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Battle Card

From MMKB

MegaMan with some of the series' Battle Cards

Battle Cards are weapons used by people in the MegaMan Star Force series. They are similar to the Battle Chips from the MegaMan Battle Network series. They are categorized into Standard, Mega and Giga cards, and are used by swiping them through one's Transer, Star Carrier, or Hunter VG.

Contents

[edit] Battle Card Selection

In-battle, the battle cards are drawn up in a 3x2 fashion. Normally, MegaMan can only select Battle Cards in the same column, or Battle Cards of the same name at a time. White Cards are exempt to this rule. MegaMan can only select cards in the same row only whilst in a suitable transformation (any Star Break in the first game, and any Zerker Tribe, or while using the Side Select Ability in the second), and he eventually gets to do this automatically from the start of the third game.

[edit] Systems

[edit] MegaMan Star Force 1 & 2

[edit] Best Combo

In the first and second games, whilst fighting an EX or SP boss, the player can construct a Best Combo, which is a series of cards that can deal a total of 300 damage or more. The Best Combo can then be converted into a Legend Card by Legendary Master Shin, which will freeze time, and use the cards in succession without any worry of flinching. Brother cards can also use that Brother's equipped Best Combo as well.

In the first game, the Best Combo is generated using only Standard cards, needing to deal a total of 300 damage or more in the space of a single turn. In the second, the Best Combo can be generated using Mega and Standard cards, on the condition that the opponent does not move in between the attacks.

[edit] Favourite Cards

These cards are selected from within your folder, and are treated as white cards regardless of their original colour. When a Brother card is used, you can start a roulette between the Favourite cards of the Brother in question, with the card eventually becoming one of the randomly-chosen cards.

The first game allowed you to select 6 favourites. The second allowed only 4, and the third game traded this system with a White card system, where the player can download a preset selection of 4 battle cards outside of his folder that will be treated as his Favourites. This can be changed by using Wave Stations in-game, and by inputting codes similar to Wave Command codes.

[edit] MegaMan Star Force 3

MegaMan Star Force 3 discards the Favorite Cards Best Combo systems, replacing them with the Default Card and Galaxy Advance systems, similar to ones from the MegaMan Battle Network series.

[edit] Regular Card

Any standard card in a folder can be selected as a Default card. Doing so means that the card will always appear on the custom screen at the start of a battle. This neither prevents it from being covered, nor prevents from it covering other cards.

[edit] White Cards

The Favorite Card is replaced in the third game by the White Card system. Through the use of Wave Commands or Wave Stations, white cards can be downloaded in groups of four at any time, at no cost to the user. These cards have their own space in the folder, are shared between all folders, and can be turned off at any time. They also do not count against standard cards' five-count rule.

[edit] Tag Function

Main Article: Gemini Noise

The Tag Function is exclusive to Gemini Noise. The system allows for the tagging of two standard cards. This tag makes the two cards more likely to appear together on the custom screen at the same time, rather than seperately.

[edit] Support System

Also introduced in the third game, the custom screen now has cards aligned in a more random fashion, sometimes allowing them to cover other cards and dim them out, making them normally unusable. Touching cards which are being covered by other cards allows for the selection of the card's Support Use or Single Use functions. The Support Use function of cards differs by element and other conditions (see below). When a card is selected for its support function, it is exempted from regular card-selection rules, as if it was a white card.

Mega- and Giga-class cards also take up a significantly larger area in the Custom Screen, which increases the chances of them covering up other cards, or being covered up themselves.

When the Single Use function of a covered is selected, it can be used as it normally would, but that is the only card that can be used on that turn. Cards that are uncovered, after the cards covering them are removed, can be used normally again.

[edit] Support Use Functions

Different cards have different support functions depending on their element. There are also Ability Waves that force the support cards to have a certain support function regardless of their element.

Card / Ability
Support Function
Null Null element Card becomes Area Eater
Aqua Aqua element Card becomes Invisible
Elec Elec element Card becomes Paralyze Plus
Fire Fire element Card becomes Attack +10
Wood Wood element Card becomes Grass Stage
Area Eater S / 5All cards become Area Eater
Panel Format S / 5All cards become Panel Format
Double Stone S / 5All cards become Double Stone

[edit] Illegal Data

Illegal data cards are cards corrupted by Noise, and appear when a battle is won with 100% Noise or more. Some cards exist only as illegal data. Like normal Battle Cards, they obey the same folder-building rules.

[edit] X Cards

X cards are illegal data cards that are part of a series (eg: Bushido X), and are more powerful than any card in their respective series except Galaxy Advances (see below). They are considered much the same as Dark Chips, but do not have any detrimental effects to the user. These cards are much more difficult to obtain, but will appear more often when Noise levels are higher.

[edit] Galaxy Advance

Galaxy Advances function similarly to Program Advances. Touching three specific cards in the correct order will merge the cards into a single white Galaxy Advance card, regardless of their position in the Custom Screen. Like normal Battle Cards, Galaxy Advances are split between Standard, Mega, and Giga Advance categories.

When Galaxy Advances are formed, the cards congregate on the location of the first card in the sequence. Galaxy Advances can be made even when card(s) from the sequence are covered, through the use of the Support Use command via the touch screen. If the first card is covered, it will be brought to the top, and will not cover any card(s) it was under. Forming a Galaxy Advance can also unlock covered cards for regular use again.

[edit] See Also