MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
Register
Advertisement

This article is about the Robot Master Dive Man. For information on his NetNavi counterpart, see DiveMan.EXE.
"Yuck. I feel seasick. Bleah."
―Dive Man, Mega Man: Robot Master Field Guide

Dive Man (ダイブマン Daibuman) is a Robot Master created by Dr. Cossack with the AI functions of a miniaturized submarine. When Dr. Wily forced Dr. Cossack to work for him, Dive Man was modified for combat against Mega Man in Mega Man 4. His Special Weapon is the Dive Missile - special Homing Missiles that he can launch from his chest, much like torpedoes on a submarine. These were originally designed to catch fish, but are adapted to home in on nearby opponents and explode, working equally well both in the air and underwater. Due to a design mistake, Dive Man can also attack by launching himself forward like a torpedo, ramming into his foes to do major damage.[1]

Appearance[]

Dive Man is an humanoid robot with green eyes. He seemingly has a black body, a blue helmet, a periscope with blue lens on top of his helmet, a blue armor, blue pauldrons, blue tracers, white hands, a white lower torso with a yellow linear area in the center, a blue part on the bottom of his body, blue leg armors with a white fins on each side of it, and white feet.

Personality[]

In fitting with his naval disposition, Dive Man is a good listener and likes to look at various coral reefs in his spare time, but quite ironically for being an aquatic robot, he tends to suffer from motion sickness easily, perhaps referring to the fact that submarines are designed primarily for underwater use. Dive Man does not like Pirate Man due to their opposing principles regarding the sea; Dive Man is honest and loyal while Pirate Man is ruthless and unscrupulous.

Video game appearances[]

Mega Man 4[]

Dive Man is one of the eight Robot Masters, and defeating him rewards the player with Dive Missile.

Attack Pattern[]

Dive Man's fight takes place completely underwater in his submarine. His fight may seem difficult, but has a very exploitable pattern. Dive Man has 2 main methods of attack, where are triggered by the player's distance relative to him. At the start of the fight, he will charge like a torpedo at Mega Man's position. The torpedo charge will be continuously used if the player stays close to him, and he can use it up to 3 times in a row. If the player stays far away from Dive Man, he will shoot a Dive Missile out of his chest. This projectile will home in on the player's position and move erratically if they jump. Dive Man can shoot up to 3 Dive Missiles in a row. If you stay far away from Dive Man and stay in place, you can shoot down the Dive Missiles with little opposition.

Weaknesses[]

Dive Man's main weakness is Skull Barrier, which can kill him in 7 hits. However, due to the weapon's close range nature, you'll have to fight Dive Man as he does a lot of charge attacks. He also has a secondary weakness to Dust Crusher, which kills him in 10 hits. This weapon should also be used with the close-range strategy, as it won't be able to destroy multiple missiles at once due to its slow fire rate. As with most other bosses, Dive Man takes 3 damage from a fully-charged buster shot and Pharaoh Shot.

Mega Man III[]

Dive Man is part of the second wave of 4 Robot Masters, which all come from Mega Man 4.

Attack Pattern[]

Dive Man's pattern has been altered to no longer be distance-oriented. Instead, he will always alternate between charging followed by shooting 2 Dive Missiles. He can only have 2 Dive Missiles on-screen. The catch is, because of the floatier water physics in this game, the player cannot get to the ground as quickly as they could before, making the exploitable strategy in Mega Man 4 impossible to perform. The easiest way to dodge the Dive Missiles is to cut through their circular movement, as they do not take hard turns and have to travel back in a loop if you're able to do this.

Weaknesses[]

Dive Man has 2 weaknesses: Dust Crusher and Skull Barrier. Unlike Mega Man 4, both of these do the same damage, which is 3. Dust Crusher can be effective if you want to fight long-range or hope the shrapnels hit other targets, but Skull Barrier is the superior weapon to use. This is because its increased durability allows it to block up to 3 projectiles instead of just 1, meaning you can have it tank 2 Dive Missiles and then smack Dive Man with it to deal damage. As with most other bosses, Dive Man takes 3 damage from a fully-charged buster shot.

Mega Man 2: The Power Fighters[]

"Dive Man's missile will chase you. Use a weapon you'd think is useless underwater. It will work very well!"
Dr. Light

Dive Man is one of the six bosses from the "Rescue Roll!" course. He is weak to the Thunder Beam (likely due to how dangerous it is to mix electricity and water).

Rockman Strategy[]

Dive Man and Aqua Man team up with Capricorn in the "Arctic Glaciomarine" in Kazakhstan on Dr. Wily's orders. Later, he appears in a chemical plant alongside Astro Man and Yamato Man.

Other appearances[]

Data[]

Mega Man & Bass CD data[]

Dive Man's CD data card

* Coral reel is a misspelling of coral reef.

Rockman Complete Works data[]

小型センスイかんロボット。まちがえてじぶんをミサイルとしてとんでしまうこともある弱点武器よりれんしゃのほうがきくか?

Mega Man Legacy Collection translation: A miniature submarine robot. He mistakenly tends to fire himself towards you like a missile, so maybe ordinary rapid-fire would be better than using the weapon that plays on his weakness?

Rockman Battle & Fighters data[]

こがたかしたせんすいかんにAIきのうをとうさいしたロボット。むねからミサイルをはっしゃするようつくられているがせっけいミスでみずからミサイルとしてとんでしまうこともある。とくしゅぶきは、ダイブミサイルじゃ。

Translation: This robot is a miniaturized submarine equipped with AI functions. He is designed to fire missiles from his chest, but due to a design error, he can launch himself as a missile. His special weapon is Dive Missile.

Stage[]

Main article: Dive Man Stage

Damage data chart[]

Amount of damage in units that Dive Man receives from each Special Weapon in Mega Man 4.

Mega Man 4
Mega Buster Flash Stopper Rain Flush Drill Bomb Pharaoh Shot Ring Boomerang Dust Crusher Dive Missile Skull Barrier Wire Adaptor
1:3 0 1 1:1 1:3 1 3 1 4 1

*For the Mega Buster and Pharaoh Shot, the first digit is when the weapon is fired normally and the second is when it is fully charged.

Other media[]

Mega Man (Ruby-Spears)[]

No031diveman

Dive Man in the Mega Man cartoon show.

"Let me give you another reminder."
―Dive Man, 20,000 Leaks under the Sea

Dive Man appeared in the episode 20,000 Leaks under the Sea from the Mega Man animated series. He was voiced by Terry Klassen. In the cartoon, he has propellers in his feet and fires Dive Missiles from a cannon in his left arm instead of his chest. Dive Man, Wave Man, Cut Man, and Guts Man attack an undersea mine with Wily, and Mega Man tries to stop them. During the battle, a giant squid throws Dive Man into Guts Man, and they get stuck in the net Guts Man was using. Cut Man tries to free them but is stopped by Mega Man. The two eventually get free and, alongside Wave Man, attack Mega Man. Mega Man manages to drop the four robots into an underwater pit, and they retreat. They later attack the mine again, and Mega Man defeats Dive Man by sending a Dive Missile back to him with Wave Man's weapon. Dive Man has a somewhat screechy voice. He has a few differences from his game counterpart—he has red anchors on his shoulders, propellers on the bottom of his feet, and an arm cannon from which he shoots his Dive Missiles.

Mega Man Megamix[]

In the manga, Dive Man is a marine robot designed for work in the fishing industry. He has an ultrasonic sonar that allows him to lock-on to his target in low-visibility environments. His Dive Missiles are mobilized by a screw propulsion system, and are equipped with both active as well as passive sonar systems. Despite all these features, the missiles function in almost complete silence. When fighting out of water, the Dive Missiles switch to a jet propulsion system, and they also have the added feature of a laser tracking system. Before the battle against Mega Man, Dive Man's ability and durability were enhanced. He is a true robot of the sea, and can be a little reckless at times, sometimes even resorting to charge into his enemies head-on.

After the events of Mega Man 4, Dr. Cossack's Citadel is destroyed by Skull Man and Dive Man protects Kalinka from the collapsing building. He and Kalinka are later found in the rubble by Mega Man and Roll, and he is repaired by Bright Man. Dive Man, Bright Man and Toad Man help Mega Man rescue Dr. Cossack and the other robots captured by Dr. Wily and Skull Man. During the fight against Dust Man, Drill Man and Pharaoh Man, Dive Man defeats Drill Man by launching several Dive Missiles on him. Mega Man and the seven Cossack robots later join forces to fight against Skull Man.

Mega Man (Archie Comics)[]

Dive Man appears among the Robot Masters in the Mega Man-Sonic crossover arc Worlds Collide, specifically in Sonic the Hedgehog Issue 250. He fought Amy Rose alongside the other aquatic-themed Robot Masters, but was taken down by Tails. He later ended up attempting to use Dive Missile on Sonic, but Sonic's speed got him out of the way and Dive Man ended up firing it at Drill Man instead.

Other appearances[]

Dive Man appeared in the manga Rockman 4, Rockman World 3, Rockman: Yomigaeru Blues, and Rockman 4Koma Dai Koushin.

Gallery[]

Trivia[]

References[]


Advertisement