MMKB

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{{Nihongo|'''Beat'''|ビート|Bīto}} is a robotic bird built by [[Dr. Cossack]] for [[Mega Man (character)|Mega Man]] as a gift for saving his daughter [[Kalinka]] and to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game.
 
{{Nihongo|'''Beat'''|ビート|Bīto}} is a robotic bird built by [[Dr. Cossack]] for [[Mega Man (character)|Mega Man]] as a gift for saving his daughter [[Kalinka]] and to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game.
   
 
==Functions==
 
==Functions==
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*In [[Mega Man 5]], [[Mega Man 6]] and [[Mega Man IV]] he attacks enemies that appear on the path (he can't attack bosses in Mega Man 6). Unlike [[Rush]] and [[Eddie]] before him, his internal radar can't lock on to Mega Man from a distance, so he needs to rely on the signal of [[Plate]]s to be able to fly to his aid.<ref>[http://kobun20.interordi.com/2011/02/28/beat-it/ The Reploid Research Lavatory: Beat It!]</ref> Beat can appear without the need of collecting Plates in later games, suggesting that the issue was fixed in some way.
 
*In [[Mega Man 5]], [[Mega Man 6]] and [[Mega Man IV]] he attacks enemies that appear on the path (he can't attack bosses in Mega Man 6). Unlike [[Rush]] and [[Eddie]] before him, his internal radar can't lock on to Mega Man from a distance, so he needs to rely on the signal of [[Plate]]s to be able to fly to his aid.<ref>[http://kobun20.interordi.com/2011/02/28/beat-it/ The Reploid Research Lavatory: Beat It!]</ref> Beat can appear without the need of collecting Plates in later games, suggesting that the issue was fixed in some way.
   
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==Trivia==
 
==Trivia==
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*His saying, ''"Go on a diet, Megaman."'', and his dislike of heavy cargo, may have something to do with his funny expression when he rescues Mega Man from a pit but is ridden for too long.
 
*His saying, ''"Go on a diet, Megaman."'', and his dislike of heavy cargo, may have something to do with his funny expression when he rescues Mega Man from a pit but is ridden for too long.
   

Revision as of 09:19, 1 March 2012

Beat (ビート Bīto) is a robotic bird built by Dr. Cossack for Mega Man as a gift for saving his daughter Kalinka and to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game.

Functions

  • In Mega Man 5, Mega Man 6 and Mega Man IV he attacks enemies that appear on the path (he can't attack bosses in Mega Man 6). Unlike Rush and Eddie before him, his internal radar can't lock on to Mega Man from a distance, so he needs to rely on the signal of Plates to be able to fly to his aid.[1] Beat can appear without the need of collecting Plates in later games, suggesting that the issue was fixed in some way.
  • In Mega Man 7, Mega Man 9 and Mega Man 10, Beat will appear when Mega Man falls into a pit and carries him for a while. The player must move to a safe area before Beat releases Mega Man, as he can't hold his weight for too long. Unlike in most games, where he uses weapon energy, the item can be used only 4 times and must be refilled in the shop after usage.
    • In Mega Man 7 the item is called Beat's Whistle. Mega Man must save Beat in an area hidden in the part with bees in Slash Man's stage (the Scorch Wheel can burn the trees to reveal the area) to be able to use him. He receives 4 Beat's Whistles after this and can buy more later in the shop.
    • In Mega Man 9 and 10, the item is called Beat Call (ビートコール Bīto Kōru), and is available in the shop from the beginning by spending 50 screws in Mega Man 9. In Mega Man 10, one Beat Call costs 20 screws when playing with Mega Man and 30 screws with Proto Man.
  • In Mega Man 8, he helps out in the sections were Mega Man uses Rush Jet. He can damage enemies that fly into him and dashes forward when Mega Man fires a charged shot.
  • In Rockman and Forte: Mirai Kara no Chousensha, Beat will appear and make Mega Man invincible for a short period. While in effect, Beat will fly around Mega Man and damage enemies he touches.
  • In Super Adventure Rockman, he accompanies Mega Man throughout the game. He is often seen in cutscenes retrieving weapon chips from the defeated Robot Masters, and could communicate with Mega Man through what appears to be his own language, which solely takes the form of his name said in various ways.
  • In the fighting games Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes, Beat takes the form of a small plane for a short time in the special attack Beat Plane (ビートプレーン Bītopurēn) used by Mega Man and Roll. He also combines with Rush, Eddie, and Mega Man/Roll in the special attack Hyper Mega Man/Hyper Roll to create a huge version of the player that shoots a wide beam across the entire screen with energy duplicates of Beat, Rush, and Eddie.

Damage Data Charts

Known damage values in units for Mega Man 5.

BeatIcon Beat
Boss Damage
Gravity Man 1
Wave Man 1
Stone Man 1
Gyro Man 1
Star Man 1
Charge Man 1
Napalm Man 1
Crystal Man 1
Dark Man 1 3
Dark Man 2 3
Dark Man 3 3
Dark Man 4 3
Big Pets 0
Circling Q9 1
Wily Press 1
Wily Machine No. 5 0
Wily Capsule II 2


Known damage values in units for Mega Man 6.

MM6-Beat-Icon Beat
Boss Damage
Blizzard Man 0
Centaur Man 0
Flame Man 0
Knight Man 0
Plant Man 0
Tomahawk Man 0
Wind Man 0
Yamato Man 0
'Rounder 2 0
Power Piston 0
Mettonger Z 0
X Crusher 0
Mechazaurus 0
Tank-CS2 0
Wily Machine No. 6: 1st Phase 0
Wily Machine No. 6: 2nd Phase 0
Wily Capsule 0
  • In Mega Man 6, Beat cannot inflict damage on bosses -- only enemies.

Mega Man & Bass CD data

Beat's CD data card


Mega Man Battle Network series

BNBeat2

Beat

Beat's counterpart in the Mega Man Battle Network series is a Navi Customizer program that appears once per battle in multiplayer NetBattles to take one of the opponent's Mega/Giga chips for the player to use.

Trivia

  • His saying, "Go on a diet, Megaman.", and his dislike of heavy cargo, may have something to do with his funny expression when he rescues Mega Man from a pit but is ridden for too long.
  • Beat would have appeared in Mega Man: The Power Battle, but was removed from the game before its release. However, his sprites remained in the game data, as he makes an appearance as a support unit in the sequel.[2]


References