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Dive Man

From MMKB


This page is about the original Dive Man. For his NetNavi counterpart, see DiveMan.EXE


4
IV
Dive Man

D
Designer: Suguru Nakayama
Model Number: DWN-031
(created by Dr. Cossack)
HP: 28 (MM4)
19 (MMIII)
Weapon: Dive Missile
Weakness: Skull Barrier (MM4 and MMIII)
Dust Crusher (MM4 and MMIII)
Thunder Beam (MM2:TPF)
Level Life Energy
{{{lv}}} {{{le}}}
Fire Water Thunder
{{{fire}}}% {{{water}}}% {{{thunder}}}%
Exp. Zenny FMe
{{{exp}}} {{{zenny}}} {{{fme}}}
Item: Steal:
{{{item}}} {{{steal}}}
NetNavi
counterpart:
DiveMan.EXE
Appearances
in games:
Mega Man 4
Mega Man III
Mega Man 2: The Power Fighters
Mega Man & Bass (as a data CD)
Other appearances: Episode 13 from Mega Man cartoon
Rockman Megamix
Graphic: 4

Dive Man (ダイブマン Daibuman?) is an aquatic-themed Robot Master created by Dr. Cossack. He was created for deep sea exploration and is equipped with homing torpedoes.


The Wire item is in his stage, after the second whale miniboss.

Contents

[edit] Data

[edit] Mega Man and Bass CD data

Dive Man CD data card

A robot that has the ability of a submarine. His Dive Missile is an amphibian homing missile.
"Yuck. I feel seasick. Bleah."
Good point: Keen ear
Bad point: Motion sickness
Like: Coral reef
Dislike: Pirate Man


[edit] Stage enemies

Dive Man from the cartoon show
Dive Man in Megamix

Enemies in Dive Man's stage in Mega Man 4 (NES) and Mega Man III (Game Boy):

[edit] Other media

[edit] Trivia

  • The reason Dive Man doesn't like Pirate Man is because pirates are sea robbers and they possibly steal ships.