Gaming
 

Dynamo Man

From MMKB

Dynamo Man
D

Designer: Hitoshi Ariga
Model Number: KGN-001
HP: 28
Weapon: Lightning Bolt
Weakness: Copy Vision
Level Life Energy
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Fire Water Thunder
{{{fire}}}% {{{water}}}% {{{thunder}}}%
Exp. Zenny FMe
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Item: Steal:
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Appearances
in games:
Mega Man and Bass

Graphic: MM&B
Rockman & Forte

Dynamo Man (ダイナモマン Dainamoman?) was once a robot used to guide schoolchildren on field trips through the power plant. But, when King made him create an internal power generator that emitted a massive energy force field, no one could get close to him, and he soon began to resent everyone. He can charge himself up with electricity to attack and refill his energy column. He was created by King and his stage is unlocked by beating Astro Man.


[edit] Mega Man and Bass CD data

DynamoMan CD data card

The power generator in his body is too high to sustain the electric current from leaking out.
"Be my friend as in old times."
Good point: Honest
Bad point: Incredulous
Like: Pump-off
Dislike: Social intercourse


[edit] Stage enemies

Enemies in Dynamo Man's stage.

[edit] Trivia

  • Part of Dynamo Man's stage music is very similar to the music played in the Manda Ruins in Mega Man Legends 2.
  • The early design of Dynamo Man is called "Coil Man" (コイルマン), and is drawn in Hitoshi Ariga's style. He has a belt with a W on it, and his shoulders and arms are different from the final version.
  • Dynamo Man has a similar appearance to Plug Man from Mega Man 9, possibly a basis for the latter's design.