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Custom chips

From MMKB

Custom Chips, introduced in Mega Man Zero 3, replace the Form system from Mega Man Zero 2. It allows the player to equip Zero with one chip each for his legs, body and head, with each chip granting him an upgrade to his abilities. As the name implies, it allows the player to better customize Zero's fighting ability.

In Mega Man Zero 3, most chips are obtained from Secret Disks, and others are obtained from Bosses. The three Elemental Chips, a staple of the Zero series, are technically part of this system. In Mega Man Zero 4, Zero must collect parts from enemies and bring them to Cerveau to create them. Also, some NPCs in the game can provide recipes that create the chips.

The Junk set are the only chips that require a combination, for all three need to be equipped in order for them to have any use. When all three Junk chips are equipped, Zero emulates his Proto Form, in which his offense is doubled and defense halved. However, unlike the previous depictions of the Proto Form (particularly when it is used in Hard Mode) Zero can still use his weapons and EX skills normally. However there is a drawback. If you use any elf ability your transformation will be canceled.

[edit] Mega Man Zero 3

Name Part Location Description
Auto Charge head Deathtanz Mantisk; room behind a tree root (needs Fire Chip) after first ladder Weapons charge automatically.
Auto Recover head Hanumachine R; before entering the building, burn leaves above to reveal a small gap Zero recovers energy by standing still.
Quick Charge head Glacier le Cactank; in a snowpile after second Shell Crawler Weapons charge faster.
Ice body Childre Inarabitta; defeat Boss Charge attacks are ice-based.
Thunder body Hellbat Schilt; defeat Boss Charge attacks are thunder-based.
Fire body Blazin Flizard; defeat Boss Charge attacks are fire-based.
Light body Deathtanz Mantisk; defeat Boss Zero becomes light, preventing cracked floors to give.
Absorber body Tetrista Kelverian; defeat Boss No recoil when hit.
Spike foot Glacier le Cactank; defeat Boss Walk on slippery surfaces normally.
Quick foot Copy X; defeat Boss Faster running speed.
Double Jump foot Cubit Foxtar; defeat Boss Jump twice in the air.
Shadow Dash foot Volteel Biblio; defeat Boss Turn invisible while dashing. Invulnerable to all enemy attacks for the duration of the dash.
Frog foot Cubit Foxtar; upper left corner in last area before Boss (shaft with spikes on both walls) Slide slower down walls.
Splash Jump foot Childre Inarabitta; below starting point (requires Recoil Rod) Jump on water.
Ultima foot Baby-elves (2nd encounter); defeat Phantom Possess abilities of all Foot Chips.


[edit] Mega Man Zero 4

Name Part required items (by enemy name) Description
A-charge head V.Missile
SandDozer
Raiken
Raiken
Automatically charge attacks.
A-recover1 head Poplan
V. Fencer
Heal while standing still at a rate of 1 unit per 3.5 seconds.
A-recover2 head Poplan
V. Fencer
Arc Cannon
Heal while standing still at a rate of 1 unit per 3 seconds.
A-recover3 head Poplan
V. Fencer
Arc Cannon
P. Corpse
Heal while standing still at a rate of 1 unit per 2.5 seconds.
Q-charge1 head Beamwalker
RBCannon
Charge speed to full decreases to 2 seconds.
Q-charge2 head Beamwalker
RBCannon
NicosCrabB
Charge speed to full decreases to 1.5 seconds.
Q-charge3 head Beamwalker
RBCannon
NicosCrabB
SerpentGear
Charge speed to full decreases to 1 second.
A-filling head Bonsect
Molegule
Glacial
Mechameson
Refill Z-Knuckle ammo when down to one shot or less than ten seconds of remaining use time.
Weapon Plus head Bonsect
Bongal
V. Fire
Triaformer
Increases Z-Knuckle weapon capacity by one.
*Junk Head head Junk
GlassCannon
SerpentGear
Gives off special aura*.
Absorber body Axeloid
Gyrator
Ceratanium
No recoil when hit.
Rolling body Moloid
LamplortX
TellyBomb
Ceratanium
Perform Rolling Slash.
Erase body MiniCrabanB
MiniCrabanR
E-laser
Ceratanium
Stop energy shots with the Z-Saber.
Strong body Gangagun
Ceratanium
Reduces instant kill effects to 10 units of damage.
Stronger body Gangagun
Mechameson
Ceratanium
Reduces instant kill effects to 8 units of damage.
Strongest body Gangagun
Mechameson
NeedBalloon
Ceratanium
Reduces instant kill effects to 6 units of damage.
Reflect body Gyrator
Reflebeemer
Ceratanium
Reflect energy shots with the Z-Saber.
Extend body Bombadeer
Hechrysta
Eledeserter
Ceratanium
Invincibility from damage is longer.
Elf body ScrapElf
Mettaur
Beeneran
Ceratanium
Increases Elf lvl. by 1.
*Junk Body body Junk
S-crystal
Gangagun
Ceratanium
Projects a special aura*.
Quick foot Kerberos
Kerberos
Kerberos
Move faster. (Doesn't stack with the Cyber-Elf Lv. 1 ability)
Double Jump foot Faital
Gangagun
GyroCannonH
C-hopper
Jump twice in air.
Splash Jump foot Cryoneon
Yadokroid
Meduhopper
Jump on water.
Spike Type I foot Needballoon
Crossbyne
Cryoneon
Don't slip on ice.
Spike Type W foot V. Claw
Poplan
GlassCannon
Unaffected by magnets and wind.
Frog foot MagnepanN
MagnepanS
Kerosh
Slower wall slide. (Doesn't stack with the Cyber-Elf Lv. 2 ability)
*Junk Foot foot Junk
Bombadeer
Beamwalker
Moloid
Projects a special aura.
S-crystal misc. Faital
Mechameson
V. Fire
Ceratanium
trade to Hirondelle for a Subtank. Can trade for two Subtanks.
Junk misc. any 2-4 part combination that doesn't make a normal Custom chip. Required for Junk Armor parts, denoted in above chart by *.
Mega Man Zero series
Main characters
ZeroCielMega Man XResistanceDr. WeilOmegaElpizoDark ElfCaravanNeigeCraft
Copy XSage HarpuiaFighting FefnirFairy LeviathanHidden PhantomEight Gentle Judges
Games
Mega Man Zero234
Related Items
Armed PhenomenonCustom chipsCyber-elf (List) • GolemLocations
Mega Man Zero Official Complete WorksPantheon (List) • Remastered Tracks Rockman Zero
Rockman Zero (manga)VariantZero 3 DatabaseZero 4 DatabaseZero Knuckle