Dive Man
From MMKB
- This page is about the original Dive Man. For his NetNavi counterpart, see DiveMan.EXE
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Dive Man | ||||||||||||||
| Designer: | Suguru Nakayama | |||||||||||||
| Model Number: | DWN-031 (created by Dr. Cossack) | |||||||||||||
| HP: | 28 (MM4) 19 (MMIII) | |||||||||||||
| Weapon: | Dive Missile | |||||||||||||
| Weakness: | Skull Barrier (MM4 and MMIII) Dust Crusher (MM4 and MMIII) Thunder Beam (MM2:TPF) | |||||||||||||
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| NetNavi counterpart: | DiveMan.EXE | |||||||||||||
| Appearances in games: | Mega Man 4 Mega Man III Mega Man 2: The Power Fighters Mega Man & Bass (as a data CD) | |||||||||||||
| Other appearances: | Episode 13 from Mega Man cartoon Rockman Megamix | |||||||||||||
| Graphic: | | |||||||||||||
Dive Man (ダイブマン Daibuman?) is an aquatic-themed Robot Master created by Dr. Cossack. He was created for deep sea exploration and is equipped with homing torpedoes.
The Wire item is in his stage, after the second whale miniboss.
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[edit] Data
[edit] Mega Man and Bass CD data
A robot that has the ability of a submarine. His Dive Missile is an amphibian homing missile.
"Yuck. I feel seasick. Bleah."
Good point: Keen ear
Bad point: Motion sickness
Like: Coral reef
Dislike: Pirate Man
[edit] Stage enemies
Dive Man from the cartoon show
Enemies in Dive Man's stage in Mega Man 4 (NES) and Mega Man III (Game Boy):
[edit] Other media
- Dive Man appeared in episode 13 from the Mega Man animated series,
- In the manga Rockman Megamix he helps Mega Man to rescue Dr. Cossack and the other robots captured by Dr. Wily and Skull Man.
[edit] Trivia
- The reason Dive Man doesn't like Pirate Man is because pirates are sea robbers and they possibly steal ships.

