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This page is about the Robot Master Burner Man. To see information on his NetNavi counterpart, see BurnerMan.EXE.
"I'm burning with youthful fire!"
—Burner Man, Mega Man & Bass database

Burner Man (バーナーマン Bānā Man) is a fire-themed Robot Master from Mega Man & Bass that is based on a Bunsen burner. He was built for the purpose of destroying nature; to bring this about, King tricked him into believing that he must burn down a forest every day or else a self-destruct device inside him would explode. There actually was no device, but Burner Man believed King and continued to burn forests in order to save his own life, eventually coming to enjoy the destruction he was causing.

Burner Man's main weapon is a flamethrower in his right arm called the Wave Burner, which uses a special type of gas and releases green flames. These flames can also be released from his head and fingertips. He also attacks with grenades and foothold traps. His stage can only be unlocked by beating Cold Man. Burner Man's weakness is Ice Wall, which is able to push him out of the arena and into the spikes that outlay his room.

Although he can get jealous at times, Burner Man is nonetheless a faithful friend to those who work alongside him. He enjoys global warming and dislikes the prospect of self-destruction.

Strategy[]

The player will find that Burner Man is very quick. At the start of the fight, Burner Man will dash toward the player, then turn around and dash in the opposite direction. He will do this either once or twice. After that he has 3 possible moves: Burner Man will either throw an explosive barrel at the player's position, launch out three bear traps that will temporarily immobilize the player (leaving them unable to fire, move, or slide/double jump), or jump in the air and slam into the ground, sending a pair of fire waves in either direction. After he has performed one of these three moves, he will either perform another of the three or use his Wave Burner, jumping a small length toward the player as he does so. This attack will last for five seconds and can repeat an infinite amount of times (or until the player hits Burner Man with the Ice Wall). This is the best time for using Ice Wall against him since he is on the ground and in plain sight. Using the Ice Wall can push him into the spikes on each side of the room, doing considerable damage if the wall does not crumble first, as Burner Man will try to break the wall while being pushed, or goes off-screen for too long. In addition, the Wave Burner will intercept any attacks except an Ice Wall, Lightning Bolt, or Spread Drill and the Ice Wall will block Burner Man's own Wave Burner, protecting the player as long as the stream of fire does not go over the wall. When the Ice Wall hits Burner Man, a bit of the Wave Burner will pass through the wall, which could damage Mega Man or Bass if they are not careful.

Data[]

Mega Man & Bass CD data[]

086


Stage enemies[]

Enemies in Burner Man's stage:

Image Enemy
Burnersprite
Burner Man (boss)
Mm8bubblebatsprite
Batton M64
Mm8bladertanksprite
Bunby Tank DX
Mm8bladersprite
Bunby Top DX
Mm8sniperjoesprite
Joe Classic
Chibi Guts Man
Gori-Three
Mm8spinesprite
Spinning Gabyoall
Mm8batllegrasshopperpairsprite
Onbuubattan
Mm8shieldattackersprite
Hannya Attacker
Mmbtwinnersprite
Plasma±
Mm8slimespiresprite
Potom No. 2
Mm8falcomissilesprite
Muragattori
Mm8rhinodrillersprite
Sydecka
Mm8grenadamagnumsprite
Dodonpa Cannon
Mm8gianttellysprite
Big Telly
Mm8segdragosprite
Cline G


Damage data charts[]

Amount of damage in units that Burner Man receives from each Special Weapon in Mega Man & Bass.

Mega Man & Bass
Mega Buster Bass Buster Ice Wall Wave Burner Remote Mine Spread Drill Tengu Blade Magic Card Copy Vision Lightning Bolt Treble Boost
1:3 1:2 3:5 0 1 1:1:1 1:1 0 1 1 2
*Damage values listed assume the player does not have the "C. Attack" (Counter Attacker) item equipped and activated.
*For Bass Buster, the first number is when the weapon is fired normally; the second is when Super Buster is activated. Hyper Buster shares the same attack power as a standard Bass Buster shot.
*For Ice Wall, the first number is damage inflicted from contact; the second number is when Burner Man connects with the spikes. Burner Man can potentially take the contact damage twice if his invincibility frames end.
*For Spread Drill, the first number is damage inflicted with the big drill; the second number is with the smaller drills; third number is with the tiny drills.
*For Tengu Blade, the first number is striking with the projectile; second number is attacking with the slash or dash.

Other media[]

Manga[]

Burner Man and King's other robots appear in the Rockman 8 manga, but with the exception of Pirate Man, they leave shortly after their appearance.

In the Rockman & Forte manga, Burner Man fights against Mega Man in King's fortress.

Mega Man (Archie Comics)[]

Burner Man first appears in the Archie Comics Mega Man series during the Worlds Collide crossover with the Sonic the Hedgehog title and its spin-off series, Sonic Universe. He joins a large army of Robot Masters in battling the heroes who have assembled to oppose Dr. Wily and Dr. Eggman. However, in joining Heat Man, Flame Man, Magma Man, Solar Man, and Pharaoh Man against Blaze the Cat, he made a crucial mistake; his flame power was soon joined with that of his comrades and turned into a raging cyclone of fire that was then unleashed against him.

Gallery[]

Trivia[]


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