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A Dark Soul is a NetNavi's soul which is triggered and engulfed by a Dark Chip's influence. DS Navis first appeared in Mega Man Battle Network 4 with the introduction of Dark Chips. In Mega Man Battle Network 5, A Navi can be engulfed by their Dark Soul and becoming a Dark Navi incarnation of themself, losing who they once were.

They will most likely cannot become/return to normal after the Dark Chips' effects wear off. The only way to get out of a Dark Soul's influence is wait for it to separate from the NetNavi, except on rare occasions, the NetNavi gains control of itself.

Dark Navis[]

DarkSoul

MM under DS influence

Generally, the Navi's body turns blackish and itself gains extra abilities. Gameplay-wise, the operator gains access to NetNavi's Dark Soul by forcing them into Evil emotion any time they use a Dark Chip in battle. With enough Dark Chips, the Evil emotion will become permanent and Navis will start battles with it.

While under the effects of Dark Soul, the NetNavi can use Battle Chips exclusive to being evil, like Evil Chips. Additionally, once per battle, if they would be deleted, the NetNavi instead remains at 1 HP and unites with the Dark Soul, entering Dark Soul Unison[1] (ダークソウルユニゾン[2]). They turn completely black, and becomes invincible but uncontrollable, moving and attacking randomly with Buster Shots. As well as using previously used chips and Program Advances from their memory (AKA throughout the game's save data). While the NetNavi is berserk in Dark Soul Unison, the player is still able to open the Custom Window and use loaded chips at will.

MegaMan in particular, is able to use DS Navi chips while Evil, but in exchange for being able to wield the darkness, loses the ability to perform Double Soul, cannot enter Full Synchro, and cannot use certain "Good" Battle Chips like Bug Fix, Sanctuary, or SP Navi chips. The effects of MegaMan's Dark Soul can be remedied by battling without using Dark Chips, a process that can be sped up using the Soul Cleanser Navi Customizer part.

Three Dark Souls evolved into Darkloids and exist on their own, they are: Dark MegaMan, Dark ProtoMan and Dark Colonel. Non-Evil MegaMan can also call Dark Soul by failing the charge shot of Chaos Unison, but it will fight against him.

DS Navis[]

In both Battle Network 4 and 5, the Double Soul NetNavis that the player can battle in the game have a DS version. However these DS Navis are reflections of MegaMan's Dark Soul, being able to use the Battle Chips from his memory. A DS Navis' HP and attack strength are determined by MegaMan's DarkSoul Level, and is 1% of MegaMan's base HP (or the first number) before any customizing. The number isn't rounded.

The differences between DS and Dark Navis can be seen in ProtoMan DS and Dark ProtoMan. ProtoMan DS is normal ProtoMan but uses MegaMan's Dark Soul, meanwhile Dark ProtoMan gets his own moves that are very different from the normal ProtoMan and doesn't use MegaMan's Dark Soul.

Appearance[]

Mega Man Battle Network 4[]

MegaMan uses a Dark Chip as the only true way to defeat ShadeMan. Throughout the game, MegaMan is faced with the temptation of using the power of Dark Chips, but is able to suppress his Dark Soul enough to keep under control.

Later in the game, it is discovered that Chaud used a Dark Chip on ProtoMan as a last ditch effort to delete 500 evil Navis. ProtoMan's Dark Soul however, had taken over him over and he became evil, detaching himself from Chaud. MegaMan chases ProtoMan into the Undernet and confronts him. Under the operation of Chaud, MegaMan is able to defeat and capture Dark ProtoMan.EXE and his Dark Soul is suppressed.

At the game's climax, MegaMan is forced to confront his separated Dark Soul in battle before fighting Duo. MegaMan's Dark Soul's fighting style is very much developed based on MegaMan's and has the same HP and Navi Customizer parts equipped. MegaMan defeats his Dark Soul and then continues on to defeat Duo.

Mega Man Battle Network 5[]

MegaMan gets kidnapped by Nebula forces and receives a "Dark Chip implant" turning him into Dark MegaMan. Nebula places him in charge of controlling End Area 2 and only returns to normal after being defeated by the liberation team. Also, in Nebula Area 6, DS versions of friendly Navis in the game exist independently from the original NetNavi's body. Dark Soul was deleted after MegaMan became Hub and defeated Nebula Grey.

In the anime[]

MegaMan NT Warrior[]

In the anime, Navis using Dark Chips will start to develop blotches of black or purple on its body after excess use of the Dark Chips. It should be noted that this is only shown happening to FlashMan and DesertMan. However, before them, SavageMan also experienced the symptoms in a different way, with first his horns, mane, and claws growing longer, and finally him turning completely purple.

Originally, ProtoMan was darker in color when first corrupted by the Dark Chip, before he was changed to Dark ProtoMan that caused him to look much different from his original appearance. 

Also, MegaMan turns dark after a painful bite to the neck from ShadeMan. Dark MegaMan forms from the darkness from the Dark Chip by escaping from MegaMan's body, which his body having a more purple color armor and a blue colored emblem MegaMan has. 

Trivia[]

  • While some DS are separated from the original NetNavi's program, it is still possible for those NetNavi to enter DS mode by using any Dark Chip. This may lead to a conclusion that the possible number of DS that can be created is infinite.
  • All Navis in the game have a DS recolor, but not all of them can be fought against. However, these recolored designs can still be viewed by using their DS chip.
  • Due to the manipulated use of Dark Soul's registered chips through Dark Soul Unison and Chaos Unison's failed charge shot, many restrictions were put into the Capcom Official Rules for tournaments. Abusing the mechanic such as spamming the same powerful chips over 3 times, or stalling the match with dimming chips that requires pressing the A button, puts a risk disqualification from the tournament[3].

References[]

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