Dash (Mega Man Xtreme)

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Zero executing Dash in Mega Man Xtreme 2.
Xtreme Dash

Dash (ダッシュ Dasshu?) is a special technique used by Zero in the Mega Man Xtreme series. Zero attacks by dashing with his Z-Saber drawn.

Mega Man Xtreme

In Mega Man Xtreme, Zero can be summoned by Mega Man X to preform this technique if X obtains the "Z1" Zero Scramble program found in Armored Armadillo's stage. To use it, the player must select it from the subscreen. When summoning Zero to use this technique, the screen stops as X teleports out; Zero appears, dashes through enemies and walls, and teleports out; and X returns to his spot on the screen. In order for Zero to make contact with the enemy, the player must be certain that X faces in the direction of the intended target; otherwise, Zero will miss, and the Weapon Energy will be wasted. Dash can be activated on the ground or in the air.

Mega Man Xtreme 2

In Mega Man Xtreme 2, Zero learns this technique after defeating Overdrive Ostrich. As with the previous game, this attack must be selected from the subscreen in order to activate it, and Zero must be facing the intended target before doing so, or else he will miss and Weapon Energy will be wasted. Dash can be performed on the ground or in the air. When performing this technique, the screen stops as Zero dashes through his enemies and walls, rendering him completely invincible while doing so, after which, Zero returns to his original spot on the screen before performing it. Because Zero is invincible while using Dash, it can be helpful when eliminating enemies that are on or near spikes since Zero merely passes right through them.

Dash is effective against Blast Hornet, Sigma's first form, and in Boss Attack Mode, Storm Eagle.

Damage Data Chart

Damage values in units in Mega Man Xtreme 2.

MMXT2-Icon-Zero-Dash Dash
Boss Damage
Skullhead --
Neon Tiger 3
Volt Catfish 3
Launch Octopus 3
Flame Mammoth 3
Wire Sponge 3
Overdrive Ostrich 0
Blast Hornet 6
Tunnel Rhino 3
Velguarder 0
Isaz and Sowilo 3
Gareth 0
Sigma: 1st Phase 6
Sigma: 2nd Phase 0
Chill Penguin 3
Spark Mandrill 0
Storm Eagle 6
Flame Stag 3
Armored Armadillo 3
Morph Moth 3
Magna Centipede 3
Wheel Gator 3


See also

Counterpart to this Technique

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