Chips are items from the Mega Man Zero series. At first there are only three elemental chips, but more are introduced in Mega Man Zero 3, replacing the Form system from Mega Man Zero 2. It allows the player to equip Zero with one chip each for his legs, body and head, with each chip granting him an upgrade to his abilities.
In Mega Man Zero 3, most chips are obtained from Secret Disks, and others are obtained from bosses. In Mega Man Zero 4, Zero must collect parts from enemies and bring them to Cerveau to create them. Also, some NPCs in the game can provide recipes that create the chips.
The Junk set are the only chips that require a combination, for all three need to be equipped in order for them to have any use. When all three Junk chips are equipped, Zero emulates his Proto Form, in which his offense is doubled and defense halved. However, unlike the previous depictions of the Proto Form (particularly when it is used in Hard Mode) Zero can still use his weapons and EX Skills normally. However, if Zero uses any Cyber-elf ability his transformation will be cancelled.
Element chips
Mega Man Zero and Mega Man Zero 2 has three Element Chips that Zero obtains after defeating a specific boss. Each chip adds an element to Zero's charged attacks and some of his EX Skills. In Mega Man Zero 3 these chips are classified under the Body Chip category. They are absent in Mega Man Zero 4, but Zero can still use elemental attacks through his EX Skills.
Name | Boss | Details | ||
---|---|---|---|---|
Mega Man Zero | Mega Man Zero 2 | |||
Thunder Chip | Aztec Falcon | Panter Flauclaws | Strong against Fire. Stuns enemies. | |
Flame Chip | Guard Orotic | Phoenix Magnion | Strong against Ice. Damages enemies while in effect. Zero can also use it to burn down leaves, vines and trees in stages like the Forest of Notus. | |
Ice Chip | Blizzack Staggroff | Poler Kamrous | Strong against Thunder. Stuns enemies. |
Mega Man Zero 3
Head Chips
Name | Location | Description | |
---|---|---|---|
Auto Charge | Deathtanz Mantisk; room behind a tree root (needs Fire Chip) after first ladder | Weapons charge automatically. | |
Auto Recover | Hanumachine R; before entering the building, burn leaves above to reveal a small gap | Zero recovers energy by standing still. | |
Quick Charge | Glacier le Cactank; in a snow pile after the second Shell Crawler | Weapons charge faster. |
Body Chips
Body chips in Zero 3 are automatically obtained simply by defeating a Boss.
Name | Boss | Description | |
---|---|---|---|
Ice | Childre Inarabitta | Charge attacks are ice-based. | |
Thunder | Hellbat Schilt | Charge attacks are thunder-based. | |
Flame | Blazin' Flizard | Charge attacks are fire-based. | |
Light | Deathtanz Mantisk | Ignores quicksand and crumbling terrain. | |
Absorber | Tretista Kelverian | No recoil when hit. |
Foot Chips
Name | Location | Description | |
---|---|---|---|
Spike | Defeat Glacier le Cactank | Walk on slippery surfaces normally. | |
Quick | Defeat Copy X MK-II | Faster running speed. | |
Double Jump | Defeat Cubit Foxtar | Jump again in the air. | |
Shadow Dash | Defeat Volteel Biblio | Invulnerable to all enemy attacks for the duration of the dash. | |
Frog | Cubit Foxtar; upper left corner in last area before the boss (shaft with spikes on both walls) | Slower sliding down walls. | |
Splash Jump | Childre Inarabitta; below starting point (requires Recoil Rod) | Jump on water. | |
Ultima | Baby Elves (2nd encounter); defeat Hidden Phantom (top left of the moving-platform-and-spike maze in Cyberspace) | Possess abilities of all Foot Chips. |
Mega Man Zero 4
(Junk parts for Zero will repel Scrap Elves in the Hibernation Chamber stage.)
Name | Required parts | Description |
---|---|---|
Head Chips | ||
A-Charge | V.Missile SandDozer Raiken Raiken |
Automatically charge attacks. |
A-Recover1 | Poplan V. Fencer |
Heal while standing still at a rate of 1 unit per 3.5 seconds. |
A-Recover2 | Poplan V. Fencer ArcCannon |
Heal while standing still at a rate of 1 unit per 3 seconds. |
A-Recover3 | Poplan V. Fencer ArcCannon P. Corpse |
Heal while standing still at a rate of 1 unit per 2.5 seconds. |
Q-Charge1 | BeamWalker RBCannon |
Charge speed to full decreases to 2 seconds. |
Q-Charge2 | BeamWalker RBCannon NicosCrabB |
Charge speed to full decreases to 1.5 seconds. |
Q-Charge3 | BeamWalker RBCannon NicosCrabB SerpentGear |
Charge speed to full decreases to 1 second. |
A-Filling | Bonsect Molegule Glacial Mechameson |
Refill Zero Knuckle ammo when down to one shot or less than ten seconds of remaining use time. |
Weapon Plus | Bonsect Bongal V. Fire Triaformer |
Increases Zero Knuckle weapon capacity by one. |
*Junk Head | Junk GlassCannon SerpentGear |
Gives off a special aura*. |
Body Chips | ||
Absorber | Axeloid Gyrator Ceratanium |
No recoil when hit. |
Rolling | Moloid LamplortX TellyBomb Ceratanium |
Perform a Rolling Slash. |
Erase | MiniCrabanB MiniCrabanR E-Laser Ceratanium |
Stop energy shots with the Z-Saber. |
Strong | GangaGun Ceratanium |
Reduces instant kill effects to 10 units of damage. |
Stronger | GangaGun Mechameson Ceratanium |
Reduces instant kill effects to 8 units of damage. |
Strongest | GangaGun Mechameson NeedBalloon Ceratanium |
Reduces instant kill effects to 6 units of damage. |
Reflect | Gyrator RefleBeemer Ceratanium |
Reflect energy shots with the Z-Saber. |
Extend | Bombadeer Hechrysta EleDeserter Ceratanium |
Invincibility from damage is longer. |
Elf | ScrapElf Mettaur Beeneran Ceratanium |
Increases Cyber-elf's max. level by 1. |
*Junk Body | Junk S-Crystal GangaGun Ceratanium |
Gives off a special aura.* |
Foot Chips | ||
Quick | Kerberos Kerberos Kerberos |
Move faster. (Doesn't stack with the Cyber-elf Lv. 1 animal ability) |
Double Jump | Faital GangaGun GyroCannonH C-Hopper |
Jump again in the air. |
Splash Jump | Cryoneon Yadokroid MeduHopper |
Jump on water. |
Spike Type I | NeedBalloon Crossbyne Cryoneon |
Don't slip on ice. |
Spike Type W | V. Claw Poplan GlassCannon |
Unaffected by magnets and wind. |
Frog | MagnePanN MagnePanS Kerosh |
Slower wall slide. (Doesn't stack with the Cyber-elf Lv. 2 animal ability) |
*Junk Foot | Junk Bombadeer BeamWalker Moloid |
Projects a special aura. |
Parts | ||
S-Crystal | Faital Mechameson V. Fire Ceratanium |
Trade to Hirondelle for a Sub Tank. Can trade for two Sub Tanks. |
Junk | Any 2-4 parts combination that doesn't make a Chip. | Required for the three Junk Chips, denoted in above chart by *. |
Mega Man Zero series | |
---|---|
Main characters | |
Zero • Ciel • Cerveau • Alouette • X • Elpizo • Crea and Prea • Dark Elf • Neige Sage Harpuia • Fighting Fefnir • Fairy Leviathan • Hidden Phantom • Copy X • Dr. Weil • Omega • Craft Resistance • Caravan • Four Guardians • Eight Gentle Judges • Einherjar Eight Warriors | |
Games | |
Mega Man Zero • 2 • 3 • 4 • Collection • Legacy Collection | |
Scripts | |
Mega Man Zero • 2 • 3 • 4 | |
Related Items | |
Zero's weaponry • Chips • Cyber-elf (List) • EX Skill • Energy Crystal • Item Box • Secret Disk Locations (Neo Arcadia • Resistance Base • Area Zero • Ragnarok) • Pantheon (List) • Bosses(Mutos Reploid) • Golem • Armed Phenomenon • Variant Mega Man Zero Official Complete Works • RTRZ-Telos Drama Track Translations • Remastered Tracks Rockman Zero Rockman Zero (manga) • Vile's Incident: Eden dome, its sin and rebirth |