This article is about the NetNavi ChargeMan.EXE. For his Robot Master counterpart, see Charge Man. For his anime counterpart, see ChargeMan.EXE (anime). |
ChargeMan.EXE (チャージマン.EXE [3] Chājiman Eguze) is a NetNavi designed like a train, that runs a railway business with his operator, Al Ferry, transporting Navis and other goods across the Net. ChargeMan is MegaMan's last link Navi in Mega Man Battle Network 6: Cybeast Gregar.
Appearance[]
This section requires expansion. |
Compare to his robot master counterpart from the classic Mega Man series, ChargeMan has design of a literal locomotive train.
His Navi mark has a yellow surrounding and it represents four brownish brown with two vertical lines on each sides, thus resembling a train track.
History[]
Mega Man Battle Network 6: Cybeast Gregar[]
ChargeMan and Al Ferry enter the Navi Mascot tournament to promote trains. ChargeMan first appears in the Undernet while MegaMan was being attacked by several HeelNavis who were trying to unleash the Cybeast. However, ChargeMan uses his ability, Crazy Locomotive, and runs them over, making them jack out. He and Al then introduce themselves to Lan and MegaMan who thank them and then leave to continue their search for the Moonstone.
ChargeMan and Al lose the tournament, and start giving railroad lessons in Seaside Town. The lesson involves using ChargeMan to guide Mr. Progs to various locations, and avoiding or crashing through obstacles. After completing the lesson, MegaMan and Lan have to defeat Al and ChargeMan for their Cross. ChargeMan can be rebattled afterwards for his Mega Chips.
Other media[]
Anime[]
Rockman EXE Beast[]
Meiru Sakurai and Enzan Ijuin meet Kunio Kurogane and ChargeMan while searching for their other friends in Beyondard. They temporarily take refuge in their town, which is heavily dependent on its railway lines to survive. However, Zoano JunkMan, whilst searching for junk to add to his ever-expanding collection, attacks the town, wanting to seize all of its railway lines for himself. After he is defeated, he leaves behind a time bomb set to explode in the town, and ChargeMan eventually manages to transport the bomb out of town where it explodes, deleting Zoano JunkMan in the process.
Rockman EXE Beast+[]
In the episode 3, "Charge Man SP" Navi Chip appears in the Battle Station.
Manga[]
MegaMan NT Warrior[]
In the extra chapter of Volume 12, ChargeMan appears in the Rockman EXE Battle Chip Stadium-exclusive Program Advance "Boscono Panic Express" to defeat Bugriser.
Abilities[]
- Panic Train (パニックトレイン Panikku Torein):
ChargeMan is constantly moving across the battlefield. Contact with him or his cargo boxes result in damage.
- Volcano Charge (ボルカノチャージ Borukano Chāji):
ChargeMan fires several cinders at random panels in MegaMan's area. This is his special chip.
- Crazy Locomotive (クレイジーロコモーティブ Kureijī Rokomōtibu):
ChargeMan rests for a while before rushing at MegaMan at amazing speed. Later versions have him continue to speed down the player's current row if the first one misses.
Cross System[]
Charge Cross[]
- Non-dimming Fire chips can be charged for up to +100 attack depending on how long they are charged.
- After each turn while this Cross is in effect, MegaMan's Custom capacity expands by 1.
- Charge Shot is Charge Tackle (チャージタックル Chāji Takkuru), which dashes three panels down the players row, dealing 30 + (20 x Buster Attack) Fire and Breaking damage.
- Charge Beast's chip charge attack is Charge Bite (チャージバイト Chāji Baito), where he unleashes a roar, freezing all enemies temporarily, and fires a Gregar head at the locked-on enemy for 70 + (30 x Buster Attack) Fire damage.
Battle Chips[]
Mega Man Battle Network 6[]
ChargeMan (チャージマン Chājiman) chips can be obtained in the Cybeast Gregar version. They can be traded with Cybeast Falzar, where they are Secret Chips.
Volcano Charge (ボルカノチャージ Borukano Chāji) can only be obtained in-battle while operating ChargeMan.
ID | Image | Battle Chip | Description | Attack | Element | Code | Memory | Rarity | |
---|---|---|---|---|---|---|---|---|---|
MegaChip 19 (Cybeast Gregar) Secret 13/15(JP) (Cybeast Falzar) |
ChrgeMan (チャージマン) |
Rush fwd! Open panl hit TrCar | 60 | None | C, * | 42 MB | *** | ||
MegaChip 20 (Cybeast Gregar) Secret 14/16(JP) (Cybeast Falzar) |
ChrgeMnE X (チャージマンE X) |
Rush fwd! Open panl hit TrCar | 70 | None | C | 63 MB | **** | ||
MegaChip 21 (Cybeast Gregar) Secret 15/16(JP) (Cybeast Falzar) |
ChrgeMnS P (チャージマンS P) |
Rush fwd! Open panl hit TrCar | 80~ 130* |
None | C | 81 MB | ***** | ||
Special Chip | VolcChrg (ボルカノチャージ) |
Snd coal up chimry & hit emy | 40~ 120** |
Fire | C | - | - |
*80 initially, 130 is the max power achieved by S-ranking ChargeMan SP in under 10 seconds.
**40 initially, 120 is the max power achieved by using Buster Up 4 times.
Gallery[]
Trivia[]
- ChargeMan was initially going to be a non-elemental Navi. Designer Yuji Ishihara states that ChargeMan wouldn't look the way he does if he was planned to be Fire to start with[4].
References[]
- ↑ Rockman EXE Beast+ episode Zero Invasion
- ↑ Rockman EXE Battle Chip Stadium Official Full Guide Ver. 1 Version, page 11
- ↑ Rockman EXE6
- ↑ Rockman EXE 6 Ultimate Navigation COMP interview (English translation)
Fire element | |
---|---|
Mega Man Battle Network series | |
NetNavis | FireMan • MagicMan (MMBCC) • HeatMan • NapalmMan • FlameMan • BurnMan • BlastMan • ChargeMan |
Transformations | Fire Soul • Napalm Soul • Heat Cross • Charge Cross • Flame Arm |
Mega Man Star Force series | |
EM Beings | Taurus Fire • Libra Scales (multi-element) • Leo Kingdom • Apollo Flame • Jack Corvus |
Transformations | Fire Leo • Fire Saurian (Zerker Saurian • Ninja Saurian) • Corvus Noise • Taurus Noise |
Link Navis | |
---|---|
Mega Man Battle Network 6 | |
Cybeast Gregar version | HeatMan.EXE • SlashMan.EXE • ElecMan.EXE • EraseMan.EXE • ChargeMan.EXE |
Cybeast Falzar version | AquaMan.EXE • TenguMan.EXE • TomahawkMan.EXE • GroundMan.EXE • DustMan.EXE |