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This page is about the original Charge Man. For his NetNavi counterpart, see ChargeMan.EXE.
"Be mindful of your future, son."
—Charge Man, Mega Man & Bass database

Charge Man (チャージマン Chājiman) is a Robot Master from Mega Man 5. His design is based on old steam locomotives, which is used as camouflage by him to make shipments to areas occupied by Dr. Wily. Charge Man is unique in that his system is powered by coal and water, hence his train-like appearance, but as a drawback it increases his operating costs exponentially. Despite his antiquated power source, he is a considerably strong robot, attacking by charging into opponents at full speed. Mega Man uses this attack as the Charge Kick. Charge Man is also able to launch flaming pieces of coal from his smokestack.

Personality[]

Despite having a bellicose attitude and being quick to quarrel, Charge Man has both a straightforward personality and a one-track mind. In his spare time, he likes boasting about old stories, and he dislikes trendy fashions, railway signs, and things written in Katakana.

Video game appearances[]

  • Charge Man is one of the eight bosses from Mega Man 5.
  • Charge Man is one of the second four bosses in Mega Man IV.
  • Charge Man appears in the Mega Man 8 intro. He appears alongside Pharaoh Man fighting against Mega Man in Egypt.

Mega Man 5[]

Charge Man is one of the eight Robot Masters, and defeating him will reward the player with Charge Kick.

Attack pattern[]

Charge Man always starts the fight by using Charge Kick to race towards the player's position at a fast speed, invincible while charging. Once he stops his charge, he will walk towards the player, which is the main opportunity to damage him. His walking speed is slow, but he can turn around at any point: the player can usually jump over him safely, but there's a low chance where he will turn around to catch the player as they fall. Once Charge Man finishes walking, which takes about 2 seconds, he will do his next attack, which is influenced by player proximity. If the player is close to him when he stops walking, he may immediately charge forward. If the player is far away, he will turn red, which makes him invincible, and shoot up coal from his chimney (doing a "toot" noise as well). The coal comes down as 3 pieces of flaming coal and they fall in predetermined positions from above, though the specific pattern is randomly chosen. Charge Man has a small window of standing still before doing his next attack, which is also influenced by player proximity. If the player is close to him after he shoots coal, he may go back to walking. If the player is far from him after he shoots coal, he will charge forward. No matter what, he always goes back to walking after a charge attack.

Weakness[]

Charge Man is weak to Power Stone, and goes down in 7 hits to it. However, because of the weapon's unruly nature, potential to miss Charge Man, and Charge Man being invincible for most of the battle, it will take a long time to defeat him with it. To use Power Stone faster, pause the game after it hits Charge Man to make the boulders disappear and attack again. As with all bosses, Charge Man takes 3 damage from a fully-charged buster shot.

Mega Man IV[]

Charge Man is part of the second wave of 4 Robot Masters, which all come from Mega Man 5.

Attack pattern[]

Charge Man has some slight modifications, but jumping over him is generally a bit more awkward because of Mega Man's shorter jump height in the Game Boy. When Charge Man uses his charge attack (which is a little slower in speed), he actually choo-choos in place to telegraph the attack for a second before he moves. He can also use his coal attack right after a charge, something he couldn't do before. Charge Man now flashes when he is charging/shooting coal, to better indicate that he is invincible. The coal itself falls much slower, and is easier to dodge as a result.

Weakness[]

Charge Man is weak to Power Stone, and goes down in 5 hits to it. It is actually possible to hit Charge Man twice with one use Power Stone due to the game's shorter i-frames, though it is difficult to time. He also has a secondary weakness to Rain Flush, which does 2 damage for each hit. If he doesn't block any attack with his invincibility stances, he can get hit twice by one attack, for up to 4 damage. As with most bosses, Charge Man takes 3 damage from a fully-charged buster shot.

Data[]

Mega Man & Bass CD data[]

Charge Man's CD data card.

Rockman Complete Works data[]

むかしのれっしゃを使ってカモフラージュしている。あるいている時にしかダメージをあたえられないのでイライラする?

Mega Man Legacy Collection translation: Disguised as an old steam train. Isn't it annoying how you can only damage him when he's walking around?

Stage[]

Main article: Charge Man Stage

Damage data chart[]

Displays the amount of damage in units that Charge Man will receive from each Special Weapon in Mega Man 5.

Mega Man 5
Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 0 1 4 1 1 0 1 1 1 1

Other media[]

Mega Man: Upon a Star[]

The Mega Man 5 bosses have short appearances fighting against Mega Man or helping Wily in the three episodes from the OVA.

Mega Man (Archie Comics)[]

Charge Man appeared during the Worlds Collide crossover as part of a Robot Master army that battled Mega Man's allies outside the Wily Egg. He joined a force of Robot Masters-also including Turbo Man, Metal Man, and Quick Man-in chasing Sonic the Hedgehog. However, the speedy hero soon caused a pileup by tripping Quick Man, who in turn caused his allies to crash.

Mega Man Megamix[]

In the manga, Charge Man is a combat robot powered by a steam engine. Heating, expansion, compression, and cooling concludes one cycle of a steam engine, and the temperature difference caused by the heating and cooling is what determines the efficiency of the engine. Charge Man was developed to be a highly efficient engine, and he expels a high amount of heat when executing his Charge Tackle. This excess heat causes his opponent additional injury along with the physical damage caused by the Charge Tackle, and the temperature is so extreme that it can even negate incoming attacks.

Charge Man first appeared in the story "Holiday of Soldiers", where the eight Robot Masters from Mega Man 5 have part-time jobs at an amusement park to obtain money for Wily. He operates the train ride.

During the Stardroid invasion of Earth in Mega Man Gigamix, Charge Man was tasked with providing Mega Man with a quick escape against Saturn, during which he demonstrated the use of a coalbox-like car to haul passengers in.

Other appearances[]

Charge Man also appeared in the manga Rockman 5 and Rockman 4Koma Dai Koushin.

Gallery[]

Trivia[]

  • Charge Man is one of two Robot Masters from Mega Man 5 that did not appear in the Mega Man cartoon series. The other is Napalm Man, who while also not appearing in any episode, did make a brief cameo in the intro.


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