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Dashing X

X dashing

Dash (ダッシュ Dasshu?) is a move that temporarily speeds up the character. While dashing, the character lowers their body, and can avoid some attacks. However, it cannot get the character as low to the ground as Sliding can. In most games that it appears, Dash can be executed by pressing a button designated for it or by double-tapping and then holding a directional button. The latter is also known as Command Dash (コマンドダッシュ?), and can be toggled on and off on Mega Man Zero 4 and the Mega Man ZX series games.

Dash first appeared in Mega Man X as a move that X obtains from the Foot Parts, enabling his Emergency Acceleration System, and is present in all games from the Mega Man X, Zero and ZX series.

If a NetNavi were to use Charge Cross, their Charge Shot becomes a dash that damages other NetNavis and viruses in the way.

Types of Dash

Model HX Sprite

Besides the standard ground dash, some games have different varieties. This list only includes moves available for the player as many bosses are also able to dash, some in unique ways such as Blizzard Wolfang being able to dash in the ceiling.

Air Dash

Air Dashing X

X doing an Air Dash

Air Dash (エアダッシュ Ea Dasshu?) allows the character to dash straight ahead while in mid-air. It first appeared in the Mega Man X series, becoming available for X if he is equipped with the Second, Third, Fourth, Ultimate, Falcon or Glide Armor's Foot Parts. Zero can Air Dash by using the Hienkyaku or F-Splasher techniques. He is always able to do so from Mega Man X6 to Mega Man X: Command Mission, while X only inherited such ability from Mega Man X7 onwards. Although absent on the Mega Man Zero series, it returns in the Mega Man ZX series, used by Model H/HX.

In Mega Man 2: The Power Fighters, this is Bass's dash move. Unlike other appearances, this can only be performed by pressing down+jump while in the ground, like Mega Man's Sliding and Proto Man's Dash. Bass rises from the ground slightly and performs an Air Dash. Besides the speed boost, this helps him avoid ground-level attacks.

Variable Air Dash

Main article: Third Armor

Variable Air Dash (ヴァリアブルエアダッシュ?) is a special Air Dash from the Third Armor's Foot Parts. Besides allowing X to Air Dash straight forward, it also allows him to dash straight up. With the Foot Chip or Hyper Chip, X can perform the Variable Air Dash twice in the same jump.

Mach Dash

Main article: Blade Armor

Mach Dash (マッハダッシュ?) is a chargeable special Air Dash from the Blade Armor. The Mach Dash can be performed in four directions (forward, backward, up, and down), and X is invincible at the very beginning of the dash. Dash distance is double that of a normal Air Dash.

Dash Jump

Main article: Jump

Dash Jump (ダッシュジャンプ?) makes a character jump farther by jumping while dashing.

Dash Wall Kick

Main article: Wall Kick

Dash Wall Kick (ダッシュ壁蹴り?) is a dash combined with a Wall Kick.

Giga Tackle


Giga Tackle (ギガタックル?) is Duo's dash move in Mega Man 2: The Power Fighters. Duo performs a tackle that hits enemies with the spikes on his shoulder. He is the only character in the game that can cause damage with a dash.

Shadow Dash

Shadow Dash is a skill that allows a character to be invincible during a dash, but only through certain obstacles. It can be used by X in Mega Man X8 with the Foot Parts of the Hermes Armor equipped, by Zero in Mega Man Zero 3 with the Shadow Dash Foot Chip equipped, and by Model P/PX in the Mega Man ZX series.

Water Dash

Water Dash (ウォーターダッシュ?) allows the character to dash in any direction while swimming underwater. Used by Model L/LX in the Mega Man ZX series.



By using Power-Ups, Dash can be improved.

See also

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