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Mega Man 11 Checkpoint Flag

One of the checkpoints from Mega Man 11, a corridor before a boss room

Checkpoint, also known as Retry Point (リトライポイント), is the local point where the player begins the stage when a life is lost, so the player doesn't have to restart the stage from the beginning.

Usually there is no visual indication if an area is a checkpoint, but in the Mega Man games, the screen before a boss room is a common checkpoint area, usually being a small hallway between two shutters. Some bosses don't have a small room before them, such as Yellow Devil and Yellow Devil MK-II, the latter also lacking a checkpoint in its stage. Mega Man's rooms were longer and included enemies, specifically the Adhering Suzy, Met, Screw Driver, and Pepe. Some sub-bosses also have a small room before them, like Mother Mukamukade and Move Cannon in Mega Man & Bass. Move Cannon's antichamber contains a CD, specifically Napalm Man's data.

In Mega Man Xtreme and Xtreme 2, checkpoints also contain an Auto Save function, allowing players to continue from the last checkpoint in the main menu, but only once. The Game Boy Advance version of Mega Man & Bass also features a similar auto save function, with "Now saving..." appearing in checkpoints.

Mega Man Legacy Collection 2 contains an auto save function that allows players to save and continue from the last checkpoint.

In Mega Man 11, a Checkpoint Flag (リトライポイントフラッグ Retry Point Flag in Japan)[1] icon appears in the bottom left of the screen when the player reaches a checkpoint.

Checkpoint device[]

Some checkpoints are visible, and it will appear as an in-stage device that the character needs to touch to activate.

Retry Flag from Mega Man Powered Up

In Mega Man Powered Up, checkpoints are represented by a Retry Flag (リトライフラグ Ritorai Furagu), an orb that releases a flag when touched, and they can be placed in any point in the Construction mode. In the cancelled game Mega Man Universe, checkpoints were represented by a blue robot, which would also be available in the game's contruction mode.[2]

In Mega Man Xtreme and Xtreme 2, except for the boss corridors, all checkpoints are represented as a beacon-like object named Memory Unit (メモリーユニット) in Mega Man Xtreme and Memory Device (メモリーデバイス) in Mega Man Xtreme 2.[3]

Mega Man Zero/ZX Legacy Collection presents a new Save-Assist feature, which puts extra checkpoints that function as save states along stages.

Gallery[]

References[]

  1. Mega Man 11 manual
  2. The Reploid Research Lavatory: Saving the Universe
  3. Rockman X: Cyber Mission and Rockman X2: Soul Eraser manuals


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