Saber (mounted onto forearm) around like the blade of a chainsaw. It can reflect most enemy shot attacks, however it doesn't protect from melee attacks or more powerful moves like that of bosses. Like most weapons of the series, the Shield Boomerang can be charged and equipped with element chips. When charged, the shield can be thrown like a razor blade, flying in an ellipse way and cutting through several enemies before returning to Zero. The Shield Boomerang has to be leveled up in the first two games and disappeared after Mega Man Zero 3.

In the Rockman Zero manga, the Shield Boomerang wasn't named or created by Cerveau. Instead, Zero activated the Z-Saber blades on both sides of the saber hilt and spun it around, making it look like a shield. He was also able to throw the saber/shield like the Shield Boomerang, and it was able to return to him.

[edit] Triple Rod

The Triple Rod is a lance-like weapon constructed by Cerveau and appears in Mega Man Zero 1 only. It is a modified Z-Saber hilt which can be extended multiple times for additional range and has a spear-like energy tip at the top, however, the extension can only be executed if standing still on the ground. As the name indicates, the Triple Rod can be extended three times and can also be used to attack in 8 directions (left, right, up, down (if in mid-air), upper left, upper right, lower left and lower right). It can be charged and equipped with element chips. When fully charged, Zero will swing the rod around himself like a battle staff, with an energy tip on both ends; when in mid-air, Zero spins the Triple Rod in front of him. The Triple Rod is destroyed in the time gap between Zero 1 and Zero 2 and the Chain Rod is constructed from its broken remains.

[edit] Chain Rod

The Chain Rod is manufactured from the remains of the Triple Rod by Cerveau in Mega Man Zero 2. It is a Z-Saber variation with a "loose", extendable Z-Saber tip which is held together by several energy chain links. It can be used to hook to various enemies, holding them in place by stunning them, pull them closer to Zero for further attacks with the Z-Saber or the Buster Shot Gun or to simply impale him from mid-distance if already weakened. It can also be used to grab distant energy capsules or to hook Zero to a ceiling, swinging on it, similar to a grappling hook. It can be equipped with element chips as well and has to be leveled up for dealing more damage and extending its range. It's charge attack is the same as that of the Triple Rod. Before the chain rod was decided to be included in Z2, concept art included a wrist mounted grappling hook that was obviously replaced with the more combat capable chain rod.

[edit] Recoil Rod

Yet another Z-Saber variation made by Cerveau in Mega Man Zero 3, the Recoil Rod consists of a pair of energy tonfas used for rapid attacks (which can however only be used when on the ground). Similar to the Triple Rod, this weapon can be used to attack in 8 directions. Unlike all previous rod weapons, the Recoil Rod has to be used to solve several in-game puzzles. By charging the rod, it can be used to push away enemies (if not already destroying them) or moving blocks. Furthermore, when charged and released while holding down, the Recoil Rod allows Zero to make a mighty jump straight upwards to reach areas normally not possible or to get secret disks.

Original concept art for the Recoil Rod included a wrist attachment that allowed the rod to be summoned or retracted at will and a "repulse knuckle" type of attachment that was activated by a punch. It was originally called the "Pile Bunker".

[edit] Zero Knuckle

Main article: Zero Knuckle

The Zero Knuckle replaces both the Shield Boomerang and the rod weapons in Mega Man Zero 4. The Knuckle consists of a Z-shaped chip implanted into Zero's palms. It allows him to rip off certain types of weapons (such as blasters, rocket launchers or axes) from enemy Mechaniloids or weak Reploids (such as Weil's Variants) to use them on his own. A successful theft of such a part normally results in the destruction of the enemy. If a stolen weapon is out of ammo or simply of no use any longer, it can be thrown away which can hurt an enemy as well. It cannot be equipped with element chips, but can be charged, though the charged version of the Zero Knuckle is only a stronger punch. It is unknown whether this weapon was created by Cerveau or had been part of Zero all along, but recent artworks of Omega Zero from Mega Man ZX show him having a Knuckle on his own, but with an Omega symbol instead of a Z. However, the 'O Knuckle' is most likely used for the Rekkoha and Rakohouha.

[edit] Command Arts

When Zero defeats a Maverick, he learns a Command Arts "technique". These techniques let Zero mimic certain attacks used by the defeated Maverick and are usually assigned to certain elements. The learned techniques vary from attacks to movement styles.

[edit] Xtreme

Zero can help X in Mega Man Xtreme with the "Zero Scramble" items, which will summon Zero for a quick attack. Zero can learn most of these attacks in the second game, Xtreme 2.

Image Technique Description
D Dash Zero dashes & slashes forward.
R Rising Zero performs a rising, skyward slash.
E Earth Gaizer Zero punches the ground, generating explosions all around him.
Final Zero performs Dash, then Rising.

[edit] Xtreme 2

ImageTechniqueBossDescription
DRisingNeon TigerThe same as Mega Man Xtreme's Rising.
FFish FangLaunch OctopusZero launches two fish-missiles from the Z-Saber when performing an air-slash.
TTri-Thunder (『トライアードサンダー』,
Triad Thunder)
Volt CatfishZero punches the ground, generating ball-lightning which randomly erupts from the ground.
FFirewaveFlame MammothThe same as X's Fire Wave.
LLightningWire SpongeGenerates random lightning strikes.
EEarth GaizerBlast HornetZero punches the ground, generating an explosions in the ground which move from left to right.
DDashOverdrive OstrichThe same as Mega Man Xtreme's Dash.
DDrill CrushTunnel RhinoZero performs a thrust downward while falling, with the Z-Saber spinning like a drill.
Zero FinalNone (Arm Parts in Tunnel Rhino's stage)The same as Mega Man Xtreme's Zero Final.

[edit] X4

ImageTechniqueBossDescription
Kuuenbu
Kūenbu
(『空円舞』,
Air Waltz)
Split Mushroom The Kūenbu technique allows Zero the ability to jump one more time after an initial jump.
Kuuenzan
Kūenzan
(『空円斬』,
Air Circling Slash)
Split Mushroom The Kūenzan technique allows Zero to spin attack with his Z-Saber whilst in the air.
Shippuuga
Shippūga
(『疾風牙』,
Hurricane Fang)
Slash Beast By pressing Special Weapon during a dash move, Zero will perform a large, twirling slash with a pink blade, hitting up to three times in a row.
Tenkuuha
Tenkūha
(『天空覇』,
Sky Command)
Storm Owl The Tenkūha technique upgrades the Z-Saber, tinting it violet and allowing it to absorb energy shots.
H
Hienkyaku
(『飛燕脚』,
Darting Swallow Leg)
Jet Stingray The Hienkyaku technique allows Zero to perform a dash in mid-air.
Hyōretsuzan
Hyouretsuzan
(『氷烈斬』,
Ice Fury Slash)
Frost Walrus Zero will perform a falling downward thrust with the Z-Saber as a giant light blue icicle.
R
Raijingeki
(『雷神撃』,
Raijin Attack)
Web Spider By pressing the Special Weapon button while standing, Zero will perform a forward thrust with the Z-Saber as a blade of blue lightning.
Rakuhōha
Rakuhouha
(『落鳳破』,
Falling Phoenix Ripper)
Cyber Peacock As his Giga Attack, Zero punches the ground, sending out waves of energy in a fan-like pattern.
Ryuuenjin
Ryūenjin
(『龍炎刃』,
Dragon Flame Blade)
Magma Dragoon By pressing Up and Special Weapon while standing, Zero will perform a leaping upward slash with the Z-Saber as a blade of red flames.

[edit] X5

ImageTechniqueBossDescription
W
W-Shredder/Shippū (『疾風』,
Hurricane)
The Skiver Zero performs a wind-element version of Shippūga that causes him to halt during a dash and send out an after-image.
T
Twin Dream/Sougenmu (『双幻夢』,
Twin Phantoms)
Axle the Red Zero performs his version of X's Soul Body. The image alone can cause damage, but it also mimic Zero's attacks, then dissipates while performing a version of Shippūga.
Q
Quake Blazer/Danchien (『断地炎』,
Finishing Ground Flame)
Mattrex Zero performs a fire-element version of Hyouretsuzan that generates explosions when it connects.
E
E-Blade/Denjin
(『電刃』,
Electric Blade)
Squid Adler Zero performs a lightning-element version of Ryūenjin.
F
F-Splasher/Hisuishou (『飛水翔』,
Jetting Water Soaring)
Duff McWhalen Zero performs an ice-element version of Hienkyaku that surrounds his body in an offensive sheath of ice.
C
C-Sword/Mikadzukizan (『三日月斬』,
Crescent-moon Slash)
Grizzly Slash Zero performs an earth-element version of Kūenbu and Kūenzan that allows him to air hike and then generate crescent-shaped energy blades. The crescent gives the C-sword wider range than the other incarnations of Kūenzan as well as the original itself.
C
W-Flasher/Messenkou (『滅閃光』,
Destruction Glint)
Izzy Glow As his Giga Attack, Zero performs a violet version of Rakuhouha.
D
Dark Hold Dark Dizzy Zero freezes time for every object and minor enemy on the screen, including the boss Skiver. This Command Art slowly consumes Weapon Energy, but can be turned off when not needed.

[edit] X6

Image Technique Boss Description
File:Ensuizan3.jpg Ensuizan (『円水斬』,
Whirlpool Slash)
Rainy Turtloid Zero performs a faster, water-element version of Kūenzan. This version can also be performed while on the ground, instead of just being in the air.
S Shouenzan (『翔炎斬』,
Soaring Flame Slash)
Blaze Heatnix Zero performs a ground version of Ryūenjin that also creates a forward-chasing wall of fire.
S Sentsuizan (『旋追斬』,
Spinning Chaser Slash)
Ground Scaravich Zero performs an airborne version of Shippūga that shakes the screen when it contact with the ground.
H Hyourouga (『氷狼牙』,
Ice Wolf Fang)
Blizzard Wolfgang Zero performs a mighty leap and clings to the ceiling. He can drop icicles or dash while on the ceiling.
R Rakukoujin (『落鋼刃』,
Falling Steel Blade)
Metal Shark Player Zero performs a metal-element version of Hyouretsuzan that explodes and horizontally throws small bouncing anchors when it connects. This is one of the few Command Arts to use Weapon Energy.
File:Guard_shell5.jpg Guard Shell Shield Sheldon Zero summons an energy shield that reflects energy shots.
File:Rekkoha2.jpg Rekkouha (『裂光覇』,
Splitting Light Command)
Infinity Mijinion As his Giga Attack, Zero punches the ground and summons beams of light from above.
File:Yammar_option3.jpg Yammar Option Commander Yammark Zero summons up to three robot dragonflies to shield him and fire straight ahead.

[edit] X7

X7 introduces the use of weapons other than the Z-Saber: the V Hanger, a set of handheld daggers, and the D Glaive, a long spear weapon.

Image Technique Boss Description
File:Bakuenjin2.jpg Bakuenjin (『爆炎陣』,
Burst Flame Array)
Flame Hyenard As his Giga Attack, Zero performs a fire-element explosive ground punch.
File:Hadangeki.jpg Hadangeki (『波断撃』,
Wave Finishing Attack)
Vanishing Gungaroo Zero performs an overhead slash that sends out a wave of energy.
File:Raijinshou2.jpg Raijinshou (『雷神昇』,
Raijin Rising)
Tornado Tonion Zero performs a thunder-element technique that causes him to spin horizontally and rise within an electric tornado.
File:Suiretusen.jpg Suiretsusen (『水烈閃』,
Water Fury Flash)
Splash Warfly The D Glaive is required to perform this. Zero performs a strong forward thrust.
File:Gokumonken.jpg Gokumonken (『獄門剣』,
Prison-gate Sword)
Soldier Stonekong Zero enters a defensive stance that blocks enemy shots and allows him to counterattack any enemy that approaches.
File:Souenbu2.jpg Souenbu (『双燕舞』,
Twin Swallow Dance)
Wind Crowrang The V Hanger is required to perform this. Zero sends out a wind boomerang.
File:Hieijin.jpg Hieijin (『飛影刃』,
Darting Shadow Blade)
Snipe Anteator After jumping into the air, Zero sends out a homing missile.
File:Zankourin.jpg Zankourin (『斬光輪』,
Slash Halo)
Ride Boarski While walking, Zero sends out a light-element version of Spin Wheel that slices through anything in its path.

[edit] X8

Image Technique Boss Weapon Description
T
Tenshouha
(『天照覇』,
Amaterasu Command)
Optic Sunflower Default As his Giga Attack, Zero punches the ground, summoning a pillar of sunlight.
Juuhazan
Jūhazan
(『重波斬』,
Gravity Wave Slash)
Gravity Antonion Default Zero performs a gravity-version of Gokumonken & Hadangeki that does not send out a wave of energy and instead will break enemies' guards.
R
Rasetsusen
(『螺刹旋』,
Snail-shell Spinning)
Dark Mantis Default Zero performs an airborne dark-element version of Ensuizan that can be turned into a falling, spinning slash.
R
Raikousen
(『雷光閃』,
Lightning Flash)
Gigabolt Man-O-War Default Zero performs an airborne, lightning-element technique that tints his weapon violet, in which he fades out while dashing.
E
Enkoujin
(『焔降刃』,
Flame Dropping Blade)
Burn Rooster Default Zero performs a fire-element version of Hyouretsuzan that tints his weapon red, inflaming enemies on contact (like Quake Blazer/Danchien).
Hyouryuushou
Hyouryūshou
(『氷龍昇』,
Ice Dragon Rising)
Avalanche Yeti Default Zero performs a spinning, ice-element version of Raijinshou that tints his weapon blue, freezing enemies on contact.
R
Rekkyouzan[1]
(『烈鏡斬』,
Fury Mirror Slash)
Earthrock Trilobyte Default An upgrade of the Z-Saber that allows it to deflect enemy bullets..
Y
Youdantotsu
(『葉断突』,
Leaf Finishing Thrust)
Bamboo Pandamonium Default Zero performs a leaf-element version leaf Suiretsusen that tints his weapon green and will break enemies' guards.
R
Renyoudan
(『連葉断』,
Consecutive Leaf Finisher)
Bamboo Pandamonium D Glaive Zero performs several rapid, leaf-element piercing thrusts with the D Glaive which tint it green.
Z
Zekkyouzan[2]
(『絶鏡斬』,
Breaker Mirror Slash)
Earthrock Trilobyte B Fan Zero generates a honeycombed energy shield with the B Fan which absorbs energy shots and destroys weak enemies. However, this technique is disabled when Zero is low on health energy.
D
Dairettsui
(『大烈鎚』,
Great-fury Hammer)
Gravity Antonion T Breaker Zero slams the ground with the T Breaker, unleashing an earthquake that can break enemies' defenses.
G
Ganzanha
(『岩斬波』,
Rock-breaker Wave)
Gravity Antonion K Knuckle Zero punches the ground, discharging a spark of energy that will break enemies' guards.
S
Senpūkyaku
(『旋風脚』,
Whirlwind Leg)
Dark Mantis K Knuckle Zero performs an airborne, dark-element pirouetting kick that can be turned into a falling, pirouetting kick.
R
Raijinken
(『雷迅拳』,
Lightning Swift Fist)
Gigabolt Man-O-War K Knuckle Zero slides forward and performs a lightning-charged uppercut.
E
Enkoukyaku
(『焔降脚』,
Flame Dropping Leg)
Burn Rooster K Knuckle Zero performs an airborne, fire-element falling kick.
S
Shouryūken
(『昇龍拳』,
Rising Dragon Fist)
Avalanche Yeti K Knuckle Zero performs a spiraling, ice-element uppercut that pulls him into the air.

[edit] Command Mission

Zero's Command Arts are available as his Command Trigger attacks. They are performed by inputting a specific combinations of buttons, and Zero will perform each succesfully inputted Command Art once the timer runs out.

TechniqueObtained byDescription
Retsuzan (『烈斬』,
Fury Slash)
Available from start Zero performs a quick combo of three slashes.
Toppa (『突破』,
Breakthrough)
Available from start Zero performs a non-elemental version of Raijingeki that can break an enemy's guard.
Shouryūzan (『昇竜斬』,
Rising Dragon Slash)
Available from start Zero performs a non-elemental version of Ryūenjin that is effective against airborne enemies.
Hadouzan (『波動斬』,
Surging Slash)
Perform 300 Command Arts Zero performs a non-elemental version of Hyouretsuzan that is twice the strength of his current attack stat.
Kabutowari (『兜割り』,
Helmet Splitter)
Perform 999 Command Arts Zero performs a non-elemental version of Kūenzan that guaranteed to be a critical strike.

[edit] EX Skills

In the Zero series, Zero can learn EX Skills similar to his Command Arts by defeating the bosses after activating their EX Skill. In MegaMan Zero 2 and MegaMan Zero 3, they can be activated by having an A or S rank before taking the mission. In MegaMan Zero 4, they are activated by taking the mission while the weather is favorable to the boss.

[edit] Zero 2

ImageTechniqueBossWeaponElementDescription
LLaser ShotHyleg OurobockleBuster ShotNoneShoot a laser that is capable of going right through enemies.
TTriple ShotPoler KamrousBuster ShotIceSplits in three directions upon impact. Requires the Ice Chip.
SSpark ShotPanter FlauclawsBuster ShotThunder Attack that splits vertically when it hits the enemy. Requires the Thunder Chip.
TTTenshouzan
(『天昇斬』, Heaven Rising Slash)
Phoenix MagnionZ-SaberFlameA rising upward slash. With the Flame Chip equipped, it is like Ryūenjin.
File:GaleAttack.pngFile:Sengatotsu Sp.pngSengatotsu
(『旋牙突』, Spinning Fang Thrust)
Kuwagust AnchusZ-SaberThunderThe dashing slice becomes a thrust. With the Thunder Chip equipped, it is a ground version of Raikousen.
EEnergy ChainBurble HekelotChain RodNoneAbsorb life energy from enemies with the Chain Rod.
SISharp Edge / Rakuretsuzan
(『落烈斬』, Falling Fury Slash)
Fairy LeviathanZ-SaberIceStab downwards while jumping. With the Ice Chip equipped, it is Hyouretsuzan.
BBlast ShotFighting FefnirBuster ShotFlameEngulfs surrounding enemies in an explosion. Requires the Flame Chip
KKougenjin
(『光幻刃』, Mirage Blade)
Sage HarpuiaZ-SaberNoneLaunches a shockwave.
FFilter ShieldRainbow Devil MK-II Shield BoomerangNoneChanges enemy projectiles into E-Crystals by drawing the shield right as the projectile hits it.

[edit] Zero 3

ImageTechniqueBossWeaponElementDescription
BSBurst ShotBlazin' FlizardBusterFireEngulfs surrounding enemies in an explosion. Requires the Flame Chip.
SSSaber Smash / Rakusaiga
(『落砕牙』, Falling Crush Fang)
Devilbat SchiltZ-SaberThunderThe typical down thrust; Creates two sparks if the Thunder chip is equipped. See Hyouretsuzan.
TBThrow Blade / Zaneidan
(『斬鋭弾』, Cutting Weapon Bullet)
Childre InarabittaZ-SaberIceLaunches a shockwave. With the Ice Chip equipped, the shockwave is larger and travels further.
Z31000 SlashDeathtanz MantiskRecoil RodNoneA rapid-combo Recoil Rod attack.
BlizzrdArrowBlizzard ArrowBlizzack Staggroff RBusterIceShoot three ice blasts. Requires the Ice Chip.
SZ3Split Heavens / Tenretsujin
(『天裂刃』, Heaven Splitting Blade)
Hanumachine RZ-SaberFireLike the Ryuenjin from Mega Man X4 and the Tenshouzan from Mega Man Zero 2, this is a non-elemental upward strike that becomes a flaming attack with the Flame Chip equipped.
SShield Sweep
(『クロールシールド』 Crawl Shield)
Anubis Necromancess VShield BoomerangThunderCharged Shield Boomerang shots will roll along the ground, then finally boomerang back to you. Leaves trail of sparks if the Thunder chip is equipped.
RReflect LaserCopy X MK2BusterNoneShoot a laser that goes right through enemies and reflects of walls. Requires no elemental Chips.
OOrbit Shield
(『サーキュラシールド』 Circular Shield)
Glacier Le CactankShield BoomerangIceCharged Shield Boomerang shots will orbit Zero for a short time before veering off and then returning to him like normal. If the Ice chip is equipped the shield will make 6 revolutions, otherwise it's simply four.
VV-ShotVolteel BiblioBusterThunderA forward diagonal shot that splits into a horizontal V shape. Requires the Thunder Chip.
GGale Attack / Reppuugeki
(『烈風撃』)
Tretista KelverianZ-SaberNoneWhen you dash and then swing your saber, you get a > shaped attack instead of a swing. Multiple hits.
SLSoul LauncherCubit FoxtarRecoil RodFireThe rod splits into four pieces and comes crashing down to cause damage. With the Flame Chip equipped, the pieces burn on the ground for a short while.

[edit] Zero 4

Image Technique Boss Weapon Element Description
T Time Stopper Popla Cocapetri Buster Shot None Damages and paralyzes the enemy.
T Tractor Shot Mino Magnus Buster Shot Thunder A lightning-element shot that absorbs enemy projectiles to increase the shot's attack power. Can damage on contact with the charging shot, without using it up.
B Burning Shot Sol Titanion Buster Shot Flame A flame-element shot that causes an explosion if it hits its target.
I Ice Javelin Tech Kraken Buster Shot Ice Fires a spear of ice from the buster.
S Sky Chaser / Tsuibangeki
(『墜磐撃』, Falling Rock Attack)
Noble Mandrago Z-Saber None An attack where you come crashing down and send rocks flying.
T Thunder Stab / Buraitotsu
(『武雷突』, Military Thunder Thrust)
Pegasolta Eclair Z-Saber Thunder A lightning-element thrust forward while dashing.
F Flame Fang / Shouenga
(『昇焔牙』, Rising Flame Fang)
Heat Genblem Z-Saber Flame Like the Ryuenjin from Mega Man X4.
I Ice Blade / Hyougetsujin
(『氷月刃』, Ice Moon Blade)
Fenri Lunaedge Z-Saber Ice Launches an Ice-elemental projectile.

[edit] As an enemy

[edit] Awakening Zero and Zero Nightmare attacks

These techniques are accessed by Zero only when fighting against him as X. The techniques are used by Zero and "Awakening Zero" (覚醒ゼロ Kakusei Zero) in Mega Man X5, and by Zero Nightmare in Mega Man X6.

Image Tech. Name Description
S Shingetsurin
(『真月輪』,
True Moon Ring)
Awakening Zero shoots two blue ring-like projectiles that home in on X. This technique is only used by Awakening Zero, and replaces the shots used by Zero.
S Shin Messenkou
(『真・滅閃光』,
True Destruction Flash)
A stronger version of Rakuhouha where Zero punches the ground and a series of projectiles shoot from the floor to the ceiling. This technique is used by both Zero, Awakening Zero and Zero Nightmare.
D Denharei
(『電刃零』,
Lightning Blade Zero)
Zero sends a small spinning crescent wave slash from his saber that homes on X. This technique is used by both Zero, Awakening Zero and Zero Nightmare, usually after two shots or Shingetsurin.
G Genmurei
(『幻夢零』,
Illusion Zero)
If the battle against Awakening Zero continues for a long time, he will launch two giant crescent waves from his saber repeatedly, which cover the entire area in front of him and can kill X instantly. This technique is only used by Awakening Zero, and he is invulnerable during this attack.
G Genmurei Kai
(『幻夢零・改』,
Illusion Zero Revision)
A weaker version of the above, where Zero Nightmare releases one giant crescent wave from his saber, with varying speed. Depending of his level, Zero Nightmare can release two or more waves during the attack, one at a time.

[edit] Alternate Forms

Similiar to X's Armor System, Zero is also able to change into more powerful forms.

[edit] Power Up Parts

Similar to X, Zero can use power up parts in Mega Man Xtreme 2. Each parts upgrade his skills when he enters in Dr. Light capsules.

Power Up Parts Stage Description
Head PartsOverdrive OstrichCan use Head Crush (ヘッドクラッシュ) to break specific blocks.
Body PartsBlast Hornet, need Drill CrushThe damage is reduced by half.
Arm PartsTunnel Rhino, need LightningLearn a deadly skill called Zero Final (ゼロファイナル).
Foot PartsWire SpongeThe wall kick can destroy specific blocks with Leg Crush (フットクラッシュ Foot Crush).

[edit] Zero Armor

Main article: Zero Armor

Zero Armor, also known as Black Zero, is a hidden version of Zero appearing in Mega Man X4, X5 and X6, as well as Mega Man X8 and Command Mission. It usually appears as a black colored version of Zero with grey to white hair and a recolored Z-Saber blade. While it is purely a recolor in X4, it features several abilities during its following appearances. In X5 and X6, it increases Zero's attack and defense capabilities. In X8, the Zero Armor appears once again; however it is more balanced than its previous incarnations. It still doubles Zero's attack strength but at the same time decreases his defense power by half. Finally, Black Zero is available to Zero right from the start in Command Mission as his Hyper Mode, boosting all of his stats. Black Zero had two cameos in Mega Man X2. If you did not get all the Zero parts, at the end, Black Zero will reveal the end logo. If you did, Sigma will have rebuilt a fake Black Zero that Zero destroys with a single triple-attack.

Except in Command Mission, the Zero Armor has to be unlocked by either a cheat code put in at the game's title screen or by clearing certain objectives (such as finding Dr. Light's secret capsule in X5 or obtaining all Rare Metals for Zero in X8). The Proto Form from the Zero series (see below) is generally assumed to be the same armor, having the same statistics of the armor from X8, but with some added handicaps, notably the inability to use the Z-Saber combo.

[edit] Absolute Zero

Absolute Zero

Absolute Zero is an additional Hyper Mode for Zero obtainable in Mega Man X Command Mission. It can be gained by defeating the secret boss Duckbill Mole located in Chapter 8. Its design is often compared to that of Bass from the original Mega Man series when merging with Treble due to its color scheme and devil like wings. Aside from this, it boosts all of his stats vastly, even doubling Zero's attack power. He does not usually use weapons in this form, since he can use his claws (new sub-weapons Killer Left + Brutal Right) in powerful melee moves. To perform his Trigger move, a DDR-style screen comes up, and commands must be entered in. Missing one will not perform that specific strike. The total time in which the Trigger lasts is determined by the amount of WE available.

[edit] Rockman X Mega Mission armors

Energy Armor

In the Carddas Rockman X Mega Mission, Zero got a Neo Buster (ネオバスター) when he went to rescue X in Mega Mission 2, who was captured by a group known as Order Breakers. After defeating Magna Centipede L, he receives the Energy Armor (エネルギーアーマー) from Dr. Light, which only has a body part and gives more power to his buster. It later upgraded to the Neo Armor (ネオアーマー) after absorbing energy in the fight against Spark Mandrill L, with the body part modified and the appearance of leg parts. After rescuing X, they fought against Tackione, the leader of the Order Breakers. Damaged because of the battles, Zero gave the Neo Buster, Neo Armor and his saber to X for him defeat Tackione's final form, becoming the Giga Armor.

In Mega Mission 3, Return X was shot in his back by Enemice HL, and to fight him he fused with Zero and X to improve their power, becoming the EX Armor (イクスアーマー), which has a buster and body part. When Zero was knocked out, the part of Return X that was on him moved to X, improving his armor.

[edit] Form System

Appearing in Mega Man Zero 2, the various forms are unlocked by completing levels under certain circumstances and grant Zero special abilties. The Proto Form and Ultimate Form are also available in the game Onimusha Blade Warriors, but are depicted as the X and Energy Forms.

ImageFormStatsObtained byDescription
NNormal FormPower: **
Defense: **
Speed: **
Available from the beginning.Your basic form when you begin.
EEnergy FormPower: ***
Defense: **
Speed: *
Pick up 25 Large E-Crystals.The probability of an enemy dropping life capsules is increased. Also, Zero can only fire two bullets at a time.
XX FormPower: ***
Defense: **
Speed: ***
Destroy 50 enemies in a mission using Buster Shots.Increases the power of the Buster Shot and allows Zero to fire four bullets at a time.
DDefense FormPower: *
Defense: ****
Speed: **
Destroy 20 enemies using the Shield Boomerang.Increases the power of the Shield Boomerang and doubles Zero's defense.
EErase FormPower: **
Defense: ***
Speed: **
Destroy 20 enemies by reflecting their bullets to them using the Shield Boomerang.Enemy shots can be absorbed with the uncharged Z Saber or Shield Boomerang.
AActive FormPower: **
Defense: **
Speed: ****
Destroy 20 enemies using jumping or dashing Z-Saber attacks.Can execute rolling slashes during jumps and dashes. However, enabling Sengatotsu disable the dashing rolling slash.
PPower FormPower: ****
Defense: **
Speed: *
Use the Chain Rod to pull objects 30 times.Increases the power of all weapons and causes the Z-Saber combo to replaced with the finisher slash.
RRise FormPower: **
Defense: **
Speed: ***
Destroy 10 enemies using the Z-Saber.The third Z-Saber slash in a combo is changed to a Shouenzan-like upward thrust.
PProto FormPower: ****
Defense: *
Speed: **
Complete the game.Zero's defense is halved, and only the Shield Boomerang can be charged. Increases the power of all weapons, but disables the Z-Saber combo. This form is based on the "Black Zero" armors in previous games.
UUltimate FormPower: ***
Defense: ***
Speed: ***
Use all Cyber Elves.Increases the power of all weapons, and allows Zero to instantly perform charged attacks using button commands.

[edit] Trivia

  • With X8 having the largest weapons available to Zero (excluding Command Mission), it is the game that Zero has the most Command Arts, although some of the extra skills are variations of the Z-Saber's original arts.
  • The only weapons throughout the series Zero has that doesn't have a Command Art/Learned Technique/EX Skill, are the Triple Rod and the Zero Knuckle.
  • Of all of Zero's Command Arts/Learned Techniques/EX Skills, the most recurring are the rising uppercut, as well as the rolling slash. The rolling slash, however, is not technically an EX Skill, and instead has to be learned through various methods throughout the Mega Man Zero series:
    • Z1: Level 5 and Max Z-Saber Skill
    • Z2: Active Form
    • Z3: Malthas Cyber-elf
    • Z4: Rolling Body Chip
  • Zero's most recurring Giga Attack often requires him punching the ground. A similar technique is used by Zero when he is fought in Mega Man X2.
  • Interestingly, most of Zero's techniques are given Japanese names in contrast to all of the other characters in the series who have English words for their attacks.
  • According to the dialogue in Mega Man X5, Dr. Light designed the secret armor for Zero.

[edit] See also

[edit] Notes

  1. Mistransliterated as Rekkyoudan
  2. Mistransliterated as Zekkyoudan