- "Heh heh heh⋯ What a fine look. So full of hate⋯ Give into to your anger. Hate me more! Your hate will make us Darkloids even stronger!!!"
- —CosmoMan, Mega Man Battle Network 5
For his appearance in the anime series, see CosmoMan.EXE (anime) |
CosmoMan.EXE (コスモマン Kosumoman) is a Darkloid of Nebula in Mega Man Battle Network 5 and Nebula's leader in Sharo[1]. CosmoMan self proclaims as the controller of the world of darkness who takes power from the cosmos. By creating a microcosm in cyberspace, he can attract and attack with planets and meteorites. Alongside his attack prowess, he has a clear mind and create all sorts of schemes[2].
Appearance[]
This section requires expansion. |
CosmoMan is a statuesque microcosmic body of stars armoured in yellow with highlights of blue encircled in rings of light. He has yellow skin and lavender eyes.
Game History[]
Mega Man Battle Network 5[]
CosmoMan first appears to advise Dr. Regal into tearing Team ProtoMan/Team Colonel apart from within. By having a Heel Navi disguised as a fake SearchMan/NumberMan, they dupe Lan and MegaMan into believe they have been betrayed. Then the reverse happens for that Navi and their operator.
CosmoMan becomes the boss of the fifth Liberation Mission which takes place in the End Area. He attacked the net as part of Dr. Regal's plan to divert the official's attention while he builds SoulNet. CosmoMan is defeated in the Liberation Mission, but is later revived. After MegaMan defeats his team leader (either ProtoMan or Colonel depending on the games version), CosmoMan will appear in the Undernet and take him away before the dark power's hold on him is broken.
CosmoMan is fought once again in Nebula's base guarding the final gate. He traps either Meddy or ToadMan in the Dark Galaxy after they open the gate. The team leader then tries to attack CosmoMan directly by appearing right in front of him, but they are also absorbed into the Dark Galaxy. MegaMan then battles CosmoMan and defeats him. He appears once again to stop MegaMan in the SoulNet server, but is stopped by the revived members of Team ProtoMan / Colonel and is deleted.
CosmoMan can be fought again in Nebula Area 5, alongside BlizzardMan, in a Liberation Mission that takes place in an alternate storyline after clearing the game. The Team liberates the area, and they’re both deleted.
Anime History[]
Rockman.EXE Stream[]
In the anime, he is a Darkloid under Dark Rockman's leadership. He is an arguably the strongest Darkloid in Stream, so strong that he was able to defeat C.F. Rockman and undo his Cross Fusion. During a team-up with his leader CosmoMan is deleted by the combined works of the Cross Fusion Members C.F. GyroMan and C.F. MagnetMan.
Manga History[]
MegaMan NT Warrior[]
In the manga, he tries to lure MegaMan to Nebula Headquarters by pretending to be his rival Bass. He is unmasked when he asks MegaMan to help him delete Colonel (who was trying to delete "Bass" in turn) something Bass would never do, then vanishes. He later reappears opening the gateway to destruction, releasing Nebula Grey. It would appear that he has the power to bend space considering that he can transform portions of Cyber Space into Dark Space for certain periods of time.
Attacks[]
- Cosmo Ring (コスモリング Kosumo Ringu) - He throws a ring that hits a glowing 2x2 space. Simply move out of the glowing area to dodge.
- Cosmo Buster (コスモバスター Kosumo Basutā) - He summons three planets and sends them at the player. Each one takes up 3 adjacent rows. To dodge, destroy the rings around them by attacking the planets, making it easier to dodge. Breaking the entire back row panels will also temporarily prevent him from using this move and force him to use only Cosmo Ring as his offensive move.
- Cosmo Gate (コスモゲート Kosumo Gēto) - CosmoMan blocks an attack fired directly at him, and then drops a meteor on the player, hitting in a + fashion.
- Cosmo Planet (コスモプラネット Kosumo Puranetto) - He disappears into a space warp and sends multitudes of small planets at the player fast. This can be very hard to dodge. The player can use an Invisible chip if they have one or they can try to attack CosmoMan which will take him out of the space warp and halt his attack. Players can also prevent this move from happening by breaking the center column in the back row as he can only use this move specifically in that position, which he will not use it anymore when he failed to execute the attack in time. This attack cannot be blocked by Guard or Shield programs. He uses a similar attack as the Cosmo Prison (コスモプリズン Kosumo Purizun) Program Advance.
Battle Chips[]
Gallery[]
References[]
- ↑ SearchMan: "CosmoMan is Nebula's Sharo leader. I joined the team to defeat him." -Mega Man Battle Network 5 Team ProtoMan
- ↑ EXE AdColle Chara Intro
Nebula | |
---|---|
Leaders | |
Dr. Regal (all games, anime, and manga) and LaserMan (all games and anime) • CosmoMan (manga) | |
Members | |
Mega Man Battle Network 4 | ShadeMan • Heel Navis |
Mega Man Battle Network 5 | BlizzardMan • ShadeMan • CloudMan • Dark MegaMan • CosmoMan • Dark ProtoMan (Team ProtoMan) • Dark Colonel (Team Colonel) • Nebula Gray • Lackeys and Heel Navis |
MegaMan NT Warrior Axess | Ms. Yuri and SpikeMan • ShadowMan • Anetta • Dark ProtoMan • BowlMan • BrightMan • BurnerMan • DesertMan • FlashMan • FridgeMan • GravityMan • NovaMan • SavageMan • SparkMan • SwordMan • VideoMan • VineMan |
Rockman.EXE Stream | Nebula Gray • Dark Rockman • BlizzardMan • CloudMan • CosmoMan • SwallowMan |
MegaMan NT Warrior (manga) | CloudMan • Nebula Grey • Darkloids |