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Chips (Mega Man Zero series)

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MMZ4ChipsScreen

Mega Man Zero 4 Chips screen.

Chips are items from the Mega Man Zero series. At first there are only three elemental chips, but more are introduced in Mega Man Zero 3, replacing the Form system from Mega Man Zero 2. It allows the player to equip Zero with one chip each for his legs, body and head, with each chip granting him an upgrade to his abilities.

In Mega Man Zero 3, most chips are obtained from Secret Disks, and others are obtained from bosses. In Mega Man Zero 4, Zero must collect parts from enemies and bring them to Cerveau to create them. Also, some NPCs in the game can provide recipes that create the chips.

The Junk set are the only chips that require a combination, for all three need to be equipped in order for them to have any use. When all three Junk chips are equipped, Zero emulates his Proto Form, in which his offense is doubled and defense halved. However, unlike the previous depictions of the Proto Form (particularly when it is used in Hard Mode) Zero can still use his weapons and EX Skills normally. However, if Zero uses any Cyber-elf ability his transformation will be cancelled.

Element chips

Mega Man Zero and Mega Man Zero 2 has three Element Chips that Zero obtains after defeating a specific boss. Each chip adds an element to Zero's charged attacks and some of his EX Skills. In Mega Man Zero 3 these chips are classified under the Body Chip category. They are absent in Mega Man Zero 4, but Zero can still use elemental attacks through his EX Skills.

Name Boss Details
Mega Man ZeroMega Man Zero 2
MMZ3BCThunder Thunder Chip Aztec Falcon Panter Flauclaws Strong against Fire. Stuns enemies.
MMZ3BCFlame Flame Chip Guard Orotic Phoenix Magnion Strong against Ice. Damages enemies while in effect. Zero can also use it to burn down leaves, vines and trees in stages like the Forest of Notus.
MMZ3BCIce Ice Chip Blizzack Staggroff Poler Kamrous Strong against Thunder. Stuns enemies.

Mega Man Zero 3

MMZ3HCNormal Head Chips

Name Location Description
MMZ3HCAutoCharge Auto Charge Deathtanz Mantisk; room behind a tree root (needs Fire Chip) after first ladder Weapons charge automatically.
MMZ3HCAutoRecover Auto Recover Hanumachine R; before entering the building, burn leaves above to reveal a small gap Zero recovers energy by standing still.
MMZ3HCQuickCharge Quick Charge Glacier le Cactank; in a snow pile after the second Shell Crawler Weapons charge faster.

MMZ3BCNormal Body Chips

Body chips in Zero 3 are automatically obtained simply by defeating a Boss.

Name Boss Description
MMZ3BCIce Ice Childre Inarabitta Charge attacks are ice-based.
MMZ3BCThunder Thunder Hellbat Schilt Charge attacks are thunder-based.
MMZ3BCFlame Flame Blazin' Flizard Charge attacks are fire-based.
MMZ3BCLight Light Deathtanz Mantisk Ignores quicksand and crumbling terrain.
MMZ3BCAbsorber Absorber Tretista Kelverian No recoil when hit.

MMZ3FCNormal Foot Chips

Name Location Description
MMZ3FCSpike Spike Defeat Glacier le Cactank Walk on slippery surfaces normally.
MMZ3FCQuick Quick Defeat Copy X MK-II Faster running speed.
MMZ3FCDoubleJump Double Jump Defeat Cubit Foxtar Jump again in the air.
MMZ3FCShadowDash Shadow Dash Defeat Volteel Biblio Invulnerable to all enemy attacks for the duration of the dash.
MMZ3FCFrog Frog Cubit Foxtar; upper left corner in last area before the boss (shaft with spikes on both walls) Slower sliding down walls.
MMZ3FCSplashJump Splash Jump Childre Inarabitta; below starting point (requires Recoil Rod) Jump on water.
MMZ3FCUltimate Ultima Baby Elves (2nd encounter); defeat Hidden Phantom (top left of the moving-platform-and-spike maze in Cyberspace) Possess abilities of all Foot Chips.

Mega Man Zero 4

(Junk parts for Zero will repel Scrap Elves in the Hibernation Chamber stage.)

Name Required parts Description
Head Chips
A-Charge V.Missile
SandDozer
Raiken
Raiken
Automatically charge attacks.
A-Recover1 Poplan
V. Fencer
Heal while standing still at a rate of 1 unit per 3.5 seconds.
A-Recover2 Poplan
V. Fencer
ArcCannon
Heal while standing still at a rate of 1 unit per 3 seconds.
A-Recover3 Poplan
V. Fencer
ArcCannon
P. Corpse
Heal while standing still at a rate of 1 unit per 2.5 seconds.
Q-Charge1 BeamWalker
RBCannon
Charge speed to full decreases to 2 seconds.
Q-Charge2 BeamWalker
RBCannon
NicosCrabB
Charge speed to full decreases to 1.5 seconds.
Q-Charge3 BeamWalker
RBCannon
NicosCrabB
SerpentGear
Charge speed to full decreases to 1 second.
A-Filling Bonsect
Molegule
Glacial
Mechameson
Refill Zero Knuckle ammo when down to one shot or less than ten seconds of remaining use time.
Weapon Plus Bonsect
Bongal
V. Fire
Triaformer
Increases Zero Knuckle weapon capacity by one.
*Junk Head Junk
GlassCannon
SerpentGear
Gives off a special aura*.
Body Chips
Absorber Axeloid
Gyrator
Ceratanium
No recoil when hit.
Rolling Moloid
LamplortX
TellyBomb
Ceratanium
Perform a Rolling Slash.
Erase MiniCrabanB
MiniCrabanR
E-Laser
Ceratanium
Stop energy shots with the Z-Saber.
Strong GangaGun
Ceratanium
Reduces instant kill effects to 10 units of damage.
Stronger GangaGun
Mechameson
Ceratanium
Reduces instant kill effects to 8 units of damage.
Strongest GangaGun
Mechameson
NeedBalloon
Ceratanium
Reduces instant kill effects to 6 units of damage.
Reflect Gyrator
RefleBeemer
Ceratanium
Reflect energy shots with the Z-Saber.
Extend Bombadeer
Hechrysta
EleDeserter
Ceratanium
Invincibility from damage is longer.
Elf ScrapElf
Mettaur
Beeneran
Ceratanium
Increases Cyber-elf's max. level by 1.
*Junk Body Junk
S-Crystal
GangaGun
Ceratanium
Gives off a special aura.*
Foot Chips
Quick Kerberos
Kerberos
Kerberos
Move faster. (Doesn't stack with the Cyber-elf Lv. 1 animal ability)
Double Jump Faital
GangaGun
GyroCannonH
C-Hopper
Jump again in the air.
Splash Jump Cryoneon
Yadokroid
MeduHopper
Jump on water.
Spike Type I NeedBalloon
Crossbyne
Cryoneon
Don't slip on ice.
Spike Type W V. Claw
Poplan
GlassCannon
Unaffected by magnets and wind.
Frog MagnePanN
MagnePanS
Kerosh
Slower wall slide. (Doesn't stack with the Cyber-elf Lv. 2 animal ability)
*Junk Foot Junk
Bombadeer
BeamWalker
Moloid
Projects a special aura.
Parts
S-Crystal Faital
Mechameson
V. Fire
Ceratanium
Trade to Hirondelle for a Sub Tank. Can trade for two Sub Tanks.
Junk Any 2-4 parts combination that doesn't make a Chip. Required for the three Junk Chips, denoted in above chart by *.

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